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How to Play Eremidia.

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Eremidia: Dungeon! manualby richter_hStill in progress, but perhaps it might help you player to figure out how-to play thegame nicely.# ==================================================================================================# Config# ==================================================================================================Eremidia: Dungeon! takes the form of 6-buttons gamepad, just like the basic RPG Maker VX configuration.So, this is the keymapping of the buttons on the keyboard: On gamepad On keyboard Function D-Pad => Arrow keys Move (in map) Roll selections (in menu, inventory, status, skill, equip screen) Roll actions (in battle) A => SHIFT Run (in map) Show item info (in inventory screen) Learn/Upgrade skill (in Skills screen) B => X Cancel actions Access menu (in map and when idle) Skip message (but won't close the message window) C => Z Confirm actions Skip message Choose choice Interact to NPCs and certain objects Choose items (in inventory screen) Timed-Hit timing button (in battle) X => A Choose attack/skill variation 1 (in battle) Y => S Choose attack/skill variation 2 (in battle) Z => D Choose attack/skill variation 3 (in battle) L => Q Previous page of item/skill Roll to previous party member (in status/skill/equip screen) R => W Next page of item/skill Roll to next party member (in status/skill/equip screen) - => ALT Toggles Frame Skip (the screen goes 3x faster) Notes:- Most of Timed-hit action uses Z (or C on gamepad) as the timing button- In several occasions, such as choosing Iuna's normal attack or casting Ryuna's Dance of Dragon, the Timed-Hit button changed into respective button that has been pressed before. - It means, if you press X in gamepad or A in keyboard to choose Iuna's Fire attack, theTimed-Hit will be triggered by X or A on gamepad/keyboard respectively. - It's also works on other respective buttons - Check Timed-Hit system notes for more info InteractsWhen in map, you can interact with objects and NPCs. There are many informations can be discovered by"talking" to them. C'mon, talking is cheap, man!To talk with NPCs, just press Z (or C in gamepad) while facing the NPC to "talk" to them.-- This also works to objects, such as ledges, buttons, and switches. Pressing Z (or C) and you will do something to the objects.-- Including opening treasure chests and your personal stash in the townAccessing menuOne button that useful in map, X (or B on gamepad) will open a Menu screen for you. It shows:Companions' statusYour party status shown and sorted by index. Shows current HP, MP, state affliction, face and sprite. (Oh yeah, you can see how pretty and handsome your party member are here)Menu choiceThere are six menu- Item: Opens inventory screen. Your item belongs here- Status: Opens status screen depends on which party member you chose - Skills: Opens your Companion's skills screen. Each has their own skills. - Equipments: Opens your Companion's equipment screen. You can assign, remove or change your Companion's equipment here.- Scout's Eq.: Opens your equipment screen. Yeah, you have your own equipment screen now...- Journal: Opens journal screen, where quests are written there.- Wait: Want to skip a phase of day? Use this feature.- Exit: Quit the game and return to title screen. Lame feature but it made its way to appear there.Player statusShows your name, level, experience, gold and Dime in pocket. It's like your PDA in Eremidia: Dungeon!but in minimalistic looks.Notes:-- When an event occurs, you can't access the menu-- It also can't be accessed in battle. Instead, your Companions can access inventory and their own skill screen-- In several occasions, like in a scene of Spirit Brew, you can't access the menu as well.# ==================================================================================================# Features# ==================================================================================================Summon HeroesIn the beginning of the game, you'll be taken to a questline that brings you to the way of theAncient Art of Epoch Summoning. We aren't talking about one or two Heroes, because there are 20 Heroes available to summon and still counting. Each has his/her own speciality, strength and weakness. To distinguish with ordinary party, let's call your party as The Companions.