Help Shaun design a birthday present for Timmy!...Design your own wrapping paper Using a farmyard...

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Cracking Ideas ® Competition About this resource and curricula links A present for Timmy - competition lesson plan Linked activities • Design your own wrapping paper • Create a unique birthday card • It’s party time! PLUS cracking curricula linked classroom activities supporting: Art and Design, Design & Technology, English, Science, PHSE and regional equivalents 2 4 7 9 Help Shaun design a birthday present for Timmy! Create a cracking drawing of your idea Contents AGE 4-7 www.crackingideas.com for free teaching resources and competitions

Transcript of Help Shaun design a birthday present for Timmy!...Design your own wrapping paper Using a farmyard...

Page 1: Help Shaun design a birthday present for Timmy!...Design your own wrapping paper Using a farmyard theme explore repeating patterns with children to design and create their own birthday

Cracking Ideas® Competition

About this resource and curricula links

A present for Timmy - competition lesson plan

Linked activities • Design your own wrapping paper • Create a unique birthday card • It’s party time!

PLUS cracking curricula linked classroom activities supporting:Art and Design, Design & Technology, English, Science, PHSE and regional equivalents

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Help Shaundesign a birthday present for Timmy!Create a cracking drawing of your idea

Contents

AGE

4-7www.crackingideas.comfor free teaching resources and competitions

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Send us your entries

Online

You can upload entries atcrackingideas.com/competitions

By post

Send your entries with a completed entry form (download from crackingideas.com/competitions) to:

Cracking IdeasIntellectual Property OfficeFREEPOST CF4185NewportNP20 1ZZ

Teachers/group leaders – please ensure one entry form is submitted for class/group entries, and that individual entries are labelled with the child’s and school/group name.

One winning entry in each age category will win:

• A visit from an Aardman expert formodel-making workshop sessions and a screening in your school

• PLUS a multi-user licence for the Animate It! software by Kudlian for your school.

The competition closes

22nd July 2016

Please read the competition terms and conditions at

www.crackingideas.com/competitions

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More cracking activitiesWe’ve developed some cracking activities to help young people get creative and develop their own unique ideas for the competition (and they’re curriculum linked too!). Read on to find out more about using the ‘My ideas have value’ assembly to launch the competition, generating ideas and designing. Plus we’ve included ideas on how you could extend the competition activity into a celebration themed topic! (Check out our ‘making moving cards’ templates).

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Visit ShaunTheSheep.comfor games, clips and fun!

CREATIVE SOFTWARECan you help Shaun design a birthday present for Timmy?

Draw a picture of your idea on the template provided, and then tell usall about it in words or a video clip.

You can enter your cracking ideas for a present as an individual or as a group.

Help Shaun design abirthday present for Timmy

Cracking Ideas® CompetitionThis year’s Cracking Ideas® competition is all about developing unique ideas and having fun with creativity. The Intellectual Property Office are celebrating the 40th birthday of the world-famous Aardman studios and, with the help of Wallace and Gromit, Morph, Shaun the Sheep and Timmy too, we need young people aged 4–18 to develop some cracking ideas to help celebrate this special birthday.

Get cracking and take part!

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UK curricula links

ENGLAND 2014

Creative Outcomes

EYFS Expressive Arts and DesignExploring and Using Media and Materials – children safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.

Being Imaginative – children use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through design and technology.

KS1 Design TechnologyDesign • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.

Make • select from and use a range of tools and equipment to perform practical tasks such as cutting, shaping, joining and finishing. • select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.

Technical Knowledge • explore and use mechanisms, such as sliders, levels and pivots, in their products.

Cross-curricular linksEYFS: Communication & Language; Understanding the World; People and Communities; Personal, Social and Emotional Development.

KS1: English; Spoken Language; Science; Everyday Materials; PHSE.

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Cracking Ideas Competition, age 4-7

The Cracking Ideas® resources have been designed to stimulate children’s imaginations and creativity both in school and beyond and can be used either as a fun activity towards competition entry or as an integral part of your educational provision for children aged 4 to 7, the UK curricula links for which are provided.

