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©Momac 2010. Some rights reserved June 2011 HTML5, A GREAT MOBILE INTERNET CATALYST? A practical guide for all mobile portal owners. Created by http://www.momac.net http://twitter.com/momac

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©Momac  2010.  Some  rights  reserved   June  2011      

   

HTML5,  A  GREAT  MOBILE  INTERNET  CATALYST?  A  practical  guide  for  all  mobile  portal  owners.          

Created  by    http://www.momac.net  http://twitter.com/momac  

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Introduction    You  may  have  noticed   some   increasing  attention  on   the   Internet  about  HTML5.  You  may  also  have   read  that  companies  like  Google  &  Apple  are  adopting  HTML5  with  initiatives  like  a  Mobile  Google  E-­‐mail  client  written  fully  in  HTML5,  iAd  in  HTML5,  or  YouTube  using  HTML5  video.  So  what  does  it  all  mean,  what  can  we  do  with  HTML5,  and  more  importantly:  what  does  it  mean  for  the  Mobile  Internet?  HTML5   is   the   proposed   next   standard   for  HTML   4.01   and   XHTML   1.0   by   the  Web  Hypertext   Application  Technology  Working  Group  (WHATWG)  founded  by  individuals  of  Apple,  the  Mozilla  Foundation,  and  Opera  Software.   The  HTML5   standard  has   still   status  Draft   and   the   specification  gets  updated   frequently.   Since  2009,  HTML5  support  in  Safari,  Firefox,  Opera  and  Chrome  browsers  is  increasing  noticeable.  With  the  continuing  growth  of  the  Smartphone  market  share  (iPhone,  Android,  Nokia)  HTML5  support  on  the  Mobile   Internet   is   also   becoming   a   fact,   resolving   constrains   that   block  Mobile   Internet   innovations  today.    The  thinking  behind  HTML5  is  to  offer  developers  a  complete  suite  of  markup  and  API’s  that  allow  them  to  basically   build   ‘any’   rich   internet   application   using  HTML5,   CSS3   and   (fast)   Javascript.   It   is   especially   this  thinking  that  makes  the  arrival  of  HTML5  to  the  mobile  platform  really  something  you  don’t  want  to  miss  out  on.  So  what   features   of   HTML5   are   of   special   interest   on   the  Mobile   Internet,   and  moreover,  what   can  we  already  use  today,  and  what  can  we  expect?      Alex  Rutgers   is   the  Head  of  Technology  within  www.momac.net   that   specializes   in  partnering  with  media  companies  and  mobile  operators  to  create  powerful  mobile  web  sites  and  profitable  mobile  operator  portals.  Follow  MoMac  on  Twitter  #momac        

HTML5  video  &  audio    HTML5  allows  developers  to  embed  audio  and  video  components  into  their  rich  internet  application  pages.  In  HTML5  you  can  fully  separate  all  controls  (e.g.  play,  pause,  stop,  etc.)  from  the  audio  or  video  play  area,  which   allows   better   looking   pages,   but   also   allows   synchronized   control   of  multiple   video   area’s   with   a  single  control.  The  video  API  allows  developers  to  define  content  functions  on  the  video  data,  like  changing  the   lighting,  add  3D  features,  or  add  face  or  object  recognition.  Providing  this   level  of  control  and  access  will  allow  developers  to  create  new  and  innovative  mobile  applications  that  can  control  and  customize  the  video   data   into   the  mobile   context,   for   example   combine   geo   location,   device   camera   information   and  server  video  information  to  present  a  true  localized  and  personalized  piece  of  video  content.    Today  there  are  still  limitations  on  the  mobile  platform  with  HTML5  video  &  audio,  for  example  the  iPhone  does   support   the   <video>   element,   but   is   not   able   to   truly   embed   the   video   screen   data   into   the   same  mobile  web  page  and  offer  the  control  and  access  HTML5  defines.   Instead  it  shows  the  poster  image  and  will  open  the  video  in  the  QuickTime  player.  On  the  Google  Nexus  One,  HTML5  video  support  seems  to  be  absent,  the  <video>  element  results  into  an  unplayable  poster  image  of  the  video.  Improved  HTML5  video  and  audio  support   like  embedding   the  video  and  higher   frame  rates  should  soon  become  possible  on  the   iPhone  4G  and  Google  Nexus  Two  which  both  should  get  a  faster  ARM  CPU  (e.g.  Apple  A4  processor)  and  faster  video  acceleration.  Mobile  browsers  still  will  limit  and  fragment  the  support  of  video  and  audio  codec  capabilities.  For  example  Apple  didn’t  choose  to  support  the  open  source  Ogg  Vorbis/Theora  codecs,  but  instead  choose  to  support  aac,  mp3,  wav  and  H.264  on  their   iPhone,   iPod  and  iPad.   In  contrast,  Android  devices  support  the  patent  free  Ogg  audio  and  video  format.  So  when  offering  a  full  mobile  HTML5  video  service  you  would  need  to  recode  the  video  and  audio  content  several  formats.  