-- To summon a Hero, you need certain book called Epoch (and namely by the story of the Heroes himself/herself) and 250 Dimes. Iris Violachious will aid you to summon the Heroes from the Epoch, and the Dimes are for the price of each summoning. -- Where you can get the Epochs? Buy it from Alviss at Library, find it in Dungeon, finish certain quests or defeat the summoned Hero to obtain the book. Trust me, it's worthy enough. -- Note that this feature can be accessed back after First Exploraion quest. You can't summon any other Heroes before the quest accomplished. So, choose wisely.-- Everytime you summon a Hero, his/her status and bio will be shown in Summoner's Book as well with the previously summoned. This works like your weekly or monthly Heroes Catalogue and can be updated.-- As Uncle Ben said, "Great power comes with great responsibility." Note that in your mind.Player levelIndeed, you have level here. And since your level affects some of features in Eremidia: Dungeon!, it makes sense to gain experience for your own. In contrast of Companions who get experiences frombattle, you get experience from accomplishing quests. So, take the quests and finish them to levelyourself up and unlock certain features such as:- Access to summon higher level Heroes- Access to unlock some chests and secret doors in Dungeon- Access to higher level Craft Item recipes- and many morePlayer equipmentsCompanions have Equipment screen for their enhancement needs, so you are. In different with Companions, your equipments are basically bunch of tools for dungeon-crawling business:- Increasing Line of Sight (LoS) because sight limitation sucks, right? You have bunch of light source to afford and use them. Note that one doesn't stack with others...- Increasing bag capacity for more loots. Merchants have every of your need of adventuring gears including bags. You even can hold three Backpacks simultaneously and have benefit of all of them.- Run faster so we can dwell faster with less time? There is an equip of your need.- Boost you, Companions or both of you? There are good stuffs to buff all of you. Earn more experience, gold or even both.- Just in case of imminent, inevitable death, there is a scroll for raising Companions and adds some sort of element of surprise to your enemies. They will think your party are immortal...Secondary currencyGold isn't everything in Eremidia: Dungeon!. As the story progresses, the King and you realize thatsome services are only accept another currency; Dime. Dimes are obtained from fallen enemies and used to:- Summon Heroes. Iris won't accept ordinary golds.- Purchase Runes and Orbs, and of course they're shiny stuffs to obtain and some are important ingredient of even more shiny items.Limited InventoryYou don't have Malletspace here. You can only take limited number of items regardless of the type and amount. Some items have its number of stacks per slot, of course.When choosing an item, you can:- Use the item if it's a consumable- Throw it if it makes your inventory full and you need some space for others.And note that:-- A "To be thrown" window will appear everytime you decided to discard an item. Just like Recycle Bin which allows you to 'restore' discarded item before you decided to throw it to nothingness. -- Quest items can't be thrown. It'll fill one slot of your inventory till the quest is done. Deal with it. -- As well with Summoner's Book. That's your control of Companions and your life will risk for it.-- When accepting an item and your bag can't hold all of these items, the accepted items will be put in the "To be thrown" window. Then, you may choose what item will be swapped with the accepted items or plainly discard the accepted item. Your call. Treasure chest and your StashFound a treasure chest? Check what's inside. The interface is as the one if you accept an item while you're overburdened, but in this case probably you aren't. Take all you want or just take some, or maybedon't take them at all, your call.-- Whenever you left the items after the chest opened, the items won't go anywhere. Don't worry, as long as Dorothy Gale isn't around, the items will be there till you come back and take them all.-- Every chest in Dungeon can be your personal stash. Just put your unused belongings and shut the chest. It has been mentioned before that once the items are in the chest, they won't go anywhere.-- If you notice, there is an empty chest in the town, in front of Central Office. That's your personal stash, for storing your belongings or to put trophies from Dungeon. It has unlimited capacity, and technically it's your immobile Malletspace. Abuse it if you want.ShoppingA common sense when you have money. You might want to spend the whole of gold inside your purse, right?By talking to certain merchants in Merchant Guild, you can access their shop. Shopping time!When the choice appears, "Trade Items" will take you to the shop screen, where the merchant willoffer his/her stuffs. It's kinda self-explanatory inside the shop so don't hesitate to exploreyourself. Still, mind your wallet and your funds...