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Transcript of IAB Netherlands Online Video Handbook 2016
16Online Video Handbook 2016
Online Video Handboek 2016
1 ONLINE ADVERTISING1.1 The history of online video ads
1.2 What is online video?
1.3 Online video advertising formats
2 REACH AND PRICING MODELS2.1 Media spend
2.2 Reach
2.3 KPIs & Pricing models
3 TRACKING AND CONTROL3.1 Event tracking
3.2 Viewability
3.3 Brand safety
4 TECH 4.1 Standards
4.2 File types
4.3 Players
4.4 Client side & server side
5 SUPPLY & DEMAND5.1 Demand strategies
5.2 Supply strategies
6 THE FUTURE: A DIVIDE BETWEEN TELE-VISION AND ONLINE?
IND
EX.
Online Video Handboek 2016 pagina 3
SPONSORS.
On behalf of the IAB Taskforce Online Video
Michele Appello Chairwoman
Martijn Garretsen viCe president
The handbook taskforcewas lead by:
Mirjam Berkheij spotx
Members of the IAB Taskforce Online Video:
Blue BillywigComscoreDe PersgroepExponentialGroupMHavas MediaImprove DigitalMarkandMiniRTL NederlandSanomaSBS BroadcastingSmartclipSpotXSTERStreamAdsThe Online CompanyVideologyWebleadsWeboramaVivakiZigt
DesignStudio Luidspreker
COLO
PHO
N.
Online Video Handbook 2016
Video is the most impactful way to deliver a message with emotion, making video advertising extremely suitable for marketing purposes. Online video is
hot. Incredibly hot. IAB Nederland aims to accelerate digital growth. For this reason, we are happy with - and proud of this handbook. This manual provides detailed descriptions and advice while removing trade thresholds in order to
facilitate co-operation between businesses. This is of great importance as video is experiencing rapid growth. Since 2008, we have seen a double-digit increase in video spend in the Netherlands. The advertiser's demand for video streams is so
high that the supply side can hardly deliver. New formats and ways to serve video are a direct result of this increase in demand. In this manual the Taskforce Online Video presents a clear overview of all forms of video advertising and ways to profit
from this trend. A nice handbook to guide marketers and other stakeholders through the dynamic universe of online video.
Jeroen VerkroostDirector IAB Nederland
page 5
##
1.1 ##.
1 ONLINE ADVERTISING.
We are all familiar with the concept online video advertising. In fact, we are being
confronted with video advertising on a daily basis. Everyone uses their own definitions to
best describe the concept. To draw a clear framework for this handbook, we will first focus
on the origins of video advertising, what we mean by video advertising, and its possibilities.
Online Video Handboek 2016 pagina 7
The history of online video advertising is a relatively short one. Online innovations follow each other in rapid succession. It can be
challenging sometimes to stay ahead of it all.
In the early days of the internet, content largely
consisted of text only. The advancement of
internet connectivity enabled the addition of
images, followed by video not long after. With the
arrival of ADSL and glass fiber internet the amount
of video content increased even more.
Before long, publishers were looking into ways to
earn back their investments and run a profitable
website using video content. Inspired by
successful TV formats, the pre-roll format came to
be.
On a technical level, SDKs (Software Development
Kits) were initially used for specific ad networks or
websites. Each business used their own
technique.
Online video advertising became increasingly
popular and was picked up by more and more
advertisers. All these different techniques also
introduced new problems. As every system
tracked results in a different way, advertisers were
not only struggling to measure the amount of
reach but especially the results of their cam-
paigns.
To solve this issue, the VAST specification was
introduced to the video advertising marketplace in
2008. The aim of this VAST specification was to
standardize the deployment and event tracking of
video advertisements. The adoption of the
specification took some time and various
iterations have been carried out to improve the
VAST specification. VAST has since been widely
adopted throughout the industry and has become
the accepted standard, with VAST 2.0 the most
supported version.
The VAST standard enables the serving of video
ads. Contrary to TV, online provides you with the
opportunity to click for more information. In order
to fully exploit this potential, a format was
developed which encourages to user to interact
with the video.
1.1 THE HISTORY OF ONLINE VIDEO ADS.
“Contrary to TV, onli-ne provides you with
the opportunity to click for more infor-
mation.”
Online Video Handboek 2016 pagina 8
“The amount of video ads, served across all formats,
increases on a yearly basis”
In order to standardize this development, the VPAID
specification was regularly updated.
Current and past developments with regards to
watching television and other online media content
on various devices pose a continuous challenge to
the specification. Support for Ad Pods was added to
the VAST 3.0 update, while VAST 4.0 was enriched
with support for television. Furthermore, VPAID 2.0
was developed to support mobile devices.
The handbook’s tech chapter will elaborate on
these specifications. We will also shed light on the
future and the challenges that will continue to
prompt innovations in online video advertising.
