How to create a computer game
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Transcript of How to create a computer game
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© 2010 Related Designs
MATTHIAS NOCK, Dipl. Ing. (FH)Senior Game Designer, Related Designs
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© 2010 Related Designs
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• Development Process• Stages• Goals
• Departments• Tasks• Responsibilities• Qualifications
Overview
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© 2010 Related Designs
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© 2010 Related Designs
Development Process
Preproduction
12 months
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Conception of the gamewith all its features
Planning of resourcestime, budget and team
Development of tools forproduction
Prototyping to validatenew technologies andfeatures
Development Process - Preproduction
© 2010 Related Designs
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Development Process
© 2010 Related Designs
Preproduction Production
12 months 12 months
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Implementation of allfeatures of the game
Creation of all assets ofthe game
Iteration of features toincrease quality
Building Alpha and Betaversion
Development Process - Production
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Development Process
© 2010 Related Designs
Preproduction Production Postproduction
12 months 12 months 6 months
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Intensive testing oftechnical and gameplayquality
Final balancing of allfeatures of the game
Polishing quality of graphics,sound and gameplay
Delivering Master Version
Development Process - Postproduction
© 2010 Related Designs
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© 2010 Related Designs
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Departments
© 2010 Related Designs
Project
Management
Game Design
Programming
Arts
Administration
Testing
Internal often External
Game Writer
Localization
Sound
Testing
Publisher
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Planning of production
Watching production
Contact with publisher
Responsible for completionof the game in time andbudget
Qualification:Business Administration
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Departments – Project Management
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Designing rules andmechanics
Documenting andcommunicating design
Creating assets
Responsible for quality ofcontent and gameplay
Qualification: Interdisciplinary
Departments – Game Design
© 2010 Related Designs
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Technical design of thegame
Implementation of code
Implementation ofproduction tools
Responsible for technicalquality of the game
Qualification: Computer Science / Maths
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Departments – Programming
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Creation of graphical assets
Animation of models andevents
Creation of visual effects
Responsible for visualquality of the game
Qualification: Visual arts/Computer science
Departments – Art
© 2010 Related Designs
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Creation of the game world
Integration of assets intogame world
Creation of missions andcampaign
Jointly responsible forquality of gameplay
Qualification: Visual arts/Interdisciplinary
Departments – Level Design
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Composing and recordingmusic of the game
Voice recording
Creation of sound effects
Responsible for the auditoryquality of the game
Qualification: Sound engineer / Composer
Departments – Audio
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Co-Development of storyand dramaturgy with GameDesign
Development of charactersand dialogues
Authoring of published textsand documents
Qualification: Writer / Literature
Departments – Game Writing
© 2010 Related Designs
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Testing implementedfeatures of the game
Testing on function andquality
Organisation of translationand integration of languagebased assets
Jointly responsible forfunctionality and quality
Qualification: Newcomers / Multilingual
Departments – Testing & Localization
© 2010 Related Designs
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Game development is ahighly complex process
Throughout professionalstructures in production
Experts with academicbackground
Booming branch ofindustry
Summary
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© 2010 Related Designs