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Transcript of HFED_2
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HUMAN FACTORS IN ENGINEERING & DESIGN
Chapter II: INFORMATION INPUT
Topics:
Information Input & ProcessingVisual Displays
Auditory Displays
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INFORMATION INPUT & PROCESSING
Sources & pathways of stimuli:
Human being is bombarded with all sorts ofstimuli from outside environment & within thehuman body the input is received as stimuli& processed by the brain
Not all stimuli received can be sensed cansense only those within spectra of sensitivity.
Sources could be from distant or close light,sound, thermal, mechanical, chemical.
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Sources & pathways of stimuli:
Sensory channels or Pathways:
Exteroceptors: Vision, Audio, Smell, Taste &Touch receptors of stimuli generatedexternal to the body.
Ability to see & hear etc. Proprioceptors: Receptors of stimuli
generated within the body embedded within
the internal tissues muscles, tendonsaround joints, inner ear etc
Ability to reach out, making a sudden turn etc.
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Sources & pathways of stimuli:
External stimuli within the range of humansensitivity excites the appropriateexteroceptor on a selective basis lightexcites visual channel.
External stimuli provides data that aresensed by the human receptors
Human attaches a meaning to what is
sensed called Perception Sensing of stimuliData;
Perception of stimuli sensedInformation
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Sources & pathways of stimuli:
Special category of Proprioceptors :
Kinestheticreceptors
Clustered primarily around joints
Primarily to tell us where our limbs are atgiven point of time, to co-ordinate movementand sense forces developed by our muscles.
Gives the feedback necessary for limb
movement where such a sense is required inconduct skilled tasks rather than visuallydependent tasks
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INFORMATION THEORY
Information Theory: It provides an operationaldefinition to Information & an quantitative methodof measuring it.
Concept: Information results in reduction ofuncertainty.
The occurrence of highly certain events conveyless info as they confirm what was expected.
Eg: Fasten Seat Belt! indicator comes on each
time the car is started, while Oil Level Lowindicator is unexpected even, but, both areimportant.
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Unit of measure of Information:
Info Theory measures info in bits.
A bit of information is the amount ofinformation required to decide between twoequally likely alternatives.
INFORMATION THEORY
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INFORMATION THEORY
When the probabilities of occurrence of alternatives
are equal, then,
Information, H = Log2 N . where N is numberof alternatives.
With 2 equally likely alternatives,
Information, H = Log2 2= 1 bit. With 4 equally likely alternatives,
Information, H = Log2 4= 2 bits. A randomly chosen digit from 0 - 9 would convey,
Information, H = Log2 10= 3.322 bits. A randomly chosen alphabet from A - Z would convey,
Information, H = Log2 26= 4.7 bits.
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INFORMATION THEORY
When the probabilities of occurrence of alternatives areunequal, then,
Information, hi = Log2 (1/pi)
where hi is the info associated with event i.
pi
probabilityof occurrence of that event i
. When Average information of series of events are
to be found,
Average Information,
]p
1[logph
1i
2i
N
1iave
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INFORMATION THEORY
100]1[)(max
Xh
hPercentageREDUNDANCY av
Max possible info is obtained when alternatives are
equally likely to occur, when there is departure fromequal probability the greater is the reduction in theinfo from the max.
This is termed as Redundancy in information.
English language has degree of redundancy with th &
qu occurring more frequently in combination than others.
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INFORMATION INPUT PROCESSES
Only a small fraction of info sensed can be
processed based on the Bandwidth of thecommunication channel.
Bandwidth gives the rate of info transmission over
the channel or pathway measured in bits/sec.
Pathway Estimated bandwidth (bits/sec)
Normal human Ear 8,000 to 10,000Visual nerve fibre (Eye) 1,000
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INFORMATION INPUT PROCESSES
But, these are higher than the human brain can
possibly absorb, interpret & analyze.