-- You can peek at the item's description by pressing SHIFT (or A on gamepad). Know what you want to buy and spend your golds wisely...-- Some shops are only accept Dime, such as Rune Shop. While everything else is the same, the currency used is, you can guess it, Dime. The shopkeeper will tell you when the shop will only accept Dime.-- The Merchant Guild closes at night, but if you're inside when the night comes, you can still do some business with merchants inside. Crafting itemsPart of main features in Eremidia: Dungeon!. Merchants only provide basic items, and the advanced,shiny ones are must be crafted from the basics. Some know the recipes, and you might want to see or makeone. Self-explanatory, so you should can figure it yourself."Craft Items" choice at the shopkeeper's dialog will take you to Crafting screen, where those shinyitems' recipe and their price to craft are shown.-- Just like in inventory or shop screen, you can see what the item offers by pressing SHIFT (or A on gamepad). Upgrade weaponAside of the Merchants Guild, there is a workshop where Elena the Blacksmith offers a service ofsharpening your Companions' weapons. Don't worry, she can sharpen staves and books, too...If you take one or more Companions, the choice "Upgrade weapons" will take you to Upgrade weapon screen.It's self-explanatory, so explore yourself. Warning: the upgrade cost is high enough to cut your pursein no time.-- However, "Socketing" feature isn't implemented yet but it still appeared in the menu. Ignore it for now. Save or Recover?If you ask Chain Wong to point the places in the first minutes of the game, you'll be taken to theSanctuary. There is Layla, a cute nun at the altar who is in service to aid adventurer--in this case,you--for recovery-and-record services. Feel free to come to Sanctuary at any time you can.Talk to her and she'll offer two services:- Recover: Recovers Companions' HP and MP and lift states' affliction. This won't reset Ryuna, Lyka and Lotte's form anymore.- Make Record: Opens save screen. Enjoy every little things and don't forget to write them on a note just to make sure you want to start it over from the last time you make record. Town Portal spellNah, not Town Portal Spell because in Eremidia: Dungeon! we use simple tickets of the Wizards.Had explored the Dungeon deep enough and want to go back in no time? These tickets might save yourlife and arse. Once used, you'll be sent to the Portal at the heart of the town. And if you want to go back to the last floor of Dungeon you've visited, activate the portal, get inside and voila! You're at the last point you went back to the town. All thanks to the Wizards for their ingenious product.Save anywhere?When you have no time to go back to Sanctuary just for saving your progress, another product ofthe Wizards might save your time. Save Tickets will grant you access to Journey Book (which technicallyis the save screen) for single use. Remember, single use only, so use it wisely.Heroes' StatsAbout stats, let's mention two first, determinant stats of each Heroes.- Health point (HP) determines how much damage can be received before the Hero fall unconscious in battle; while- Magic point a.k.a. Mana point (MP) determines how much focus power the Hero has, which is useful to cast his/her abilities.However, Eeemidia: Dungeon! isn't just bread-and-butter RPG game with simple stats and damage calculation in battle. Intuitively, the stats affects performance of each of your Companions as well as the equipments you give to them. If you ever play Warcraft III (especially the famous custom map one, Defense of the Ancient/DotA), you'll be familiar with the stats.- Strength (STR) affects Hero's max health point;- Intelligence (INT) affects Hero's max mana point; and- Agility (AGI) affects Hero's speed and base armor.Aside of the major stats, here are minor stats which still take the critical role of Hero's performance.- Damage (DMG) determines how much damage could be dealt by his/her normal attacks.- Armor (ARM) determines the armor rate of the Hero.- Magic Resistance (M.RES) determines the damage reduction rate of magical attacks.Primary stat rule applied here as well, where Hero's base damage output is determined byhis/her primary stat plus his/her weapon damage dealt. Each stat bonus on primary stat will add a point of damage dealt. Simple enough, yes?For armor, it's kinda complicated for the damage calculation is ...complicated, of course. It'llbe explained in Damage and Armor section of this documentation.By playing Eremidia: Dungeon!, you'll realize how useful every point of stat is and every accessories andarmor given determine the effectiveness of the Companions. I can assure it.