How to Draw a Realistic Aircraft

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pdfcrowd.com open in browser PRO version Are you a developer? Try out the HTML to PDF API WE'RE CELEBRATING 20,000 TUTORIALS ON TUTS+! All Topics Find tutorials, courses, and more... Design & Illustration Forum Categories Learning Guides DIGITAL PAINTING How to Draw a Realistic Aircraft in Photoshop by Alex Ries 9 Jul 2015 4 Comments 135 161 36

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How to Draw a RealisticAircraft in Photoshop

Transcript of How to Draw a Realistic Aircraft

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    Design & Illustration ForumCategories Learning Guides

    DIGITAL PAINTING

    How to Draw a RealisticAircraft in Photoshopby Alex Ries 9 Jul 2015

    4 Comments

    135 161 36

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    What You'll Be Creating

    This tutorial was originally published in August 2013 asa Tuts+ Premium tutorial. It is now available free toview. Although this tutorial does not use the latestversion of Adobe Photoshop, its techniques andprocess are still relevant.

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    Aviation art has a long and distinguished history dating back to the early days of

    human flight. Although it has encompassed many styles and mediums throughout

    its development, historical and technical accuracy remain mainstays of its

    successful execution. In this tutorial, we will describe the key steps in portraying the

    Boeing P26A Peashooter, a pursuit aircraft developed during the interwar period.

    Although initially state of the art, it rapidly became outdated due to the rapid

    development of the period's aviation technology, and it was to be the last USAAF

    fighter of its kind. However, its unique place as the first production all-metal fighter

    built by the United States, and its flamboyant livery, make the P-26A an intriguing

    subject for illustration.

    Tutorial Assets

    The following assets were used during the production of this tutorial. Please

    download them before you begin. If they are not available, you may need to find

    alternatives.

    P-26a

    P-26a Details

    Over Wing 01

    Over Ocean 01

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    USAAF

    P26Brushes

    1. Subject Research

    Historical aviation art requires attention to detail as it is often used to illustrate

    important historical subjects. While books remain the most authoritative source of

    information, the Internet can provide enough general data to depict routine aircraft

    operations.

    This painting will depict aircraft of the USAAF 94th Pursuit Squadron. From this

    information, elementary research reveals that during the war the 94th operated from

    Selfridge Air National Guard Base, an airfield located within flying distance of the

    Great Lakes. Thus I decided to depict the aircraft in flight over water.

    2. Create a Working Canvas

    To allow accurate depiction of fine detail, select as large a canvas as the computer

    can reasonably handle. In this case 5000 x 3337 pixels will suffice.

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    3. Reference Material

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    Before painting begins, references need to be gathered. In the case of the P-26A I

    found an example of the flight gear of the period's pilots in a museum, the desired

    aircraft marking scheme on a flying replica, and a better view of the planes

    structure from an example on display.

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    4. Create a Working Canvas

    Step 1With references gathered, it is helpful to arrange them on a single canvas, enabling

    easy viewing while working. Create a new canvas, taller than it is wide, and array

    the references within.

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    References arranged on a single canvas

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    Step 2To enable the easy viewing of these references, the canvas will need to be

    duplicated and arranged around the workplace. Select Window > Arrange > New

    Window for references to create a copy of the canvas and resize both the original

    and the clone in a stack on the left side of the screen. Now using the Zoom Tool its

    possible to view different parts of the reference canvas simultaneously.

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    Duplicate the canvas

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    Arrange the canvases around the workspace

    5. Sketching the Composition

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    With attention to the references, take a size 4 round brush and sketch in the simple

    forms of the aircraft. The initial image neednt look fantastic but rather is necessary

    to establish the proportions of the aircraft and its position in the composition.

    As you continue to sketch, use your references to constantly refine the proportions

    of the P-26A. This process is aided by using the known measurements of a part of

    the aircraft, for example the engine cowling, and then using those dimensions to

    judge how long the fuselage should be; in this example the fuselage is

    approximately four engine-cowlings long.

    Note that as work proceeds, you may need to change the canvas size. In this case I

    made it wider to take in the longer tail.

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    Initial Sketch

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    Body is roughly four 'engine cowlings' long

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    Canvas is resized and the line art refined

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    Detailed line art

    6. Masking the P-26

    With the line art complete, its time to begin the masking phase. Select the Line Art

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    layer and reduce its Opacity to around 10%, making it almost invisible. Below this,

    create new layers as needed for each major element of the aircraft and block in the

    basic colors with a medium sized round brush.

