How to Draw Caricatures
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Transcript of How to Draw Caricatures

HOW TO DRAW CARICATURES
PART ONE: BASIC THEORY AND
THE FIVE SHAPES
This is the first of a series of articles I will
post here on The MAD Blog about my
theories, methods and processes
concerning how to draw caricatures. A lot
of this information is part of what I teach
my theme park artists, so it is derived
partly from the approach of doing live,
quick-draw caricatures. However all of
that can be applied to more studio
orientated caricature work and I have also
added points and concepts directly from
the less time-constrained world of
caricature illustration. Therefore this is
not instruction for just the live caricaturist
but for any artist interested in caricature
for any purpose.
These kinds of things always start out with
a definition, but “caricature” is a hard
thing to pigeonhole into a single sentence. How can you, when the
word encompasses the elegant, minimalist lines of Al Hirschfeld to
the lavish, value and color soaked paintings of Sebastian Kruger to
the graphic, geometrical collages of David Cowles and everything in
between? Despite the wild differences in style and technique,
“caricature” is the tag that is placed on any of these works of art
without hesitation. Obviously there is a connection beyond a
common technique, school or format. So, what are the universal
elements all caricatures have that identify them as caricatures? I
would say there are three essential elements that transcend style
and medium and must be present in a caricature:
Likeness- If you can’t tell who it is supposed to be, then it is
not successful. All good caricatures incorporate a good likeness
of their subjects.
Exaggeration- Without some form of exaggeration, or a
departure from the exact representation of the subject’s
features, all you have is a portrait. The level of exaggeration
can vary wildly, but there must be some departure. A straight
portrait is not a caricature.
Statement- I believe a caricature must editorialize in some
way. The artist must be trying to say something about the
subject. It might be something to do with the situation the
subject is drawn in, it may just be a play on their personality
through expression or body language, it might be a simple as
making visual fun of some aspect of their persona or image.
Exaggeration itself can accomplish this in some cases. The best
caricatures say something more about the subject than that
they have a big nose.
By my ‘definition’, a successful caricature therefore looks like the
subject, is exaggerated to varying degrees and also has something
to say about the subject… some sort of editorial comment. In “live”
caricature at a theme park, that third item is often turned way
down or ignored completely, but in the case of caricatures for
illustration, it’s an important part.

TEACHING SOMEONE TO SEE
I’ve been working with young
caricaturists at theme parks for
over two decades now, and I’ve
learned one very important
lesson… it’s impossible to teach
someone to draw caricatures. I
can teach them to DRAW… that
isn’t so hard. Learning how a face
looks and works by learning
anatomy, how expression changes
the features, how the angle the
face is at changes the perception
of features, how hair grows and
falls about the head… those are
things that can be taught. Drawing
caricatures, on the other hand, is a
lot more about seeing what makes
the person in front of you unique
and personal interpretation than it
is about making good, confident
marks on the paper. I can explain
to someone exactly how to draw a
circle, but if I place a circle before
them and ask them to draw it and
they draw a square… well, that is
all about seeing and not drawing.
The ability to see, and after that
the ability to exaggerate what you
see for humorous effect in a
caricature… that has to be
developed. For most that means a
lot of drawing and a lot of looking.
Have you ever been walking along
at the mall or where ever and
along comes somebody with some
crazy, incredibly distinct face that
maybe sports a gigantic nose or a
Cro-Magnon brow or some other
obviously out-of-the-ordinary
features? Caricaturists have a
term for that kind of face… it’s
called a “field day”. Think about it
for a second… why is that face so
ripe for caricature compared to
the next guy’s? Are the features
really that different? If you took a
ruler and measured the size of Mr.
Shnozzes’s nose compared to Mr.
Normal, the difference would be
minimal. So why is he so easy?
Because you are SEEING a
difference based on perception,
and that is giving you your
springboard for a caricature. One
observation of what makes this
person different from “normal”,
and you are off and running. The
obvious features are easy
observations… it’s Johnny and
Susie Normal or, worse yet,
Johnny and Susie Supermodel that
are the challenge. That is where
developing an ability to “see”
becomes important. There is no
face that defies caricature, you
just sometimes have to dig a little
deeper to find the keys to unlock
the more difficult puzzle. In
caricature, the old adage of
“practice makes perfect” has
never been truer. The ability to
see doesn’t spring up overnight,
and I often tell eager young
caricaturists they have about 500
or so bad caricatures in them they
have to draw out first before they
start noticing the subtle things
that hide inside the “ordinary”
face.
Although I say it’s “impossible” to
teach someone to draw
caricatures, it’s not impossible to
help them develop their ability to
draw them. There are many ways
and techniques to help an artist
develop their ability to see what is
in front of them, recognize what
makes what they see unique and
then amplify that uniqueness to
create a successful caricature.
There are general concepts that
apply to the overall approach of a
caricature as well as specific tricks
and tips for individual features
and important, main elements
that I will be sharing over the
multiple parts of this series of
articles.