However you choose to use the resources, by using the ‘My ideas have value’ assembly to launch the competition, you will also be developing the understanding that creativity has a value called intellectual property (IP) which can be protected to help ensure that the unique ideas, creations or work of an individual or group cannot be copied or reused without crediting or benefiting the creator. Further information on IP and the role of the Intellectual Property Office can be found at: www.crackingideas.com/aboutip

About this resourceNORTHERN IRELAND

Creative Outcomes

Foundation Stage: The Arts • observe and respond to things seen, handled, remembered and imagined; • explore and use a wide range of materials and processes; • create and develop ideas using colours, lines, shapes, textures and patterns; • value own and other pupils’ work; • talk about the processes involved in creating own work.

KS1: Art & Design • look at and talk about resource material to stimulate their own ideas; • explore the visual elements of colour, tone, line, shape, form, space, texture and pattern to express ideas; • talk about their own and others’ work and how it was made, use observations to identify difficulties and suggest modifications; • experiment with a range of media, materials, tools and processes such as: drawing, painting, printmaking, malleable materials, textiles and three-dimensional construction.

Cross-curricular linksFoundation Stage: Language and Literacy, Personal Development and Mutual Understanding; Personal Development: self-awareness, feelings and emotions, relationships.KS1: Language and Literacy; Talking and Listening, Personal Development and Mutual Understanding; Personal Development.

SCOTLAND

Creative OutcomesExpressive Arts; Art & DesignEXA 0-02a, EXA 1-02a, EXA 1-03a, EXA 0-05a / EXA 1-05a

Cross-curricular linksLiteracy; Listening and Talking, Health and Well-being; Relationships

CONTINUED...

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Cracking Ideas Competition, age 4-7

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WALES 2015

Foundation Phase Creative Outcomes 1. Children enjoy manipulating, investigating and exploring materials/resources. They are able to exercise some control in mark and pattern making with fingers and tools. 2. Children experiment, investigate and explore with a range of materials/resources. They are able to produce marks and begin to use lines and shapes to create symbols and images. They respond to open questions about their own and others’ work. 3. Children build up their knowledge of the characteristics of a range of materials/ resources through exploring and investigating. They can use a range of tools/equipment with increasing accuracy and are able to create images and symbols from a range of lines, marks and shapes. They express an opinion on their own work and the work of others, and are beginning to participate in the planning of future activities by reflecting on previous learning. They increasingly collaborate with others in their work. 4. Children use materials/resources and tools to make creative images and artefacts that demonstrate increasing skill, experimenting practically and imaginatively to record their ideas and feelings from observation, experience and imagination. 5. Children use a range of materials and tools to make images and artefacts, and explore practically and imaginatively visual, tactile and sensory qualities, making changes to their work where they think these are necessary. 6. Children use a range of materials/resources, tools and techniques to achieve different outcomes, and experiment with visual, tactile and sensory qualities, making suitable changes to the work where they identify the need for modification.

Creative Development; Art, Craft & Design • explore and experiment with a variety of techniques and materials • make choices when choosing materials and resources • mix, shape, arrange and combine materials to create their own images and objects that • communicate and express their ideas, feelings and memories creatively • develop and use their understanding of colour, line, tone, texture, pattern, shape and form • design and make simple products and mechanisms • reflect on their own and others’ work

Foundation Phase Cross-curricular links Language, Literacy and Communication Skills, Personal and Social Development, Well-being and Cultural Diversity Area of Learning; Social Development

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Cracking Ideas Competition, age 4-7

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These activities specifically address the creative learning outcomes for 4 to 7-year-olds outlined and use a mix of stimulus materials, practical group and individual creative activities as well as suggested linked resources to engage and inspire the children in your care.

