Document

33
SOUND SOUND Designed by Victoria Jones Developed By Lauren Duguid MEPD Studio Fall 2008 Podunk Museumof Design

description

http://www.victorialynnjones.com/academic/SoundbeyondtheearFinal.pdf

Transcript of Document

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SOUNDSOUND

Designed by Victoria Jones Developed By Lauren DuguidMEPD StudioFall 2008

Podunk Museum of

Design

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SOUNDSOUND

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Table of Contents

Mission, Big Idea, Audience and Goals.........................5Concept Map.....................................................................7Bubble Diagram................................................................9Look and Feel.................................................................11Gestalt and Affect..........................................................13Walkthrough.............................................................15-31Threshold Experience..................................................33Floorplan........................................................................35Axonimetric Drawing....................................................37Cross Sections...........................................................39-41Detail of Interactive......................................................43Elevations.................................................................45-47 Graphic Treatments................................................49-51Exhibit Identity..............................................................53Museum Identity............................................................55Style Sheet.....................................................................57Color Palette...................................................................59Promotional CD..............................................................61Research Sources..........................................................63Image Sources................................................................65

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Mission, Big Idea, Audience and Goals

Mission Statement: Explore sound through multiple senses, showing that sound affects matter in many ways beyond what we can hear.

Big Idea:We only hear a small part of what sound really is.

Audience:Primary: 4th through 6th grades Secondary: 7th through 8th grades

Goals:1. Visitors will understand what a compression wave is and how it works.2. Visitors will experience sound aurally, visually and tangibly.3. Visitors will understand that sound affects matter in ways beyond what can be measured by the human ear.4. Visitors will have a greater understanding of how pure waves interact with one another and how they affect the substances they act upon.

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SOUNDSOUND

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Concept Map

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SOUNDSOUND

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Bubble Diagram

Sound: beyond the ear

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SOUNDSOUND

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Look & Feel

Please find information on image sources in the back of the book

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Gestalt and Affect

Gestalt:Victorian-era/Dada visual approach, clean line, mix of natural materials and digital, not cartoony, yet dynamic for kids, spiral themes, sinusodal wave motifs, wood and brass details.

Affective Goals:Feeling, hearing, and seeing sound waves in order to understand that sound is a physical phenomenon which can be percieved in many ways beyond the act of hearing.

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Walkthrough

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

The visitor enters the museum, and purchases his/her ticket from the friendly Podunk Museum of Design visitor services staff. “What’s this new exhibit?” he/she asks, pointing to a sign on the counter. “It’s a multi-sensory experience of sound,” says the staff member, handing him/her a pair of “Sound: Beyond the Ear” earphones. “Take these headphones with you, and plug them into the exhibits wherever you see a red circle with a headphones symbol. They will also help to cancel out the ambient noise, if you feel it is too noisy inside the exhibit.” The visitor accepts the earphones, and proceeds on his/her way to the exhibition.

http://www.flickr.com/photos/andross/407331687/

http://www.sacklerinstitute.org/cornell/tour/images/09_Headphones.jpg

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SOUNDSOUND

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Walkthrough

The visitor approaches the exhibition and sees a 9 foot ear next to the entrance, slanting inwards—a banner flowing out of the ear and over the doorway proclaims the name of the exhibition, “Sound: Beyond the Ear.” Looking inside, the visitor can see a graphic displaying the definition of sound to his/her right, and an intriguing, brightly colored spiral to the left. The visitor approaches it, grabs one end of it in his/her hands and sends a pulse down the slinky-like interactive, glancing at the text panel above. “Ahhh,” he/she thinks, “so a sound wave is like this!” The text panel explains to him/her in more detail about compression waves and the ways in which we hear.