Much of what is received at the peripheral senses isfiltered out before it reaches the brain for obtaining a
response.Process Max Flow of Info Bits/Sec
Sensory registration
At nerve junctionsConscious level
Long-Term store
1,000,000,000
3,000,00016
0.7
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INFORMATION INPUT PROCESSES
After sensing, processing to take placesmoothly for optimum performance.
In some, the correlation between input &output is quite obvious such as readinstructions & operate a simple hand tool,while in others it could be difficult to correlate
remote control of a complex process.
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INFORMATION INPUT PROCESSES
Reaction Time to Stimulus:
Hick experiment in1952:(Choice reaction time expt)A person to make discrete & separate response todifferent stimuli (on Information theory) to push oneof four buttons depending on which of the four color
lights come on Red, Blue, Green, Yellow.
Hick varied the number of stimuli in the reaction timetask and found that Reaction time increased as the
number of equally likely alternatives increased.
Plot of Mean Reaction Time versus Number ofstimuli in bits indicated a linear relationship.
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INFORMATION INPUT PROCESSES
Reaction Time to Stimulus:Hyman experiment in1953:(Choice reaction time expt) Altered the stimulus information without changing
the number of alternatives but changing theprobability of occurrence of alternatives.
Reaction time was stilla linear function of Stimulusinformation.
This is called the Hick-Hyman Law, which provesthat information theory is applicable to Informationprocessing.
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TYPES OF INFORMATION
Human info & processing depends on Stimuli
Original source of Stimuli object, event,environment condition
Information may come:
Directly:Observation of event itself.Indirectly:Through intervening media radar, telescopic.
Info maybeCoded visual / auditory displays
or Reproduced: Photograph, TV, Radio ormicroscopes, telescopes, binoculars intentionallyor unintentionally magnified / modified enlarged,amplified, filtered for easier processing.
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TYPES OF INFORMATION- Classification
Static: Fixed over a period of time printed or
written charts, graphs, signs. Dynamic: Changes with time continuously radar,
Speedometer, temperature gauges.
Also classified as:
Quantitative: Values of variables indicated - speedQualitative: Trend, direction, value of change.
Status Information: Displays status ON or OFFWarning & Signal Info: Gives emergency & unsafeconditions static or dynamic signboard or siren
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TYPES OF INFORMATIONClassification Contd.
Representational Info: Pictorial or Graphic
representation of area or object maps, charts,blueprints.
Identification Info: To identify some static conditionsituation or objectColor-coded pipes, traffic signals.
Alpha-Numeric & Symbolic Info: Presentation ofverbal, numeric or related coded info Signs,Placards, Braille, music notes.
Time-Phased Info: Presentation of pulsed or time-phased signals Morse codes, Blinker lights ofdirect dialing Tele billing equipment.
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STAGES OF INFO PROCESSING(Working of the Sensorimotor)
FEEDBACK
WorkingMemory
Long-TermMemory
MEMORY
Short TermSensory Store
PerceptionDecision
&
Response Selection
ResponseExecution
STIMULI RESPONSE
Attention Resources or
Motivation
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Working of the Sensorimotor
Short-Term Sensory Store / Memory:
Temporary memory channel erases or fades away aftershort period after stimuli has ceased.
Helps in perceiving stimuli.
It holds the data in as is condition without coding & hence
cannot go into the working memory.
Types:
Iconic storage: Associated with visual system (about a sec)
Echoic storage: Associated with auditory system (a few sec)
S
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Working of the Sensorimotor
Working Memory:
Encodes & transfers info from sensory storage to workingmemory
Requires direct attention to the process.
Coded in 3 ways:
Visual: Visual representation of stimuli.
Phonetic: Auditory representation of stimuli.
Semantic: Abstract representation of stimuli.
Picturize the object by hearing the sound or code the soundfrom the visual representation of the object.
Phonetically coding of sound generated from word DOG.
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Working Memory:
Stimulus Codes
Sensory Working Memory LT Memory
Auditory
Visual
Echoic PhoneticSemantic
Iconic Visual
Semantic (abstract) coding helps optimal LT term storage.