THE FIVE SHAPES
The human face is perceived by many as an incredible
complex object. There are about 52 muscles in the
face, depending on your source and its categorization.
Age, sex, race, expression (the face is capable of about
5,000 expressions) weight and environment can all
play a role in the look and perception of a given face.
Sounds pretty complex. Not really. Every building, no
matter how complex, starts out with a foundation and
framework. Look at this simple drawing:
Show that drawing to any human being in the world
and ask them what it is. Barring a language barrier,
they will tell you it’s “a face”. No other information
needed. In it’s most simple form, the human face is
made up of only five simple shapes:
Place these shapes in their proper relationship, and
you have a human face. It really is that simple. Drawing
the shapes accurately, so they recognizably represent
the subject’s features, is the basis for a good likeness.
Beyond that is nothing but details… things like dimples,
wrinkles, eyelashes, cheekbones, etc. They are the
decor to your building… the millwork, furniture and
drapery that makes the place unique and filled with
life. Without the strong foundation, however, it can all
come tumbling down.
What does that have to do with caricature? Everything.
I mentioned a single word in the last paragraph that
really is the secret to caricature as a whole no matter
what technique or approach you intend to practice:
RELATIONSHIPS
It’s the manipulation of the RELATIONSHIP of these five
simple shapes that create the foundation for your
caricature. In fact, I’d argue that 90% of the entire
caricature resides in how you relate these five simple
shapes to one another. It is the foundation upon which
the rest of your building is built, where the real power
of exaggeration is realized. Make it good and almost
all the heavy lifting is done, the rest merely referring to
details. What do I mean by “relationships”? I mean the
distances between the five shapes, their size relative
to one another, and the angles they are at in
relationship to the center axis of the face. Distance.
Size. Angle.

In traditional portraiture, the head is divided into
“classic proportions” (we’ll get into that more next
time), meaning the relationship of the features are
within a certain, accepted range of distance to one
another, size and angle relative to the face and head
shape. You achieve your likeness in a classic portrait, in
it’s most basic form, by correctly drawing the shapes
and then the details of each feature according to the
model in front of you while staying within the
framework of the “classic” proportions. Of course each
face varies minutely here and there, but still you do
not stray far from the classic formula. In a caricature,
like a portrait, the likeness is also achieved by drawing
the features as they really look… but you change the
relationship of the features based on your perceptions
of the face. The relationships you change are as I listed
before: distance, size and angle. Look at these VERY
simple drawings that demonstrate how you can change
the relationships of the five shapes and create very
different caricatures:
No detail, and all the shapes are basically the same
with the exception of the head shape (again, more on
that later… MUCH more) but all are distinctly different
and when the details are added will make for highly
varied caricatures. The difference is the relationships
between the features, and how they have been
exaggerated and changed. Caricature is not about
choosing one feature and making it bigger, it’s about
all the features together and how they relate to one
another.
Here are some quick studies of the 5 shapes beneath a
few caricature sketches:

The relationships differ in distance, size and angle from
one another. The bigger the differences are from
“classic” proportions, the more exaggerated the
caricature. It’s much easier to see the differences when
the details are removed and only the 5 shapes are left.
It’s also much easier to create those differences at this
simple, fundamental level. It’s easy to get caught up in
details when the important information rests beneath
the rendering.
How does one determine the “correct” changes to
make to a given person’s feature relationships to make
a good caricature of them? Well, that’s the trick, isn’t
it? That is were that pesky “seeing” comes in. In his
book “How to Draw Caricatures“, Lenn Redman uses a
concept called “The Inbetweener” as a basis for almost
every observation. It is basically the classic portraiture
relationships used as a point of reference for making
observations. Every caricature begins with the
observations the artist makes about the subject, and
how their particular face is perceived by them. MAD
legend Mort Drucker has been quoted as saying that
there is no “one correct way” to caricature a subject.
Any given subject can have several difference
interpretations with respect to the exaggeration of the
relationship of their features… and each may be as
successful as the other. That’s one of the unique things
about caricature as an art form. Portraiture is basically
absolute… Your drawing either looks like the person
with the correct features, proportions and
relationships, or it does not. Caricature is subjective to
a point. The artists’ goal is to draw how they perceive
the face, and exaggerate that perception. The result
may be different than how others perceive that face,
but if the three elements we described in our
definition are present it’s still a successful caricature.
Hirschfeld used to say he once drew Jimmy Durante
without a nose at all, yet it was still recognizable as
Durante.
That’s not to say that any observation is appropriate…
after all you can’t give someone with a small, button
nose a gigantic potato schnozz and call it
“exaggeration”. That’s not exaggeration, it’s
DISTORTION. You can, however, choose NOT to
exaggerate the nose’s smallness but rather find
something else to exaggerate. That is the caricaturist’s
task, to find what it is about the subject’s face that
makes it unique and alter those relationships to
exaggerate that uniqueness.
PART TWO: RELATING THE FEATURES

