How to develop an online role-playing game in five days

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www.sofos.nl 1 HOW TO DEVELOP AN ONLINE ROLE-PLAYING GAME IN FIVE DAYS Pieter van der Hijden MSc Sofos Consultancy, Amsterdam, The Netherlands Member of the ISAGA Advisory Council Ex-chairperson of the ISAGA Board ISAGA - International Simulation and Gaming Association 43 rd International Conference – 2-6 July 2012 Universitatea Babeş-Bolyai, Cluj-Napoca, Romania Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted , content of this publication is licensed under a Creative Commons Attribution 3.0 License .

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How to develop an online role-playing game in five days; paper presentation at the 43rd Annual Conference of ISAGA, the International Simulation and Gaming Association (Universitatea Babeş-Bolyai, Cluj-Napoca, Romania, 2-6 July 2012); Pieter van der Hijden, Sofos Consultancy, Amsterdam, The Netherlands.

Transcript of How to develop an online role-playing game in five days

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HOW TO DEVELOP AN ONLINE ROLE-PLAYING GAME

IN FIVE DAYS

Pieter van der Hijden MScSofos Consultancy, Amsterdam, The NetherlandsMember of the ISAGA Advisory CouncilEx-chairperson of the ISAGA Board

ISAGA - International Simulation and Gaming Association

43rd International Conference – 2-6 July 2012

Universitatea Babeş-Bolyai, Cluj-Napoca, Romania

Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is licensed under a Creative Commons Attribution 3.0 License.

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AGENDA

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INTRODUCTION

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INTRODUCTION – ABOUT THE AUTHOR

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INTRODUCTION – ABOUT THE THEME

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INTRODUCTION – ABOUT THE METHOD

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INTRODUCTION – ABOUT THE SCHEME

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DAY 1

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DAY 1

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DAY 1

Offered/wanted game

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DAY 1

Playing and analyzing board games

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DAY 1

Playing and analyzing online role playing game

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DAY 1

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DAY 2

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DAY 2

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DAY 2

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DAY 2

Game design

Placemat for game design by Joan Teach

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DAY 2

Game-play design

Result of Tactec session

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DAY 3

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DAY 3

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DAY 4

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DAY 4

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DAY 4

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DAY 4

Playground

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DAY 4

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DAY 5

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DAY 5

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DAY 5

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DAY 5

Test sessions

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DAY 5

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CONCLUSION

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CONCLUSION

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REFERENCES

Design, 2011 - Design thinking for educators; Riverdale, Ideo, 2011

Duke 1974 – Gaming the future’s language; Sage Publications, 1974

Cyberdam – The Cyberdam game engine; Stichting RechtenOnline, The Netherlands; see www.cyberdam.nl

Schell, 2008; The art of game design, a book of lenses; Jesse Schell; Morgan Kaufman, 2008.

Van der Hijden, 2001 - The TacTec Game; The Tactics of Electronic Commerce; Pieter van der Hijden; in: Proceedings of the ISAGA 2000 Conference; International Simulation and Gaming Association, Tartu, Estonia, 2001

Warmelink et al. - Learning in a Virtual World. Reflections on the Cyberdam research and development project; Harald Warmelink & Igor Mayer (eds.), Wolf Legal Publishers, Nijmegen, The Netherlands, 2009

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SOFOS CONSULTANCY

Thank you for your attention!

Pieter van der Hijden [email protected]

Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is licensed under a Creative Commons Attribution 3.0 License.