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Working Memory
Capacity limited and decays if not properly coded.
For better retention, the items are clubbed to formchunks.
Max number of items that can be held in working
memory 7 2 chunks ( 5 or 9 chunks).E.g.: A string of items in 9 chunks a.t.o.g.t.a.c.r.d can be
better retained as cat,dog,rat with 3 chunks.
Rules: Avoid presenting more than 9 chunks.
Present in meaningful & distinct chunks.
Provide training on how to recall info.
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Long Term Memory
Info from working memory is transferred to LT
Memory by Semantically coding it. Supplying meaning to info & relate to info already
present in LT Memory.
Working memory info is analyzed, compared &related to past knowledge & stored into LT memoryto make retrieval easy Mnemonics makesretrieval easy. It involves picking up first letter of a
item and frame words/sentence to make itmeaningful. This can be recalled more easily.
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Perception
Short term sensory store helps perception stimuli
sensed & carried to central mechanism to beprocessed
Depends on past experience, training, background
& conditioning.
Process is flexible human being an infotransmitter or sometimes a info processor
(Eg. Typist copying document)
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Choice of Response
Decision on choice of response is dependent on
working memory & also effected by individual biases. Ones experience, expectations, previous processing
steps etc may lead to a decision to select a response.
Response could be manipulative, conversation, grossbody movements (running) etc.
Response is enhanced by attentionresource/motivation at all levels of processing.Attention could be divided, focused, selective orsustained.
Feedback helps effective response & improveperformance.
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Parameters effecting Performance
Frequency of signals increase the better
Strength of signals stronger the better
Discriminate signals from non-signals
Periodic feedbacks to operator
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Biases in Decision Making
Undue importance to early info or evidence.
Human generally conservative. Do not extract as much infoas they optimally should.
As more info is gathered, people become more confident
and finally overconfidence and wrong decisions.
Humans have limited ability to analyze manyconcepts/hypothesis at a time.
People treat all info to be equally reliable even though theyare not.
Att ti R
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Attention Resources
Task of paying attention is directed to objects oractivities so that they can be perceived and
recalled.
Depending upon situation, Attention is:
Selective Attention:A pilot looking for a deviant reading as he scans theinstruments. Ability to detect a deviate signal in 5different dials or in 1 dial, with signals rate of 25 perminute.
1 dial better than 5 as it reducesLoadStressRate of signal presented brings inSpeedStress
Att ti R
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Attention Resources
Focused Attention:
Maintaining attention one or few channels of infoand not be distracted by other channels of info.
Proximity to source one visual source of info andcompletely ignore another if the two are within 1degree of visual angle from each other.
In auditory the proximity could be the wavelength
to be maintained as distinct for better performance.
Att ti R
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Attention Resources
Divided Attention: (Time-sharing)
When people are required to do more than one task at atime, performance on at least one of the tasks oftendeclines.
Humans have limited capacity to process info when several
tasks are performed simultaneously, this capacity can beexceeded.
Sustained Attention:
The ability to maintain attention and remain alert to stimuli
over prolonged periods of time.Gained importance where humans assume role of systemmonitor where he has to observe dials, screens for criticalsignals that may demand action.
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VISUAL DISPLAYS
The process of seeing
When to use visual displays
Quantitative & Qualitative displays Basic designs of visual displays
Guidelines to visual displays
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The Process of Seeing
We depend on vision to gather informationabout the state of environment outside static or dynamic. The capacity is limited.
Light is visually evaluated radiant energy asmall spectrum of this energy is visible tohuman eye.
About 80 % of info acquired by humans isthrough the visual channel.
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Human Eye - features
Eye globe is of about 2.5 cms diameter.
Six muscles attached to eyeball through ligamentsenables eyeball move left-right, roll-in roll-out. Visible light rays pass through an transparent
covering in front called Cornea into the anteriorchamber. It is then focused with a lens on a photosensitive area.
Anterior chamber has fluid - Aqueous Humor, withoptical properties to bend the rays.