Previously I mentioned how the relationships between
features are the driving force behind caricature:
“Caricature is not about choosing one feature and
making it bigger, it’s about all the features together
and how they relate to one another.”
Actually caricature is about changing the relationships
between features, meaning their distance, size and
angle relative to one another, from what they truly are
and what is considered “normal”. Deciding what
relationships to change and how much to change them
is one of the caricaturist’s most important jobs, and
one of the most difficult to “learn”. The actual
difference between the relationship of features of
most humans does not add up to much in terms of
physical measurements… a “big” nose may be only a
fraction of an inch larger than a “normal” nose. Yet we
can see different feature relationships on almost
everybody, some which seem very pronounced. That is
because we spend basically our entire lives looking into
people’s faces… we go it when we interact, work, play,
go shopping or to church… we are social beings and
our faces are both our identities and our method of
communication. Our ability to observe minute
differences becomes very fine tuned. Mostly it’s
unconscious, but we see that fraction of an inch larger
nose as “big”, or we see this person’s eyes as large or
this person’s mouth as small based not on physical
measurements but on our overall perception of the
features and how they relate to one another.
Consciously making those observations, especially for
those faces in which the unique aspects are not
obvious, is the most difficult part of drawing
caricatures. There are some techniques and methods
you can use to help make those observations.
CLASSIC PORTRAIT PROPORTION AND OBSERVATION
It’s important to start somewhere, and the best place
is with what is considered “normal” relationships of
features for two reasons. First, knowing these classic
proportions will help you as a caricaturist to observe
where your subject’s face might differ by providing a
point of reference to compare it to. Second, once
you’ve made these observations you can use that same
point of reference, the classic portrait proportions, as a
guide to get as far away from as possible to create your
caricature.
Let’s start out looking at the classic human proportions
in traditional portraiture (this is boring, but it’s
important). One method that has been used for
centuries is by using the width of an eye, from corner
to corner, as the primary frame of reference:
In this method, the head is five eye widths wide, with a single eye width between the eyes, and between the outside
eye corners and the outside of the head. The nose is one eye width wide, and therefore the nostrils are equal to the

corners of the eyes. Another simple method for establishing the “normal” relationship between eyes and mouth is
via the equilateral triangle that should be formed by the points of the outside corners of the eyes, and the center
point of the bottom of the lower lip. Every book on learning to draw the human face has some similar method of
standardizing the proportions of the average face.
Do human faces really conform to these exact relationships? No, of course not. That’s the point. There are
differences from this face to that, some very slight and some more pronounced, and the caricaturist exaggerates
these differences to create a caricature. Knowing what is supposed to be there is half the battle of seeing where
things are different.
Again, making these observations is the trickiest part of doing caricature, but the good news is you don’t have to
come up with a shopping list of deformities in order to do a caricature. In fact, all you have to do is come up with one
good observation. Just one and you can use that as your cornerstone and build your caricature around it. It could be
as simple as: this person has a skinny face… or big eyes… or a small mouth… or a square jaw… or a bent nose… or
whatever. More than one is better, but just one will suffice?
ACTION AND REACTION
Why is only one observation enough? Because “no
feature is an island”. What I mean is that all the
features relate to one another fundamentally, and you
cannot make a change to one feature without it
affecting the others. This is one of the few constants
you can rely on with respect to drawing caricatures:
Action and Reaction. In physics every action causes an
equal an opposite reaction. In caricature the action of
changing the relationship of a single feature to the
others causes the others to react in often predictable
ways. You cannot change the eyes without affecting
the nose, mouth, head shape, etc. and how it affects
those other features follows (for the most part) a
predictable path.
Say we make an observation about our subject that the
eyes seem far apart. If we move the just the eyes
farther apart and leave the rest of the face untouched,
we have a bizarre looking result:
There is awkwardness to the “caricature”
We can’t ignore the effect on the other features. The
act of moving the eyes father apart forces the other
features to react. Typically when the eyes move father
apart, the nose moves closer to the eyes, the mouth
moves along with the nose, the head becomes wider
and, in turn shorter:

The features work better
together here
Additional observations can
change the path of the
reaction. Say our
observations are that the
eyes are far apart, but the
mouth is also far from the
nose. Because of that
action, the lower part of the
face must be longer, and
therefore the top part of
the head becomes smaller:
Hmmm… looks like my
brother…
Head shape is often the
most affected, and is not
coincidentally a big focus. In
fact part three of this series
will deal entirely with head
shapes. For now we will
stick with the interior
features and their
relationships.
THE “T” SHAPE
I have talked a lot about
simplifying the face by
boiling it down into the 5
Shapes, but it can get even
simpler than that in terms
of both making observations
and in playing with the
relationships of features to
make a caricature. In fact I
believe there are two
absolutely crucial, key
components to any
caricature: The head shape
and the “T” shape. These
are the two elements of a
face I look at first and try to
make observations about,
because with them I can
push, stretch and
exaggerate the face to great
effect with relative ease.
When I talk about the “T” Shape I am speaking
of the geometric shape created by the eyes
and nose as a single unit. In simplest terms
they create a capital “T”. Sometimes the “T”
can be short and wide, sometimes it can be
long and thin, or somewhere in between. The
angle at which the eyes rest to the center axis
of the face can change the “T” into more of a
“Y”, or more of an arrow shape. I treat the “T”
not as a set of simple lines but as a contour
shape with thickness, therefore the stem (or
nose) of the “T” can be thicker or thinner at
one end or the other, and the arms (or eyes) of
the “T” can also change in thickness to
accommodate big round eyes or narrow,
squinty ones. Imagine a contour capital “T”
drawn around the eyes and nose in varying
relationships.

The shape of the “T” reacts to changes
you make to the relationship of the eyes
and nose. In most cases the eyes and
nose work in a predictable tandem
within their relationship. Imagine that
the eyes and nose are connected by a
string that travels through a two wheel
pulleys located in the center of the eyes.
The length of the string is constant. If the
person’s eyes are moved farther apart,
the string pulls the nose closer into the
eyes. If the nose is made longer, then
the eyes are drawn closer together. All
of this takes place within the “T” shape.
The mouth, nose and chin have a similar
connection. They have a constant
amount of distance between each other.
If the mouth is perceived as being close to the nose, the chin moves a
little farther away as a reaction. There are similar rules that apply to
the head shape, which we’ll get into next time.
This is extreme simplification, but I have said before the simpler you
can make the shapes you are working with, the easier it is to
exaggerate them and create your caricature. If you imagine a shape
as simple as a “T”, it’s very easy to exaggerate that “T” shape and
then plug in the features as they really look within your simple shape
and you have your caricature. Take a look at these caricatures and
the “T” shapes within their head shapes:

The “T” Shape and head shape
combine to create the base of
your caricature, over them the 5
shapes further define the
relationships of the features, and
over the 5 shapes the features
themselves are drawn and things
like bone structure, anatomy,
expression, skin, hair and other
details work to create the likeness
and bring the underlying structure
to life. It’s still all built on these
simple foundations.
I would suggest as an exercise to
forget about rendering and
drawing details caricatures for a
moment and fill up a few
sketchbook pages with nothing
but the head shape and “T” shape
of the faces you see when paging
through a magazine. Draw one
quickly using just your initial
observations and first impressions
of the face. Then look back at it
and try to see where it differs
from the “normal” template of
classic proportion, then try it
again, this time exaggerating your
first try. Do this with a dozen faces
a day, and see how your ability to
“see” the caricature in a given face
develops.
PART THREE: THE IMPORTANCE OF HEAD SHAPES
When I first started drawing live caricatures I felt that the eyes
were the most important part of the face, and I put a lot of
emphasis and focus on them. I still think the eyes are a crucial
element, but over the years I’ve come to believe that the head
shape is the most important part of a caricature.
The head shape is the fulcrum upon which a caricature hinges.
The heavy lifting of all exaggeration is accomplished via the shape
of the head, and it is more easily accomplished that way.
Considering that the head shape is a single shape, it is easier to
recognize how that shape differs from “normal” and it is easier
still to draw a corresponding simple shape that exaggerates those
properties as opposed to the more complex multiple relationships
of the features. By stretching and exaggerating the head shape,
you create the framework within which your other features and
their relationships are drawn to achieve your caricature.
I have spoken of the “5 Shapes” and the importance of their
relationships already, but digging a little deeper it’s accurate to
say that the head shape is “Shape 1″ and the other four shapes
are planets to it’s sun, working within it’s all encompassing field of
gravity. If a caricaturist can “see” and exaggerate the head shape,
all the other features fall into place and follow along. In the last
lesson I talked about the “T” shape being a focal point of the basic
caricature, but it’s really the “T Shape” and
the head shape together as a whole that
acts are the basic foundation of a
caricature. With those shapes and their
relationships established, the rest of the
caricature quickly follows suit.
SEEING THE HEAD SHAPE
I talk endlessly about seeing shapes within
the features and the face, and the
importance of drawing those shapes
accurately to capture likeness and to create
a convincing drawing. Again, it’s difficult to
teach anyone to “see”… that ability is
developed over time via practice and hard
work. Still, there are a few techniques and
tricks I have learned that can help artists to
better see what is in front of them, and
better interpret it in their drawing. Many
work for any feature or “shape” within the
face, but some are specific for individual
features. Head shapes have several of these
tricks for both initial observations and
exaggeration.