1.2 WHAT IS ONLINE VIDEO?
The various ways in which people consu-me video (amongst other content) prompted the arrival of different forms of video advertising. Sometimes in addition to media content (in-stream), but also untied to any content (out-stream).
Video ads can be served in a number of ways.
Mostly this happens via the market standard VAST,
but especially out-stream formats are often served
according to Rich Media display standards.
To draw a clear framework for this handbook, we
focus on online video ads that present themselves
to their audience using the VAST specifications.
The definition then, is as follows;
“A video ad is a commercial
that can be played on any
device before, during or after
media content (in-steam) or
alongside other content
(out-stream) – provided it is
served according
to the VAST standard. ”
Online Video Handbook 2016 pagina 9
Online Video Handboek 2016 pagina 10
1.3 ONLINE VIDEO ADVERTISING
FORMATS.
The definition of online video introduces two types of video advertising that function using VAST: in-stream and out-stream.
These two ways of advertising can be divided in multiple formats, as shown in the diagram below:
IN-STREAM
In-stream video advertising is a commercial that
appears before, during or after the media content.
Essential for in-stream advertising is that the
video is never posted as a stand-alone ad but
adds to the media content, be it a game or a video
fragment.
LINEAR
The most common formats in the in-stream cate-
gory are the linear formats.
• PRE-ROLL a video ad (typically 15 to 30 se-
conds in length) that plays before the streaming
content.
• MID-ROLL a video ad or ad unit that plays
during the streaming content. The content is
paused before – and resumed after watching
the video ad.
• POST-ROLL a video ad that plays after the
streaming content.
Example Preroll
Online video formats
Post-roll OverlayMid-roll SocialbuttonsPre-roll
InterstitialIn articleNon - linearLinear
OutstreamInstream
Source: kijk.nl
A variation to the standard linear ad is the
interactive pre-/mid-post-roll. The consumer is
encouraged to interact with the ad. The duration of
the ad may be extended depending on type of
interaction selected by the consumer.
Once engaged, the consumer does not leave the
player’s frame. This type of ad is served confor-
ming to VPAID specifcations. You can read more
about this in the ‘Tech’ chapter.
NON-LINEAR
A non-linear video ad is played alongside the
content so that consumers view the video and the
ad simultaneously. Common non-linear ads are
overlays, video skins and product placements.
Overlays are placed on top of the video content,
video skins are placed around the player, and
product placements are placed inside the content.
A non-linear ad can be served as text, animated
banner of button. They may also be displayed as a
video overlay.
OUT-STREAM
Out-stream is a video ad format that is not
integrated into the media content. It is usually
displayed by loading the player separately, which
disappears after playing the video ad.1
A couple of examples of out-stream ads:
• In article / in-page / in-read a video ad that is
displayed as part of the editorial content.
• Interstitial a format that is frequently served
in-app on smartphones and tablets. On desktop
this format is also known as a lightbox, a video
overlay, a splash page, a prestitial or a fullpage.
In the advertising market place a variety of names
and descriptions are used for the same format.
Sometimes, a seemingly “new format” turns out to
be an existing format, just with another name.
Online Video Handbook 2016 pagina 11
1 Currently, the IAB has not specified out-stream in a standard format.
example interactive Preroll
example non-linear ad
example Interstitial
exam
ple
In a
rtic
le/I
n-pa
ge/I
n-R
ead
Bro
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ebor
ama
data
base
, rtlx
l.nl,
Tele
graa
f.nl,
Blu
e B
illyw
ig
2 REACH AND PRICINGMODELS.
After establishing online video advertising, we will now move on to measuring success. As the
advertiser’s media spend keeps growing, the available ad slots for video ads keep increasing
and video ads have more KPIs to aim for compared to display. Measuring success
proves to be especially important for online video advertising. Numbers are the driving
force for both advertiser and publisher.
Traditional TVTime spend in front of traditional television
- Decreased with 1.1 % for the ages 18+ in Q1 2015 - Q1 2016
Mobile VideoAnnual 25% increase in reach
64% increase in Q1 2015 - Q1 2016*
Bro
n: N
iels
en, T
he T
otal
Aud
ienc
e R
epor
t, D
ecem
ber 2
014
page 13Online Video Handbook 2016
2.1 MEDIA SPEND.
We can identify various developments that explain the increase in media spend. The way consumers spend their time has shifted from watching television to streaming more and more online video content on laptops, smartphones and tablets. TV-screens are also subject to increased streaming.
As users change the way they consume video
content, new ways of targeting people and buying
media are introduced. For example, the divide
between an AV-planner and a digital planner is
narrowing and target audiences on television and
online video allign. Naturally, these developments
influence media budgets as well.
“People stream more and more
video content on laptops, smartpho-
nes and tablets.”
