High Efficiency Video Coding
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Transcript of High Efficiency Video Coding
High Efficiency Video Coding Kiana Calagari
CMPT 880: Large-scale Multimedia Systems and Cloud Computing
Outline
• Introduction
• Main concepts – Improvements in coding efficiency– Parallel processing
• Other features and details
Video Coding Standards
HEVC
• H.265 or MPEG-H Part2: The new joint video coding standard
• First edition finalized on Jan 2013
• Additional work planned to extend the standard …
– 3D and multiview expected in 2014/2015
– Scalable extensions(SVC) expected in July 2014
– Range extensions (several color formats, increased bit depth)
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HEVC
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HEVC
• Mainly focus on:
– Doubling the coding efficiency
– Parallel processing architectures
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HEVC
50% bit-rate reduction Same bandwidth, double the data !
Motivations:• Popularity of HD videos
• Emergence of beyond HD format (4k x 2k , 8k x 4k)
• High resolution 3D or multiview
• More than 50% of the current network traffic is video
HEVC is suitable for high resolution videos
HEVCMain Features and Improvements:
Coding Tree Structure
Intra Prediction
Motion Vector coding
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Coding Tree Structure
• Core of the coding layer:
Coding Tree Units (CTU) instead of Macro Blocks (MB)
Size of CTU can be larger that traditional MB
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Coding Tree Structure
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• Coding tree blocks (CTBs):Picture is partitioned into CTBs, each luma CTB covers a rectangular picture area of NxN samples (N=16, 32, 64)
• Coding Tree Units (CTU): The luma CTB and the two chroma CTBs, together with the associated syntax, form a CTU
• Coding Blocks (CB):– CTB can be partitioned into multiple CBs– The syntax in CTU specifies the size and positions
• Coding Units (CU): – The luma CB and the two chroma CBs, with the associated syntax, form a CU
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Coding Tree Structure
8x8 ≤ CB size ≤ CTB size
Coding Tree Structure
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• The decision whether to code a picture area using inter or intra prediction is made at the CU level
Quadtree Roots
CTU
CU
TU PU
Coding Tree Structure
• Prediction Blocks (PB):– Depending on the prediction type CBs can be spitted to PBs. – Each PB contains one motion vector (if in a P slice).
• Prediction Unit (PU):– Again, the luma and chroma PBs, with the associated syntax, form a PU
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4x4 ≤ PB size ≤ CB size
Coding Tree Structure
• Transform Blocks (TB):– Blocks for applying DCT transform: 4x4 ≤ size ≤ 32x32– Integer transform for 4x4 intra blocks.
• Transform Unit (TU):– Again, the luma and chroma TBs, with the associated syntax, form a TU
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TB size ≤ CB size
TB can span across multiple PBs
Coding Tree Structure
• large CTB sizes are even more important for coding efficiency when higher resolution video are used
• large CTB sizes increase coding efficiency while also reducing decoding time.
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Intra Prediction
• What is Intra Prediction?
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Intra Prediction
• Prior to HEVC
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Intra Prediction• HEVC supports :
33 directional modes planar (surface fitting) DC prediction (flat)
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• Using 4N+1 spatial neighbours• Extrapolating samples for a given direction
Motion Vector coding
• There are two methods for MV prediction:
– Merge Mode
– Advanced Motion Vector Prediction (AMVP)
(instead of sending the whole motion vector each time)
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Motion Vector coding
Merge Mode
• A candidate list of motion parameters is made for the corresponding PU (Using spatial and temporal neighbouring PBs)
• No motion parameters are coded, only the index information for selecting one of the candidates is transmitted
• Allows a very efficient coding for large consistently displaced picture areas. (Combined with large block sizes)
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Motion Vector coding
Advanced Motion Vector Prediction (AMVP)
• AMVP is used when an inter coded CB is not coded using the merge mode
• The difference between the chosen predictor and the actual motion vector is transmitted…
• … along with the index of the chosen candidate
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Parallel Processing Tools
Motivation:
• High resolution videos
• HEVC is far more complex than its prior standards
• Since we have parallel processing architectures, why not use it !
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Parallel Processing Tools
• Slices
• Tiles
• Wavefront parallel processing (WPP)
• Dependent Slices
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Slice• Slices are a sequence of CTUs that are processed in the order of a raster
scan. Slices are self-contained and independent.
• Each slice is encapsulated in a separate packet.
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Tile
• Self-contained and independently decodable rectangular regions.• Tiles provide parallelism at a coarse level of granularity.
Tiles more than the cores Not efficient Breaks dependencies
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Wavefront Parallel Processing
• A slice is divided into rows of CTUs. Parallel processing of rows.
• The decoding of each row can be begun as soon a few decisions have been made in the preceding row for the adaptation of the entropy coder.
• Better compression than tiles. Parallel processing at a fine level of granularity.
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No WPP with tiles !!
