Historica Fantasia, Development Blog 05, Prototype Cost Estimation

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@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac- alliance.com 1 By Matumit Sombunjaroen V1.1 2016/11/28 Historica Fantasia Dev Blog Chapter5: Prototype’s Production Cost Estimation

Transcript of Historica Fantasia, Development Blog 05, Prototype Cost Estimation

Page 1: Historica Fantasia, Development Blog 05, Prototype Cost Estimation

@OtakuEatMama : @HistoricaFantasiaDevBlog : [email protected] 1By Matumit Sombunjaroen V1.1 2016/11/28

Historica Fantasia Dev BlogChapter5:

Prototype’sProduction Cost Estimation

Page 2: Historica Fantasia, Development Blog 05, Prototype Cost Estimation

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Work Method

Work Unit will be PER DAY with at least 10+HrsWith roughly MAX 50USD Expenses per day

Once a task is completed,No New Task shall be started for the day.

Any remaining time left, shall be use for Review.

Beside Critical Bugs,Minor Bug Fixes is not needed,

until the Overall Structure is completed.

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Features BreakdownCampaign Mode

Not needed for Prototype

Exploration & CommandsMovement and Enter combatNo Need for Squad Creation & Command Button yet

CombatFull, 3 Test Units

Faction PlayTemporary Scenario1 Stage, 3Variations for Different Case Scenario

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Writing a Temporary Story

3Days

A Scenario for a Stage.The Scenario will involve 2Factions,With 3Different Starting Case Scenarios.

1. Neutral Allegiance for both Factions.2. Ally of Faction A3. Ally of Faction B

Faction’s Stage Agenda will be identical

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Prepare Mock-up Character Assets

1Day

2D Illustrations, To be use in Event Story,Use Borrowed Illustration that are

similar to Character’s Image.

3D Mock-up CharactersBy CenturuK, 3*5 = 15USD

+Setup Prefabs

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Creating a Test Stage

3Days

1 Stage,Need to Test Tools

Elevation,Forest (Do not implement Ambushing yet)River (Impassable for the time being)Event Trigger LocationBuilding Placeholder

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Implement Event Stories

3Days

Tools already Tested.

Static ContentsUse Temporary Art Assets

Create Contents only,Trigger Conditions to be Coded Later

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Exploration

14Days

Path-Finding Tool PurchasedTools need to be tested

To include, Combat TriggerTracking Camera

No Need for Separate Command Scene yet

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Combat

2DaysCode Squad Structure

7DaysCode Sequences

3Days * 3 => 9DaysImplement 3 Unit

18Days Total

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TotalTask Days Cost Total

Story 3 50 150

Mock up Asset 1 50 + 15 65

Test Stage 3 50 150

Implement Event 3 50 150

Exploration 14 50 700

Combat 18 50 900

Total 42 2115 USD

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Next Chapter:06

Art AssetsPipeline Experiment