* Source: Nielsen Total Audience Report Q1 2016
Online Video Handbook 2016 page 14
ADVERTISING SPEND GROWTH.Every year, we see the demand for video advertising gro-wing across the globe. In the Netherlands, 2015 was the
year where this increase became clearly visible:
Q1
€11M
Onl
ine
Vide
o A
dver
tisi
ng
Y/Y Advertising Spend Growth
17% 22% 48% 36% 39% 32% 23% 29% 25% 27% 35%
€13M
€14M
€20M
€15M
€17M €17M
€26M
€19M
€21M€24M
Q1 Q1Q2 Q2 Q2Q3 Q3 Q3Q4 Q4
2013 2014 2015
Online Video Handboek 2016 pagina 15
2.3 KPIS ANDPRICING MODELS.
2.2 REACH.
Currently, agencies use different types of mea-
suring software to establish reach. However, all
these programs use different ways to measure
reach. This makes it difficult for the publisher to
estimate his reach and difficult for the advertiser
to efficiently buy media.
An additional problem is the combination of online
and television. We are currently experiencing a
shift from television to watching media content
on alternative devices. As a result, the indus-
try is pressured to move television budgets to
online. Independent monitoring of online reach
in combination with television is required to help
marketers embrace this shift. They need to know
on which medium their campaign will be the most
effective.
A number of initiatives have already been taken
by the market to facilitate this. The television au-
dience measurement service Stichting Kijkonder-
zoek (SKO) is working on this for the Dutch market
specifically. More information on this topic can be
found at: https://kijkonderzoek.nl/new-strategy.
Other initiatives are launched internationally as
well, such as Making Measurement Make Sense
(3MS). More information can be found on:
http://measurementnow.net.
CTR (Click Through Rate)
The number of clicks that your ad receives divided
by the total amount of impressions. This KPI was
first used in display advertising. More than in other
countries, this is still an important KPI for video in
the Netherlands.
VTR (View Through Rate)
The number of completed views (100%) of a video
ad over the total amount of impressions. This KPI
is specific to video advertising and is becoming
increasingly important.
Engagement Rate
A KPI specifically for interactive video ads: the
percentage of consumers who have interacted
with the ad compared to the total amount of
impressions.
The many facets of the online advertising market place have undergone a standardization process. Reach however is still facing
this standardization process.
This chapter will outline various Key Performance
Indicators (KPIs) and pricing models that are using for
online video advertising. KPIs are used to determine a
campaign’s success. One or more KPI’s can be selected
depending on the campaign’s main objectives.
page 16Online Video Handbook 2016
Depending on the KPIs, a pricing model is
selected. The pricing models that are currently
used in the market are:
CPM (COST PER MILLE)
The cost for 1,000 impressions.
This is the most commonly used pricing model for
video advertising.
CPCV (COST PER COMPLETED VIEW)
The cost for a completed video ad (100%).
CPV (COST PER VIEW)
De advertiser only pays when a consumer has
pressed the play button in order to start the video
ad. This KPI is not relevant for auto play video ads,
only for ads where consumers have to press play
to start the video.
CPE (COST PER ENGAGEMENT)
Advertisers only pay when users actively engage
with ads. This pricing model is specifically used
for interactive video ads.
The current merging of the television – and online
advertising worlds raises the question on how
specific KPIs and pricing models should be
combined.
The Gross Rating Point (GRP) pricing model is
used for television: one GRP represents exposure
to one percent of the target audience. Put
differently, one GRP equals one percent exposure
density in the target audience. GRPs are
calculated by multiplying the netto reach with the
average exposure frequency.
The GRP pricing model cannot be directly
combined with or compared to the pricing model
for online video.
When it comes to online video content, the pricing
model is based on the measurements that can be
detected and managed by both the advertiser and
the publisher.
The final cost is defined by an external, indepen-
dent party not involved in the online ecosystem.
As a result, the costs are not directly accessible to
all parties. At this moment there is no standard
that merges both models.
3 TRACKING AND CONTROL.
In the early days of the online video advertising market, and before the arrival of the VAST-spe-cification, it became apparent that there was
no one way to measure a campaign’s results. It was a challenge for marketers to compare
results across different publishers. Since the arrival of the specifications the way to measu-re impressions has been documented proper-ly, yet the demand for more control remains. Questions such as “Is my ad visible?” and “Is
my ad deployed on a desirable network?” remain. For both display and video advertising, the demand for standardization of viewability
and brand safety is growing significantly.
3.1 EVENT TRACKING.
The most important tracking events in the
specification are:
• Impression: the first frame of the ad started
automatically
• Start: the first frame of the ad started after user
interaction
• First quartile: 25% of the video ad was played
• Second quartile: 50% of the video ad was
played
• Third quartile: 75% of the video ad was played
• Complete: 100% of the video ad was played
• Click: the video ad was clicked
These are not all the available events in the VAST
specification. Next to the events that track the
progress of the ad there are other events that
track the interactions with the ad.
