How to Have It All? Ad Revenue AND Stellar User Experience | Natalie Portier

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MYTH BUSTERS Starring Natalie Portier COO of

Transcript of How to Have It All? Ad Revenue AND Stellar User Experience | Natalie Portier

MYTH BUSTERS

Starring Natalie Portier

COO of

“In-app ads harm user experience”

Today’s Myth

“In-app ads can boost both ad revenue AND user experience,

when done right”

Truth

QUIZ TIME

Good UX or Bad UX?

Good UX or Bad UX?

Good UX or Bad UX?

“Cool game. Bought it because it was featured at the App Store. Too bad App Store didn’t say it

crashes all the time.”

Good UX or Bad UX?

Good UX or Bad UX?

“I have an advertisement pop up every 2 seconds and it makes me die, so that issue

needs fixed asap…”

Good UX or Bad UX?

“Game is good. There are few ads but it’s just a few seconds. I love games like this.”

Monetize the Right Way Use Proper Placement

Don’t Be Intrusive

Hinder Gameplay

Monetize the Right Way Serve Ads in Natural Resting Periods

LEVELCOMPLETED! AD!

Monetize the Right Way Cap Frequency & Add Variety

5 Mins

Monetize the Right Way Minimize Ad Loading Time

AD LOAD TIME?

Monetize the Right Way Segment Your Users

NEW PLAYER

LIVES IN CANADA

POWER USER

Monetize the Right Way Filter Mature Content

Monetize the Right Way Reward Your Users

62%

Of Players Watch Rewarded Video Ads Regularly for In-Game Perks

Source: Unity 3D

EARN A LIFE!

by watching this video

EXPERIMENT!

Ad Networks Ad Formats Ad Placement

+ +

Discover Ideal Combination for Your App and Audience

Case Study: Ghost Town Adventures

Case Study: Ghost Town Adventures

Assumptions

1. Ads demotivate in-app purchases

2. Ads drive user retention down

3. Ad monetization is only good for free users

Case Study: Ghost Town Adventures

Experiment

Duration: 2 weeks# of Users: 10,000

Divide users into 2 segments

Group A

Ads for all, always.

Group B

• Ads for non-paying users only.

• 30 minutes frequency cap.

Case Study: Ghost Town Adventures

Parameters:

ARPPU

LTV

Ad Impressions

Retention Rate

Average Session Length

Conversion

Case Study: Ghost Town Adventures

Results

Group A

34K Ad Impressions

More Ad Revenue

More In-App Purchases (Transactions)

Higher Retention Rate

Group B

20K Ad Impressions

Lower Ad Revenue

More Paying User with Small Purchases

Lower Retention Rate

Case Study: Ghost Town Adventures

Conclusion

1. Ads lead to more in-app purchases

2. Ads do not affect retention and increase LTV.

3. Ads brought in Ad Revenue in addition to in-app purchases.

Case Study: Ghost Town Adventures

What’s Happening Now

Ads are shown to both paying and non-paying users

Company runs experiment with new users regularly to confirm chosen strategy

“In-app ads can boost both ad revenue AND user experience, when done right”

Top 8 Tips

1. Use Proper Placement2. Reward Your Users3. Serve Ads in Natural

Resting Periods4. Cap Frequency & Add

Variety

5. Minimize Ad Loading Time

6. Segment Your Users7. Filter Mature Content 8. Experiment!

“In-app ads harm user experience”

Today’s MythMYTH BUSTED

Share Your Tips!

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