How you think the sound in your chosen example has been produced resi

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Transcript of How you think the sound in your chosen example has been produced resi

Page 1: How you think the sound in your chosen example has been produced resi

1. How you think the sound in your chosen example has been produced (production techniques) 2. What post-production techniques have been used to create the soundtrack (using subject specific

terminology) 3. How the sound design of your chosen examples might enhance the gaming experience for audiences

http://www.youtube.com/watch?v=KC3H8vDKTpE

The game is resident evil 4 an action/horror game. All of the sounds within the video will have been

made in a studio. The voice acting within the scene which isn’t much but there still is some will have

been recorded in a studio. The only sounds you hear at the beginning of the video are the

environmental sounds like footsteps and water dripping which will have been made in a studio using

sound creating software.These sounds create quite a tense atmosphere. It also makes quite a dark

atmosphere because of the darkness of the game. The monster noises you hear will have also been

made in a studio using sound creating software. The guns shots may have been recorded gun shots.

The soundtrack which kicks in as you dodge the first attack at 1:22 will have been made in a studio

using sound design software.

Layering will have had to be done to layer the soundtrack over the sound affects at certain parts like

at 1:44. They will have also needed to make sounds louder like maybe the background noise in the

soundtrack. I also think they will have changed the pitch on parts of the soundtrack where it goes

really high. This could all have been done in a studio.

The game is an action/horror game and this part of the game sums up action and horror in one. For

me and probably most of the people that have played this game this boss fight was probably one of

the scariest in the game. At the beginning of the video there is just natural sounds like footsteps and

water dripping which creates quite a tense and dark atmosphere because of the place you are in

which is a dark sewer. Then you get a point of view from the monster and things then start getting

creepy and scary because you can hear the monster. Then everything goes quite again but still

maintains that creepy scary feel. Then you dodge the monsters first attack and then the music kicks

in and the music is scary. The music has this dark uneasy feel to it especially when it goes high and

just adds to the atmosphere. Then when the monster finally shows itself and your trap in a small

room with it with the music playing you can’t help but get scared and feel this sense of ergency. The

game and scene really did live up to the action/horror genre and creates an atmosphere so games

can’t and for that I think fans and people that played this game will have enjoyed and be pleased

with it.