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HTML5  <video>  in  detail    The   <video>   element   from   the   new   HTML5   standard   is   supported   on   some   more   capable   Smartphone  devices.  Although  the  <video>  element  itself  is  supported,  all  features  that  come  with  the  <video>  element  might  not  be  supported  or  might  have  been  implemented  ‘somewhat’  different  per  mobile  device.  These  variations   also   control   the   way   you   can   deliver   video   data   to   a   mobile   device,   and   form   an   important  technical  factor  that  you  need  to  consider  when  you  want  to  create  new  video  experiences  using  HTML5.    

HTML5  <video>  control    On  all,  except  the  iPad,  the  <video>  element  does  not  yet  present  a  “true”  embedded  video  experience  in  the  mobile   internet   page.   Instead,   in   the  page   a   placeholder   is   shown,   and  when   the   video   is   started,   a  separate  window  from  the  video  player  will  start,  hiding  the  current  mobile  internet  page,  with  all  potential  new  features  such  as  separated  video  controls.  The  image  below  shows  such  a  placeholder.    

   On   the   iPad,   where   the   video   does   play   embedded   in   the   mobile   internet   page,   it   is   not   possible   to  start/control  multiple  video’s  (parallel  video),  nor  obtain  access  to  the  video  data  for  example  to  copy  it  to  a   <canvas>   element   to   implement   all   sorts   of   creative   effects   on   video   data   as   shown   in   many   demo  Internet  HTML5  sites.  However  on  the  iPad  it  is  possible  to  create  a  video  player  to  your  own  taste  having  basic  controls  like  play,  pause  and  show  the  position  in  the  video  with  a  timer  or  position  data  and  control  the  source  of  the  video  with  a  picklist  for  example.  

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The  following  table  shows  some  HTML5  feature  support  on  some  of  the  latest  devices.  

Attribute   iPad   iPod   iPhone  HTC  Legend  

play()   Y   Y   Y   Y  pause()   Y   Y   Y   Y  seeking  (event)   Y   Y   Y   Y  timeupdate  (event)   Y   Y   Y   Y  canplay  (event)   Y   Y   Y   Y  play  (event)   Y   Y   Y   Y  src   Y   Y   Y   Y  currentTime   Y   Y   Y   Y  webkitSupportsFullscreen   N   N   N   N  volume   N   N   N   N  muted   N   N   N   N  true  embedded  play   Y   N   N   N  copy  video  to  canvas   N   N   N   N  parallel  video   N   N   N   N  autoplay   N   N   N   N  

 Apple  chooses  also  not  to  implement  the  auto  play  attribute  to  prevent  unsolicited  downloads  over  cellular  networks.  The  user  always  has  to  start  the  play()  action.    

HTML5  Dynamic  Imaging  with  Canvas    The  new  HTML5  Canvas  element  is  certainly  welcomed  as  an  additional  alternative  to  Flash  Lite  to  achieve  full  media  reach.  Combined  with  SVG  and  javascript,  developers  are  given  a  screen  with  the  possibility  to  manipulate   pixels   in   any   way   they   would   like.   It   isn’t   surprising   that   Google   employees   took   up   that  challenge  and  ported  the  open  source  version  of  the  game  Quake  II   to  HTML5.  Today  the  current  mobile  CPU  restrictions  won’t  allow  you  to  run  3D  games  like  that  at  a  sufficient  frame  rate,  but  its  only  a  matter  of  time.  The  Google  Nexus  One  has   for  example  a  1  GHz  processor,  which  should  be  sufficient   to  create  an  acceptable   frame   rate.   Also   more   HTML5   API’s   would   have   to   be   implemented   in   the   Safari/Webkit  browser  such  as  the  WebSocket  API  to  communicate  to  the  Quake  Server.  Also   the   ability   to   combine   Canvas   manipulation   abilities   with   the   HTML5   video   capabilities   leads   to  stunning  effects   that  can  be  created  on  the  fly   in  your  browser,  where  normally  more  complicated  video  production  software  would  be  required.  Back  to  today,  we  already  see  Mobile  HTML5  Game  shops  opening,  offering  a  wide  range  of  low  end  games  like  Tetris,  Asteroids  and  Space  Invaders  in  a  somewhat  screen  customized  and  slimmed  way.  Sites  like  that  could   become   a   very   easy,   convenient,   open   alternative   to   the   today   immense   popular   concept   of   App  Stores  -­‐  without  the  vetting  process.  And  on  the  iPhone  and  iPad  it  will  be  the  only  alternative  as  it  appears  that  Flash  won’t  be  supported  on  the  Iphone  for  a  while.    