IntroductionAsk children to think about a special occasion, like a birthday, where they received a gift.If it helps, share one of the suggested stories below as a stimulus to discussion:

‘Happy Birthday to You’ Dr Seuss‘Alfie Gives a Hand’ by Shirley Hughes‘Alfie and the Birthday Surprise’ by Shirley Hughes‘It’s My Birthday’ by Helen Oxenbury‘Ruff’ by Jane Hissey

Key questionsUse these questions to talk about giving and receiving, making sure all your children feel included (consider using talk partners or circle time to involve the whole group):

• When do you receive presents? • Why do people give presents? • What sort of presents have you had/would you like to have? • Do we always get the presents we would like? Why? • What do you say when someone gives you a present? • What about giving? Have you ever given someone else a present? • What did it feel like to give someone a present?

A suggested story(see below)

YOU WILL NEED

‘A present for Timmy’ template

Cracking Ideas Competition, age 4-7

A presEnT for Timmy4-7 resource support materials A present for Timmy (competition entry)

www.crackingideas.com/competitions © Aardman Animations Ltd 2016Intellectual Property Office is an operating name of the Patent Office

Name:

Tell us all about Timmy’s birthday surprise in words or separate video clip:

Title of entry:

Telephone:

Email:

Region:

Age:

England

4-7 years

Wales

8-11 years

Scotland N. Ireland

12-16 years

Address / School:

A present for Timmy

?

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Cracking Ideas Competition, age 4-7

Remember to send us your cracking competition entries!Now you are ready to send us your ‘A present for Timmy’ drawings. Follow the competition guide on page 2 to submit entries online or in the post. If you are submitting multiple entries, please ensure that they all have the pupil’s name, class and school name on and are accompanied by an entry form.

goOD luCk

Cracking Ideas® generationIntroduce Shaun and his friends using this link:

youtube.com/watch?v=yJGlxlFU1A4 (4 mins)

The film clip is easy to relate to, as it is presented by a group of young children, who introduce the different personality types of each of the characters, providing a useful springboard into discussing the sort of presents Timmy might receive from his farmyard friends.

Ask children to think about the sort of present Timmy might like. Share some suggestions as a starting point, but remind children that they need to try to think of something different and unique (in order to move away from the idea of simply copying ideas).

Show children the ‘A present for Timmy’ template and explain that they can draw their idea in the space provided. When their picture is complete children can either write on the reverse or video a brief description of their gift together with why they think Timmy will like it (see below).

Don’t forget to give children the opportunity to showcase and evaluate their work. This can be done back in circle time or presentation style, where each child shares their gift idea and explains why they think Timmy will like it, OR for older children gift ideas could be anonymously displayed and then peer evaluated with 2 stars (positive comments) and a wish (something that could be improved).

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Use the activities below to extend your competition entry into a celebration themed topic.

Design your own wrapping paperUsing a farmyard theme explore repeating patterns with children to design and create their own birthday wrapping paper. Consider making/using shaped items for printing, e.g. Play-Doh, potatoes, leaves/twigs, or even being creative with children’s own body parts, e.g. fingers, thumbs, palms, elbows, knees and/or feet. How many different farm animals can you make using a simple handprint, where the four fingers are legs and the thumb is either a head or a tail? Or how about using your four fingers as feathers to make a turkey, chicken or goose?

Create a unique birthday cardFor younger children use the ‘character template’ provided to create a 3D card.

1. Fold an A4 sheet of card in half to create a greetings card. 2. Ask children to draw/create a background scene for Shaun and/or Timmy using available art materials. 3. Use a concertinaed 2cm × 1cm strip of card (card folded backwards and forwards on itself) OR use a commercially available sticky foam pad to attach chosen template in the required place on the greetings card scene. 4. Children write a suitable greeting in their card.

For older children consider exploring mechanisms such as sliders, levels and pivots to make greeting cards using moving pictures using the ‘moving card template’.

Linked activities

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Character template

TEMPLATES

Moving Cards (Slider)

Cracking Ideas Competition, age 4-7

4-7 resource support materials Making moving cards

www.crackingideas.com/competitions

Use the instructions and templates provided to help you make a birthday card for Timmy, where he can use the slider to blow out his candles.