CLASSIC PROPORTION
As with Redman’s ‘”Everyman” concept, it’s
important to have an understanding of classic
human proportion an anatomy to have a
springboard from which observations can be
made. This is important both for helping to see
what makes a given face unique by comparing
it to those “normal” proportions, and for
helping to exaggerate those unique aspects by
giving the artist a “starting point” from which
to depart as much as possible.
The classic adult head is an oval, slightly
flattened along the top. The head is exactly
divided in half at the eyes, meaning there is
equal distance from the horizontal line of the
eyes to both the top and bottom of the head.
The head is five eye widths wide, and the
widest point is typically at the temples, but can
be anywhere from the cheekbones to just
above the ears. The
distance, or more
accurately the “mass” of
the head above and below
the eyes, and how those
two areas relate, is a
crucial part of the head
shape as it relates to
caricature. I will refer to it
often.
SIMPLIFYING SHAPES
The head shape is really
made up of a lot of
different features including
cheekbones, cheeks, brow,
jawline, chin, forehead,
hair, etc. While these are
all important elements of
the whole, at this stage we
need to treat the head as a
single shape and keep it as
simple as possible. Simple
shapes are easier to draw,
control and manipulate
than ones with a lot of
complex elements to them.
It’s easy to get hung up on
the details and not be able
to see past them to the
underlying foundation.
Here are some tricks to help
make initial observations and
come up with a simple head
shape:
1. Squint Your Eyes:
This is an old portrait artist’s
trick. Squint your eyes or
close them so you are
looking through your
eyelashes at your subject.
This eliminates the details
and forces you to see only
vague shapes and forms.
That makes it easier to see
the simple shapes and drawn
them.
2. Points of Reference:
I look for these with every
feature I draw. What I mean
by “points of reference” is
finding a specific point or
part of a feature to use as an
anchor point from which you
can make your observations.
Each feature has unique
points of reference, but in
general things like horizontal
or vertical dividing lines can
always be used for this
purpose.

With the head shape, the horizontal line
create by the eyes is a good point of
reference. Using this imaginary dividing
line, it’s easy to see how much of the head
lies above that lie, and how much below. I
also will look for the widest point of the
head shape, knowing that once I have
found these points I need only to make
sure the rest of the head shape lies in
between them. I will also look for straight
lines along the contour of the head shape,
and draw them accordingly. Finally, I will
look for points along the face contour
where there is an angular change of
direction. The back of the jaw and sides of
the chin will often have these points. Any
or all of these points of reference can help
you “see” the rest of the head shape by
comparing what is around it to the point of
reference you have established.
3. Shape Association:
This is a strange but effective way of
grasping a simple head shape, and for
exaggerating it at the same time. Try to
associate the head shape of your subject
with the shape of some inanimate object you are familiar with.
Maybe this person has a head shaped like a lightbulb (small,
narrow bottom of the face with a big forehead) or that person’s
head shape may remind you of a peanut (squeezed at the
temples). Whatever strikes you. I don’t mean you draw a light bulb
with the face on it, but rather use your imagination and keep that
object in mind as a template for the head shape you draw.
Of course, it’s a fun exercise to draw those objects with faces on
them just for fun and practice. Doing that helps your ability to spot
those associations within your subject’s head shape.