# ==================================================================================================# Battle# ==================================================================================================When in Dungeon, you'll spot a floating fireball wandering around the rooms. When it hits you, the battleinitiates.Battle mechanic- The battle will take form of side-view, turn-based with Action Cost Card system. If you have played Mana Khemia or Atelier Iris, you'll be familiar with it. - It's kinda random to determine who will take the first place. However, the higher the participant's Agility, the faster the participant will take another action- When one of the Companions takes an action, there will be six commands. - Attack: Attack enemy with Companion's normal attack. - Skill: Opens skill screen and player can choose available, learned skills. - Item: Opens inventory screen and player can choose usable items such as Potions or others - Run: Run away from the battle. If succeed, other party will follow to run away. Else, stay on battle and will have a turn wasted. - Defend: Set guarding stance, increasing armor rate and regeneration by 50% for 1 turn. - Innate skill: The name varies on Companion's innate skill. Uses the skill and he/she can do another action after casting the skill.- Battle will be determined as your victory or defeat depends on these conditions: - If all enemies are wiped out or there is certain event that forces enemies to lose the fight, it's your victory - If Companions are wiped out, it's your defeat and player will be prompted to choose either load from latest save point or return to title screen. For further information of this 'wiped out' conditions, refer to Win or Loss section below.Commands in nutshell- By choosing Attack, you'll be prompted to set an enemy target to be attacked by the active Companion. Confirm the attack by pressing Z (or C on gamepad) or cancel the attack by pressing X (or B on gamepad)- By choosing Skill, after choosing skill to be casted by Companion, you must choose the target of the skill, whether it's for an ally, all allies, an enemy or all enemies. - If it's for self, the skill will be casted instantly - It's as if you decided to use Items, anyway.- If you command a Companion to Run, he/she will initiate escaping sequence. - The escape ratio depends on Companions' Agility. The higher, the better. - If escape failed, Companions will be back to their positions and the commanded Companion will waste his/her turn.- Defend, as the name tells you, makes the chosen Companion to set guarding stance. Increases armor and regeneration rate by 50% for 1 turn. Useful for conserving mana or just to reduce damage taken in safest way. - Note after Defend the Companion can't do another action afterwards.- Innate skill is a unique command and each Companion has their own Innate skill. The description and effect can be seen only when not in battle, so learn it first before use it. - Most of Innate skills are disabling abilities, while some are self-buffs. Use it as your advantage - Innate skills won't waste your Companion's turn, so don't hesitate to do another attack afterwards.Timed-Hit SystemEverytime you initiate an attack, there will be a brief notification above Companion's head as well as if an enemy attacks one of your Companions. When it's visible, you can enhance the damage dealtto enemies or reduce damage taken from them by pressing Z (or C) at the right moment.That's Timed-Hit system for you.Richter Heimsdel in the game will tell you about the system directly during Tutorial battle,so learn a bit of the system from him.Later on, there are some form of Timed-Hit. They are:- Timing: This is the basic Timed-Hit system, which implemented in most of normal attacks and several skills. You must hit Z (or C on gamepad) button once the notification pops, which mostly just before the character hit the target.- Charge: Rather complicated Timed-Hit that the player should press the button and release when it's not showing the red filling at the edge of bar.- SpellCharge: Implemented mostly for spells, this doubled Charge system implies two bars at once which will serve different result; Half, Full and a half, and Two Full Bars.