"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud...
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Transcript of "How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud...
THE DOMAIN• The domain• A 600 years long history• A complex architecture • Very rich collections• The parc and its gardens
CONTEXT
451 975 visitors
61,9 % foreigners38,1 % French
10 % less than 18 years old10 % scholars
STATISTICS 2012
• VISITORS' TOOLS : CURRENT OFFER • IN-SITU EXPLANATIONS• VISIT PAPER SHEETS• PAPER SHEETS GAME FOR KIDS
• VISIOGUIDE (JULY 2013)
VISITORS' TOOLS : CURRENT OFFER
• No real suitable offer for Kids and teenagers. Audioguide doesn't really suit their expectations
• The need for a specific offer• The idea of challenging kids with a "treasure
hunt" type app
INTRODUCTION
• Introduce some fiction in a history museum ? • What pedagogic messages : what to focus
on ?, what highlights can't be missed?• How long is the tour?• How to please and keep kids focused?• Where to start the project?• How to distribute the app locally?• What graphical universe ? Illustration, 3D?• How to challenge kids?• How to avoid kids beeing lost since the castle
is so big• What knowledge of kings' history do kids
already have ?• How to avoid the feeling of failure, or being a
looser ? How to deal with competition expectations ?
WHAT COMES TO MIND ?
• An autonomous and suitable itinerary mode• Transmit knowledge and understanding of
the place• Create pleasure of the visit and curiosity• Get familiar with this Heritage• Attract new visitors not necesseraly
interested in Heritage• Promote the visit experience on social
networks
PROJECT'S GOALS ASKED BY THE MUSEUM AT THE EARLY STAGE
• Find an original narrative base line• Target young crowd between 8 and 12 years
old• Create interaction on the spot with the
surroundings
THE CHOICE OF A SERIOUS GAME
«The Kings' real estate, the House of the Centuries»Napoleon, about the Castle of Fontainebleau.
FIND A TRANSVERSE THEME
Kings’power symbols and iconographyConnexions between building's history
and History Locate in space and time
Discover and identify kings’highlights room by room
French Monarchy
FIND A TRANSVERSE THEME
BENCHMARK
AUDIO
TASKS
Identify work ahead:1. General design: graphics, interactivity,
ui2. Gather and sort important scientific /
pedadogical knowledge3. Define a scenario and write it4. Game design5. Technics6. Evaluation
1Define project and goals (2012). Project submission to the grant of the French
Ministry of Culture called 'Innovative cultural services'
2Conception (February to April 2013)
3Wrting of the scenario (May to September
2013)
PROJECT’S STEPS
4Production and programming (July – October)
Artistic and technological choices
5Evaluation (22nd to 25th of September,
2013)
6Technical installation (WIFI) into the
reception of the castle Project's stages
PROJECT’S STEPS
PROJECT’S STEPS
7Public availability (December 2013)
Local logistic and security agents training
8Quantitative Evaluation (2014 ?)
MAP AND QR CODES
• Engage the visitor into a relationship
• Keep his/her attention : speak to the 1st person, question on a regular basis
• Mention catchy and funny details
THE WRITING
• keep connexion with the environnement : show room’s details
• Be fun!
THE WRITING
• a pleasant character, not lame
THE MAIN CHARACTER
SPECIFIC GRAPHIC DESIGN
1 Quest : find the Book of
Centuries (transverse main goal)
2 Specific challenge for each
room(Manipulations
and self-investment games)
OBSERVATION GAME
OBSERVATION GAME
OBSERVATION GAME
OBSERVATION GAME
OBSERVATION GAME
OBSERVATION GAME
DEDUCTION GAME
DEDUCTION GAME
MANIPULATION GAME
MANIPULATION GAME
3 Depth of the experience
CROSS PLATE FORM SOFTWARE
RESPONSIVE DESIGN
UTOPIA OF USING YOUR OWN DEVICE
• Download a rich application is long• People may not have enough battery
and memory• Device may not be compatible• No headphones• Anticipation is required
50 TABLETS FOR RENT AT THE MUSEUM ENTRANCE
DIFUSION
• Decrease fiction• Technical: ergonomy of the target platform in kids hands (no hands left), manipulation details (quit button etc), wifi• Multiuser mode canceled because of audio disturbance• Too much scientific content « Less is more »• Deal with family split : serious game and traditionnal audioguide have different rythms• Beeing viral
WHAT DID NOT WORK IN OUR CASE
• Allow adaptability to content : skipping scientifc content, difficult games • People can't easily locate on a map• Use the space as a starting point : adapt content and rythm to the space• Anticipate with local agents, associate everyone to the project from the beginning• Modify the traditionnal visit path : open closed gates• Working with different companies for audio-guides and serious games requires coordination (mutualized devices, tags and synchronized rythm)• Promote the game at the entrance of the museum before visitors buy tickets
TAKE CARE OF