Hochland Jaegars 6th Warhammer

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Hochland Jaegars You may include up to one unit of Hochland Jaegars in your Empire army as a Special Unit. 0-1 HOCHLAND JAEGARS  Points/model: 22  The Hochland Jaegers are foresters who hunt game and ma ke their living with the Hochland longrifle. These are very accurate longrifles, capable of s hooting acurately over great distances . The Jaegers ar e very proficient with the use of these rifles, hunting skills and the stealth skills needed to pass quietly through the forest and mountains of their homeland. It is said that a Hochland Jaeger can pass like a ghost us ing only the merest of shadows for cover. These men are truly great hunters, and they are much sought after as scouts and s harpshooters. The middle mountains and the great forest contain many monster s and mutated creatures of Chaos and other horrors . The  Hochland Jaegers are men who are able to face these horrors and live with their sanity intact. They have hunted oul Beastmen and other creatures that terrorize their farms, villages and towns, and they have become accustomed to fighting these creatures and facing them sometimes alone in their hunts. It is said that to look into the barrel of one of their rifles is to look at your own death.  M WS BS S T W I A Ld Hochland Jaegar  4 3 4 3 3 1 3 1 8 Hochland Jaegar Champion 4 3 5 3 3 1 3 1 8 Units Size: 5-20 Weapons/Armour: Hochland Jaegers are armed with a Hochland longrifle and hand weapon.  Options:  Any unit may be equipped with light armour (+1 pt per model).   Any unit may be equipped with pistols (+2 pt per model).   Upgrade one Hochland Jaeger into a Musician for +6 pts.   Upgrade one Hochland Jaeger into a Standard Bearer for +12 pts.   Promote one Hochland Jaeger to a Champion for +12 pts.   If the unit has a Standard Bearer, then the Standard Bearer may carry a magic banner worth up to 50  points. However, the banner may only be one that gives a protective bonus, it may not give an offensive  bonus. Special Rules Skirmish. Hochland Jaegers may skirmish as described in the Warhammer rulebook.  Deployment. Hocland Jaegers are allowed to deploy anywhere out of sight of the enemy once their opponent has deployed. They may not deploy inside the opponent's deployment zone.  Psychology. Hochland Jaegers are immune to the effects of fear and Panic. They are affected by terror only as if it was fear. Hochland Jaegers s till take Break tests if de feated in hand to hand combat. They will only take a Break test for missile fire if they lose 50% or more of the unit.  Sharpshooters. Hochland Jaegers may choose their target, even if it is not the closest target, and they may target individuals even if they are part of a un it. They do not take minuses to their BS for long range or firing at individual figures. They may fire at individuals without taking any penalty. The Jaegers lose the benefits of be ing sharpshooters during any turn in which they move, as it takes time to carefully sight their rifles.  

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Hochland Jaegars 

You may include up to one unit of Hochland Jaegars in your Empire army as a Special Unit.

0-1 HOCHLAND JAEGARS  Points/model: 22  

The Hochland Jaegers are foresters who hunt game and make their living with the Hochland longrifle. These are

very accurate longrifles, capable of shooting acurately over great distances. The Jaegers are very proficient withthe use of these rifles, hunting skills and the stealth skills needed to pass quietly through the forest and mountains of 

their homeland. It is said that a Hochland Jaeger can pass like a ghost using only the merest of shadows for 

cover. These men are truly great hunters, and they are much sought after as scouts and sharpshooters. The middle

mountains and the great forest contain many monsters and mutated creatures of Chaos and other horrors. The

 Hochland Jaegers are men who are able to face these horrors and live with their sanity intact. They have hunted 

oul Beastmen and other creatures that terrorize their farms, villages and towns, and they have become accustomed 

to fighting these creatures and facing them sometimes alone in their hunts. It is said that to look into the barrel of 

one of their rifles is to look at your own death. 

M  WS  BS  S  T  W  I  A  Ld 

Hochland Jaegar   4  3  4  3  3  1  3  1  8 Hochland Jaegar Champion  4  3  5  3  3  1  3  1  8 

Units Size: 5-20 

Weapons/Armour: Hochland Jaegers are armed with a Hochland longrifle and hand weapon. 

Options: 

  Any unit may be equipped with light armour (+1 pt per model).    Any unit may be equipped with pistols (+2 pt per model).   Upgrade one Hochland Jaeger into a Musician for +6 pts.   Upgrade one Hochland Jaeger into a Standard Bearer for +12 pts.   Promote one Hochland Jaeger to a Champion for +12 pts.   If the unit has a Standard Bearer, then the Standard Bearer may carry a magic banner worth up to 50

 points. However, the banner may only be one that gives a protective bonus, it may not give an offensive

 bonus. 

Special Rules 

Skirmish. Hochland Jaegers may skirmish as described in the Warhammer rulebook. 

Deployment. Hocland Jaegers are allowed to deploy anywhere out of sight of the enemy once their opponent has

deployed. They may not deploy inside the opponent's deployment zone. 

Psychology. Hochland Jaegers are immune to the effects of fear and Panic. They are affected by terror only as if it

was fear. Hochland Jaegers still take Break tests if defeated in hand to hand combat. They will only take a Break 

test for missile fire if they lose 50% or more of the unit.  

Sharpshooters. Hochland Jaegers may choose their target, even if it is not the closest target, and they may target

individuals even if they are part of a unit. They do not take minuses to their BS for long range or firing at individual

figures. They may fire at individuals without taking any penalty. The Jaegers lose the benefits of being

sharpshooters during any turn in which they move, as it takes time to carefully sight their rifles.  

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If you take a unit of Hochland Jaegars, then you may include a Hochland Jagermeister in your 

Empire army as one of your Hero choices.

HERO  Points/model: 95  

The Hochland Jaegermeisters are the greatest sharpshooters in all the Empire. They have hunted and lived withtheir longrifles since boyhood, and it is said that to take away a Jaegermeister's longrifle is to take away his right 

arm and his eyes, as the longrifle is just as much a part of him as they are. A Hochland Jaegermeister is always an

individual who has lived for so long in solitude that he will never join with a unit.  

M  WS  BS  S  T  W  I  A  Ld 

Hochland Jaegermeister   4  5  6  4  4  2  6  3  9 

Weapons: The Hochland Jaegermeister is armed with a Hochland longrifle and hand weapon. 

Options: 

  May be equipped with a pistol (+6 pts).   May wear light armour (+2 pts).   May choose magic items from the Common or Empire magic item lists, with a maximum total value of 50

 pts. The Hochland Jagermeister may select Beastslayer Ammo as one of his magic items. 

Special Rules: 

Deployment. The Hochland Jaegermeister is allowed to deploy anywhere out of sight of the enemy once their 

opponent has deployed. They may not deploy inside the opponent's deployment zone. 

Psychology. The Hochland Jaegermeister is immune to all psychology and Break tests. If he is ever called upon to

take one of these tests, he is automatically assumed to pass it, so no dice are actually rolled. 

Sharpshooter. The Hochland Jaegermeister may choose his target, even if it is not the closest target, and he may

target individuals even if they are part of a unit. He does not take minuses to his BS for long range or firing at

individual figures. He may fire at individuals without taking any penalty. The Jaegermeister loses the benefits of 

 being a sharpshooter during any turn in which he moves, as it takes time to carefully sight his rifle. 

MAGIC ITEMS 

Beastslayer Ammo 35 points (Hochland Jeigermeisters Only) 

This is a supply of ammo that has had strength runes carved upon it by a Dwarven Runesmith.  

The ammo gives +2 to the strength of the rifle and counts as a magic weapon. The rifle will fire at S6 and have a -4

save modifier.