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Transcript of How the Science of Swarms Can Help Us Fight Cancer and Predict the Future _ WIRED
7/24/2019 How the Science of Swarms Can Help Us Fight Cancer and Predict the Future _ WIRED
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HOW THE SCIENCE OF SWARMS CANHELP US FIGHT CANCER AND PREDICT
THE FUTURE
THE FIRST THING TO HIT IAIN CO UZIN when he walked
into the Oxford lab where he kept his locusts was the
smell, like a stale barn full of old hay. The second, third,
and fourth things to hit him were locusts. The insects
frequently escaped their cages and careened into the
faces of scientists and lab techs. The room was hot and
humid, and the constant commotion of 20,000 bugsproduced a miasma of aerosolized insect exoskeleton.
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More from WIRED
21.04
eve op ng severe a erg es. It wasn t t e eas est p ace
to do science,” Couzin says.
In the mid-2000s that lab was,however, one of the only
places on earth to do the kind
of science Couzin wanted. He
didn’t care about locusts, per
se—Couzin studies collective
behavior. That’s swarms,
flocks, schools, colonies …
anywhere the actions of
individuals turn into the
behaviors of a group.
Biologists had already teased
apart the anatomy of locusts in detail, describing their
transition from wingless green loners at birth to flying
black-and-yellow adults. But you could dissect one
after another and still never figure out why they
blacken the sky in mile-wide plagues. Few people had
looked at how locusts swarm since the 1960s—it was,frankly, too hard. So no one knew how a small, chaotic
group of stupid insects turned into a cloud of millions,
united in one purpose.
Couzin would put groups of up to 120 juveniles into a
sombrero-shaped arena he called the locustaccelerator, letting them walk in circles around the rim
for eight hours a day while an overhead camera filmed
their movements and software mapped their positions
and orientations. He eventually saw what he was
looking for: At a certain density, the bugs would shift to
cohesive, aligned clusters. And at a second criticalpoint, the clusters would become a single marching
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pre u e to t e r trans ormat on nto ac -an -ye ow
adults.
That’s what happens in nature, but no one had everinduced these shifts in the lab—at least not in animals.
In 1995 a Hungarian physicist named Tamás Vicsek and
his colleagues devised a model to explain group
behavior with a simple—almost rudimentary
—condition: Every individual moving at a constant
velocity matches its direction to that of its neighbors
within a certain radius. As this hypothetical collective
becomes bigger, it flips from a disordered throng to an
organized swarm, just like Couzin’s locusts. It’s a phase
transition, like water turning to ice. The individuals
have no plan. They obey no instructions. But with the
right if-then rules, order emerges.
Couzin wanted to know what if-then rules produced
similar behaviors in living things. “We thought that
maybe by being close to each other, they could transfer
information,” Couzin says. But they weren’t
communicating in a recognizable way. Some other
dynamic had to be at work.
The answer turned out to be quite grisly. Every
morning, Couzin would count the number of locusts he
placed in the accelerator. In the evening, his colleague
Jerome Buhl would count them as he took them out.
But Buhl was finding fewer individuals than Couzin
said he had started with. “I thought I was going mad,”
Couzin says. “My credibility was at stake if I couldn’t
even count the right number of locusts.”
When he replayed the video footage and zoomed in, hesaw that the locusts were biting each other if they got
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evoure . T at was t e ey. ann a sm, not
cooperation, was aligning the swarm. Couzin figured
out an elegant proof for the theory: “You can cut the
nerve in their abdomen that lets them feel bites from
behind, and you completely remove their capacity to
swarm,” he says.
Couzin’s findings are an example of a phenomenon that
has captured the imagination of researchers around
the world. For more than a century people have tried to
understand how individuals become unified groups.
The hints were tantalizing—animals spontaneously
generate the same formations that physicists observe
in statistical models. There had to be underlying
commonalities. The secrets of the swarm hinted at a
whole new way of looking at the world.