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SOUNDSOUND

Walkthrough

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

The visitor looks up from this interactive and makes his/her way down the curving corridor, pausing by a transparent tube sticking up from the floor. Following the tube downwards with his/her eyes, he/she sees that it leads into a small pool of water below a transparent panel in the floor. The water is calm and serene. The visitor removes a penny from his/her pocket and, as instructed, drops the penny down the tube. Ripples explode outwards from the center of the pool, racing to hit the edges. “The movement of these ripples is a wave through matter,” realizes the visitor, reading the text around the edges of the pool.

http://www.mcand.co.uk/img/ripple.jpg

http://www.coinfacts.com/error_coins/mules/1999_penny_dime_mule_obv.jpg

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Walkthrough

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

The visitor looks up from the pool and is drawn to the right where a station asks, “What does it sound like…?” The visitor plugs his/her earphones into a plug below the bust of a diving helmet, and immediately the sounds around the visitor are transformed as if the visitor were underwater. He/she reads more about why sound sounds different underwater than in the air. He/she tries out two more plugs, one letting the visitor hear what it sounds like to be in outer space, (and learns that sound does not travel through space) and one letting the visitor hear what it’s like to be underground. The visitor tries the last plug, this time experiencing sound as if through a hearing aid. The text panel by the earphone outlet describes to the visitor how the deaf, as well as the rest of us, can experience sound through our other senses.

WHAT DOES ITSOUNDLIKE...

TO BEDEAF?

Listen to what it’s like to hear with a hearingaid.

Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

TO BEIN SPAC

E?Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

TO BE

GROUND?Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

Listen to what it’s like to hear underwater

Listen to what it’s like to hear in a vacum.

Listen to what it’s like to hear underground

TO BEUNDER ?WATER UNDER

1 in

6 in

1ft

2 ft

1 in

6 in

1ft

2 ft

1 in

6 in

1ft

2 ft

http://www.usmilitaryknives.com/markv.jpghttp://www.cqc.state.ny.us/Danweb/images/hellen%20keller.jpghttp://images.jsc.nasa.gov/lores/S94-39762.jpghttp://www.lva.lib.va.us/whatwedo/archweek/2003/archweek_images/VT/Coal_Miner_1_large.jpg

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Walkthrough

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

The visitor wonders how this can be so, not having thought about it before, and glances away to see a piano, cut in half, and with its legs sawed off so that it sits on the floor. A bust of Beethoven sits on top. “Of course, Beethoven was deaf,” remembers the visitor, reading the panel. “But how did he compose such wonderful music?” The visitor reads the text panel, learning that Beethoven cut the legs off of his piano and felt the vibrations of the sound through the floor. “He designed a way to feel sound!” muses the visitor, impressed. The visitor is invited to listen to some of Beethoven’s symphonies through another headphone outlet, but decides instead to explore the colorful circles in the floor next to the piano. As he/she leans down to feel each one, a different vibration rises up his/her arm. “So this is what the piano felt like to Beethoven,” thinks the visitor.

BEETHOVENWAS

DEAF.How did

he composehis music?

Ud magna coreet la amcorpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat inisisi blaorti smolupt atumsan heniam ilit prat prat et,

Listen to Beethoven’sNinth Symphony

http://www.cranesmusicstore.com/images/EBP%20BG%20Main.jpg http://www.sculpturegallery.com/beethoven/ludwig_16_1.jpg

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Walkthrough

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Moving from circle to circle, the visitor is led to a noise station. Here visitors are busily shaking bells and sounding tuning forks, the vibrations travelling up their arms and making the air sing. Our visitor turns instead to the left, encountering a wall covered in speakers. Curious, the visitor feels the wall with his/her hands, discovering that some of the speakers are vibrating. The visitor plugs his/her headphones into the outlets next to these speakers and the vibrations are transformed into wolves, orchestras and the clanging of construction work. To the right, the visitor observes tubes filled with water, along which pure and mixed tones are being sent. The visitor turns a dial next to each tube, learning the visual difference between a pure and mixed tone.

http://www.crystalsingingbowls.com/Merchant2/graphics/00000001/tuning_fork_new.jpghttp://www.collinsviolins.com/images/violin0704.jpghttp://www.stanlyconcert.com/images/events/rr_Bell.jpg

Noise Station

Speaker Wall

Pure ToneTubes

http://www.rocketboom.net/video/maker_faire/speaker_wall.jpg http://www.sciencemuseum.org.uk/images/object_images/277x265/sound_patterns.jpg

