How to Teach UX Design

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description

A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13 Please feel free to reuse with credit.

Transcript of How to Teach UX Design

Page 1: How to Teach UX Design

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TEACHING UX DESIGN

Internalizing UX@cwodtke | cwodtke.com

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INTRODUCTIONS

Introductions can take up too much timeYou still need to know who people areShare:• Name (name cards ROCK!)• One sentence (Or five words) What you want from today)

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EXERCISE: DEFINING WHAT WE’LL TEACH

1. List things you want to cover POST ITS (One item per)10 minutes free

listing 2. Affinity sortTeams10 minutes sortingName groupings

Soft skills?Software?

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EXERCISE: PLANNING A ONE DAY “FUNDAMENTALS” CLASS

What time does day start/stop?When is lunch?When are breaks?Fill in time slots (30 min increments)Leave an hour at the start and finish unscheduled.Fill in agenda with topicsFind a project that can be done across the topics25 min

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TEMPLATE

9-10 HOLD10-10:3010:30- 1111-11:3011:30-1212-1 LUNCH1-1:301:30-22-2:302:30-3 BREAK3-3:304-5 HOLD

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DISCUSS

Is UX too big?How did you know what to cut? What to include?

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EXAMPLE

9-10 Hellos, Late ppl, Intro to UX10-11 Make it Be Good Exercise11-11:30 Introduce day’s project (Grocery store app), User research11:30-12 Practice User Research12-1 LUNCH & Research1-1:30 Card sort findings, Share1:30-2:15 IxD (with personas) 2:15-3 IA (with Candy!)3-3:15 Break3:15 -4 UI (sketching)4-5 Presentations, discussion, wrap-upPresentations take longer than you think

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FRACTAL DESIGN

Start by writing a 20 minute talkThen expand with exercises, discussion, examples

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TEACH LESS BETTER

More repetitionExplaining things multiple waysRedoing same exercise in different contextPractice key skills

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HOW CAN STUDENTS INTERNALIZE LEARNING?

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WHAT ARE MY TEACHING TOOLS?

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34:28-37:25 http://www.criticalcommons.org/Members/fearv/clips/indie-game-the-movie-edmund-mcmillen-discusses

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Scaffold Learning• Introduce• Safe practice (exercise)• Applied practice (project)• Practice in new context (new

project)

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EXERCISE

Pick a topic from your day How will you introduce it– without a lecture!Design your first exercise 15 minutes

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WALK AROUNDAll learning happens here

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REFLECTION

DiscussionDiaryPapersPresentationsDrawings??

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DRAW YOUR WEEK

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EXERCISE: REFLECTION

How will students internalize?Diary?Discussion?Drawing?

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EXERCISE: HOW WILL YOU INTRODUCE THE KNOWLEDGE?

What supporting information is needed to complete exercise?Decide how you’ll deliver it.Lecture?Reading?Video?A Play?

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STORYTELLING

Three examples• Pragmatic• Compassionate• Cool

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WHAT I TEACHPOV

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ESTABLISHING RULES

What was a good learning experience? Why?What was a bad one? Why?

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Interaction Design

Information

Architecture

Interface Design

User Research

I tried to teach Jesse James Garret's Planes

I had to Simplify

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OPENING THE CLASS

Make it Be Good Exercise1. Students are asked to come with a great user experience and a bad user experience. 2. Students share why great are great. As students share, instructor pulls out heuristics (error prevention, error recovery, set expectations meet expectations)3. Students then share bad user experiences.

4. Student redesign bad into good

What it AccomplishesDiscuss what is good?Teaches some heuristics in contextCreates a sense of competencyCreates confidenceEnables passion

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UER

Start talking to users as soon as you canScaffolding again: • safe (with students) • daring (with ppl in building)• really scary (strangers)http://www.slideshare.net/cwodtke/user-research-101

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IA

ClassificationNatural organization failsTask basedSynonyms Thesauri (relational-upsell)Tagshttp://www.slideshare.net/cwodtke/information-architecture-fundamentals

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IXD

Body stormingGoal directed designPersona/scenarios/task analysis/use caseshttp://www.slideshare.net/cwodtke/interaction-design-and-goal-driven-design-using-personas

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INTERFACE

Understanding• Layout• Objects• Type• Color• Line• Hierarchy• Relationships

Use

• Affordances • HUD• Feedback• Modes• Input• Navigation

http://www.slideshare.net/cwodtke/designing-the-interface-for-use

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UX Glue• Conceptual Models• Top tens• Competitive analysis

Discuss: what’s useful, but isn’t usually covered?

http://www.slideshare.net/cwodtke/conceptual-models-mental-models

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CRITIQUE

Critiques can get out of controlTreat a critique like a secret santa; Everyone draws names they give feedback toEveryone gives 3 keeps and 3 changes to the person.

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Scary & Hard Parts

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TEACHING WHAT YOU DON’T KNOW

Seek first to understand, then to be understood

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MAKING THE CURRICULUM YOURS

Discuss: Can you teach someone else’s slides?

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CONFLICT ON TEAMSDiscuss

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HOPELESS STUDENTSDiscussion: Should we throw people out?

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HIDDEN BIASESSTEREOTYPE THREAT

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Practicalities

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SPACE

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EQUIPMENT

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MATERIALS

Postits?Pens? Sharpies bleed through: avoid!Whiteboards?Gator boards?

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You

Showtime!

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YOU ARE THE UI

Energy: WW poseThe gift poseSelf carePrepClothing-as-story

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KEEP GROWING

Do 3 keeps and changes each time after you teachUpdate slides the next day with your changes

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TREAT TEACHING LIKE A DAY IN PARADISE

Make your sense of fun infectious!Laugh at yourself!Love your students!

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QUESTIONS?@cwodtke | www.eleganthack.com | www.slideshare.net/cwodtke