But those secrets were hidden for decades. Science, in
general, is a lot better at breaking complex things into
tiny parts than it is at figuring out how tiny parts turn
into complex things. When it came to figuring out
collectives, nobody had the methods or the math.
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Now, thanks to new observation technologies, powerful
software, and statistical methods, the mechanics of
collectives are being revealed. Indeed, enough
physicists, biologists, and engineers have gotten
involved that the science itself seems to be hitting a
density-dependent shift. Without obvious leaders or an
overarching plan, this collective of the collective-
obsessed is finding that the rules that produce majesticcohesion out of local jostling turn up in everything
from neurons to human beings. Behavior that seems
impossibly complex can have disarmingly simple
foundations. And the rules may explain everything
from how cancer spreads to how the brain works and
how armadas of robot-driven cars might somedaynavigate highways. The way individuals work together
may actually be more important than the way they
work alone.
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ARISTOTLE FIRST POSITED that the whole could be more
than the sum of its parts. Ever since, philosophers,
physicists, chemists, and biologists have periodicallyrediscovered the idea. But it was only in the computer
age—with the ability to iterate simple rule sets
millions of times over—that this hazy concept came
into sharp focus.
HOW SWARMS EMERGE
GOLDEN
SHINERS
ANTS HUMANS
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For most of the 20th century, biologists and physicists
pursued the concept along parallel but separate tracks.
Biologists knew that living things exhibited collective
behavior—it was hard to miss—but how they pulled it
LOCUSTS STARLINGS HONEYBEES
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anyone cou gure out ow swarms orme , someone
had to figure out how to do the observations. In a herd,
all the wildebeests/bacteria/starlings/whatevers look
pretty much alike. Plus, they’re moving fast through
three-dimensional spaces. “It was just incredibly
difficult to get the right data,” says Nigel Franks, a
University of Bristol biologist and Couzin’s thesis
adviser. “You were trying to look at all the parts and
the complete parcel at the same time.”
Physicists, on the other hand, had a different problem.
Typically biologists were working with collectives
ranging in number from a few to a few thousand;
physicists count groups of a few gazillion. The kinds of
collectives that undergo phase transitions, like liquids,
contain individual units counted in double-digit
powers of 10. From a statistical perspective, physics
and math basically pretend those collectives are
infinitely large. So again, you can’t observe the
individuals directly in any meaningful way. But you can
model them.
A great leap forward came in 1970, when a
mathematician named John Conway invented what he
called the Game of Life. Conway imagined an Othello
board, with game pieces flipping between black and
white. The state of the markers—called cells—changeddepending on the status of neighboring cells. A black
cell with one or no black neighbors “died” of loneliness,
turning white. Two black neighbors: no change. Three,
and the cell “resurrected,” flipping from white to black.
Four, and it died of overcrowding—back to white. The
board turned into a constantly shifting mosaic.
Conway could play out these rules with an actual
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t e game g ta y, L e got very comp cate . At g
speed, with larger game boards, they were able to coax
an astonishing array of patterns to evolve across their
screens. Depending on the starting conditions, they got
trains of cells that trailed puffs of smoke, or guns that
shot out small gliders. At a time when most software
needed complex rules to produce even simple
behaviors, the Game of Life did the opposite. Conway
had built a model of emergence—the ability of his littleblack and white critters to self-organize into
something new.
Sixteen years later, a computer animator named Craig
Reynolds set out to find a way to automate the
animated movements of large groups—a more efficient
algorithm would save processing time and money.
Reynolds’ software, Boids, created virtual agents thatmimicked a flock of birds. It included behaviors like
obstacle avoidance and the physics of flight, but at the
heart of Boids were three simple rules: Move toward
the average position of your neighbors, keep some
distance from them, and align with their average
heading (alignment is a measure of how close an
individual’s direction of movement is to that of other
individuals). That’s it.