EXAGGERATING THE HEAD SHAPE
I mentioned earlier that the head
shape is a place where
exaggeration is most easily
applied to the greatest effect. This
is because altering the head shape
to any appreciable degree creates
a drawing radically different than
a portrait. Any change to the head
shape from the “normal” shape
has a very high impact to the
viewer, and the features, by way
of their necessary relationships
within the head shape, are forced
to follow suit and become
exaggerated. My analogy of the
head shape being a “fulcrum” is
an apt one, because the slightest
change in the head shape can
radically change all other aspects
of the face. Because the head is
treated as a single shape, it is
relatively easy to make those
exaggeration decisions and
execute them. Unlike the interior
features of the face, which change
with expression, the head shape is
a constant that only changes with
the angle of the head, and then
only as any object will change
when rotating in space. When
exaggerating the head shape, all
you really need is ONE
observation about it to build your
caricature upon. It could be as
simple as observing that the
model has a skinny face, or a large
chin, or a small forehead. Multiple
observations are great, but one
strong one is all you need because
it will create a cascading effect
with your drawing to define your
caricature.
Here are some methods of seeing
and exaggerating the head shape:
1. Visual Weight:
One key to exaggerating the head
shape is to decide where the
“visual weight’ of the head lies.
That can be as simple as using the
afore mentioned line of the eyes
as a reference point and asking
yourself “does more of the face lie
above the eyes, or below?” That is
visual weight… the placement of
head mass relative to some point
of reference like the line of the
eyes.
We know that in a “normal” proportioned head the mass is equal. However how we perceive the face is different
than it’s physical measurements. Whenever you can depart from the equal mass rule it’s important to do so. That is
caricature.

2. The Law of Constant Mass:
There are very few “rules”
that are universal as it
applies to caricature…
things like expressions,
posture and unique
physical attributes make it
almost impossible to be
able to say “this is always
true”. Here is one rule
that never changes,
however, and it’s a
powerful tool to create
convincing
exaggerations… the law of
constant mass. By using it,
you can take that “one
observation” about the
head and follow through
with the rest of the head
shape.
Imagine you have
sculpted a perfectly
proportioned head out of
wet clay. Your head is
done, but you have used
up all your clay. You decide you want to create
a caricature rather than a realistic bust of your
subject. Looking at the model you decide they
have a large jaw, so you want to make the jaw
bigger. With no more clay to work with, you
need to get that clay from somewhere to pack
on to the jaw and make it larger. Where do you
get it from? You take it from the top of the
head, taking away from the size of the top to
make the bottom bigger. That is the law of
constant mass.
The head has only so much mass. You cannot
make one area bigger or smaller without
affecting the other areas. A person with a big
chin will automatically have a smaller top of a
head. Likewise someone with
a big forehead will also have a
smaller bottom of a face. This
serves to create
exaggerations of higher
impact, since the perception
of a large jaw is made more
pronounced when the top of
the head is smaller. It’s the
same concept as when a gray
value appears closer to white
when surrounded by a much
darker value and looks darker
when surrounded by white.
The law of constant mass also
works sideways, with respect
to the width of a face… if the
face is very wide you need to
take mass from both the top
and bottom to create that
width. Of course this will also
affect the relationships of the
interior features, because
they must now fit within he
exaggerated head shape.
3. Rubber Concept:
Another way to think about how the entire head shape is affected by a single observation is to imagine a head made
of soft, goo filled rubber. Now if we make the observation that our subject has a narrow face, we need to squeeeeze
our rubber head like a vice to make it narrower. The effect of this is that the head bulges out on the top and bottom.
If we decide the head is wide, we pull the outsides out… the result is the top and bottom get sucked in. If we squeeze
the forehead, the jaw bulges out.

What is good about this method is
that if we imagine the features of
our subject also molded into the
initial rubber head, we can see
how they will faithfully follow the
squeezing, stretching and it’s
consequences.
It’s important to trust the follow
through of the cause and effect
associated with the exaggeration
of the head shape via the law of
constant mass and/or the rubber
concept when drawing a
caricature. Even if that lantern
jawed subject does not appear to
have a small top of the head, it is
important to follow through with
that moving of the mass if you
want to emphasize that jaw and
maintain a balance in your
drawing… otherwise your
exaggeration will be awkward and
a lot less clear.
The shape of the head is a crucial
element to a good caricature…
arguably THE crucial element.
Accurately observing the head
shape, making good decisions on
where to place the visual weight
and exaggerating that shape is
central to an effective caricature.
PART FOUR: DRAWING EYES
I’ve written in past tutorials on drawing caricatures
that you can’t really teach someone to draw
caricatures… that is more about developing their
“sight” and observation skills and also developing an
ability to find that which make an individual face
unique and exaggerating it. Since every face is different
this is an exercise in personal observation and decision.
Therefore after I have gone over the information in my
pervious tutorials, I switch gears an concentrate on
teaching rookie live caricaturists how to draw the
individual features, both how to see them, exaggerate
them and how to draw them in line to best effect.
Here is where style becomes an issue. What I have
written about previously can apply to almost any style
of caricature, from the richly painted to the most
minimalist of line. In these next series of tutorials some
aspects of what I talk about will relate specifically with
a style of caricature like my own… based on cartoon
line either inked or in some other medium. Therefore
those with different sensibilities and styles can take
from it what they will and apply what makes sense to
them, and ignore the rest. I will try to center my
discussion on that which applies to a broader range of
styles than just my own.
My method for teaching the individual features begins
with a lesson on real anatomy. I’m not a big believer in
memorizing every anatomical name but I do believe
you must have a good working knowledge of how a