- Aim: A gauge moving left and right then stop when player press A button. If it stops at the middle, the skill is timed. - Stead: Same as the Aim system but with slower pace and both of the gauge is moving towards the center of bar. Player must press Z (or C on gamepad) button just before each of the gauge reach the middle. This system has steep learning curve, but once you're well with these timing systems, you'll findevery battle will be easier than before. Guaranteed.Note: In some cases, Timed-Hit timing button is swapped by A, S or D (X, Y or Z on gamepad) instead of Z (or C on gamepad). The correct timing button is one of them depends on what button you've pressed before. Notable mention of this function swap are - Iuna's normal attack - Dance of Dragon - Elemental Summon - Subweapons! and Zweitwaffen - Invocation: NatureSecond-chanceEver wondering why after doing certain action your Companion can do another action? That's theSecond-chance system, allowing you to support your allies and whack some enemies afterwards.This system is optimized for supporting needs, and implemented on:- Using item; Yoyr active Companion can do another action after using an item, including using an item again.- Innate skills; Unlike using items, the skills have cooldown so you can't command your Companion to do the same action again- Certain skills, such as First Aid, Healing Light, Chain Lightning, etc- Haste state, allowing the inflicted battle participant to do two actions in one turnRevive when knocked down?There are possibilities to bring one of your Companions back to battle. Dying sucks, so you might wantto know some of these informations.- Tonic is a useful item for picking the fallen one up. Use it to a downed ally and your ally will be ready for some fight again.- Phoenix Feather is an accessories that prevents the wearer from imminent death, and while the wearer's HP drops on zero point, the Feather does the magic and revives him/her instantly. Note that the Feather will be gone afterwards.- Mass Resurrection scroll is a useful tool to keep your Companions to keep fight even after taking lethal damages. This will active when all of the Companions are wiped out, reviving all of them and preventing Game Over at the same time. Give your enemies surprises!- Some characters have ability to pick his/her allies up. Radiant Revival is a good example of this category.# ==================================================================================================# Advanced Battle notes [incomplete]# ==================================================================================================DamageAttack and be attacked are normal in battle. Here, in Eremidia: Dungeon! you might want to knowhow a battle participant receives damage or deliver the pain to others.- Companion's and an enemy's damage dealt determined by value of his/her Damage point- There are some of damage type based on the Companion's weapon or enemy's attack type: Blow, Slash, and Pierce. Each has their own strength and weakness against certain attack type- Besides of the damage type, there is damage element. Mostly are came from Orbs while certain Companions have their own built-in attack element (Iuna is a good example for this). Like the attack type, each of battle participants have their own strength and weakness against certain elementsArmor - Damage can be reduced by armor rating. Each of battle participants have their own armor rating.- The formula of damage reduction, inspired from Warcraft III damage calculation, is as the following (source: http://www.playdota.com/mechanics/damagearmor) Damage Reduction = ( 0.06 * armor ) / (1 + 0.06 * armor)- If target has armor rate below 0 (minus value), the damage will be increased by the following formula (source: http://www.playdota.com/mechanics/damagearmor)Damage Increase = 1 - 0.94 ** (-armor) Armor penalty can be capped at -20, or 70% of damage increase rate. More than that, it'll be reverted to the armor penalty limit cap.Magical Attack- Skills is different compared to normal attack since it has other functions and stronger in any way than normal attacks.- Some are flagged as Magical, it means the damage calculation is different with normal attack and can be reduced only by Magic Resistance (M.Res.). Value of Companions and enemies' M.Res. notifies the damage taken from magical sources are reduced by that percent, and can only capped at 70 (or 70% magic damage reduction)Win or Loss- When a battle participant's HP reaches zero, he/she will be collapsed. In short, can't participate in battle anymore- If all of battle participants of one side has their HP reaches zero, it means they're wiped out. - If it occurs enemy's side, it's your victory - Else, it's your defeat- Note that if all of your Companions are wiped out, it means game over for you and you must choose whether load from a save point or quit the game.