FOR EACH CARD, YOU WILL NEED

• A4 card folded in half to create a birthday/greetings card

• A pencil

• A ruler

• Scissors

• A 10cm × 20cm strip of card

• Drawing materials or pictures to cut and stick

1. Make a light pencil mark half way down the middle of the front of the card, another 4cm above it and then another 8cm below it. Using a ruler carefully draw a 10cm horizontal line across the middle, top and bottom of card as measured and marked. (N.B. Card can be pre-marked for ease)

2. Open the A4 card like a greetings card and fold the front of the card in half again to allow two cuts to be made where the lines are marked to create 3 horizontal slits 10cm wide. (N.B. for very young children cards should be pre-cut and all children should be supervised when using scissors)

3. Flatten out the front of the greetings card and provide art materials for children to draw or collage a birthday cake for Timmy between the two slits.

4. Carefully slide the 10cm × 20cm strip through all 3 slots starting at the bottom of the card as shown, leaving 2–3cm of card poking from the bottom slot.

5. Children draw unlit candles on the visible piece of the sliding strip, before pulling the strip down slowly until these are just out of sight. Children re-draw the candles, this time lit, on the new piece of visible sliding strip.

6. Slide the piece of strip sticking out of the bottom of the card up and down to see the candles on the cake lit and extinguished. If space allows draw Timmy and his friends enjoying the party/blowing out the candles.

Making moving cards

Slider MechanismA.

4cm

8cm

10.5cm

Slide cardup anddown

B.

C.

Push up to blow out candles

HAPPYBIRTHDAY

10cm

© Aardman Animations Ltd 2016Intellectual Property Office is an operating name of the Patent Office

ChAracTerS4-7 resource support materials

www.crackingideas.com/competitions

Choose a picture. Cut around the lines to use it on your card. Or draw your own version.

Character template

© Aardman Animations Ltd 2016Intellectual Property Office is an operating name of the Patent Office

Moving Cards (Lever)HAPPY

BIRTHDAY

4-7 resource support materials Making moving cards

www.crackingideas.com/competitions

Use the instructions and templates provided to make Timmyjump up and down in your greetings card scene; perhaps he is trying to catch party balloons, dance with his friends or even reach a piñata.

Making moving cards

Lever Mechanism

FOR EACH CARD, YOU WILL NEED

• A4 card folded in half to create a birthday/greetings card

• A sharp pencil

• A ruler

• Scissors

• Piece of modelling clay

• Pre-cut strip of card 3cm × 15cm

• Drawing materials or pictures to cut and stick

• A paper fastener

1. Open the A4 card like a greetings card and fold the bottom edge to the top; pinch the left hand edge to about 3cm in to mark the centre line for positioning your pivot (paper fastener) in step 4.

2. Keep the card folded as in step 1. Use scissors to cut a 5cm vertical slot through the crease at the bottom in the middle of the left hand side of the card. (N.B. For very young children cards should be pre-cut and all children should be supervised when using scissors.)

3. Unfold the card and flatten out.

4. Carefully place a piece of modelling clay under the pinch mark made on the left hand side and then use the sharp pencil to make a hole 3cm in from the left hand edge. (N.B. Very young children will need help to do this and all children should be supervised by an adult.)

5. Refold the greetings card so that you are looking at the front. Insert the 3cm cardboard strip horizontally into the slot from the inside of the card until only 3cm is protruding from the centre of the card.

6. Place the modelling clay under the strip where it lines up with the pivot hole made in step 4. Push the paper fastener from the front of the card through both pieces of card and carefully positioned strip (see step 5 above), then fold the fastener’s wings back on the inside of the card to secure pivot. (N.B. Very young children will need help to do this and all children should be supervised by an adult.)

7. Attach Timmy template (right) to the left hand end of the strip on the front of the card, and use the protruding right hand edge of the strip to operate the lever and move Timmy up and down.