HTML5  API’s  &  Mobile    When  all  the  above  HTML5  capabilities  are  mixed  with  the  proposed  API’s  the  full  power  of  HTML5  on  the  mobile  platform  will  be  quite  evident.  For  example,  the  Geo  Location  API  has  been  proposed  and  has  been  implemented   already   in   several  mobile   devices,   such   as   the   iPhone   allowing  HTML5   developers   to   have  direct  access   to   the  GPS  coordinates  via   the  browser,   and  use   these  coordinates.  But   that   is  not  all.   The  plan   is   to   create   API’s   to   every   device   and   component   available   on   the  mobile   handset,   for   example   a  

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Capture   API   is   defined   that  would   be   fully   capable   of   capturing   audio,   images   and   video   data   from   the  phone’s   camera.   An   API   like   that   would   open   up   yet   another   wide   range   of   mobile   applications   in   the  browser  from  video  conferencing,  voip  and  even  real-­‐time  augmented  reality  applications.  In  fact  Google  is  giving  us  a  peek  preview  of  the  possibilities  with  their  GPS  connected  Google  Maps  &  Street  view.  Besides  these  API’s  more  API’s  have  been  defined  such  as  a  Contacts  API  that  provides  access  to  a  unified  address  book.    

HTML5  Local  Storage    When  creating  functional  applications  the  storage  of  session  and/or  permanent  data  is  of  vital  importance.  Without  local  storage  it  would  still  be  possible  to  store  session  data  in  cookies,  and  link  all  other  transaction  data  to  a  server  side  database  like  MySQL  (or  even  squeeze  all  data  in  a  cookie  like  some  developers  love  to  do),  however  ubiquitous  access   to  a  MySQL  server  place   is  not  always  an  option,  and  might  not  even  be  possible  when  a  connection  is  not  fast  enough,  or  even  failing.  Also  in  some  other  cases  local  storage  can  be  a  very  convenient  way  to  temporary  store  (cache)  data  when  a  web  service  does  not  allow  continuous  and  frequent  access  due  to  usage  policies  like  social  network  API’s  such  as  Twitter’s.  With  the  HTML5  Web  Storage  API  and  Web  SQL  Database  API  it  becomes  possible  to  store  the  application  data  as  key/value  pairs,  or  even  as  a  normalized  relational  database  table,  accessible  with  SQL  statements  (on  the  local  device)  and  make  it  available  for  search,  retrieval  and  update  at  any  time.  Having  a  relational  SQL  database  around  will  be  very,  very  convenient  to  application  programmers  who  are  very  well  know  to  SQL.  Also  having  SQL  available  would  allow  the  porting  of  any  existing  open  source  application,  like  those  can  be  found  on  SourceForge.  Besides   the   regular   local   data   storage   for   data   processing   applications   the   local   storage   capabilities  will  extend   the   potential   of   personalisation   which   is   still   an   important   distinctive   property   of   mobile  applications  today  Seeing  that  Google  is  phasing  Out  Gears  -­‐  Opting  to  support  HTML5  instead,  is  also  a  clear  sign  the  HTML5  Local  storage  capabilities  would  be  sufficient  to  provide   in  all   the   local  storage  requirements  applications  might  have.    

HTML5  Drag  &  Drop    With  HTML5  every  element  in  a  page  can  become  a  subject  to  drag  and  drop.  HTML5  allows  developers  to  define   elements   that   should   be   subject   to   drag   simply   trough   an   attribute   draggable="true".     Also  events   like   drag   start   and   javascript   API’s   like   dataTransfer   allow   developers   to   implement   the   required  code   to  execute   the  action   that   is  meant  by   the  user  dropping  a  dragable  element.   For  Mobile   Internet,  Touch  devices,  intuitive  Drag  &  Drop  interaction  plays  an  important  role  in  the  usability  and  integration  of  the  application.    