    At this stage the color used is not important, so bright hues that allow easy

    distinction between each element are best. Take special care at this stage to get the

    masks the correct shape, using the Zoom Tool to refine the edges.

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    Line art ready for masking

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    Change line art opacity to 10% and proceed with masking

    7. Adding a Basic Sky

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    With the masking complete, add a basic background to guide the final rendering of

    the aircraft.

    After setting a horizon line with sky above and water below, add simple shadows to

    the larger masked areas of the aircraft to make color picking easier. Then take the

    Cloud Brush and rough in cumulus covering the surface of the lake.

    Follow references closely at this point, noting that with the chosen lighting the

    clouds actually get darker on their thin outer edges and white where they're denser

    towards their centres.

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    Basic shading and cloud masses added

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    More detail added to clouds

    8. Adding Initial Detail

    Step 1

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    With the basic background in place, return to the aircraft's layers and select each in

    turn, depressing the Lock Transparent Pixels button to keep all coloring within the

    masked areas. Use a combination of large and medium sized soft brushes to add

    the first stage of true color while using the references as a guide.

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    Set Lock Transparent Pixels and begin coloring

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    Step 2Simple shadows now added, attention turns to the panel lines and rivets. Taking a

    fine brush, as small as 3 px, copy the line and rivet positions (on different respective

    layers) carefully from the references. Pay attention to detail, as aviation art is a

    discipline that values accuracy. Once the panel lines are complete, completely

    disable the original Line Art layer being used as a guide.

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    Lines and rivets added

    9. Painting the Wheel Hubs

    Section by section, fine detailing is now undertaken.

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    The wheels, which consist of a high level of concentric detail in their metal hubs,

    will serve as a start. Lock Transparent Pixels on the wheel mask and add some

    simple color detail to the underside of the tire, and then use the Shape Tool to

    create a grey circle the size of the central hub.

    Next, duplicate the circle, recolor it near-black and resize it to match what would be

    the first outer ring of the hub. Then duplicate this circle one more time and very

    slightly resize it until it sits just inside the previous dark circle.

    Control-click the small preview image of the circle in the Layer panel, which will

    create a selection border around it. Leaving that selection border in place, delete

    the layer the border was derived from and then select the layer just below it: the

    slightly larger dark circle. Now press Delete on the keyboard, leaving only a ring

    behind. Repeat this process until all rings shown on the references are accounted

    for.

    With these rings in place, lock the layers that constitute the hub (below the dark

    rings) and use a soft round brush to add simple weathering, and shadows where

    the hub meets the wheel fairing.

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    Use the shape tool for the initial wheel hub

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    Use the duplicate, resize and delete sequence to create a series of concentric circles.

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    Continue the creation of increasingly small circles until all elements of the hub

    are represented

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    Select each layer in turn to add shadows and some simple weathering.

    10. Adding Support Rigging

    Further detailing is accomplished by adding the steel cables that bind the fuselage,

    wheel fairings and wings together.

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    On a new layer and in high contrast white, draw in the cables and their mounting

    holes using the references as a guide. With these in place, add the wire guides on

    a new layer above the cables and erase small portions of them where the cable

    enters.

    With all the elements in place, activate Lock Transparent Pixels on the cable

    layers and add a dark shadow along the lower edges.

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    Rigging wires and mounting holes are added. Some chrome sheen is also given to the rivets

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    Cable guides are added on a new layer and small areas of them erased where the cables enter the guides.

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    With Lock Transparent Pixels selected, a chrome shine is added to the upper edge of the steel cables.

    11. Adding the Propeller

    Step 1

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    Attention now turns to the propeller mechanism, a complex pitch control machine

    which requires careful observation of references to get right.

    First, paint a dark mounting plate over the white central engine section and add

    several securing bolts. Only one bolt is rendered, and then its layer is simply

    duplicated until the desired number of bolts are achieved.

    Next, paint the blade mounting mechanismdue to its complex geometry, it's best

    painted at a high level of zoom. Atop this sits a cylindrical device rendered with a

    soft brush in the manner of plastic with a specular shining line added to its upper

    third.

    The mechanism is completed with a small metallic cylinder which forms part of the

    blades pitch control system.