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Walkthrough

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Finished, the visitor moves farther down the corridor, noticing a model of a bridge twisting and rocking overhead. His/her eye is caught by the video just beyond where old-looking footage of the same bridge twists and turns, then collapses. Alarmed, the visitor plugs his/her headphones into the wall, learning about the cause of the Tacoma Narrows collapse, and how the design of contemporary bridges has been changed to avoid similar disasters. The video also features other ways in which sound can cause damage- such as when a singer’s voice shatters glass. Wishing to sit, the visitor is glad to see three round chairs in the space ahead of him/her. He/she plops onto one gratefully, plugging his/her earphones into the outlet in front of him/her. The voice of Hans Jenny, explains the curious shapes and diagrams they see on the video screen before their eyes. “Can these shapes really be caused by sound?” they wonder.

TACOMANARROWS

BRIDGE

How didit collapse?

Ud magna coreet la amcorpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat inisisi blaorti smolupt atumsan heniam ilit prat prat et,

Listen to Beethoven’sNinth Symphony

1 in

6 in

1ft

2 ft

1 in

6 in

1ft

2 ft

1 in

6 in

1ft

2 ft

http://steampunkworkshop.com/lcd.shtml http://www.world-mysteries.com/sci_cymfig1.gif http://www.enm.bris.ac.uk/research/nonlinear/tacoma/tacoma.html

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SOUNDSOUND

Walkthrough

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

After resting for a while and watching the shifting shapes, the visitor unplugs his/her headphones and moves on. In the floor below him/her, he/she sees actual examples of the cymatics experiments he/she was just watching. “Amazing!” thinks the visitor. The visitor approaches the final exhibit, curious to see the other visitors moving little tubs of fluid along circles on a counter, each circle labeled with a different frequency. “See sound for yourself!” exclaims the large maroon label on the wall, “Place the containers on the circles,” it encourages. From the center back of the counter long black stalks curve outwards, ending in flat black circles with glass interiors. On some of them rest containers not in use, while others are bent by visitors over the containers on the circles, their glass centers magnifying the containers’ contents.

http://www.fas.harvard.edu/~scidemos/Oscillations-Waves/BigChladniPlate/BigChladniPlate.html

http://img.nextag.com/image/Newspring-Packaging-DELItainer-Round/1/000/000/630/473/63047341.jpg

Chladni Plates In Floor

See Sound for Yourself Interactive

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Walkthrough

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

The visitor takes a container labeled “oobleck” and places it onto one of the circles, grasping the magnifier and holding it above it, watching to see what will happen. To the visitor’s surprise, the surface vibrates and fingers of liquid begin to rise up, writhing in a mass in the center. Astonished, the visitor looks up to read, “What is oobleck?” and learns about the effects of sound on non-Newtonian liquids. The visitor releases the magnifier and places the container back on it, taking another instead. This one is labeled “water.” The visitor observes the way in which the water moves in response to the vibrations, noting the ways in which the movement of the water differs from the movement of the oobleck. The visitor tries out the other containers—filled with ketchup, sand and cornstarch. He/she moves them from circle to circle, testing how different frequencies affect the

http://www.unitedearth.com.au/sound.html

different materials. Text on the wall explains to the visitor just what is going on, and suggests things for the visitor to try. Once the visitor has tried out the different possibilities, he/she turns to the velvet curtain behind him/her. Text nearby reminds the visitor of the definition of sound he/she learned at the beginning. As the visitor approaches the curtain, it opens (like the doors at a supermarket) letting the visitor out of the exhibit, where he/she returns his/her headphones into a nearby bin. The visitor leaves the museum, musing about his/her experience in the exhibition, suddenly aware of the feel of vibrations in the air and ground from a nearby construction site, and the sight of the sound rippling a puddle nearby. “The experience of sound is everywhere!” exclaims the visitor.

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SOUNDSOUND

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Threshold Experience

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Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Floor Plan

The floorplan of the exhibition is laid out in the shape of an ear, with visitors entering at the bottom left, and proceeding around the large curve counter-clockwise before turning to move clockwise through the smaller curve and out the exit, just behind the entrance.

Sound is more thanwhat we hear...

