Houdini FX Fundamentals - Fast Forward >>Houdini FX ...

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01_01 UI - A first Look 01_02 Navigation & View Tool 01_03 Adding Geometry & Changing Parameters 01_04 Viewport & Shading 01_05 Networktypes in Houdini FX 01_06 Parenting & Pre-Transforms 01_07 Working on the Object-Level 01_08 Working on the SOP-Level 01_09 Organizing your Node tree 01_10 Houdini Project Structure 01_11 Desktop & Panels 01_12 Display Options 02_01 Selections & Components 02_02 Interactive Transforms with Edit-Node 02_03 Channels & Expressions 02_04 HScript Variables 02_05 Copy Transform & Copy to Points 02_06 Copy and Stamping 02_07 Attributes & Geometry Spreadsheet 02_08 Create Attributes & Randomization with pscale 02_09 Painting of pscale Attribute H18+ 02_10 Creating Groups 02_11 Working with Groups 02_12 Using Object Merges 02_13 FileCache Nodes & Versions 02_14 Working with Packed Geometry 03_01 Building a packing tool H18+ 03_02 Subnets & Parameter Interfaces 03_03 Creating a Houdini Digital Asset 03_04 Your First Attribute VOP 03_05 Using Random & Visualizers 03_06 Using Noises in VOPs 03_07 Animating Noises 03_08 Using Rest Positions 04_01 Our First Volume 04_02 Volumes & VOPs 04_03 Analyzing Volumes 04_04 Vector Volumes & Trails 04_05 Introduction to VDBs 04_06 Using various VDB Nodes 07:16 05:05 05:51 11:44 06:51 07:11 08:23 13:47 14:50 13:35 11:05 06:15 13:45 16:43 17:17 07:58 14:15 09:26 10:31 13:35 07:50 17:03 14:34 09:36 12:09 12:09 14:44 13:47 14:53 20:03 08:29 14:44 11:38 06:13 09:01 13:45 07:28 13:30 11:30 09:44 Houdini FX Fundamentals - Fast Forward >> Houdini FX Fundamentals - Fast Forward >>

Transcript of Houdini FX Fundamentals - Fast Forward >>Houdini FX ...

Page 1: Houdini FX Fundamentals - Fast Forward >>Houdini FX ...

01_01 UI - A first Look01_02 Navigation & View Tool01_03 Adding Geometry & Changing Parameters01_04 Viewport & Shading01_05 Networktypes in Houdini FX01_06 Parenting & Pre-Transforms01_07 Working on the Object-Level01_08 Working on the SOP-Level01_09 Organizing your Node tree01_10 Houdini Project Structure01_11 Desktop & Panels01_12 Display Options

02_01 Selections & Components02_02 Interactive Transforms with Edit-Node02_03 Channels & Expressions02_04 HScript Variables02_05 Copy Transform & Copy to Points02_06 Copy and Stamping02_07 Attributes & Geometry Spreadsheet02_08 Create Attributes & Randomization with pscale02_09 Painting of pscale Attribute H18+02_10 Creating Groups02_11 Working with Groups02_12 Using Object Merges02_13 FileCache Nodes & Versions02_14 Working with Packed Geometry

03_01 Building a packing tool H18+03_02 Subnets & Parameter Interfaces03_03 Creating a Houdini Digital Asset03_04 Your First Attribute VOP03_05 Using Random & Visualizers03_06 Using Noises in VOPs03_07 Animating Noises03_08 Using Rest Positions

04_01 Our First Volume04_02 Volumes & VOPs04_03 Analyzing Volumes04_04 Vector Volumes & Trails04_05 Introduction to VDBs04_06 Using various VDB Nodes

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Houdini FX Fundamentals - Fast Forward >>Houdini FX Fundamentals - Fast Forward >>

Page 2: Houdini FX Fundamentals - Fast Forward >>Houdini FX ...

05_01 Drawing Curves05_02 Converting, Joining, Closing & Cutting Curves05_03 Working with imported Curves05_04 Tracing Bitmaps in Houdini05_05 Refining & Resampling Curves05_06 Working with Fonts

06_01 Revolve06_02 Loft06_03 Skin with Cross Sections06_04 Sweep in Houdini FX06_05 Caps for NURBS06_06 Carve Node06_07 Project, Trim & Profile06_08 VEX for Modeling06_09 Generating a Spiral with VEX

07_01 Modeling Commands & Radial Menu07_02 PolyExtrude07_03 Edge Loops with PolySplit07_04 PolySplit07_05 PolyBevel07_06 Rounding Curves with Polybevel07_07 PolyFill07_08 PolyBridge07_09 Fuse, Snap & Weld Points07_10 Dissolve & Divide07_11 Knife, Clip & Mirror07_12 Peak & Soft-Peak07_13 Edge Divide, Edge Flip & Edge Collapse07_14 PolyWire

08_01 Setting up Topobuild08_02 Topobuild Tools & Modes08_03 Topobuild Skin Mode08_04 Polydraw08_05 Booleans & Shatter08_06 2D-Booleans08_07 Subdivision Surfaces08_08 Working with Crease

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09_01 Bend Node for non-linear Deformation09_02 Metaballs, Magnet & Bulge09_03 Lattice Node09_04 Wire Deform & Wire Capture09_05 Ripples & Waves

10_01 UVs inside Houdini FX10_02 Visibility, UV Project & UV Unwrap10_03 UV Texture Node10_04 UV Pelt10_05 Seam Groups10_06 UV Flatten10_07 UV Layout & Packing10_08 UV Edit10_09 UV Brush, UV Smooth & UV Fuse

11_01 Using the IPR11_02 Setting up a Camera11_03 Depth of Field11_04 Point & Spotlights11_05 Distant Light11_06 Area Lights11_07 Environment Light & Dome Light11_08 Sky-Light11_09 Geometry Lights11_10 Lightbanks & LightLinking

12_01 Material-Networks12_02 The Principled Shader12_03 Assigning Materials12_04 Transparent Materials12_05 Subsurface Scattering12_06 Using Textures12_07 Bump & Normal-Maps12_08 Displacement12_09 Using Texture Nodes12_10 Mixing Shaders12_11 Material Builder

13_01 Setting up Mantra13_02 MPlay & Background Render13_03 Mantra Render-Settings13_04 Object-Lists in Mantra13_05 AOVs in Mantra

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