For more detailed information:
http://www.iab.com/guidelines/digital-vi-
deo-ad-serving-template-vast-4-0/
The VAST specification specifies that specific actions or events oc-cur at predetermined moments during video ads. This has strongly contributed to creating consistency across the advertising market-
place.
page 17Online Video Handbook 2016
Online Video Handboek 2016 pagina 19
The viewability metric is used to indicate whether a loaded video ad has had the
opportunity to be seen by the consumer. The IAB US currently has a standard
advice on viewability, however this advice has not been widely accepted like in display advertising. The Dutch IAB
supports these following standards:
Viewability is measured by various certified
technology providers that provide insight into these
metrics to the publisher and / or the advertiser.
Various organisations have cooperated to
guarantee the implementation of a measuring
standard, resulting in the Making Measurement
Make Sense (3MS-) initiative. For more specific
information on viewability and this initiative:http://
measurementnow.net
3.2 VIEWABILITY. 3.3 BRAND SAFETY.
Concerning quality, it is also important to take brand safety into account. Brand safety considers various aspects surrounding the ad, in order to guarantee the advertiser that the ad is shown on a
desirable network.
Some aspects are measured directly on the web-
site, others are indexed in a database:
• BOT TRAFFIC checks whether an ad request
has really come from a user’s browser or from
a machine.
• MASKED URLS Checks whether a declared URL
is really the URL where the video ad is delivered.
• BLACKLISTING Sites are indexed based on ex-
plicit content or the absence of video content.
The initiative to measure is often taken by the
technologies that are used by the publisher (SSP /
ad server) or the advertiser (DSP). These parties will
use their own technology or 3rd party technologies
to create a brand safe environment for the
advertiser, or to alert publishers about activities
concerning brand safety that they were unaware of.
These aspects will become more important as
programmatic video advertising gains popularity,
because the buying process will be entirely
automated with limited to no human intervention.
In the future, more and more advertisers will use
whitelists in order to find their target audience on
the right network. Publishers will need to adapt to
these changes in order to safeguard their revenue.
"A video ad is only viewable when 50% of
the ad’s pixels are visible for 2
continuous seconds"
4 TECH.When discussing online video you cannot ignore the technical aspects. Tech plays a
crucial part in online video advertising and lays the foundation for future innovations.
The world of video advertising would have looked very different indeed were it not for tech
standardizations.
You need various technical components to deploy video ads. See the diagram below.
In this chapter we will discuss the VAST, VPAID and Open RTB specifications, media files and players.
Online Video Handbook 2016 page 20
PUBLISHER PLAYER PLUG IN
MEDIA FILEADVER-
TISERAD SERVER
/SSP
SPECIFICATION BASED COMMU-
NICATION
Online Video Handboek 2016 pagina 22
The technology to deploy video ads is based on standards. The purpose of these specifications is to facilitate communica-tion: in order to facilitate sales they need
to ensure that all necessary technical elements to deploy video communicate
with one another following standard procedures.
VAST SPECIFICATION
VAST (Video Ad Serving Template) is a standard
communication specification for serving video
ads. It enables every video ad to be played in any
VAST-compliant video player. Before VAST, video
ads had to be adjusted per player, a costly and
time-intensive procedure which complicated large
scale buying. This protocol ensures that every
procedure is standardized and that the tracking
events are fired on set and correct moments. The
VAST specification is written in XML. This is a
coding language which specifies the function of
the piece of code by using the tag <> symbols. For
example: <Mediafile> </Mediafile> specifies “the
link to the video content is located between these
two pieces of code”. XML is a descriptive markup
language. For more technical information:
http://www.iab.com/guidelines/digital-vi-
deo-ad-serving-template-vast-4-0/
VPAID
VPAID (Video Player Ad Interface Definition) is an
addition to the VAST-specification. VPAID uses the
VAST specification and can be regarded as a
complicated media file that communicates with
the player and plug-in. If you want to use VPAID,
you need to check if the player you are using is
VPAID-compliant. As not every publisher uses a
VPAID-compliant player the use of VPAID may
affect your reach.
VPAID is often based on a flash file (.swf). A flash
file consists of action script, allowing additional
functionality over a standard MP4 file. VPAID is
being used in two different ways in the advertising
market:
• It offers the possibility to serve interactive video
ads or an ad with social sharing functions.
• The .swf file contains the mechanism for the
bidding process.
Next to these two options, VPAID also offers
advertisers the possibility to read information
from the consumer’s browser. This way, adverti-
sers can measure viewability and brand safety.
4.1 STANDARDS.
page 23Online Video Handbook 2016
VPAID 2.0
The VPAID specification is primarily based on
flash, or the .swf. As a result, it cannot be used on
mobile devices. In order to allow the same
possibilities on a non-flash compliant device, the
VPAID JavaScript specification was written. This
specification, supported by VAST 2.0, is based on
JavaScript instead of flash but has the same
functionalities.
