Historical Context for Virtual Reality: An Elemental Theory of Presence

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@KentBye Historical Context for Virtual Reality: What we can learn from the Ancients

Transcript of Historical Context for Virtual Reality: An Elemental Theory of Presence

@KentBye

Historical Context for Virtual Reality: What we can learn from the Ancients

What is the Ultimate Potential of

Virtual Reality?

Doc Searls - https://www.flickr.com/photos/docsearls/5500714140/

•Historical Context of VR•Elemental Theory of Presence

Doc Searls - https://www.flickr.com/photos/docsearls/5500714140/

Left BrainObjective

Quantitative

Right BrainSubjectiveQualitative

Left BrainObjective

Quantitative

Right BrainSubjectiveQualitative

Technological Progress

Spiritual & Ecological Crisis

Technological Progress

http://miovision.wpengine.netdna-cdn.com/wp-content/uploads/2013/07/technology-growth.png

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From Information Ageto Experiential Age

TextWhat is Reality?

Left BrainObjective

Quantitative

Right BrainSubjectiveQualitative

Experiential DesignRequires Holistic Thinking

Gaming

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Film

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Virtual Reality

•Agency•Gameplay mechanics•Intuitive Interactions•3D User Interface•Conversational Interfaces•Creation Tools•Live Performance•Peripherals•Interactive Learning

•Scene Coherence•Uncanny Valley•Mental Friction•Natural Language Processing•Artificial Intelligence•Choices•Education•Cognitive Enhancement•Neuroscience•Brain-Computer Interfaces•Non-invasive•Invasive

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•Virtual Body Ownership Illusion•Embodied Cognition•Hand presence•Avatar•Haptics•Sensory Perception•Sensory Replacement•Biometric data•Body Language•Sense of Place

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•Story•Character•Color•Music•Ambiance•Facial Tracking•Empathy•Memory•Symbols•Intuition•Soul

@KentBye

Ultimate Potential of Virtual Reality Book Coming Soon