I design think, therefore I am a UX'er.

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I DESIGN THINK, therefore I am a UX’er. UX HOMEGROWN

Transcript of I design think, therefore I am a UX'er.

I DESIGN THINK,therefore I am a UX’er.

UX HOMEGROWN

CHRISJACKSON

@NORTHWARDSDS SLIDES WILL BE ON SLIDESHARE

MY RELATIONSHIP TO DESIGN THINKING

LOVEHATE

WHAT IS DESIGN?

UX

DESIGN

A goal-directed activity and the designer is trying to proceed in a direction called good.” Bruce Archer, Systematic Methods for Designers, 1965

Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.” Herbert Simon, The Sciences of the Artificial, 1996

Design is purposeful creativity.” Andrea Siodmok, 2015

WHAT IS DESIGN THINKING?

DESIGN THINKING TIMELINE

Wicked Problems – Rittle & Webber

Design Thinking – Peter Rowe

Design Thinking Research Symposium

Design for the Real World – Victor Papanek

Design Methods Movement

Four Orders – Richard

Buchannan

1960s 1980s 1990s 2000s 2010s1970s

HBR – Design Thinking

The Business of Design - Roger Martin

Change by Design – Tim Brown

DESIGN THINKING IS...

A COGNITIVE STYLE

A GENERAL THEORY OF

DESIGN

AN ORGANISATIONAL

RESOURCE

Lucy Kimbell, Rethinking Design Thinking Pt. 1

BUT, MOST COMMONLY...

EMPATHY

DEFINE

IDEATE

PROTOTYPE

TEST

A PROCESS

DESIGN THINKING THEMES

EMPATHY ABDUCTIVE PROBLEM – SOLUTION FRAMING INTUITIVE

OPTIMISTIC FUZZY FRONT END WICKED PROBLEMS ETHNOGRAPHIC

INVENTIVE AND INNOVATIVE HUMAN-CENTERED VISUALISATION SYSTEMIC THINKING

COLLABORATIVE MULTI-DISCIPLINARY ITERATIVE RAPID

Steph Di Russo, Understanding Design Thinking in Complex Environments

WHAT IS UX?

A person’s perception and responses that result from the use or anticipated use of a product, service or system.” ISO 9421

UX IS…

UX TIMELINE

Winslow Taylor – optimisation

of work

Toyota – Human

Production

Henry Dreyfuss - Designing for people

Alan Turing - Theoretical Computer

Greeks – Ergnonomics

of tools

Xerox Parc – GUI & mouse

5c BC 1940s 1950s 1980s 2000s1900s

Apple – iPhone

IBM – Personal

Computer

Don Norman – “User Experience”

INFORMATION ARCHITECHTURE

COMPUTER SCIENCE

ARCHITECTURE

INDUSTRIAL DESIGN

HUMAN FACTORS AND ERGONOMICSINTERACTION

DESIGN

MOTION DESIGN

COMMUNICATION DESIGN

USER EXPERIENCE DESIGN

Software Development

Functional Requirements

Data and Info Visualisation

Navigation Design

Contextual Requirements

Digital Science

Spatial Experience

Mechanical Engineering

Electrical Engineering

Philosophy

Cognitive Science

Scenario Design Psychology

Usability Engineering

Human Computer Interaction

Interactive Controls

Ubiquitous Computing

Interactive Environments

Media Installations

Guidance Systems

Application Design

User Interface Design

User Interface Scenography

Sociology

Audio Engineering

Sound Design

Marketing

Generative Design

WritingUX IS…

DAN SAFFER

UX is a useful concept, just not as a job title.” Michael Jansen, @dawuss

Don Norman - UX link

SO WHAT?