Boids and its ilk revolutionized Hollywood in the early
’90s. It animated the penguins and bats of Batman
Returns. Its descendants include software like Massive,
the program that choreographed the titanic battles in
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m racu ous enoug , ut t e oc s create y Bo s a so
suggested that real-world animal swarms might arise
the same way—not from top-down orders, mental
templates of orderly flocks, or telepathic
communication (as some biologists had seriously
proposed). Complexity, as Aristotle suggested, could
come from the bottom up.
The field was starting to take off. Vicsek, the Hungarian
physicist, simulated his flock in 1995, and in the late
1990s a German physicist named Dirk Helbing
programmed sims in which digital people
spontaneously formed lanes on a crowded street and
crushed themselves into fatal jams when fleeing from a
threat like a fire—just as real humans do. Helbing did it
with simple “social forces.” All he had to do was tell his
virtual humans to walk at a preferred speed toward a
destination, keep their distance from walls and one
another, and align with the direction of their
neighbors. Presto: instant mob.
By the early 2000s, the research in biology and physics
was starting to intersect. Cameras and computer-
vision technologies could show the action of
individuals in animal swarms, and simulations were
producing more and more lifelike results. Researchers
were starting to be able to ask the key questions: Wereliving collectives following rules as simple as those in
the Game of Life or Vicsek’s models? And if they were …
how?
TAKING SHAPE
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BEFORE STUDYING COLLECTIVES , Couzin collected
them. Growing up in Scotland, he wanted pets, but his
brothers’ various allergies allowed only the most
unorthodox ones. “I had snails at the back of my bed,
aphids in my cupboard, and stick insects in my school
locker,” he says. And anything that formed swarmsfascinated him. “I remember seeing these fluidlike fish
schools on TV, watching them again and again, and
being mesmerized. I thought fish were boring, but
these patterns—” Couzin pauses, and you can almost
see the whorls of schooling fish looping behind his
eyes; then he’s back. “I’ve always been interested in
patterns,” he says simply.
When Couzin became a graduate student in Franks’ lab
in 1996, he finally got his chance to work on them.
Franks was trying to figure out how ant colonies
organize themselves, and Couzin joined in. He would
dab each bug with paint and watch them on video,
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erent n v ua s. It was very a or ous, e says.
Worse, Couzin doubted it worked. He didn’t believe the
naked eye could follow the multitude of parallel
interactions in a colony. So he turned to artificial ones.
He learned to program a computer to track the
ants—and eventually to simulate entire animal groups.
He was learning to study not the ants but the swarm.
For a biologist, the field was a lonely one. “I thought
there must be whole labs focused on this,” Couzin says.
“I was astonished to find that there weren’t.” What he
found instead was Boids. In 2002 Couzin cracked open
the software and focused on its essential trinity of
attraction, repulsion, and alignment. Then he messed
with it. With attraction and repulsion turned up and
alignment turned off, his virtual swarm stayed loose
and disordered. When Couzin upped the alignment, the
swarm coalesced into a whirling doughnut, like a
school of mackerel. When he increased the range over
which alignment occurred even more, the doughnut
disintegrated and all the elements pointed themselvesin one direction and started moving together, like a
flock of migrating birds. In other words, all these
different shapes come from the same algorithms. “I
began to view the simulations as an extension of my
brain,” Couzin says. “By allowing the computer to help
me think, I could develop my intuition of how these
systems worked.”
By 2003, Couzin had a grant to work with locusts at
Oxford. Labs around the world were quietly putting
other swarms through their paces. Bacterial colonies,
slime molds, fish, birds … a broader literature wasstarting to emerge. Work from Couzin’s group, though,
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ow t e r sc p nes cou use toget er. Stu y ng
animal behavior “used to involve taking a notepad and
writing, ‘The big gorilla hit the little gorilla,’ ” Vicsek
says. “Now there’s a new era where you can collect data
at millions of bits per second and then go to your
computer and analyze it.”