feature is put together in order to have a good command over the drawing of said feature. Following the anatomy
lesson, I talk about different techniques to help “see” the shape of the feature and understand how to draw it,
including realistic proportion. Finally I talk about interpreting the feature in terms of exaggeration and incorporating
it into the whole.
POINTS OF REFERENCE
Seeing and drawing anything is
all about shapes and the correct
drawing of them or in the case of
caricature the correct drawing of
the exaggeration of them? Either
way you still have to “see” the
object you are drawing and
understand it’s form first. We
have all seen depictions of artists
on TV raising their arm
outstretched towards their
models with the thumb out from
the fist and squinting their eyes
before drawing. That is supposed to represent an old artist’s trick of using
their thumb, or hand, or pencil or some other object to measure their
subject’s features relative to one another, or to see angles or other
relationships. The thumb is supposed to be a “point of reference”… a
constant that is used to make accurate observations of the subject.
Establishing points of reference in the face is key to helping to “see” shapes
and make observations. With each feature and the face overall I will suggest
several things I use as constant points of reference, which I can then use as a
starting point from which other observations are based. Any kind of drawing
can benefit from this simple concept.
Our first feature is the eyes. I’ve always felt that the eyes of a caricature are
the center of everything, literally the center of the face but figuratively the
center of expression, personality and “life” as it were. Therefore I’ve always
place special emphasis on the eyes and begin and end with them, after the
head shape, as the focus of almost any caricature.
ANATOMY OF THE EYE
The human eye is made up of a round orb (eyeball) that rests
in and slightly protrudes from a socket of bone and tissue,
surrounded orbital muscles and by covered by skin in the
form of eyelids. The visible parts of the eyeball include the
pupil (black circle in the center of the eye), the iris (colored
area around the pupil) which includes the
stroma (the thread-like fibers that radiate from
the pupil out to the edge of the iris), and the
sclera (whites of the eyes). The tissue
surrounding the eyes include the inner and outer
canthus (the “corners” of the eyes), the
caruncula (the small, reddish, oval shaped piece
of tissue in the inner corner which is sometime
incorrectly referred to as the ‘tear duct’), and
the semilunar fold (where the eyeball meets the
caruncula). The eyelids consist of the upper and
lower lid plates (the actual eyelids that fold
down and up to cover the eyeball), the eyelashes
or cilia, which are attached to the free edges of

the lid plates in a double or triple row and are short, thick and curved hairs.
SEEING THE EYE SHAPE
Despite what I said about the importance of
the eyes, the eye is still just another feature
and it has a shape like any other feature of
the face. When I refer to the “shape” of the
eye I am talking about the visible portions
of the eyeball, created by the space
between the upper and lower lids.
The exterior part of the eyes, like the lids themselves and the
area that surround the eye also are very important in capturing
the eye itself, but it’s that initial shape that you use and a
springboard for the rest of the eye. In order to “see” the eye
shape, you must ignore the pupil, iris and all the lines and
visual noise that surround the eye, and look at just the pure
shape. Imagine an eye this pure white like the Exorcist eye…
that white is the shape you are looking for. Remember also
that the eye is not flat, but protrudes quite a bit from the face
and the lids have a definite thickness to them.
Typically the eye is NOT shaped like a football or an
almond. The upper and lower lids are not mirror
images of each other. In fact, they are very different.
The lower lid is usually much less of an arc than the
upper lid, moving more straight across from corner to
corner. The upper lid overlaps the lower lid in the
outer corner, and and is farther removed from the
horizontal axis of the eye, which is created by an
imaginary line connecting the corners. This horizontal
axis, or “corner to corner” line, is a central part of
making observations about the eye, it’s shape and it’s
relationship with the rest of the face. More on that in a
second.
The eye shape is more of an asymmetrical ying-yang
shape that a symmetrical almond. The upper lid line
rises somewhat sharply from the caruncula, peaks
about 1/3 of the way across the eye and then arcs
more softly towards the outer corner. The lower lid
does the opposite, it’s “peak” being it’s lowest point,
about not quite 1/2 of the way from the outer corner
in, and arcing to the caruncula. In the simplest of
geometric terms, the eyes are quadrilaterals with the
four points being the inner and outer corners, the
highest point of the upper lid and lowest point of the
lower lid. Naturally we don’t draw the eyes with
straight lines connecting the dots, but in “seeing” the
shape in simple terms like this we can use these points
of reference to better capture the shape of the eyes, as