Inner chamber has fluid Vitreous Humor, thicker
in density but same optical property. Two chambers inside eyeball separated by the Iris
and the lens.
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Human Eye - features
Pupil is an variable aperture within the Iris.
Pupil gets larger in darker surroundings and smaller inbrighter conditions to admit adequate light rays into the eye.
Together with the vitreous humor and the adjustable lensthe light is brought to a focus on the Retina.
Retina is an outgrowth of the brain. Retina contains Nervous tissues called Neurons.
Neurons make up most of the Retina and is composed ofPhotoreceptors called Rods and Cones.
Cones respond to light levels equivalent to light falling on awhite paper 30 cm (1 feet) away from a standard candleand above. This is termed as daylight vision (PhotopicVision)
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Human Eye - features
Rods are receptors for low illumination or Scotopic
Vision. They respond to lower illumination levelsequivalent to light impinging on earth on full moonnight or below.
Combination of cones and rods are used during in-
between levels of illumination (Mesopic Vision). Retina has 2 distinct regions Fovea and Optic
Disk.
Fovea is a shallow pit rich in cones, centeredwithin the yellow spot. Hence, has the maximumvisual acuity sharpness.
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Human Eye - features
Rods concentration peaks +/- 20 degrees off the
Fovea. For best vision during lower illuminationone has to look about 20 degrees off the intendedtarget to get the most of it.
Optic Disk is the exit point from Retina that makethe Optic nerve. This disk is free of receptors andis effectively blind, hence called the BlindSpot.
Sclera, tough outer tissue protects eye structure.
The tissue layer called Choroids Membrane,between the Retina & Sclera, is dark in color toabsorb light not taken up by the Retina.
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Human Eye - features
The curvature of Lens is controlled by the Ciliary
Muscles together with Suspensory ligaments. Relaxation of muscles thickens the lens to bring the
nearby objects within the focus of the Retina.
Contraction of muscles flattens the lens to bring the
far off objects within the focus of the Retina. The altering of lens for proper focusing is called
Accommodation.
Image on the Retina is inverted & reversed.
Inverted image signals are taken by nervous systemto the brain. The brain interprets image as reverseas what is received, thus giving the correct picture.
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Human Eye & the Camera
Differences:
1. Eye lens is in fixed position & need not moveback & forth to focus, unlike a camera. Hence,faster than camera.
2. Human film sensitivity is varied & capable ofcapturing image at variety of illumination, while acamera film has a specific illumination necessary.
3. Eye can see in 3 dimension while a camera in 2dimensions.
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Visual Capabilities1. Accommodation:
Ability of lens to focus on to the retina.
Helps read details of object.
Accommodation between Near & Far point.
In normal vision, Far Point is at infinity (20& more).
Far Point is the distance beyond which the eyecannot clearly focus.
Near Point is the closet distance to which the eyecan focus . Depends on human age as agingoccurs the distance increases.
A d ti C td
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Accommodation Contd.
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Accommodation Contd.
The focal points & Distances are expressed in
Diopters, D = 1/object distance, in metres.
The lens is specified in Diopters.
Higher the Diopter, more powerful the lens and its
ability to bend the light rays. Accommodation capacity inadequate leads to
NearsightednessImage focused in front of the retinaExternal lens concave
FarsightednessImage focused beyond the retina
External lens convex.
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Visual Capabilities
2. Convergence:
Act of aiming both eyes at the same point.
Average time required to aim the eyes &
focus them to a new point displaced in adistance is about 165 Milliseconds.
In case reading it, average time 200milliseconds at same distance, while at 20feet & more it is lesser.
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Visual Capabilities
3. Saccadic Eye Movement:
Co-ordinated motion of both eyes together.
A movement of over a space of 5 letters inordinary print at a space of 1 feet is about 15
20 M Sec.
converted to angle 20 degrees of eyemovement corresponds to 4 inchs at adistance of 1 feet.
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Visual Capabilities
Saccadic Eye Movement:
Rate of increase of eye movement increaseswith angle & then reduces after certain angle.