TODAY COUZIN, 39, H EADS A LAB at Princeton
University. He has a broad face and cropped hair, and
the gaze coming from behind his black-rimmed glasses
is intense. The 19-person team he leads is ostensiblypart of the Department of Ecology and Evolutionary
Biology but includes physicists and mathematicians.
They share an office with eight high-end
workstations—all named Hyron, the Cretan word for
beehive, and powered by videogame graphics cards.
Locusts are verboten in US research because of fears
they’ll escape and destroy crops. So when Couzin came
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He a one some wor w t s , so e ea e to a
nearby lake with nets, waders, and a willing team. After
hours of slapstick failure, and very few fish, he
approached some fishermen on a nearby bridge. “I
thought they’d know where the shoals would be, but
then I went over and saw tiny minnow-sized fish in
their buckets, schooling like crazy.” They were golden
shiners—unremarkable 2- to 3-inch-long creatures that
are “dumber than I could possibly have imagined,”Couzin says. They are also extremely cheap. To get
started he bought 1,000 of them for 70 bucks.
When Couzin enters the room where the shiners are
kept, they press up against the front of their tanks in
their expectation of food, losing any semblance of a
collective. But as soon as he nets them out and drops
them into a wide nearby pool, they school together,
racing around like cars on a track. His team has injected
colored liquid and a jelling agent into their tiny backs;
the two materials congeal into a piece of gaudy plastic,
making them highly visible from above. As theynavigate courses in the pool, lights illuminate the
plastic and cameras film their movements. Couzin is
using these stupid fish to move beyond just looking at
how collectives form and begin to study what they can
accomplish. What abilities do they gain?
For example, when Couzin flashes light over the
shiners, they move, as one, to shadier patches,
presumably because darkness equals relative safety for
a fish whose main defensive weapon is “run away.”
Behavior like this is typically explained with the “many
wrongs principle,” first proposed in 1964. Each shiner,the theory goes, makes an imperfect estimate about
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toget er, averages t ese many s g t y wrong
estimations to get the best direction. You might
recognize this concept by the term journalist James
Surowiecki popularized: “the wisdom of crowds.”
But in the case of shiners, Couzin’s observations in the
lab have shown that the theory is wrong. The school
could not be pooling imperfect estimates, because the
individuals don’t make estimates of where things are
darker at all. Instead they obey a simple rule: Swim
slower in shade. When a disorganized group of shiners
hits a dark patch, fish on the edge decelerate and the
entire group swivels into darkness. Once out of the
light, all of them slow down and cluster together, like
cars jamming on a highway. “That’s purely an emergent
property,” Couzin says. “The sensing ability really
happens only at the level of the collective.” In other
words, none of the shiners are purposefully swimming
toward anything. The crowd has no wisdom to cobble
together.
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o swarm nte gence, nc u ng some t at appen n
actual swarms. Every spring, honeybees leave their old
colonies to build new nests. Scouts return to the hive to
convey the locations of prime real estate by waggling
their bottoms and dancing in figure eights. The
intricate steps of the dances encode distance and
direction, but more important, these dances excite
other scouts.
Thomas Seeley, a behavioral biologist at Cornell, used
colored paint to mark bees that visited different sites
and found that those advocating one location ram their
heads against colony-mates that waggle for another. If
a dancer gets rammed often enough, it stops dancing.
The head-butt is the bee version of a downvote. Once
one party builds past a certain threshold of support,
the entire colony flies off as one.
House-hunting bees turn out to be a literal hive mind,
composed of bodies. This is no cheap metaphor. In the
1980s cognitive scientists began to posit that human
cognition itself is an emergent process. In your brain,
this thinking goes, different sets of neurons fire in
favor of different options, exciting some neighbors into
firing like the waggling bees, and inhibiting others into
silence, like the head-butting ones. The competition
builds until a decision emerges. The brain as a wholesays, “Go right” or “Eat that cookie.”
