HowHow to Bring your Game to 2 Million DAUs 1 to Bring your … · 2010. 9. 7. · HowHow to Bring...

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How to Bring your Game to 2 Million DAUs 1 How to Bring your Game to 2 Million DAUs 1 Week* of Launch

Transcript of HowHow to Bring your Game to 2 Million DAUs 1 to Bring your … · 2010. 9. 7. · HowHow to Bring...

  • How to Bring your Game to 2 Million DAUs 1How to Bring your Game to 2 Million DAUs 1 Week* of Launch

  • David StewartSenior Director of Product Marketing, [email protected]

    Steve MeretzkyVP f G D i Pl dVP of Game Design, [email protected]

  • “a social version of classic single player city-building games such as SimCity”

  • Zoning … instead, simple building placementOngoing money drainsNegatives (traffic, crime, etc.)

  • Social features◦ Gifting◦ Hiring friends◦ Collections◦ CollectionsRe-engagement features◦ Missions◦ Factories (timed re-engagement)Monetization features

    L d k◦ Landmarks

  • SimCity (classic) SimCity 2000

  • Oh, boy! I can walk to k f h !

    #%$^& … They builtwork from here! a garbage dump

    next door!

  • Main gameplay loop unclearAverage session time too short

  • First user experience:◦ More money◦ More buildings in starting city“Neighbor nags” as a V1 featureNeighbor nags as a V1 featureCleaning leisure buildings

  • 1. Load testingg2. Determine Player Values3. Acquire at scale◦ Cross-promotion◦ Paid acquisition

    It t4. Iterate

  • Goal to segment users and determine lifetime gvalue (LTV) for each segment

  • LTV Total sessions (DAUs) per install ARPDAUXX==

    == Sessions from acquired XX Viral multiplier (Sessions from players that acq user XX Direct Monet. ++ Xpromo valueLTV ( ( ))player that acq. user brings in)LTV ( ( ))

  • E t D ilEst. Daily Spend

    Effective CPI

  • User Value &User Value & UserUserUser Value & Load TestingUser Value & Load Testing

    User Acquisition

    User Acquisition

  • Acquire via cross-promotion

  • Twitter, YouTube

  • SEM, Off-Facebook ads

  • Make the LTV higher!

    == Sessions from acquired player XX Viral multiplier (sessions from players that user brings in) XX Direct Monet. ++ Xpromo valueLTV ( ( ))( ( ))Retention Virality Monetization Cross-Promo

  • Making tech faster and smoother

  • Content versus features

  • David StewartSenior Director of Product Marketing, [email protected]

    Steve MeretzkyVP f G D i Pl dVP of Game Design, [email protected]