HTML5  Form  Elements    HTML5  defines   an   additional   set   of   form   input   element   types,   like  date,  time  and  email  to  name  a  few.  Using  this  type  of  information,  the  browser  will  be  able  to  customize  the  user   interface  with  the  goal   to  simplify   the  interaction.  For  example  the  iPhone  will  automatically  include  the  @  sign  in   the   screen  keyboard  when   it   processes   input   for   an  email   type   input.  Data   input   types   will   automatically   result   in   the   well   known   calendar  control  allowing  to  navigate  to  the  right  date,  and  simply  select  the  day  –  all   “out-­‐of-­‐the-­‐box”,   saving   developers   time   to   implement   features   like  this.    

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HTML5  Web  Workers    With  Web  Workers  application  developers  can  start  processes  in  the  background  or  implement  some  of  the  user   interaction   in   an   asynchronous  way,   allowing   for   a  much  better   performance  of   the   user   interface,  speed  up  some  data  processing  by  parallel  processing  etc.  Currently  there  are  no  mobile  device  browsers  that  provide  Web  Workers,  but  with  multi  core  processor  devices  upcoming,  it  would  totally  make  sense  to  make  this  feature  also  available  in  the  mobile  browser.    

HTML5  Structure  and  CSS3    HTML5  and  CSS3  will  bring  improved  markup  structure  and  style  capabilities;  many  of  these  improvements  you  might  not  notice  in  the  end  result,  as  web  developers  have  been  applying  mind-­‐boggling  workarounds  already   using   its   predecessors.  However,  HTML5   and  CSS3  will  make   the   structuring   and   creating   layout  easier,   for   example   creating   rounded   corners   is   just   added   as   a   standard   feature   of   CSS3  which   is   great  news  for  web  designers.  It  will  allow  them  to  become  more  productive,  and  get  less  distracted  by  having  to  come  up  with  workarounds   in   the  older  HTML  and  CSS  all   the   time.  Also,  as   things  get  more   structured,  changes  and  maintenance  will  become  somewhat  easier  too.  

 HTML5  Support  on  Mobile  today    Clearly  HTML5  has  all  promises  to  change  the  Mobile  Internet  landscape  and  lift  important  blocking  factors  today  that  web  developers  encounter  when  they  develop  web  technology  based  applications  for  a  Mobile  browser.    That  HTML5  support  is  moving  with  an  increasing  speed  is  becoming  evident  when  we  investigate  the  level  of  functional  HTML5  support  that  is  found  on  sample  of  current  smartphone  that  are  out  there  today.  The  test   shows   that   you   should   not   expect   too  much   from   some   older   devices   from   the   past   running   older  versions  of  Safari  and  WebKit.    

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   To  establish  the  level  of  support  of  a  PC  or  Mobile  browser,  tests  have  been  executed  at  the  DOM  and  API  level,   to   check   if  HTML5   support   could   be  detected   for   audio,   video,   the  number   of   codecs,   geo-­‐location,  offline  web   application   store,  Workers,   section   elements,   grouping   content   elements,   text-­‐level   semantic  elements  (e.g.  time),  Form  Input,  Elements  and  User  interaction.  The  test  does  not  show  the  effect  of  current  limitations  as  indicated  in  the  article,  like  the  fact  that  the  video  element  on  the  iPhone  is  actually  not  yet  showing  a  fully  embedded  and  controllable  video  stream.    HTML5  Yes!  It  might  be  a  bit   too  soon  to  start   implementing   full  HTML5  compliant  Mobile   Internet  sites.  But  nothing  would   stand   in   the   way   to   start   using   HTML   elements   and   features   like   the   Video,   Canvas   or   the   Geo  Location   API   where   support   already   can   be   found.   HTML5   still   won’t   totally   solve   the   mobile   device  fragmentation.  However  HTML5  will  act  as  a  strong  catalyst  to  increase  converge  of  the  market,  as  it  sets  a  new  standard  with  many  features,  and  the  first  signs  indicate  that  this  standard  is  moving  much  faster  than  any  previous  attempts  made  by  the  W3C  alone,  thanks  to  the  WHATWG.  The   natural   effect   of   this   increased   speed   will   be   that   some   HTML5   specifications,   newly   introduced  elements  and  API’s  might  change   faster   than  you  would   like,  so  when  development  budgets  are   low  and  under  pressure,  and  you  don’t  want  to  be  a  fist  mover,  you  might  want  to  time  your  HTML5  adventure,  and  perhaps  wait  somewhat  on  a  more  stable  specification.  To   get   the  most   out   of   your  mobile   site,   achieve   the  widest   reach   and   get   the  best   experience  on   each  mobile   device   you   would   still   need   specialized   solutions   that   can   adjust   media   rendering   based   on   the  device  and/or  browser  recognition  and  are  able  to  adapt  the  level  of  HTML5  features  based  on  the  current  available  browser  support.  