The same dynamics can be seen in starlings: On clear
winter evenings, murmurations of the tiny blackish
birds gather in Rome’s sunset skies, wheeling about
like rustling cloth. If a falcon attacks, all the starlings
dodge almost instantaneously, even those on the far
side of the flock that haven’t seen the threat. How can
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t e r secret y m ng t ousan s o star ngs rom a
chilly museum rooftop with three cameras and using a
computer to reconstruct the birds’ movements in three
dimensions. In most systems where information gets
transferred from individual to individual, the quality of
that information degrades, gets corrupted—like in a
game of telephone. But Cavagna found that the
starlings’ movements are united in a “scale-free” way.
If one turns, they all turn. If one speeds up, they allspeed up. The rules are simple—do what your
half-dozen closest neighbors do without hitting them,
essentially. But because the quality of the information
the birds perceive about one another decays far more
slowly than expected, the perceptions of any individual
starling extend to the edges of the murmuration andthe entire flock moves.
ALL THESE SIMILARITIES seem to point to a grand
unified theory of the swarm—a fundamental ultra-calculus that unites the various strands of group
behavior. In one paper, Vicsek and a colleague
wondered whether there might be “some simple
underlying laws of nature (such as, e.g., the principles
of thermodynamics) that produce the whole variety of
the observed phenomena.”
Couzin has considered the same thing. “Why are we
seeing this again and again?” he says. “There’s got to
be something deeper and more fundamental.”
Biologists are used to convergent evolution, like the
streamlining of dolphins and sharks or echolocation inbats and whales—animals from separate lineages have
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a gor t ms E t er a t ese co ect ves came up w t
different behaviors that produce the same outcomes
—head-butting bees, neighbor-watching starlings,
light-dodging golden shiners—or some basic rules
underlie everything and the behaviors are the bridge
from the rules to the collective.
Stephen Wolfram would probably say it’s the
underlying rules. The British mathematician and
inventor of the indispensable software Mathematica
published a backbreaking 1,200-page book in 2002, A
New Kind of Science, positing that emergent
properties embodied by collectives came from simple
programs that drove the complexity of snowflakes,
shells, the brain, even the universe itself. Wolfram
promised that his book would lead the way to
uncovering those algorithms, but he never quite got
there.
Couzin, on the other hand, is wary of claims that his
field has hit upon the secret to life, the universe, and
everything. “I’m very cautious about suggesting that
there’ll be an underlying theory that’ll explain thestock market and neural systems and fish schools,” he
says. “That’s relatively naive. There’s a danger in
thinking that one equation fits all.” Physics predicts
the interactions of his locusts, but the mechanism
manifests through cannibalism. Math didn’t produce
the biology; biology generated the math.
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w t energy— net c, t erma , w atever—pro uces
patterns. Metal rods organize into vortices when
bounced around on a vibrating platform. In a petri dish,
muscle proteins migrate unidirectionally when pushed
by molecular motors. Tumors spawn populations of
rogue, mobile cells that align with and migrate into
surrounding tissues, following a subset of trailblazing
leader cells. That looks like a migrating swarm; figure
out its algorithms and maybe you could divert it fromvital organs or stop its progress.
The same kind of rules apply when you step up the
complexity. The retina, that sheet of light-sensing
tissue at the back of the eye, connects to the optic
nerve and brain. Michael Berry, a Princeton
neuroscientist, mounts patches of retinas on
electrodes and shows them videos, watching their
electrophysiological responses. In this context, the
videos are like the moving spotlights Couzin uses with
his shiners—and just as with the fish, Berry finds
emergent behaviors with the addition of more neurons.“Whether the variable is direction, heading, or how you
vote, you can map the mathematics from system to
system,” Couzin says.