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    Add a flat mounting plate and bolts to the centre of the engine

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    Paint the propeller blade mount including the bolts that hold its two halves together

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    The cylindrical central piece is then added

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    Finally a round, short, cylindrical device is painted on a new layer above and between the two central elements

    Step 2Propellers in motion are best rendered with a degree of blur to make the image

    dynamic and life-like. To achieve this effect on the hub, Radial Blur is used.

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    First, merge all the layers of the propeller mechanism into one, with the exception of

    any parts that remain static, such as the mounting plate and its bolts. Next, create a

    selection rectangle taller than it is wide around the hub and bring up the Radial

    Blur settings. Change its Blur Method from Spin to Zoom and input a relatively low

    value to keep the effect subtle. Apply the effect, and a dynamic central hub results.

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    Select a tall rectangle around the central hub mechanism

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    Use the Radial Blur at a relatively low setting, set on zoom, within the selected area

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    Apply the Radial Blur to give the central hub the illusion of motion

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    Step 3To complete the propeller mechanism the blades can finally be added, and as they

    are moving faster than the central section the blur effect will be more exaggerated.

    First paint in the rough forms of the blades in a light grey using a soft brush, and

    add a tall rectangular selection border around them. Next, open the Radial Blur

    filter and repeat the steps from 13 but at a much higher setting to increase the

    blurring effect. With this complete, erase parts of the propeller that overlap the hub

    and refine any unsatisfactory elements with a soft-edged brush.

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    Use a relatively soft brush and, without too much attention to detail, paint in the forms of the spinning propeller

    blades

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    Add a selection border to encompass the blades and bring up the Radial Blur dialogue. Use Zoom once more,

    but at a much higher setting

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    Erase any parts of the blurred blades that intersect with the hub, and use a 100% soft brush to refine the blade

    edges

    12. Adding and Refining Details

    Step 1Further detailing now takes place on other areas of the P-26. First, add the red and

    white stripes to the rudder, taking care to keep the number of stripes accurate. Now

    combine the layers that compose the landing gear fairing and, on a new layer,

    duplicate and place below all other layers in the P-26 stack to show the wheel on

    the far side. Darken the fairing to distinguish it from the closer wheel. Finally, use

    similar methods used to paint the forward wheels to detail the hub of the small tail

    wheel and its mounting bracket.

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    Place a duplicate copy of the landing gear behind all other existing layers and darken it into the aircraft's

    shadow. At this stage also add the red stripes to the tail and detail the tail wheel

    Step 2At this stage it is apparent that the upper surface of the fuselage is too dark and

    blue, so take a soft brush and draw it at low opacity across the upper edge, using a

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    light greenish-blue hue. As the clouds below would also reflect a large amount of

    light onto the plane's underside, lighten it accordingly.

    To indicate the strong sunlight, a lighter upper edge is added and the intensity of the lower shadow is reduced

    Step 3

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    Step 3With the lighting corrected, extra detailing can be added, such as the forward radio

    mast and communications wire linking the headrest to the tail tip.

    A radio mast is added to the forward fuselage, and the wire between the tail and headrest is illustrated

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    13. Additional Decals

    When illustrating specific aircraft it is important to get external decals correct.

    Research materials beyond the scope of this tutorial revealed both a numerical

    stencil and Native American head painted on the side of the rear fuselage. In

    depicting such things it is worth noting that they were often painted with a low level

    of technical skill. This should be depicted as such if your painting is to be

    completely accurate.

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF APIAdd the basic outlined shapes of the markings, taking note of the curve of the fuselage

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  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF APIOutline the Native American head, making sure the quality of the line art does not exceed the slightly casual

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    style in which it was rendered in reality

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF APIOn a layer beneath the line art, paint the bold colors of the logo in the style indicated by the research

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    14. Skin Detailing

    Step 1With the major elements in place, surface detailing now takes priority. Using various

    small soft brushes, add areas of specular sheen to the sunward side of the metal

    surfaces.

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    Add specular shine on the leading edge of the headrest and dents to the aircraft's skin

    Step 2Next, on a new layer above the aircraft's skin but below the wings and other details,

    paint in a series of soft edged depressions. These depict airframe struts below the

    thin metal surface. Also added at this stage are another set of decals; those present

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    under the wings and on the fuselage sides. As the wing decals are at an extreme

    angle, paint them carefully to keep them in perspective.