well as using them to manipulate the feature for exaggeration purposes.
Let’s get back to the “corner to
corner” line I mentioned earlier.
This is very useful in helping to
determine not only the shape of
the eye, but it’s relationship to the
axis of the face. Imaging the line
going from the outside corner of
each eye inward to the inside
corner and then onward to the
center axis of the face, what we
really have it the central angle of
the arms of the “T Shape” I talked
about in an earlier tutorial. By
looking at how that line intersects
the eye itself, we can see how
much of the eye shape lies above
the line, how much below, where
the contour lines of the eye shape
travel along that line. We can also
see at what angle the eye lies to
the center axis of the face. Are the
outside corners of the eyes higher
than the insides? Lower? Even?
Are they the same or is one
different than the other? You can
use the line to exaggerate the
angle you see to great effect. The
Corner-to-Corner line is a great
tool for observation and “seeing”
the eye itself, as well as a point of
reference both both accurate
drawing and observation.
Another method I use for understanding the eye shape is to look for any straight lines in the contour of the eye.
Lines that are straight or nearly straight can be used as another point of reference for seeing the rest of the eye and
also used as beginning points for the actual drawing of the eye itself. In many cases, the longer part of the upper
eyelid, that from the “peak” to the outside corner, is often close to a flat line. Look for straight lines and observe
their relationships to the rest of the eye shape’s contour to better “see” the eye shape.
EXAGGERATING THE EYE
The exaggeration of any feature must be done with the
whole in mind, and not be treated as some separate
entity. Seen in a vacuum, it might be tempting to
exaggerate the size of the eyes because they have a
round and wide eyed look. However when the rest of
the face is taken into account, it might very well be
that the eyes need to be small and beady within a
massive face. Exaggeration in caricature is all about
the relationships of the features to one another, and
not the features themselves taken individually.
However many of the observations you might make
about the eyes can factor into the essential whole,
especially the angle the eyes are at relative to the
center axis, and the shapes of the eyes themselves.

The angle of the eyes is the easiest thing to
exaggerate. If the outer corners are higher
than the inner, then you simply make them
higher still, and vice versa. Once you make
the observation, doing the resulting
exaggeration is easy.
Exaggerating the shape of the eye is a little
trickier. It can be easy to compromise the
likeness, but when done right it actually
enhances the likeness of the caricature.
That’s because the shapes of features are
also describing the expression of the
subject, and exaggerating expression is a
central part of good caricature. If
someone’s eyes become squinty when they
smile, drawing them squinty-er will
exaggerate their expression as well as their
face, and expression is personality.
Capturing personality is an essential goal. If
your eye shape is squinty, make it squintier. If it’s wide open, make it more wide open. They should still look
like the eyes you are drawing, but with your observations as a
guide you turn up the volume a bit… or a lot if you can without
losing the likeness.
Take this set of eyes that are very round and intense:

We can exaggerate the shape of them as well as their
look by emphasizing the whites surrounding the
pupil/iris, and the roundness of the lower eye. In this
case I also exaggerate the angle of them by raising the
outside corners. Not by much in either case here…
what I am really exaggerating and trying to capture is
the intensity of the eyes themselves. Those little
observations combine to allow me to get that piercing
gaze.
Certain styles of caricature will go farther and
“interpret” the shape and actually change it into a
representation of the shape itself. Here are those eyes
as might be drawn by Al Hirshfeld:
or Mort Drucker:
An artist’s individual style aside, it comes to the same…
seeing the shapes and uniqueness of the features and
drawing it in a way that describes it for the viewer to
understand.
As always, caricature is about PERCEPTION and not
hard physical reality. In this picture, our perception of
the eyes of this model is changed by the makeup
surrounding them:

The heavy eyeliner and over-thick exterior lashes near
the outer canthus make her look like the inner whites
of her eyes are much larger than the outer, giving her a
“walleye” look that we can make fun of:
Here are some caricatures from some of my sketches where the eyes are a central part of the exaggeration or
personality of the subject. Drawing eyes that really look back at the viewer can make for a startling effect.
Remember the exaggeration of the caricature involves all the features and their relationships. The eyes may not be
as important in another caricature, but as they are one of the chief agents of human communication and expression,
they are always of import.