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IN A LAB THAT LOOKS LIKE AN AIRCRAFT HAN GAR,
several miles from Princeton’s main campus, an
assortment of submersibles are suspended from the
ceiling. The cool air has a tang of chlorine, thanks to a20,000-gallon water tank, 20 feet across and 8 feet
deep, home to four sleek, cat-sized robots with dorsal
and rear propellers that let them swim in three
dimensions.
The robots are called Belugas, and they’re designed to
test models of collective behavior. “We’re learning
about mechanisms in nature that I wouldn’t have
dreamed of designing,” says engineer Naomi Leonard.
She plans to release pods of underwater robots to
collect data on temperature, currents, pollution, and
more. Her robots can also track moving gradients,avoid each other, and keep far enough apart to avoid
collecting redundant data—just enough programming
to unlock more complex abilities. Theoretically.
Today it’s not working. Three Belugas are out of the
tank so Leonard’s team can tinker. The one in the wateris on manual, driven by a thick gaming joystick. The
controls are responsive, if leisurely, and daredevil
maneuvers are out of the question.
Leonard has a video of the robots working together,
though, and it’s much more convincing. The bots carry
out missions with a feedback-controlled algorithm
programmed into them, like finding the highest
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targets separate y an t en reun t ng.
Building a successful robot swarm would show that the
researchers have figured out something basic. Robotgroups already exist, but most have sophisticated
artificial intelligence or rely on orders from human
operators or central computers. To Tamás Vicsek—the
physicist who created those early flock simulations
—that’s cheating. He’s trying to build quadcopters that
flock like real birds, relying only on knowledge of their
neighbors’ position, direction, and speed. Vicsek wants
his quadcopters to chase down another drone, but so
far he’s had little success. “If we just apply the simple
rules developed by us and Iain, it doesn’t work,” Vicsek
says. “They tend to overshoot their mark, because they
do not slow down enough.”
Another group of researchers is trying to pilot a flock
of unmanned aerial vehicles using fancy network
theories—the same kind of rules that govern
relationships on Facebook—to communicate, while
governing the flocking behavior of the drones with a
modified version of Boids, the computer animationsoftware that helped spark the field in the first place.
Yet another team is working on applying flocking
behaviors to autonomous cars—one of the fundamental
emergent properties of a flock is collision avoidance,
and one of the most important things self-driving cars
will have to be able to do is not run into people or one
another.
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eng neer ng. T e ro ots responses to comman s are
delayed. Small asymmetries in their hulls change the
way each one moves. Ultimately, dealing with that
messiness might be the key to taking the study of
collectives to the next level. Ever since the days of
Boids, scientists have made big assumptions about how
animals interact. But animals are more than models.
They sense the world. They communicate. They make
decisions. These are the abilities that Couzin wants tochannel. “I started off with these simple units
interacting to form complex patterns, and that’s fine,
but real animals aren’t that simple,” Couzin says. He
picks up a plastic model of a crow from his bookshelf.
“Here we have a pretty complex creature. It’s getting to
the point where we’ll be able to analyze the behavior of these animals in natural, three-dimensional
environments.” Step one might be to put a cheap
Microsoft Kinect game system into an aviary, bathing
the room in infrared and mapping the space.
Step two would be to take the same measurements inthe real world. Every crow in a murder would carry
miniature sensors that record its movements, along
with the chemicals in its body, the activity in its brain,
and the images on its retina. Couzin could marry the
behavior of the cells and neurons inside each bird with
the movements of the flock. It’s a souped-up version of
the locust accelerator—combine real-world models
with tech to get an unprecedented look at creatures
that have been studied intensively as individuals but
ignored as groups. “We could then really understand
how these animals gain information from each other,
communicate, and make decisions,” Couzin says. He
doesn’t know what he’ll find, but that’s the beauty of
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you re go ng, you st get t ere.
Ed Yong ([email protected]) writes the blog Not
Exactly Rocket Science for National Geographic.
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