Extent of movement(Degrees)
Duration of movement (M.Sec)
10 40
20 55 1530 80 25
40 100 20
Visual Capabilities
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Visual Capabilities4. Color Discrimination:
Cones receive rays with higher illumination are of 3 types
whose wavelengths correspond to the primary colors red,blue & green.
Darker conditions no color observed as cones do notoperate.
Trichromats - Normal color vision
Monochromats - Color blind
Dichromats - Red or Blue cone deficient (8% Males 0.5% Females)
Red deficient cannot distinguish between shades of Red &Orange
Blue deficient cannot distinguish between shades of Blue &Yellow
Red deficient perform worser than blue deficient ones.
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Visual Capabilities5. Visual Acuity: (Resolving Power of eye)
Ability to discriminate fine details. It is minimum separable distance.
Smallest feature that the eye can measure.
Depends largely on accommodation of the eyes.
Also depends on: The object itself
Distribution of radiant energy
Illumination of the background
Contract between object & background Duration of visual stimulus
Acuity better under Photopic light than Scotopiclight conditions.
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Visual Capabilities5. Visual Acuity: (Resolving Power of eye)
Acuity is the inverse of the visual angle subtendedat the eye by the smallest detail that can besubtended.
If a person can discriminate a detail that subtends an arc of1.5 minutes, the Acuity Score is 0.67 (1/1.5).
A person with better acuity has a score higher than 0.67.
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Visual Capabilities
Visual Acuity: (Contd.)
In industrial environment, the visual Acuityis checked every 2 years inspectionsections etc.
Tests for Acuity include Letter targets,Checkerboards, Gratings etc.
Vi l C bili i
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Visual Capabilities
6. Depth Perception: Special form visual acuity is the ability to see
depth.
Two eyes enables seeing at different angles. Ability to see depth for distant objects is less
compared to near objects.
Eg. Crane operators require good depth perception.
Vi l C biliti
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Visual Capabilities6. Purkinje Shift:
Eye sensitive at different wavelengths of light. Sensitivity of vision depends on the wavelength for Scotopic
& Photopic intensity.
The light-adapted eye (Photopic) is maximally sensitive to
light with a wavelength of 555 nm.(1 nm = 10-9 m)
Color: Greenish Yellow
The dark-adapted eye (Scotopic) is maximally sensitive to
light with a wavelength of 505 nm.Color: Yellowish Green
The shift from 555 to 505 nm is Purkinje Shift.
Vi l C biliti
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Visual Capabilities6. Purkinje Shift (Contd.):
Vi l C biliti
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Visual Capabilities7. Optical Illusion:
Optical illusions from perceptions of visual stimuligenerate errors need to minimize such errorswhile designing visual displays.
Optical Illusion
VISUAL DISPLAYS
http://newillusions.ppt/http://newillusions.ppt/ -
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VISUAL DISPLAYS
Keeping in view of the visual capabilities the
visual displays are designed in terms oftexts, graphics, symbols & codes static ordynamic.
Displays to be made so that all info isunderstandable.
Requires the displays to be readable, &
signals detectable.
VISUAL DISPLAYS
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VISUAL DISPLAYS
Visual displays classified as:
Quantitative displays
Qualitative displays
Check ReadingsSituation Awareness (Representational)
VISUAL DISPLAYS
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VISUAL DISPLAYS
Quantitative displays:
Provides info about value of some variable.Basic designs are:
1. Fixed scale with moving pointer
2. Moving scale with fixed pointer
3. Digital displaysAnalog indicators conventionally have mechanical movingparts, while modern technology makes it possible forelectronically generated features eliminating need for
moving mechanical components.
1. Fixed scale with moving pointer:
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Digital Displays (Counters)
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Superior to analog displays
Applicable when:Precise numeric value is required.
Values presented remain visible long enough & not
changing continuously. Counters may be mechanically operated or
electronically generated signals.
