Huia chess rules

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HUIA CHESS COMP RULES: Time control: Time limit will be 15 minutes a player, subject to change depending on number registered/ time constraints. The player who uses up all of their allotted time without a checkmate or stalemate occurring, loses. Touch-move Touch move is encouraged but will not be enforced. ‘Checking’ the King No penalty for not saying ‘check’. If a king is in check, and the player whose king it is makes a move which leaves his/her king in check, he/she is to retract their move and get out of check. This is to be done on their time. Castling The king and rook involved in castling must not have previously moved. The king may not currently be in check, nor may the king pass through or end up in a square that is under attack by an enemy piece (though the rook is permitted to be under attack and to pass over an attacked square). En passant A special pawn capture which can occur immediately after a player moves a pawn two squares forward from its starting position and an enemy pawn could have captured it had it moved only one square forward. The opponent captures the just-moved pawn as if taking it "as it passes" through the first square. En passant capture can only be done on the very next turn. Stalemate/ draws The game is automatically a draw if the player to move is not in check but has no legal move. A draw automatically happens by ‘repetition of position’- if the same position occurs 3 times over the course of a game. What happens after a draw?

Transcript of Huia chess rules

Page 1: Huia chess rules

HUIA CHESS COMP RULES:

Time control:Time limit will be 15 minutes a player, subject to change depending on number registered/ time constraints.

The player who uses up all of their allotted time without a checkmate or stalemate occurring, loses.

Touch-moveTouch move is encouraged but will not be enforced.

‘Checking’ the KingNo penalty for not saying ‘check’.

If a king is in check, and the player whose king it is makes a move which leaves his/her king in check, he/she is to retract their move and get out of check. This is to be done on their time.

CastlingThe king and rook involved in castling must not have previously moved.

The king may not currently be in check, nor may the king pass through or end up in a square that is under attack by an enemy piece (though the rook is permitted to be under attack and to pass over an attacked square).

En passantA special pawn capture which can occur immediately after a player moves a pawn two squares forward from its starting position and an enemy pawn could have captured it had it moved only one square forward.

The opponent captures the just-moved pawn as if taking it "as it passes" through the first square. En passant capture can only be done on the very next turn.

Stalemate/ drawsThe game is automatically a draw if the player to move is not in check but has no legal move.

A draw automatically happens by ‘repetition of position’- if the same position occurs 3 times over the course of a game.

What happens after a draw?Due to our knockout format, a tiebreak blitz (3 minutes per side) will be conducted. The first player to run out of time without a checkmate loses.

DisagreementsFor any disagreement between both players, Andrew and Jacob have the final say in any disputes.