SDMulti-stakeholder

systems design and execution

CXCustomer-centric

ideation

DTStructured innovation

ID/ VISCOMTouchpoint

design

Service marketing and management

UX Digital touchpoint

design

PEOPLE LAYER

ACTIVATION LAYER

EXECUTION LAYER

Florian Vollmer Touchpoint Vol 6, issue 3

DTStructured innovation

UX Digital touchpoint

design

PEOPLE LAYER

ACTIVATION LAYER

EXECUTION LAYER

Florian Vollmer Touchpoint Vol 6, issue 3

CYNEFINComplex

> Enabling constraints > Loosely coupled > Probe–sense–respond > Emergent practice

Complicated

> Governing constraints > Tightly coupled > Sense–analyse–respond > Good practice

Chaotic

> Lacking constraint > De-coupled > Act–sense–respond > Novel practice

Obvious

> Tightly constrained > No degrees of freedom > Sense–categorise–respond > Best practice

OBSERVATION DECISIONORIENTATION ACTION

CULTURAL TRADITIONS

PREVIOUS EXPERIENCE

NEW INFORMATION

ANALYSIS & SYNTHESIS

GENETIC HERITAGE

OBSERVATIONS ACTION (TEST)DECISION (HYPOTHESIS)

FEED

FO

RWAR

D

FEED

FO

RWAR

D

FEED

FO

RWAR

D

IMPLICIT GUIDANCE & CONTROL

FEEDBACK

UNFOLDING ENVIRONMENTAL

INTERACTION

UNFOLDING INTERACTION WITH THE ENVIRONMENT

UNFOLDING CIRCUMSTANCES

OUTSIDE INFORMATION

DESIGN THINKING bias toward certain orientations, tools and tends to be prescriptive

OODAembraces wider perspectives

and requisite variety

OPlaunch.com

DESIGNED/ BUILT WORLDProducts. Communicaions Environments and Research

NATURAL WORLD

DESIGN FOR SERVICEModerate change: Existing paradigms and systems

DESIGN FOR INTERACTIONS

DESIGN FOR SOCIAL INNOVATIONSignificant change: Emerging paradigms and systems

TRANSITION DESIGNRadical change: Future paradigms and systems

DESIGN TRACKS AREAS OF DESIGN FOCUS CONTEXT FOR ALL DESIGN

Carnegie Mellon University

FRAME INNOVATION

ARCHEOLOGY PARADOX STAKEHOLDERS

PROBLEM ARENA THEMES FRAMES

FUTURES TRANSFORMATIONS CONNECTIONS

Kees Dorst, Frame Innovation

Ezio Manzini, Design When everybody Designs

DIFFUSE DESIGN

CODESIGN

EXPERT DESIGN

Everybody is a designer.” Tim Brown, IDEO

This argument is valid, albeit in a very crude form, as it is crude to say that anyone who picks up an instrument is a musician.” Steph Di Russo, Understanding Design Thinking in Complex Environments

Design has its own distinct intellectual culture; its own designerly ‘things to know, ways of knowing them, and ways of finding out about them’.” Nigel Cross, Research in Design Thinking, 1992

Process Method Vision

Naive Novice Advanced Beginner

Competent Expert Master Luminary

Developed from Kees Dorst

DISCIPLINE

Process Method Vision

Naive Novice Advanced Beginner

Competent Expert Master Luminary

Developed from Kees Dorst

DISCIPLINEProfession

Practice

Process

Project

It is talent, mastery and experience that together classifies a professional from an amateur.” Steph Di Russo, Understanding Design Thinking in Complex Environments

COOKCHEF

CHEF IS TO FOOD AS DESIGNER IS TO DESIGN

DESIGN THINKER IS TO DESIGN AS COOK IS TO FOOD?

COOKCHEF

FIVE TAKE AWAYS

SERVICESSYSTEMS

1. MOVE BEYOND SCREEN

CURATECREATE

2. BE A MAGPIE WITH TOOLS AND METHODS

COLLABORATECONNECT

3. BE THE GLUE THAT MAKES THINGS HAPPEN

HISTORYQUALITY

4. BRING A POINT OF VIEW AND EDUCATE ABOUT DESIGN CULTURE

STRATEGYDELIVERY

5. BE MORE MERCENARY AND GET INTO THE BOARDROOM

FINAL THOUGHT

A chef should be a leader, connecting people and searching for new ingredients.” Alex Atala, The Chef’s Table, Netflix

I AM A UX’ER,therefore I design think.

THANK YOU UX HOMEGROWN

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