Digital Displays (Counters)
2 26 9 354 5
Guidelines: Selection of analog displays
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Guidelines: Selection of analog displays
Pointer moving against Fixed scale is
preferred. Natural interpretation of events to be
addressed ; Eg. Thermometer.
Not advisable to mix types of pointer scaleindicators to avoid reversal errors in reading.
Small variations better indicated in MovingPointer fixed scale.
For large range of values moving scale &fixed pointer is preferred.
Scale patterns implying Good & Bad designs
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p p y g g
Qualitative Displays
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Qualitative Displays
User interested in approximate value of
continuously changing variable.
Rate of change, know the trend.
Quantitative data may be used as a basisfor qualitative reading in 3 ways:
Determine status or condition (Temp)
Maintain desirable range (Speed)
Observe rate of change or trend (Altitude)
Comparison of types of scales
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Comparison of types of scalesType Average Reading Time,
millisecondsQualitative Quantitative
Open-Window 115 102
Circular 107 113
Vertical 101 118
Vertical scale best for Qualitative reading
Open-window with shortest time for Quantitativedigital displays
Circular windows best for Qualitative digital displays
Design of Qualitative Scales:
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g
Users can be made to perceive qualitativedisplays using:
Color Coding
Shapes Coding
Qualitative Scales
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Qualitative Scales
Color Coding
Qualitative Scales
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Shapes Coding:
Shape coding immediately conveys meaning.
Experimentation on Aircraft instrument
readings on number of designs to 140military cadets to analyze.
Experimentation on Aircraft instrument
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p
Qualitative Displays
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Qualitative Displays
3. Check Readings:
Use of instrument to ascertain whetherreading is normal or not.
Normal reading pointer aligned at 3 or 12
Oclock position
Qualitative Displays
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p y
4. Situation Awareness (Representational)
AUDITORY DISPLAYS
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Sound vibrations received by sense organ ear.
Sound created by any source.
Attributes of sound are Frequency & Amplitude (intensity).
With atmosphere to be source of vibrations,
Sinusoidal wave by simplesound generating sourceHigher
Lower
Normal Air Pressure
0 Time
Denser Rarer
Changes inair molecules
AUDITORY DISPLAYS
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Features of the sine wave:
Waveform above mirror image of waveform belowmidline.
Wave form pattern repeats itself in cycles.
Frequency is number of cycles per second , inHertz.
Human ear sensitive to frequencies in the range20 20000 Hz, though not equally sensitive.
Pitch is the highness or lowness in tone.When frequency lowers pitch/tone to be lowered.
Eff t f f ti
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Effect of frequency on perception
When changed in intensity, the following occurs:
Frequency Perception
Less than 1000 Hz Low frequency & high Pitch
More than 3000 Hz High frequency & low Pitch
Between 1000 -3000 Hz Stable, even if low Pitch
Intensity of sound
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y Intensity or Loudness is power per unit area.
Watts/m2.
As range of power values for commonsounds are high, it is convenient to use logscale.
The ratio of two sound pressures in decibelis frequently used:
Sound Pressure Level,dB = 20 log(P1/P
o)
Where P1 Sound pressure to be measuredPo Reference Sound pressure
Intensity of sound
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y
Sound Pressure Level,dB = 20 log10 (P1/Po)Where P1 Sound pressure to be measured
Po Reference Sound pressure
When P1 =Po, log10 1 is zero, indicates 0 dB
And Po cannot be zero, as dB becomes infinity.
Complex Sound Waves
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Very few sounds are pure.
Even musical sounds contains combinationof fundamental frequencies resulting in acomplex or composite waveform.
Individual sinewaves
Complex sinewaves (sum of
sine waves)
The Human Ear
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Anatomically ear has 3 divisions:
Outer Ear, Middle Ear & Inner Ear
The Outer Ear:
Pinna the external part
Auditory canal bayonet shaped tube 1 long &
Ear drum or Tympanic membrane ( at the end of canal).
