Herts. 2010 ICT Conference: Independent Access for All.
Transcript of Herts. 2010 ICT Conference: Independent Access for All.
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Herts. 2010 ICT Conference:
Independent Access for All
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Making Something Happen!
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Experiential Learning
• Engaging children with the computer
• Learning to look and listen
• Responding to stimuli
• Finding favourites• Becoming
proactive
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Switches
• A switch is a device for making an electrical connection between two contacts
• Two categories: Contact and Non-Contact
• Ideal way for children with Profound and Complex Needs to control their environment and interact
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Switches
• Contact Switches – meet most children’s needs• Size – how big is the target area the child has to
hit to activate the switch?• Travel – how far does the switch move before it
makes the activation?• Pressure – how much pressure does the switch
require to activate?• Feedback – kinaesthetic, auditory, visual,
tactile?• Robustness – How hard will the child hit the
switch?• Mounting Options – how is the switch to be
operated – hand, foot, head?
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Switches
• Non-Contact Switches• Activated by movement• Blink of the eye• Tilt of the head• Making a sound• Blowing or sucking• Technically more difficult to set up• Require a higher level of understanding
to operate
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Encouraging Switch Use
• Provide a variety of activities with plenty of interest
• Provide lots of opportunities to practice throughout the day
• Provide plenty of time to activate the switch. Some children will need additional time to process what is required of them
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Encouraging Switch Use• Operate battery powered
devices• Switch adapted toys• Use a Battery Switch
Adaptor with any toy that turns on/off
• Use a switch timer so they develop the skill of pressing and releasing the switch
• Develops skills of cause and effect – an action can cause a response
• Make it part of an activity to prevent boredom – knock the blocks over with the car
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Encouraging Switch Use
• Operate any mains powered electrical device – lights, food mixers, fans
• Use Mains Control Unit with one or two electrical devices
• Built in switch latch timer
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Connecting the Switch to the Computer
• Inclusive Simple Switch Box
• Plugs into USB port• No software driver• Connect one or
two switches• Sends Space and
Enter key press• Compatible with all
Inclusive switch titles
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Connecting the Switch to the Computer
• Inclusive MultiSwitch• Plugs into USB port• Connect up to 6
switches• Automatically
configures for software
• Programmable to emulate any keyboard or mouse function
• Works with any software from any manufacturer
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Wirelessly Connecting the Switch to the Computer
• NEW Simply Works Range• Family of wireless receivers,
transmitters and access devices• Uses RF technology with a range up to
10 metres (32 feet)• Use up to six devices simultaneously
with one receiver
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Wirelessly Connecting the Switch to the Computer
• NEW it-Receive• Connects to
computer via USB• Works with up to six
Simply Works devices
• Supplied with Switch Centre software to choose settings for switches
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Wirelessly Connecting the Switch to the Computer
• NEW it-Switch• Low slanted profile• Good tactile feedback• 125 mm operating area• No protruding base• Industry standard mounting
holes in base• Choose switch function via
built in digital display – emulates Gamepad1,2 and 3, left click, right click, drag lock, space, enter, tab, F7, F8, Numeral 2, Numeral 3, up arrow, down arrow, left arrow and right arrow
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Wirelessly Connecting the Switch to the Computer
• NEW it-Send• Plug in any switch
with 3.5 mm jack• Choose switch
function via built in digital display
• Send to any Simply Works receiver
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Wirelessly Connecting the Switch to the Computer
• NEW it-Send PRO• Plug in up to 6
switches with 3.5 mm jack
• Choose switch function with Switch Centre software when using with an it-Receive
• Send to any Simply Works receiver
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Wirelessly Connecting the Switch to Other Devices
• NEW it-Control LITE• Connect to any switch
adapted device using 3.5 mm output jack
• Operate with it-Switch or any switch connected to an it-Send.
• Small enough to fasten on to switch adapted toy
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Wirelessly Connecting the Switch to Other Devices
• NEW it-Control• Connect to any switch
adapted device using 3.5 mm output jack
• Operate with up to 3 it-Switches simultaneously or any switch connected to an it-Send.
• Small enough to fasten on to switch adapted toy
• Support direct, latched, timed seconds and timed minutes modes
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Wirelessly Connecting the Switch to Other Devices
• NEW it-Control PRO• Two channel controller
and receiver• Connect to any two
switch adapted device using 3.5 mm output jack
• Operate with up to 3 it-Switches simultaneously or any switch connected to an it-Send per channel.
• Support direct, latched, timed seconds, timed minutes and two cooperative modes
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Cause and Effect Software
• The understanding that when the switch is pressed it will cause something to happen
• Bright animated rewards with lots of sounds and music
• Encourage the child to look at the screen after releasing the switch
• Check they have grasped the concept• Choose a subject that interests the
child e.g. dinosaurs• Use framework program such as
SwitchIt!Maker to include their favourite music, sounds and graphics
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Switch Building
• Create a picture or scene step by step with repeated switch presses
• Next stage in progression from cause and effect to making choices
• Key skill is completing a sequence• Use prompts when working with
child to increase anticipation
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Switch Timing
• Child needs to respond to an action by activating switch within a particular time frame
• Big cognitive leap from cause-and-effect and build
• Prerequisite skill for single switch scanning
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Switch Timing
• Switch Skills 1• 7 activities• Racing Cars, Traffic Lights,
Soccer Shoot, Gorilla, Sunflower and Catch the Crocs
• Monster House introduces early concepts of scanning
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Switch Timing
• NEW Switch Skills 2• 20 activities at beginning
level• Wait then press• Wait for change• Locate change• Experimental play• Ready, steady, go!
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Switch Timing
• NEW Switch Skills 3• Fifteen activities at a higher
level than Switch Skills 2• Scanning skills with
progressively smaller targets placed around screen
• Static targets• Variable targets• Music for experimental play• 3 exciting “video games”
including “Jungle Adventure”
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Choosing
• Requires:• The ability to press and look/listen• The ability to use either two switches
or activate a single switch within a given time frame
• The ability to recognise pictures/symbols/auditory prompts
• To enjoy the activity and to be motivated by the outcome
• The ability to understand that when a an area is highlighted it can be selected by a switch activation to produce an outcome
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Two Switch Use
• NEW Switch Skills for Two Set 1
• 16 activities in graded sections
• Two objects• Two related objects• Two interacting objects• One object, two actions
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Two Switch Use
• NEW Switch Skills for Two Set 2
• 11 activities progressing towards scanning
• Build up• Move and get• Suitable for two single switch
users for cooperative play
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Accessing Programs
• NEW MyZone• Simple configurable desktop• Launch programs, pictures,
music, videos, documents or websites directly
• Create boxes to organise programs and content
• Access using mouse, touch screen or switches
• From 1 to 12 icons per page on screen
• Includes 12 simple touch games
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Creating Resources
• NEW Slideshow Maker• Make simple slideshows with
accompanying music for early switch users
• Use with mouse, touch screen, one or two switches
• Choose between two to nine slideshows from picture board
• Export feature allows slideshows to be shared with those without the program
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Remember!
• Provide a variety of activities with plenty of interest
• Provide lots of opportunities to practice throughout the day
• Provide plenty of time to activate the switch. Some children will need additional time to process what is required of them
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Inclusive Consultancy and TrainingRiverside Court
Huddersfield RoadDelph
Oldham OL3 5FZTel: 01457 819790