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HTML5  Demo  If   you  would   like   to   experience   some  HTML5   features   on   your  mobile   device   today,   you   can   visit   us   at:  http://html5demo.momac.net  .    We  have  collected  a  number  of  HTML5  features  such  as  video  and  audio.  You  can  also  do  a  HTML5  score  test  to  check  out  how  well  your  device  supports  HTML5.      

Conclusion    Improving   customer   experience   is   rapidly   becoming   recognised   as   the   number   one   priority   for   mobile  operators  worldwide,  and  the  subscriber  interface,  whether  mobile  Internet  portal  or  application,  will  play  a  key  role  in  the  transformation  to  a  subscriber-­‐centric  proposition.      By  offering  subscribers  a  highly  personalised  ‘dashboard’  to  manage  their  operator  account,  combined  with  access  to  key  mobile  Internet  products  and  services,  operators  can  position  themselves  at  the  heart  of  the  users  mobile  Internet  experience.  Integration  into  core  operator  databases  and/or  SDM  systems  will  deliver  intelligence   to   the   customer   interface,   providing   for   context   and   subscriber-­‐aware   product   and   service  offerings  spanning  content,  voice  and  data  packages  and  possibly  3rd  party  products.    The  CCMI  can  become  the  champion  of  customer  experience,  enhancing   transparency  between  operator  and  subscriber,  adding  value  to  both.    Put  simply,  what  better  place  is  there  for  a  mobile  subscriber  to  manage  his  relationship  with  the  operator,  than  via  the  mobile  device  itself?  

   

About  Momac    Momac   is   a   leading   provider   of   mobile   interface   solutions   for   mobile   network   operators.   With   a  comprehensive   set   of   cloud-­‐based   tools   and  managed   services,  Momac   enables   operators   to   run   highly  personalised  mobile  interfaces  that  incorporates  customer  care  services,  social  media  and  e-­‐mail,  premium  content  stores,  advertising  and  messaging   in  one  flexible  solution  driving  customer   loyalty  and   increasing  ARPU.    Momac’s   powerful   and   innovative   cloud-­‐based   platform  mvolve   puts   control   back   into   operator   hands,  facilitating   rapid   changes   and   site   creation   without   the   need   for   technical   resources.   Advanced  segmentation   and   CRM   capabilities   working   in   tandem  with  mvolve   self-­‐care   services   and   sophisticated  personalisation  systems  provide  end  users  with  a  progressively  enhanced  customer  experience.      

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                               Momac  Customer  Centric  Interfaces    Momac  is  able  to  integrate  directly  into  operator  billing  and  CRM  systems,  HLRs  and  third-­‐party  Subscriber  Data  Management   systems   to   deliver   truly   customer-­‐centric   interfaces.   The   combination   of   flexibility   in  interface  design  across  the  entire  range  of  handsets  with  access  to  third-­‐party  content  and  subscriber  data  places  Momac  mobile  interfaces  at  the  forefront  of  the  drive  towards  customer  centricity  and  an  improved  customer  experience.    Cutting-­‐edge   yet   extremely   flexible,  mvolve   powers  mobile   portals   of   some   of   telecom’s   largest   players,  including  Vodafone,  O2/Telefonica,   Three,  Orange   and   T-­‐Mobile.   As   the  mobile   industry   changes   –  most  notably  in  the  past  24  months  with  the  spectacular  rise  of  smart  phones  –  Momac  has  delivered  continually  enhanced  services  and  products   that  assist  operators   to   satisfy   customer  demand.  Momac  partners  with  operators   to   transform   their   portals   into   marketing   and   CRM   channels,   directly   impacting   ARPU   and  retention.    As  an  international  company,  Momac  has  offices  in  London,  Rotterdam  and  Paris  but  commercially  serves  more  than  20  countries.      Follow  us  on  twitter.com/momac  or  browse  http://www.momac.net