Hlthcr unbndem workshop
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Active Gaming: the newest intervention for
increasing physical activity
Ernie Medina, Jr., DrPH, CHFSPreventive Care Specialist, Beaver Medical Group
Assistant Clinical Professor, Loma Linda Univ. School of Public Health
Co-founder/CEO, MedPlay Technology, [email protected]
Consumer Engagement 3.0 WorkshopJuly 12, 2011
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5 Common Excuses
Too expensive Too painful Special
Limitations It’s boring No time
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Active Gaming, the Exercise Excuse Buster!
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Going against the grain…
“2 hrs or less of RST” Various names
Exertainment Exergaming Active Gaming Active Play Video Games
Not the same as watching TV while on exercise machine!
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Increasing PA in a variety of settings,
ages, & abilities
Schools
Fitness center
Home
Medical Group
Senior Center
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Families can exercise together!
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Different ages play together
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Adaptable to condition of player
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My dad, post stroke
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Seniors get into game!
Benefits Cognitive
Challenges Locations
Residences Centers Mobile
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Abel Rendon, DPTDSc candidate
Research: Using the Wii Fit to help reduce fallsOct. 13, 2009
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“Medical Exergaming”
Obesity Rehab Special populations
Physical disabilities Cognitive/mental disabilities
Lifestyle-related diseases Seniors
Physical benefits Cognitive benefits Social benefits
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Programs for medical sites
Family Fit Zone Insurance-covered
Homeschool Zone… Subsidized by homeschool org.
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Let’s move
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Research addresses critics!
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Energy Expenditure with Exergames
DDRWiiEye ToyOthers
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Summary of Results
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New data from our lab in college students
EA Sports Active New to game: 5.4
Kcal/min Experienced (10 weeks of
playing): 4.3 Kcal/min
Gold’s Gym 7.3 Kcal/min.
Your Shape 6.9 Kcal/min
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Intervention Studies
Madsen et al., 2007 “Feasibility of a Dance Videogame to
Promote Weight Loss Among Overweight Children and Adolescents”
Ni Mhurchu et al., 2008 “Couch Potatoes to Jumping Beans: A Pilot
Study of the Effects of Active Video Games on Physical Activity in Children”
Haddock et al., 2009 “The Addition of a Video Game to
Stationary Cycling: The Impact on Energy Expenditure in Overweight Children”
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Adding Video Game to Stationary Cycling
No Video GameNo Video Game Video GameVideo Game
Ave. H.R.Ave. H.R. 142.4 142.4 ± 18.8± 18.8 146.0 146.0 ± 21.4± 21.4
Ave. Kcal/minAve. Kcal/min 4.9 4.9 ± 1.4± 1.4 5.7 5.7 ± 1.6*± 1.6*
RPERPE 3.6 3.6 ± 2.3± 2.3 3.2 3.2 ± 2.8± 2.8
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ConclusionExergaming can increase energy expenditure to a level that is considered at least moderate intensity.The level of energy expenditure varies, with boxing related games tending to increase energy expenditure the most.Long term efficacy of exergames to reduce the prevalence of obesity still remains to be seenThe continual development of new exciting games that increase energy expenditure is crucial if exergaming will have any long term impacts.
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Plenty of unanswered questions
Biometric outcomes Negative effects Impact on cognitive functions Adoption of healthy behaviors
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Gateway to “Traditional” PA?
?
?
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New games for health effective?
Due out late November
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Future of healthcare?
Improved outcomes!
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A solution to our healthcare crisis: Unique collaboration
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Disclaimer: One of the grantees
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Newest intervention for increasing PA!
Think out-of-the-box Try for yourself Do research!
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“I don’t like to exercise, but playing here I get a great workout and it doesn’t feel like exercising!”
Gunnar, age [email protected]