How to optimize comfort in stereoscopic displays

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How to optimize comfort in stereoscopic displays Martina Rasch, Manuel Wyss and Florian Zoubek

description

How to optimize comfort in stereoscopic displays. Martina Rasch, Manuel Wyss and Florian Zoubek. Motivation. [1]. 2. Vergence-Accommodation Conflict. [2]. 3. Vergence / Accommodation-Coupling. [3]. 4. How to measure comfort?. [4]. [5]. 5. Random Dot Stereograms. [6]. vs . 6. - PowerPoint PPT Presentation

Transcript of How to optimize comfort in stereoscopic displays

Page 1: How to optimize comfort in stereoscopic displays

How to optimize comfort in stereoscopic displays

Martina Rasch, Manuel Wyss and Florian Zoubek

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Motivation

2

[1]

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Vergence-Accommodation Conflict

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[2]

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Vergence/Accommodation-Coupling

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[3]

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How to measure comfort?

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[4] [5]

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Random Dot Stereograms

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[6]

vs.

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Disparity Manipulation

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Depth Range

Dis

parit

y

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Disparity Manipulation

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Depth Range

Dis

parit

y Comfort Zone

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Disparity Manipulation

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Depth Range

Dis

parit

y Comfort Zone

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Disparity Manipulation

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Depth Range

Dis

parit

y Comfort Zone

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Creating a Metric

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vs.

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Quality Model

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Disparity Frequency Model

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Resp

onse

[JN

D]Disparity [arcmin]

1

2

3

4

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*Different for each frequency

[7]

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Pipeline

[8]

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Further Applications

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Standard stereo Backward-compatible stereo

[9]

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Disparity Mapping in Post-Production

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[10]

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Algorithms

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[11]

View-interpolation

Multi-rigging[12]

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Method

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Disparitymap

extraction

Disparity map

optimization

Disparity manipulation

Computing Correspondence

Features

Minimize error and

maximize comfort

Warping

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Disparity map extraction

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Disparity optimization

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[14]

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Disparity manipulation with warping

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Temporal constraints

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[16]

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Applications

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[17]

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Thank you foryour attention!

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List of Figures[1] Oculus Rift: http://pixelvolt.com/wp-content/uploads/2013/11/Oculus-Rift-GDC-2013.jpg

[2] Figure 1, Hoffman, David M., et al. "Vergence–accommodation conflicts hinder visual performance and cause visual fatigue." Journal of vision 8.3 (2008).

[3] Adaptation of Figure 1, Lambooij, Marc, et al. "Visual discomfort and visual fatigue of stereoscopic displays: a review." Journal of Imaging Science and Technology 53.3 (2009): 30201-1.

[4] Questionaire: selfmade (Shown questionnaire created by David M. Hoffman et. al)

[5] Stopwatch: http://www.flickr.com/photos/purplemattfish/3020016417/

[6] Random dot stereogram: http://www.jrg3.net/presentations/random_dot.jpg

[7] Slide 10, http://people.csail.mit.edu/pdidyk/projects/LuminanceDisparityModel/LuminanceDisparityModel.pptx

[8] Figure 4, Didyk, Piotr, et al. "A perceptual model for disparity." ACM Transactions on Graphics (TOG). Vol. 30. No. 4. ACM, 2011.

[9] Figure 11, Didyk, Piotr, et al. "A perceptual model for disparity." ACM Transactions on Graphics (TOG). Vol. 30. No. 4. ACM, 2011.

[10] Adaptation of Figure 10, Lang, Manuel, et al. "Nonlinear disparity mapping for stereoscopic 3D." ACM Transactions on Graphics (TOG) 29.4 (2010): 75.

[11] View interpolation: http://research.microsoft.com/en-us/um/people/larryz/ZitnickSig04.pdf

[12] Multi-rig: http://www.3dfocus.co.uk/3d-news-2/3d-technology/mio3d-push-for-stereo-rigs-with-3-or-more-cameras/6282

[13] SIFT: http://groups.csail.mit.edu/graphics/classes/CompPhoto07/PPT/12_Phototourism.key/SIFT_fade.png

[14] Adaptation of Figure 1, Lang, Manuel, et al. "Nonlinear disparity mapping for stereoscopic 3D." ACM Transactions on Graphics (TOG) 29.4 (2010): 75.

[15] Adaptation of Figure 14, Lang, Manuel, et al. "Nonlinear disparity mapping for stereoscopic 3D." ACM Transactions on Graphics (TOG) 29.4 (2010): 75.

[16] Figure 9, Lang, Manuel, et al. "Nonlinear disparity mapping for stereoscopic 3D." ACM Transactions on Graphics (TOG) 29.4 (2010): 75.

[17] Adaptation of Figures 11 and 12, Lang, Manuel, et al. "Nonlinear disparity mapping for stereoscopic 3D." ACM Transactions on Graphics (TOG) 29.4 (2010): 75.

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