Hellboy and the BPRD

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Hellboy and the BPRD go to HOUSE ON THE HILL By Mike Montesa It’s only natural perhaps that the BPRD would dispatch Hellboy and his team to investigate the goings on at haunted mansions around the world. Here are some stats you can use for everyone favorite red paranormal investigator and his friends. You can play through the regular Haunts in the game using these characters, or replace scenario 37 with the special Hellboy scenario Seed of Destruction, based on the first Hellboy graphic novel. You’ll have to make your own counters or pieces. Steve Jackson Games makes a line of Hellboy miniatures that are perfect for this (obviously!) Obviously, Hellboy and the BPRD agents are quite powerful, and can may make short work of any opponents they encounter, so be ready to adjust the power level of the bad guys if you

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Hellboy and the BPRD

Transcript of Hellboy and the BPRD

Page 1: Hellboy and the BPRD

Hellboy and the BPRD go to

HOUSE ON THE HILL

By Mike Montesa

It’s only natural perhaps that the BPRD would dispatch Hellboy and his team to investigate

the goings on at haunted mansions around the world. Here are some stats you can use for

everyone favorite red paranormal investigator and his friends.

You can play through the regular Haunts in the game using these characters, or replace

scenario 37 with the special Hellboy scenario Seed of Destruction, based on the first

Hellboy graphic novel.

You’ll have to make your own counters or pieces. Steve Jackson Games makes a line of

Hellboy miniatures that are perfect for this (obviously!)

Obviously, Hellboy and the BPRD agents are quite powerful, and can may make short work

of any opponents they encounter, so be ready to adjust the power level of the bad guys if

you feel it is necessary.

Have fun!

Hellboy – World’s Greatest Paranormal Investigator

Hellboy wears a long coat and a utility belt stuffed with gadgets and gewgaws, and carries

really big gun. He’s also 7 feet tall, has red skin, a giant stone right hand, the stubs of two

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filed off horns on his head, and was spawned in Hell. Usually he’s the kind of creature the

explorers in House on the Hill run into (or away from). But now, he’s on our side…

Speed: 5

Might: 8

Sanity: 5

Knowledge: 4

Special Power – Hand of Doom: Hellboy packs a heavy punch with his stone right hand.

When making an attack, Hellboy can re-roll (once) any dice that come up 1.

Special Item – Handgun: Hellboy has a specially made handgun which he can use like the

Revolver card. This hand cannon adds two extra dice to Hellboy’s speed when he makes a

ranged attack. If any dice come up one (1) the gun jams and is useless for the rest of the

game.

Special Item – Belt Pouches: Hellboy’s got a lot of stuff in his belt pouches and pockets.

When the Haunt begins, Hellboy may discard any item card he has and draw one to replace

it.

Abe Sapien – Fish Man

Abe Sapien was found in a life support tube under St. Trinian’s Hospital in Washington

D.C. He is an amphibious humanoid with gray skin. Abe often accompanies Hellboy on his

missions.

Speed: 5

Might: 4

Sanity: 4

Knowledge: 4

Special Power - Amphibious: Abe can use the Underground Lake to get to any other room

in the basement in one turn. Likewise, Abe can move from any room in the basement to the

Underground Lake. It takes all of Abe’s movement to do so.

Liz Sherman – Pyrokinetic

Liz Sherman needed a few years to lean to control her pyrokinetic abilities so as to avoid

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accidentally immolating everything around her.

Speed: 3

Might: 3

Sanity: 6

Knowledge: 4

Special Power – Firestarter: Liz can use her pyrokinetic abilities to create, control, and

manipulate fire. Liz can use her Sanity to attack opponents’ physical traits (Speed &

Might). She can also do this at a distance (use distance attack rules). Opponents resist using

their Might.

Roger – Ancient Homonculus

Roger was created 500 years ago in Romania by a mad alchemist. Constructed from mud,

blood, roots, and herbs, the alchemist animated Roger with a bolt of lightning.

Speed: 4

Might: 7

Sanity: 4

Knowledge: 4

Special Power – Bomb: If Roger becomes the traitor, a special explosive device placed

inside him for just such an emergency will go off. Roll 1d6 and add 2. The result is the

number of turns before the bomb goes off. Once this time limit is reached, the bomb

explodes, destroying Roger, and everyone else in the room with him suffers an attack equal

to Roger’s Might.

Orson Gaines – Ex-SAS

Orson and his team traveled to Turkey to apprehend the Von Braun twins, who had

discovered Noah’s Ark inside a previously unknown volcano. Orson was the only survivor

of the incident.

Speed: 5

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Might: 4

Sanity: 3

Knowledge: 4

Johann Kraus – Ectoplasmic Agent

Kraus was once a psychic medium. During the Chengdou Disaster he was out of his body

and was trapped in ectoplasmic form. The BPRD constructed a special black containment

suit for him and he is now a trusted agent.

Speed: 3

Might: 3

Sanity: 4

Knowledge: 4

Special Power – Ectoplasmic Form: Johann can leave his containment suit and move

around. Place an item counter in the room where Johan leaves his suit. In ectoplasmic form,

Johann may explore new rooms as normal, but cannot pick up items, attack, or be attacked

physically (Sanity attacks still affect him). Johann does not have to make a roll to move

through barriers. However, each turn he is out of his suit, he loses one point from one of his

traits (player’s choice). If any trait reaches zero before Johan returns to his suit, he

dissipates into the ether. Johann’s suit can be picked up by another character (but not

monsters).

Professor Bruttenholm – BPRD Founder

Trevor Bruttenholm was one of the original scientists present at Hellboy’s “birth” in 1945.

He raised Hellboy and helped found the BPRD.

Speed: 3

Might: 3

Sanity: 6

Knowledge: 7

Special Power – Knows Weaknesses: Prof. Bruttenholm is an expert on the occult and

manifestations of the paranormal. His knowledge can sometimes be his best defense against

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his supernatural foes. In combat Prof. Bruttenholm make a Knowledge roll instead of an

attack. The result is the amount by which his assailant’s trait (used for the attack) is reduced

(for the next attack). Alternately, Prof. Bruttenholm may also “give” the result of the roll to

an allied character in the same room, fighting against the same monster, in which case that

character adds the results of the Professor’s Knowledge roll to his own attack roll.