Function: Collects sound energy
The Human Ear
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Middle Ear: Ossicles the 3bone structureTransmitsvibrations from the ear drum to the ovalwindow of the inner ear through Stapes a pistonform.
Can amplifysound waves up to 22 times
Muscles on Ossicles provide for time delayin caseof intense noise before muscles contract & transmit
vibrations (Gun Shot).
The Human Ear
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Inner Ear:
Spiral shaped, 30 mm when uncoiled & filled with fluid5-6 mm at the oval window end
Stapesacts as pistonpressurizes the fluid in the ovalwindow driving it back and forth, in response to
change in pressures at the ear drum
Basilar Membranewithin the inner ear vibrates due tochange in fluid pressure
Corti which has Auditory Nerve Cells pick up thevibrations of the basilar membrane and transmit thesignals to the brain through the Auditory Nerve.
The Human Ear
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When Auditory Displays used ?
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Origin of signal itself a sound
Visual system is over burdened
Speech channel is fully employed
Illumination limits use of visual displays
Receiver moves from one place to another
A verbal response is required
Message is short & simple
will be not referred to later
deals with events in time
calls for immediate action
continuously changing
Auditory displays not to be used, when:
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Noise levels exceed or are very near the
discomfort levels
Too many audio signals are being received
Noise from equipments etc are similar to
planned auditory display
Too many auditory signal types tends toconfuse the listener & he may orient himselfto one and ignore the others.
Human functions in Reception of Auditory signals
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Detection: To determine whether a givensignal is present
Relative discrimination: Differentiating 2 ormore signals presented close together. Just-Noticeable Differences (JND 60 dB above
absolute threshold)
Absolute Identification: Identify a particularsignal
Localization: Determine the direction fromwhich the emanates from.
Sound Level
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Risk of damage Level not acceptable
0
90
80
60
40
20
110
120
Threshold Hearing Barely audible sound
Whisper
Quiet Room (JND)
Conversation
In
Pneumatic Drill / Heavy Traffic / Car
Train (External)
Riveting
Thunder
Level above which pain is felt
Soun
d
PressureLevel
(SPL)
dB
Types of Auditory Displays:
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Range of Auditory displays:
Speech SignalsSingle word warnings
FIRE !
Standard messagesYOU ARE IN QUEUE
Extemporaneous message
WIND SW - 10 Knots
Types of Auditory Displays:
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Range of Auditory displays
Non Speech Signals: Bell, Buzzer, Horn,Siren, Tone &Electronic (Sonar & Echo)
Types of Auditory Displays:
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Displays maybe:
Direct : Person to Person ( Air conduction)Indirect : Loud speaker or Ear phone
Presented to one or both ears
If Ear phone is used one signal to each earor mix signals alternately
Just Noticeable Difference (JND) is the
smallest change or difference along astimulus that can just be detected 50 % of thetime by people
Special Purpose Auditory Displays:
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Warning & Alarm Signals: To have unique features to invoke quick response.
Signals to be in mid range of 500 3000 Hzfrequency as ear is most sensitive in this range.
When signal are to travel far (>1000 feet), use lowerfrequencies (
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Frequency was slowly from 400 to 925 Hz
Eight different warning signals tested for reaction time in differentenvironments and it results are as under:
Most effective: Yeow & Beep
Least Effective : Wail
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12 Easily Discriminating Warning Signals
Types of Auditory Equipments:
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When helmets are used then equipment to bedesigned without disturbing the position ofhelmet (Dought-nut type cushion)
Principles of Auditory Displays:
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Compatibility: Selection of signal encoding,frequency with the need. (Beep with emergency)
Dissociatibility: To be easily differentiated fromother audio signal (background)
Parsimony: Operator not to be providedinformation more than necessary
Invariance: Same signal to designate the sameinformation at all times
Principles of Presentation:
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Avoid extreme of auditory dimensions can
startle / disrupt performance Intensity be relative to ambient noise level
Use interrupted or variable signals avoid
steady state or continuous signal Do not over load auditory channel can
confuse the operator ( 60 signal types used in
nuclear crisis