Dependent Slices
• Separate NAL units but dependent (Can only be decoded after part of the previous slice)
• Dependent slices are mainly useful for ultra low delay applications Remote Surgery
• Error resiliency gets worst• Low delay • Good Efficiency
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Goes well with WPP
Comparison
• Slice vs Tile
• Tile vs WPP
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Slice vs Tile Tiles are kind of zero overhead slices
– Slice header is sent at every slice but tile information once for a sequence
– Slices have packet headers too
Each tile can contain a number of slices and vice versa
Slices are for : Controlling packet sizes Error resiliency
Tiles are for: Controlling parallelism (multiple core architecture) Defining ROI regions
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Tile vs WPP WPP:
Better compression than tiles Parallel processing at a fine level of granularity
But … Needs frequent communication between processing units If high number of cores Can’t get full utilization
Good for when:
Relatively small number of nodes Good inter core communication No need to match to MTU size Big enough shared cache
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Other Features and Details
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Other Features and Details
• In-loop filters New SAO
• Special coding modes
• Profiles and Levels
• Merge mode and Non-merge mode
• Intra Prediction
• Inter Prediction
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In-loop Filters
• Deblocking Filter (DBF)
• SAO
In-loop Filters
• Deblocking Filter
Reduces the blocking artifacts (due to block based coding)
Only applied to samples adjacent to PU and TU boundaries
and aligned with the 8x8 sample grid
Controlled by the SPS and slice headers
In-loop Filters
• Deblocking Filter
3 Strengths :
• Strength 2: If one of the blocks is intra coded• Strength 1: If any of the below
• Strength 0: DBF not applied
At least one transform coefficient is non-zero The references of the two blocks are not equal The motion vectors are not equal
In-loop Filters
• Deblocking Filter
According to the strength and average quantization parameter:
2 cases for chroma: Normal filtering (if Strength >1) or No filtering
• 3 cases for luma: No filter Weak filter Strong filter
In-loop Filters
• Deblocking Filter
– Processing order:
The filtering process can be done in parallel threads
1st ) Horizontal filtering For vertical edges
2nd ) Vertical filtering For horizontal edges
In-loop Filters
• SAO
New in HEVC
After the deblocking filter
Applies to all samples satisfying the conditions
Performed on a region basis
In-loop Filters
• SAO
Modifies Samples by adding an offset The offset is based on look-up table values
Per CTB
Type_ID=0 No SAO
Type_ID=1 Band offset
Type_ID=2 Edge offset
In-loop Filters
• SAO
Band offset:
Offset value Sample amplitude
Full sample range Uniformly split into 32 bands
4 consecutive bands Have a + or – band offset
Depends on
In-loop Filters
• SAO
Edge offset:
4 types
5 categories (for classifying each sample)
In-loop Filters
• SAO
Edge offset:
Based on the category A value from the look-up table
Categories 1, 2 : Negative offset
Categories 3, 4 : Positive offset
Special Coding Modes
• 3 special modes:
I_PCM
Lossless mode
Transform skipping mode
Special Coding Modes
• I_PCM: samples are directly represented
Prediction
Transform
Quantization
Entropy
For noise-like signals Extremely unusual signal characteristics
Bypassed
Special Coding Modes
• Lossless mode: residuals are directly fed to entropy
Transform
Quantization
In-Loop filtersBypassed
Special Coding Modes
• Transform skipping:
Transform
Improves compression for some videos such as
computer generated images
Bypassed
Profiles and Levels
• Profile :
A set of coding tools and algorithms that can be used
• Level: Puts constraints on certain key parameters
Profiles and Levels
• 13 levels
8 of them have 2 tiers
Main tier
High tier Higher max bit rate
For more demanding app.s
Profiles and Levels
• 3 Profiles
– Main: all-purpose
8 bit per pixel
– Main 10: 10 bit per pixel
where very high quality is critical
– Main still picture: subset of main
just a single still picture
Merge Mode
• Candidates ?
Spatial
Availability check: {a1 , b1 , b0 , a0 , b2}
Merge Mode
• Candidates ?
Temporal right, bottom position outside the PU
If not available center position
Merge Mode
• Candidates ?
Slice header: max number of candidates (C)
Temporal + (C-1) Spatial
If less generate
Motion Vector Prediction
• Candidates ?
Only 2 candidates1st from {a0 , a1}
2nd {b0 , b1 , b2}
If the reference frame isn’t the same scale
If less than 2 use a temporal
Intra Prediction
PB size = CB size Unless . . .
CB = min size can be split to 4 parts
• Prediction is done according to the TB size
• Intra mode is established at the PU level
Inter Prediction
• CB can split to 4 equal sizes only if CB = min size
Inter Prediction
Fractional sample:
8 tap filter for half-sample7 tap filter for quarter-sample4 tap for chroma one-eight-sample
Conclusion
• A combined and well use of the HEVC features can cause 50% bit-rate reduction
• HEVC well suits the parallel processing architecture
References
• Sullivan et al., “Overview of the High Efficiency Video Coding (HEVC) Standard”, IEEE Transactions on Circuits and Systems for Video Technology, Vol. 22, No. 12, December 2012
• Frojdh et al., “Next Generation Video Compression”, Ericsson Review, April 2013
• http://www.linkedin.com/groups/Feedback-from-9-th-HEVC-3724292.S.111535682• http://www.linkedin.com/groups/I-am-littile-confused-about-3724292.S.113293985• http://www.linkedin.com/groups/If-you-had-choice-between-3724292.S.109622180
Thanks