It is important to mention that this format, just like
VPAID, is only supported by a VPAID JavaScript
compliant player.
For more technical information:
http://www.iab.com/guidelines/digital-video-play-
er-ad-interface-definition-vpaid-2-0/
OPENRTB SPECIFICATION
The purpose of the OpenRTB specification is the
technical facilitation of the programmatic buying
and selling of online video ads. The OpenRTB
specification is used during the programmatic
trading of ads where there is a server2server
connection between the Supply Side Platform
(SSP) and the Demand Side Platform (DSP). This
server2server connection needs to be made
through an integration of the two platforms. After
this integration, ads can start trading using this
specification.
The specification’s purpose is to pass on
information about the available video ad slot and
the advertiser’s bidding offer. This bidding
language, based on the coding language JSON,
contains a VAST-XML that communicates with the
player before and after the transaction.
The specification consists of two elements:
• BID REQUEST – the bid request is sent out by
the SSP server and contains all necessary infor-
mation for the DSP server to make a bid.
• BID RESPONSE – the bid response is sent
out by the DSP when triggered, and contains
the bidding offer and the VAST XML or ad for
deployment.
This specification is used for both display and
video.
For more technical information:
http://www.iab.com/guidelines/real-time-bidding-
rtb-project/
“The specification’s
purpose is to pass on
information about the
available video ad slot
and the advertiser’s
bidding offer. "
4.2 FILE TYPES.File types are the files containing the creatives used in the video
advertising market. The video player and the network where the video is served are determining factors for which file types are suitable.
QUALITY OF THE FILESThe chosen file type may affect the video’s quality.
There are two more VAST elements influencing the
quality of the video ad:
• FILE SIZE the size of the video file (the amount
of bytes) influences the quality of the image.
However, the browser may struggle serving the
video when the file is very heavy. It is important
to find the right balance: you need a file size
that guarantees premium quality without affec-
ting the loading speed. Keep in mind that your
video ad may be served on a mobile device.
• BITRATE the bitrate indicates how many bits
are played per second. A higher quality delivers
a more stable image. The same rule applies: a
higher bit rate demands higher capacity from
your player and your browser. Balance is key.
It is common for ad servers, DSPs, SSPs and
publishers to specify the maximum bit rate and file
size. It is possible and in fact quite common to
include multiple quality options in the VAST XML.
The source is of the highest possible quality. The
player will automatically select the best quality for
the circumstances and the device.
page 24Online Video Handbook 2016
Online Video Handboek 2016 pagina 25
.
.SWF
.FLV
.JS
.MP4
.WMV
.MOV
.WEBM
Linked to VPAID video, enriched with display elements
Linked to VPAID video, enriched with display elements
Standard format within VAST
Standard format within VAST
Standard format within VAST
Standard format within VAST
Standard format within VAST
Desktop flash environment with a VPAID compliant Flash Player
Desktop flash environment with a VAST compliant Flash Player
Possible in all environments with a VPAID JavaScript compliant HTML5-player
Possible in all environments and all VAST complaint players
Desktop flash environment with a VAST compliant Flash Player
Desktop flash environment with a VAST compliant Flash Player
Possible in all environments and a VAST compliant WEBM player
File type Characteris-tics
Platform- &player suitability
Online Video Handbook 2016 page 25
IND
EX.
Online Video Handbook 2016 page 26
PLAYER & PLUG IN
A VAST compliant player consists of two elements:
• the actual player
• the plugin that makes the video player VAST
compliant
The plugin is responsible for the interpretation of the
VAST XML and the communication between the
player and the VAST trackers. Its purpose is to
ensure that the trackers are fired at the right
moment. Some players offer a combination of a play-
er and a plugin. However, these may be combined
separately as well. Some SSPs or ad servers
facilitate the plugin for the most common players.
Player/plugin combinations:
• Player with VAST plugin are one
• Player with VAST plugin from a specific SSP or
ad server
• Player with VAST plugin independent of a
specific SSP or ad server
TYPES OF PLAYERS
As outlined in the file type chapter, it is important
to know the characteristics of your player. There
are four types of player:
• VPAID compliant Flash player
• VAST compliant Flash player
• VPAID compliant HTML5 player
• VAST compliant HTML5 player
Flash players are still used these days because
many ads contain file types that require Flash.
However, this is rapidly changing as a result of the
increase of mobile devices (and the absence of
Flash on these devices). Additionally, both
Chrome and Firefox are trying to block flash
content from their browsers, encouraging
networks to change from Flash players to
HTML5 players.
Many players offer a hybrid solution. Depending on
the device and the ad’s send back file type, the
player decides to load either a HTML5 of Flash
player. This way, both desktop and mobile are
supported while still safeguarding fast loading
times. The most well-known players for in-stream
in Europe are JW Player, Brightcove, Kaltura,
Ooyala and Blue Billywig.