    Add depressed areas to the rear of the fuselage and underwing decals

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    15. Refining the Background

    Step 1The aircraft largely complete, we'll now turn our attention to the unfinished clouds

    and lake below. First, the additional levels of detail added to the clouds soon reveal

    a completely white sky below, which contrasts too strongly with the brightly colored

    aircraft. To correct this, erase an area of cloud to reveal the unpainted lake surface

    beneath. At this stage I also widened the canvas further to improve the composition.

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    The effect of a floor of clouds removes too much color from the composition

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    Area of cloud erased

    Step 2Now take the Wave Brush and, working from the background to the foreground,

    paint in the rippled surface and the reflections of clouds on the more distant areas

    of the lake.

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    The rippled lake surface, achieved with the Wave Brush

    16. Painting the Pilot

    The final major detail is the pilot, and careful research must be done to gauge both

    period accurate clothing and scale relative to the aircraft. Begin by blocking in and

    then rendering the major elements such as the leather cap, collar and skin on

    separate layers. Remember that the small size of the pilot in the final image makes

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    super detailing unnecessary.

    Block in the basic sections of the pilot on different layers

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    Render each element in turn, starting with the worn leather of the flight suit

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    Render the face in simple tones, and add goggles with white sunlit lenses. At this level of detail eyes would not

    be visible in the final render

    17. Adding a Second Aircraft

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    Step 1As seen in the initial sketch, the image requires another, more distant airplane to

    give the composition more depth. To do this efficiently, duplicate the entire existing

    aircraft and resize and relocate the duplicate to a position behind the main P-26.

    Then, make several small changes to distinguish this new aircraft; invert the blurred

    line of the propeller and remove the 13 decal from the side.

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    Duplicate aircraft in place. Note the lack of '13' decal

    Step 2Now, using the Hue/Saturation and Brightness/Contrast controls, modify the

    appearance of the plane to make it recede into the distance with atmospheric

    perspective.

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    Brightness/Contrast and Hue/Saturation settings can both be manipulated to add atmospheric perspective to

    the distant aircraft

    18. Stop the Presses!

    The next step reveals the value of continuing your research even during a painting.

    While adding final details to the tail, I discovered late that this aircraft had additional

    decals not seen on the aircraft in other references, and so added the number 45

    where indicated. I also took the opportunity to repair a perspective error on the '13'

    stencil.

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    Perspective errors on the '13' are repaired, while final elements such as the '45' decal and small tail mechanism

    are added

    19. Lighting Effects

    To add life and to unify the composition, we'll add areas of light to parts of the

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    aircraft most affected by the sunlight. On a new layer above all others in the P-26

    stack, select a soft round brush, and, using the Outer Glow settings indicated

    below, gently add in glowing light to areas such as the front windshield, engine

    cowling and landing gear fairing.

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    The above settings add a faint glow to the areas where lighting is applied

    20. Effect Layers

    As a final touch, we'll use effects layers to enhance the contrast, coloration and

    mood of the painting. In this case they will play off the striking blues and unify them

    all into a common palette.

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    To create effect layers, select the Solid Color option from the divided circle icon at

    the bottom of the layer palette. This will create a new layer of solid color, which

    should be placed at the top of the layer stack. Once in place, repeat the above

    steps to create a second layer. Now, set their Blending Modes to Overlay and

    select the colors indicated below.

    Note that at this stage we're making another minor change, darkening the bold

    stripes on the tail to reduce their distracting appearance.

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    21. Preparing for Export

    When ready to export the image, flatten all the layers using Layer > Flatten Image

    and change the image size to the dimensions most useful for publishing. In this

    case for the web, 900 x 541 pixels is ideal. The image, now complete, can be

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    exported into any file type required.

    Congratulations! You're Done!

    In this tutorial, you have learned how to create artwork that will test your skills in

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    perspective, materials rendering, and perhaps, most importantly, attention to detail.

    With the skills learned in this tutorial, and a willingness to seek out and research a

    subject, you should now be capable of rendering almost any aircraft in an accurate

    and realistic way.

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    About Alex Ries

    Alex Ries is an illustrator and conceptartist from Melbourne, Australia.

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    Daniel Thomassin 6 hours ago

    Le TOP.Merci beaucoup pour se superbe tutoriel.

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    What about complete video tutorials like here

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    How have I not seen this one before? Lol, awesome techniques!

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