Feeling Sound

Seeing Sound

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A

BC

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E

F

GH

I

J

K L

M

LEGEND:

A. Definition of SoundB. Compression Wave InteractiveC. Penny-Drop InteractiveD. Experiences of Sound StationE. Beethoven StationF. Vibrating Floor CirclesG. Noise StationH. Speaker WallI. Pure Tone TubesJ. Tacoma Narrows VideoK. Hans Jenny VideoL. Chladni PlatesM. See Sound For Yourself Interactive

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Axonimetric Drawing

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SOUNDSOUND

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Crosssection

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SOUNDSOUND

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Crosssection

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SOUNDSOUND

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Detail of Interactive

Crosssection

Arial View

Visitors approaching this interactive will read the text on ground, instructing them to drop a penny down the chute. The penny will drop into a pool embedded in the floor. The second line of text mentally connects the ripples thus caused to the way a sound wave moves through water.

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SOUNDSOUND

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Elevation

Elevation of the final interactive, in which visitors can experiment with stimulating assorted materials at varying frequencies.

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SOUNDSOUND

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Elevation

WHAT DOES ITSOUNDLIKE...

TO BEDEAF?

Listen to what it’s like to hear with a hearingaid.

Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

TO BEIN SPAC

E?Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

TO BE

GROUND?Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

Listen to what it’s like to hear underwater

Listen to what it’s like to hear in a vacum.

Listen to what it’s like to hear underground

TO BEUNDER ?WATER UNDER

1 in

6 in

1ft

2 ft

1 in

6 in

1ft

2 ft

1 in

6 in

1ft

2 ft

BEETHOVENWAS

DEAF.How did

he composehis music?

Ud magna coreet la amcorpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat inisisi blaorti smolupt atumsan heniam ilit prat prat et,

Listen to Beethoven’sNinth Symphony

Scale: 1/2” = 1’

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SOUNDSOUND

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Graphic Treatment

BEETHOVENWAS

DEAF.How did

he composehis music?

Ud magna coreet la amcorpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat inisisi blaorti smolupt atumsan heniam ilit prat prat et,

Listen to Beethoven’sNinth Symphony

1 in

6 in

1ft

2 ft

1 in

6 in

1ft

2 ft

1 in

6 in

1ft

2 ft

Scale: 1/2” = 1’ Grid

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SOUNDSOUND

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Graphic Treatment

WHAT DOES ITSOUNDLIKE...

TO BEDEAF?

Listen to what it’s like to hear with a hearingaid.

Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

TO BEIN SPAC

E?Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

TO BE

GROUND?Ud magna coreet la am-corpero consend ipismolenis aliscil dolor iuscil irit lut acil ulpute modoluptat ini-sisi blaorti smolupt

Listen to what it’s like to hear underwater

Listen to what it’s like to hear in a vacum.

Listen to what it’s like to hear underground

TO BEUNDER ?WATER UNDER

1 in

6 in

1ft

2 ft

1 in

6 in

1ft

2 ft

1 in

6 in

1ft

2 ft

Scale: 1/2” = 1’ Grid

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SOUNDSOUND

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Exhibition Identity

SOUNDSOUNDSOUNDSOUND

Black:C: 75 M:68 Y:67 K:90

100% 60% 40%

100% 60% 40%

Taupe:C: 24 M:22 Y:29 K:0

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Museum Identity

Podunk Museum of

Design

Podunk Museum of

Design

Podunk Museum of

Design

Podunk Museum of

Design

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Style Sheet

M H U BAmerican Typewriter

60pt100pt200pt

Benjamin Franklin400pt

A200pt

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Color Palette

Yellow:C: 4 M:30 Y: 85 K:0

Taupe:C: 24 M:22 Y:29 K:0

Maroon:C: 30 M:94 Y:100 K:39

Black:C: 75 M:68 Y:67 K:90100%

100%

100%

100%

60%

60%

60%

60%

40%

40%

40%

40%

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SOUNDSOUND

Developed by Lauren Duguid Designed by Victoria Jones MEPD Studio Fall 2008

Promotional CD

Po

du

nk

M

useu

m o

f

Desig

n

Opening Soon at the Podunk M

useum of D

esignSound: B

eyond the Ear is a

dynamic m

ulti-sensory experience of sound.

