History Connected

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    14-May-2015
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A presentation on how museums, libraries and archives (memory organizations) deliver public history using Interactive Communications Technologies in a world of always connected Internet users.

Transcript of History Connected

  • 1.HistoryConnected
    Content
    Engagement
    Stories
    In the late 1960s Dad became a key player in the U.S. Space program
    Rose Sherman, rose.sherman@mnhs.org
    December 2009

2. HistoryConnected
Rose Sherman, rose.sherman@mnhs.org
Director of Enterprise Technology, Minnesota Historical Society
Still Do Online Exhibits and Collections Search
Whats Next?
Everyones a Historian
More Digitization
User Generated Content
Collaborative History
Content Mashups
Probing the Deep Web
Virtual Past
Always Connected
Institutional Voice, Reliability, Radical Trust
3. Poll: Whos Here?
How Comfortable / Familiar With Web 2.0 Are You?
Tag
Clouds
Wikis
Social
Networking
Geo-
Coded
Folksonomy
RSS
Blogs
Podcasts
4. Whos Here?
RSS
http://www.flickr.com/photos/urbanislands/3978081022/
Geo-
Coded
5. HistoryConnected
part 1 Content
Digitize content and
make it accessible
online
6. Content Digitization by Museum & Libraries
Images, Maps, Audio, Video, Documents, Newspapers
Using the Internet Archives Way Back Machine to archive today online newspapers.
mnhs.org/collections/kstp
National Digital Newspaper Program a partnership between the NEH and the Library of Congress to build a national digital resource of newspapers published between 1836 and 1922.
mnhs.org/truenorth
7. Research Databases
8. Research Databases
9. Online Encyclopedias
10. 11. HistoryConnected
Stories
part 2 Stories
Tell stories elaborated
with objects from the collections
12. Tell Stories via Interpretative Web Sites
13. Tell Stories via Podcast
14. Virtual Past
Virtual World:
What is Second Life?
A 3D online virtual world imagined created and owned by its residents. It has islands, buildings, objects and avatars that interact with each other.
http://www.slideshare.net/ialja/virtual-worlds-introduction-second-life-and-beyond?src=related_normal&rel=80946
15. Virtual Past
Virtual Reality Enriched WithCollections and Interpretation
Monticello Explorer
http://explorer.monticello.org
Fort Snelling Perspectives prototype
http://romereborn.virginia.edu
Digital model of Rome in 320 ADUniversity of Virginia IATH
Goal: Expand to Bronze Age and Medieval Period using data from community of archeologists.
16. Future: Always Connected
Ubiquitous History
Location Aware (GPS) Smart Phones
iPhones, Android phones enable history to be engaged where it happened photos, interpretation and gather visitor stories.
http://city.slicker.com/charleston-tours/
17. HistoryConnected
Engagement
In the late 1960s Dad became a key player in the U.S. Space program
part 3 Engagement
Crowdsourcing
Personal Connections
User Generated Content Stories, Video,
Comments, Mashups
18. Everyones
a historian now
Online gathering spots like these represent a potentially radical change to historical research, a craft that has changed little for decades, if not centuries. By aggregating the grass-roots knowledge and recollections of hundreds, even thousands of people, "crowdsourcing," as it's increasingly called, may transform a discipline that has long been defined and limited by the labors of a single historiantoiling in the dusty archives
http://www.boston.com/bostonglobe/ideas/articles/2008/05/25/everyones_a_historian_now
19. Self Publishing
Blogs
Juhan suku-uutiset
Genealogy and history from Finland, sometimes even in English.
Documented sources.
http://juhansuku.blogspot.com
See also: http://blogfinder.genealogue.com
20. Social TechnographicsTM
Creators
Critics
Collectors
Joiners
Spectator
21. Public Documentation
User Generated Content
http://youtube.com/results?search_query=hugo+tornado&search_type=
http://flickr.com/photos/chadwho1ders/2523836732
22. Collaborative History
Flickr Commons

  • Reach a broader audience

23. Release history to the people 24. Enriches collection information 25. More descriptive info 26. Geo-tag 27. Collective Intelligencehttp://flickr.com/photos/library_of_congress/2515741495
28. Incorporate Visitor Photos on Our Site
29. User Generated Content
Storytelling
http://people.mnhs.org/mgg/story.cfm?storyid=1003
30. User Generated Content
Storytelling
Hurricane Digital Memory Bank
http://hurricanearchive.org/object/2797
31. Video Produced by the Public
32. Collaborative
History
Placeography
A wiki about any place anywhere that anyone can edit.
Geo-coded data
Architectural info
History
Chronology
Memories & Stories
Citations
Related Content
Photos
http://placeography.org
33. pay tribute by adding photos, comments and stories of those who lost their lives during the Vietnam conflict.
Collaborative History
Footnote Interactive Vietnam Veterans Memorial
Footnote partnered with NARA to link the service records and casualty reports to each name on the Wall.
http://go.footnote.com/thewall?xid=159
http://www.archives.gov/press/press-releases/2008/nr08-77.html
34. Collaborative Historywotr Record Annotation Tool
35. 36. Content Mashups
USGS Seismology Data +
Yahoo Maps
Google Maps
+ Wikipedia Articles
Real Time, World Wide Earthquake List
A mashup is a web application that uses content from more than one source to create a new service.
http://lerdorf.com/php/ymap/yquakes.php
http://www.placeopedia.com
37. Probing the Deep Web
Finding Information Inside
Databases and Across Collections
A Bush Foundation funded project to provide access to cultural heritage information across MN, ND and SD.
find
mnhs.org/peoplefinder
mnhs.org/keywordfinder
38. Always Connected to Internet
Digital History Content is Ubiquitous
39. What About Reliability?
Institutional Voice?
We can only build emergent systems if we have radical trust. With an emergent system, we build something without setting in stone what it will be or trying to control all that it will be. We allow and encourage participants to shape and sculpt and be co-creators of the system. We don't have a million customers/users/patrons ... we have a million participants and co-creators. Darlene Fichter, University of Saskatchewan Libraries, 2 April 2006, Web 2.0, Library 2.0 and Radical Trust: A First Take
40. 41. 42. Audiences
43. Opportunity :
Ask question related to current events
44. 45. Questions?
Brilliant Ideas?
Rose Sherman, Director Of Enterprise Technology
Minnesota Historical Society
Rose.sherman@mnhs.org
Twitter.com/rasherman
Twitter.com/mnhs
Twitter.com/1968_project
http://www.morguefile.com/archive/display/125421