SOFTWARE DEVELOPMENT KITS
Some software components offer loose software
(SDK) components for the player, plugin and ad
server / SSP in one package. SDKs contain all
necessary components to serve video ads. These
kits are only functional in combination with the
chosen ad server or technology. Originally, before
the arrival of the VAST specification, these kits
were used to deploy video ads. However, they now
comprise and support the VAST specification.
These days, software development kits are often
used in in-app environments. Many SDKs are
limiting in the use of an ad server or video ad
provider Because the implementation of an SDK
requires an app-update, it is important to make
the right decision.
4.3 PLAYERS.
The purpose of the player is playing the video content. Next to playing the content, the player may also show video ads. When there is no content, or when the content is not a
video, then the sole function of the player is playing the ad.
“Some players of-fer a combination
of a playerand a plugin.”
4.4 CLIENT SIDE &SERVER SIDE.
The concepts “client side” and “server side” may be the most technical concepts when talking about serving video ads, but
they are very relevant. Both concepts describe ways of communicating. The difference lies in the elements of the
communication.
CLIENT SIDE
Communication takes place between a server and
the consumer’s browser (the client). The
consumer’s browser is responsible for sending the
information from the server to the player that has
to play the ad. It furthermore assembles any
missing information from the browser header.
Communication time depends on the speed of the
consumer’s device.
SERVER SIDE
Communication takes place between two servers.
The server is responsible for sending information.
Servers typically have a higher processing
capacity than the consumer’s browser; they were
developed to be quick. When more technical
serving processes take place between server to
server, the faster the process will take place.
Serving video ads can be split up in four process-
es. These processes may be carried out either
client side or server side.
It would be conducive in terms of speed if all these
processes would take place on the server side,
but the browser (client side) holds the advantage
of being able to receive a lot of information (for
instance cookie information). For this reason,
many processes still take place on the client side.
Various initiatives (for example in VAST 4.0) are
launched to bring more processes to the server
side. The rise of ad blockers and addressable TV is
a big incentive for this initiative.
An ad is requested (Ad call) Client side, for both mobile and desktop
Client side, for both mobile and desktop
Client side, for both mobile and desktop
More and more often server side. However in the case of 3rd party VAST URLs or VAST URLs that are bounced during the bidding process, it is important that this process takes place on the client side. The client side can detect and replace VAST URLs that are not delivered by the Ad server / SSP. Program-matic buying and selling takes place on the server side.
The ad server or Supply Side Platform (SSP) checks which ad should be deployed (bidding process)
Ad serving
Ad tracking (impressions and quartiles)
Process Client side or Server side
Online Video Handbook 2016 page 27
5 SUPPLY &DEMAND.
The way online video ads are bought and sold has undergone a small evolution the past few years, with the arrival of programmatic leading
the change. This chapter discusses various supply and demand strategies. We have
decided not to focus on the current discussions around GRPs or the way in which
the buying paradigm is shifting.
Online Video Handbook 2016 page 29
We currently know three ways of buying media, depending on the cost and the preferences of the advertiser and the
media agency.
DIRECT BUYING
We speak of direct buying when a media agency or
advertisers directly contacts the publisher in order
to buy a specific set of inventory or audience. This
type of deal has a predetermined start- and ending
date and a set amount of impressions for a fixed
price. If, for whatever reason, the publisher does
not meet the guaranteed amount of impressions,
they usually offer some form of compensation to
maintain the original agreement.
BUYING VIA A COMMERCIAL NETWORK
Sometimes media agencies or advertisers decide
to buy their media inventory via a commercial
network containing more than one publisher that
can reach the advertiser’s target audience. The
rules of direct buying apply here as well.
PROGRAMMATIC BUYING
Programmatic buying comprises the real time
bidding for inventory. The last few years the
market has seen a strong incline in the number of
ads served through real time bidding.
A Demand Side Platform (DSP) is required for
programmatic buying. This platform enables
bidding on the advertiser’s side.
The advertiser can buy video ads in the DSP, based
on his or her preferences and the potential bidding
price. This is possible in either of the following two
ways, which are also used in display advertising:
• OPEN EXCHANGE inventory can be bought by
any publisher or any audience available on the
Supply Side Platform. The publisher usually sets
a floor price, the starting price for buying inven-
tory below which no bids are accepted.
• PRIVATE EXCHANGE an agreement is made
between the publisher and the advertiser or the
media agency. This deal is handled automati-
cally by the DSP. The deal is linked to a unique
deal-ID and defined in both systems to ensure
technical recognition of the agreement. The
floor price in the private exchange usually
differs from the publisher’s fee in the open
exchange.
5.1 DEMAND STRATEGIES.
“This type of deal has
a predetermined start-
and ending date and a
set amount of impressi-
ons for a fixed price.”
Online Video Handboek 2016 pagina 30
##
1.1 ##.SECOND HIGHEST BID
The programmatic bidding process is based on
the ‘Vickery Auction’. A Vickery auction is a type of
sealed-bid auction where bidders submit written
bids without knowing the bid of the other people
participating in the auction.
It is common in programmatic buying that the
‘second highest bid’ is paid, rather than a set
price. This is to avoid algorithms from calculating
the cheapest buying price, yet at the same time
enables the estimation of the publisher’s
inventory value.
So how does this work? The advertiser placing the
highest bid does not pay the price of his bid, but
the price of the second highest bid, plus 1 cent. In
case of no other bidders, or when the second
highest bid is lower than the publisher’s set floor
price, the floor price counts as the second highest
bid.
In this example KPN wins the bidding. They will
pay the second highest bidding price (placed by
L'Oréal), as their bid is higher than the floor price.
PUBLISHERINVENTORYFLOOR PRICE
€15
L’OREAL€20
KPN€25
IKEA€17
COLGATE€10
Online Video Handbook 2016 page 30
WINNER!
PRICE: €20,01
In this example KPN wins again, but as the second highest bid (placed by Ikea) is lower than the set floor price, the price paid by KPN is the floor price.
More information:http://www.iabeurope.eu/research-thought-lea-
dership/iab-europe-road-to-programmatic-whi-
te-paper/
PUBLISHERINVENTORYFLOOR PRICE
€15
COLGATE€10
L’OREAL€12
KPN€25
IKEA€13
5.2 SUPPLY STRATEGIES.
There are various ways in which publishers can offer their available video
inventory to the market. For instance, the publisher can decide to sign a direct deal with an advertiser, or they may offer their inventory via a Supply Side Platform (SSP)
for programmatic buying. Either of the following two systems may be used to
offer video ads: the ad server and the SSP.
PREMIUM AD SERVER
The publisher uses an ad server to serve his direct
deals with the advertiser or the media agency.
Apart from these closed direct deals, the publisher
may also choose to sell the rest of his inventory
via a commercial network. These network have a
lower yield than direct deals and they do not offer
a minimum guaranteed offtake, so it is possible
that the publisher is left with unsold video
inventory.
PREMIUM AD SERVER LINKED TO SUPPLY SIDE
PLATFORM
Publishers display their direct deals via their
premium ad server. Any leftover inventory will be
made available in the SSP so that it can be sold to
advertisers via the auction. This way publishers
are guaranteed to meet the goals of their direct
deals (depending of course on the targeting
preferences).
In this scenario, publisher rule out that certain
consumers are more valuable for an advertiser
than others. It is possible that an ad is served to a
consumer via a direct deal that could have had a
higher yield via the programmatic auction.
The result is that publishers may not get the
highest yield out of their available inventory.
Online Video Handbook 2016 page 31
WINNER!
PRICE: €15,01
Online Video Handbook 2016 page 32
SUPPLY SIDE PLATFORM LINKED TO PREMIUM
AD SERVER
In this scenario the video ad is initially send to the
SSP. The publisher has defined only private
exchange places in the SSP, with a higher floor
price than their direct, non-programmatic
campaigns.
This elevated price is justified by the fact that, by
using data, the bidder can select the consumer
that meets his target audience criteria the best.
When no one in this private exchange shows
interest, the inventory is offered via the premium
ad server. When the inventory is not sold via the
premium ad server either, the publisher may
decide to offer the inventory in the SSP’s open
exchange.
It is important to have a clear strategy when
selling inventory this way. Selling too much
inventory via the SSP may affect the deployment
of impressions of your direct deal campaigns.
SUPPLY SIDE PLATFORM
(HOLISTIC AD SERVING)
The entire video ad inventory is offered in the SSP.
Both direct deals and programmatic deals are
facilitated via the SSP. The direct deals take part in
the bidding as well. To respect the agreements of
the direct deal, it is possible to guarantee full
deployment by prioritizing and using the right
settings.
Using this holistic way of selling inventory, the
publisher has the opportunity to yield the highest
price per video ad, given their direct deals are on
schedule.
6 THE FUTURE: A DIVIDE BETWEEN
TELEVISION AND ONLINE?
Consumers use more and more platforms to watch media and video content. This becomes
apparent when comparing media behaviour then and now.
Online Video Handboek 2016 pagina 34
Where in the past advertisers only needed
television to reach their audience, this is no longer
sufficient. Thanks to online tech innovations, more
and more platforms support television and online
content. What is more, the consumer increasingly
takes the lead in deciding when and what to
watch. To reach the same target audiences, the
advertiser will have to familiarize himself with the
different possibilities and restrictions posed by
the various platforms and devices. It is becoming
easier to closely pinpoint your target audience via
online platforms. The question remains how
advertisers, publishers and online tech providers
should anticipate on these new developments.
DATA FROM THE MARKET
The shift in consumer behaviour and the digitaliza-
tion of content is in full swing. Both developments
offer a wide range of opportunities and challenges
for the video advertising market place.
