How to render Ambient Occlusion in Maya 2011 · Under Quality | Quality Presets: Preview Final...
Transcript of How to render Ambient Occlusion in Maya 2011 · Under Quality | Quality Presets: Preview Final...
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How to render Ambient Occlusion in Maya 2011
First, go to Rendering Editors> Hypershade.
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Click create “Surface Shader”
Then, under mental ray, click on “textures”, then create “mib_ambientocclusion”.
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Select the “mib_occlusion” node and hold your middle mouse, then drag towards “surface shader”. A window appears, select “Other”
You will then go to the connection editor window.Highlight “Out Color and Out Value”
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To apply your texture, select all your scene objects.Donʼt close hypershade window, just put it to the side.
Right Click the “Surface Shader” node, then a marquee window appears. Select “Assign material to Selection.”
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Now go to your render settings.
Set it to:
Render Using: Mental rayUnder Quality | Quality Presets: Preview Final Gather.
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And click the “clapper icon” to render your ambient occlusion.Remember each module we will do requires you a AO Render (ambient occlusion render). Save it Lastname_Firstname-yourexercise.jpg
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