CD will contain a video introduction to the exhibition, as well as instructions for sound experiments which families and educators can perform with kids.

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Sources

http://www.umanitoba.ca/faculties/arts/linguistics/russell/138/sec4/acoust1.htm(Russell, 1997)

http://www.school-for-champions.com/science/sound.htm(Kurtus, 2005)

http://omp.gso.uri.edu/dosits/animals/produce/2f.htm(The University of Rhode Island, Office of Marine Programs, 2008)

Cymatics: http://en.wikipedia.org/wiki/Cymatics(Wikipedia, 2008)

Dr. Hans Jenny: http://en.wikipedia.org/wiki/Hans_Jenny(Wikipedia, 2008)

Dr. Hans Jenny’s Cymatics videos:http://www.youtube.com/watch?v=05Io6lop3mkhttp://www.youtube.com/watch?v=ahJYUVDY5ekhttp://www.youtube.com/watch?v=I4jUMWFKPTY(Jenny, Bringing Matter To Life With Sound, 1967)

http://www.fas.harvard.edu/~scidemos/OscillationsWaves/ChladniPlates/ChladniPlates.html(Harvard, 2008)

(also: http://www.fas.harvard.edu/~scidemos/OscillationsWaves/BigChladniPlate/BigChladniPlate.html)

Cymatics: A Study of Wave Phenomena and Vibration(Jenny, Cymatics: A Study of Wave Phenomena and Vibration, 2001)11

Research Sources

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Image Sources

11http://www.datamancer.net/keyboards/keyboards.htmhttp://www.fas.harvard.edu/~scidemos/OscillationsWaves/ChladniPlates/Chladni-Plates002.jpghttp://www.zakros.com/mica/soundart/f02/futurist.htmlhttp://www.rocketboom.net/video/maker_faire/speaker_wall.jpghttp://www.unitedearth.com.au/sound.htmlhttp://tesserae.blogspot.com/2005/06/richard-serra-virtues-of-patience.htmlhttp://commons.wikimedia.org/wiki/File:Ear_labyrinth.jpghttp://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/08/om_jen-kuang-chang_preview-150x150.jpg

13http://www.sacklerinstitute.org/cornell/tour/images/09_Headphones.jpg http://www.flickr.com/photos/andross/407331687/

17 http://www.coinfacts.com/error_coins/mules/1999_penny_dime_mule_obv.jpghttp://www.mcand.co.uk/img/ripple.jpg

19 http://www.usmilitaryknives.com/markv.jpghttp://www.cqc.state.ny.us/Danweb/images/hellen%20keller.jpghttp://images.jsc.nasa.gov/lores/S94-39762.jpghttp://www.lva.lib.va.us/whatwedo/archweek/2003/archweek_images/VT/Coal_Miner_1_large.jpg

21http://www.cranesmusicstore.com/images/EBP%20BG%20Main.jpg http://www.sculpturegallery.com/beethoven/ludwig_16_1.jpg

Image Sources23http://www.crystalsingingbowls.com/Merchant2/graphics/00000001/tuning_fork_new.jpghttp://www.collinsviolins.com/images/violin0704.jpghttp://www.stanlyconcert.com/images/events/rr_Bell.jpghttp://www.rocketboom.net/video/maker_faire/speaker_wall.jpg http://www.sciencemuseum.org.uk/images/object_images/277x265/sound_pat-terns.jpg

25http://steampunkworkshop.com/lcd.shtml http://www.world-mysteries.com/sci_cymfig1.gif http://www.enm.bris.ac.uk/research/nonlinear/tacoma/tacoma.html

27http://www.fas.harvard.edu/~scidemos/OscillationsWaves/BigChladniPlate/Big-ChladniPlate.htmlhttp://img.nextag.com/image/Newspring-Packaging-DELItainer-Round/1/000/000/630/473/63047341.jpg

29http://www.unitedearth.com.au/sound.html

59http://upload.wikimedia.org/wikipedia/commons/9/96/Beethoven_wiki.jpg