BROAD-CAST TV
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INTERNET
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VIDEO ON DEMAND (VOD)
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Online Video Handbook 2016 page 34
Online Video Handboek 2016 pagina 35
“Both in the market and in De Persgroep we notice a dramatic increase in online video consumption. Consumers embrace video content and advertisers
respond en masse. The attention factor is very important. Better video content tends to have a
bigger effect.
This is noticeable in the world of branded content as well. The quality of the content is directly related to the attention given to your product. This is why De
Persgroep will expand its video production capacity. "Willem-Albert Bol, Persgroep
“ Opportunity: TMG will launch two OTT platforms early 2017, enabling us to anticipate on the changing needs of consumers to
watch news and sports. We will incorporate live streaming and on demand.
Challenge: the segmentation of media consumption remains a trend and this definitely applies to video consumption as well. Organic growth of reach and impressions is essential.
Video advertising is not yet a commodity in the programmatic advertising market place, so the monetization is less effective and the cost of sale is higher than with display advertising. "
Melanie Raupp, TMG
Online Video Handboek 2016 pagina 36
“In the next few years, video will be the most important growth factor in deciding online advertising budgets. Euro-pean budgets showed a sharp increase of more than 35%. Video is especially popular among Millennials, it is the most
effective way to reach an increasingly mobile audience and it is the first step to move budgets from TV to online.
Video is an important growth factor for the turnover of publishers, and will play a prominent part in their advertising
portfolio. In order to maximize the turnover potential, publishers will need to holistically monetize their video
inventory. Their video inventory will become transparent and available for any deal type. "
Janneke Niessen, Improve Digital
“Online video offers a wide range of opportunities: specific reach, impact, interaction, reaching (young) target audiences on high quality platforms. Clutter and access to videos of high
quality pose the main threats. When high quality content is available, some operators show no less than 5 or 6 pre-rolls.
This way, the advantages of online video over television become smaller.
The consumer is no longer tied to a device or distribution format to consume AV-media but the market cannot yet
provide detailed insights. Research into the reach of online video is not yet finalized. We only have access to limited evaluations on reach, contact frequency and cross-device
and combined TV reach."Menno Westinga, Zigt
Online Video Handboek 2016 pagina 37
“When executed properly, video advertising offers great possibilities to build an emotional connection
with your target audience." Gerald Moussault, Cadreon
“By 2017, video will account for 69% of all consumer internet traffic (Cisco). This poses a challenge to the existing constructions of all institutionalized media agencies, but it is also an opportunity for growth.
The production of video content is not necessarily a costly endeavor. Even smartphones now have the
capacity to shoot content with the potential to go viral. Combine this with the dramatic growth of the video
advertising market and it becomes obvious that investing in video will open doors to new, profitable sources of income.”
Kevin Fox, Blue Billywig
Online Video Handboek 2016 pagina 38
“Concerning online video advertising, our biggest opportunity is also our biggest challenge: the development of cross-
screen trading. We live in a world where consumers move from screen to screen (holistic) – mobile, online, TV. The
development of cross-screen trading offers advertisers the opportunity to plan, track, buy and optimize online ads on
any screen. They must focus on finding the right audience, at the right moment, using the right format.
Changes will need to be made in order to address the needs of this cross-screen world. Campaigns will be monitored by one team, guided by one single platform, and no longer
by multiple teams in silos." Josh Torok, Tubemogul
“As video becomes less and less lineair, not to mention served in different formats on different devices, it is essential
for creative parties to provide tailor-made solutions for online video advertising. Using TVCs in online video ads
is a missed opportunity.
Factors and features such as device, content platform, inter-active pre-rolls, immersive 360 video experiences, likeable video snacks and feature video content should already be considered during the planning phase. Video advertising
should be seen as separate content and will only be taken seriously when it fits seamlessly in the online media experi-
ence. This poses challenges and opportunities for creative parties and brands. ”
Nomkwazi Hooplot, Weborama
Online Video Handboek 2016 pagina 39
“More than ever, advertisers are encouraged to produce good, relevant and fun pre-rolls. One that meets the profile of the consumer, but also adds to his daily activities and even
the weather.
This makes pre-rolls relevant, resulting in more views, a wider reach and you need less pre-rolls to achieve the same goals. The icing
on the cake? Pre-rolls are received more positively as well." Immanuël Kranendonk, Ster
“While static ads are struggling, video is booming on mobile devices. Programmatic video enables advertisers to tune their mes-sage accordingly to specific users, specific
moments and specific devices. Elwin Gastelaars - SpotX
"Advertisers are quickly learning their way around video advertising. They demand more qualitative reach, insights in media
and more professional content, preferably broadcasters inventory. With the right tools,
media agencies and publishers can meet their demands."
Tom van Halteren - Videology
Online Video Handboek 2016 pagina 40
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