8. Complete the picture on the front to show why Timmy is jumping and add a greeting on the inside to finish your card.

A.

C.

INSIDE

Hole

Fold

LightFold

5cm

B.

INSIDE

Paper fastener

Fold

LightFold3cm

Move up and down to make Timmy jump

Pinch

© Aardman Animations Ltd 2016Intellectual Property Office is an operating name of the Patent Office

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It’s party time!Whilst thinking about the giving and receiving of presents why not help Shaun and Timmy celebrate by having your own farmyard themed birthday party? Use the ‘party templates‘ to help children develop fine motor and cutting skills as they make Shaun the Sheep themed party hats, bunting or table decorations.

Try using green icing decorated with marshmallows and liquorice to add a sheep theme to your party cupcakes. If you are having an actual party we’d love to see your photos!

Materials investigationExplore the physical properties of materials by creating party ware from a range of materials: • Use a range of materials to create a party cup using a simple cone design which can be compared and tested for its ability to hold liquid. • As above, use a range of materials to create a party plate then test for rigidity to hold food whilst transferring from one place to another.

Guess what?Circle-time game using a feely bag of unrelated everyday items such as a spoon, a toothbrush, a tennis ball and a toy car OR choose plastic fruit and veg and/or plastic animals for a farmyard themed feely bag. Children take turns to pass the bag around the circle, which can be done to music as in pass the parcel; when directed children feel inside the bag and describe the item they’ve chosen for others to guess.

Guess who?Using simple cardboard headbands and either hand-written Post-it notes or pre-printed pictures (attached with a paperclip) children take it in turns to help their partner guess which farm animal they are by encouraging the headband wearer to ask questions about their identity that can only be answered ‘yes’ or ‘no’.

Party hat template

TEMPLATES

Bunting template

Placemat template

Cracking Ideas Competition, age 4-7

Make a pArTy Hat 4-7 resource support materials

www.crackingideas.com/competitions

Photocopy to A3. Cut out the template. Decorate it. Glue the edges together to make a cone shape.Ask a grown-up to make holes either side and attach elastic string.

Party hat template

Glu

e/st

ick

here

© Aardman Animations Ltd 2016Intellectual Property Office is an operating name of the Patent Office

mAKE bunting4-7 resource support materials

www.crackingideas.com/competitions

Photocopy to A3. You will need a long piece of string and lots of copies of the bunting shape. Cut out the bunting template and decorate it.Then ask a grown-up to score along the grey line. Fold over your string and stick down. Repeat until your string is full.

Bunting template

© Aardman Animations Ltd 2016Intellectual Property Office is an operating name of the Patent Office

mAKE a placemAt4-7 resource support materials

www.crackingideas.com/competitions

Photocopy to A3. Design your own placemats for the party. Cut out the placemat template and decorate.

Bunting template

© Aardman Animations Ltd 2016Intellectual Property Office is an operating name of the Patent Office

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Cracking Ideas Competition, age 4-7

About AardmanAardman is the world-famous, four times Oscar-winning animation studio based in Bristol, UK.

The studio is best-known for its stop frame animation technique with clay puppets and strong, funny characters such as family favourites, Wallace & Gromit, Shaun the Sheep, Morph and Timmy.

As well as TV series, Aardman has also produced 6 feature films including Chicken Run, The Pirates! and Shaun the Sheep The Movie, and are currently in production of Early Man, the new film by Nick Park – the creator of Wallace & Gromit.

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A presEnT for Timmy4-7 resource support materials A present for Timmy (competition entry)

www.crackingideas.com/competitions © Aardman Animations Ltd 2016Intellectual Property Office is an operating name of the Patent Office

Name:

Tell us all about Timmy’s birthday surprise in words or separate video clip:

Title of entry:

Telephone:

Email:

Region:

Age:

England

4-7 years

Wales

8-11 years

Scotland N. Ireland

12-16 years

Address / School: