HCI: Activity 3

6
Autamata Afif Wahdi Hakimi Iqmall Muhamad Shukri Muhammad Zulkifli

Transcript of HCI: Activity 3

Page 1: HCI: Activity 3

AutamataAfif Wahdi

Hakimi IqmallMuhamad Shukri

Muhammad Zulkifli

Page 2: HCI: Activity 3

What is Air Based Gesture• Also called Gesture recognition• It is where computers or machine can interpret human gesture via

mathematical system.• Gestures can originate from any bodily motion especially the face or

hand.• Many approaches have been made using cameras and computer

vision algorithms to interpret sign language.• Air-based gesture is a begin for computers to understand human body

language.

Page 3: HCI: Activity 3

Air-Based Gesture

• Uses camera recognition, sensor and computer vision techniques• can recognize people’s body, arm and hand gestures in a room • systems include Kinect,Leap Motion,SixthSense,Wrap Up and

EyeToy

• Movements are mapped onto a variety of gaming motions, such as swinging, bowling, hitting and punching

• Players represented on the screen as avatars doing same actions

Page 4: HCI: Activity 3

Home entertainment

• Universal appeal• young children, grandparents, professional gamers, technophobes

Page 5: HCI: Activity 3

Research and design issues

• How does computer recognize and delineate players’ gestures?• Deictic and hand waving

• Does holding a control device feel more intuitive than controller free gestures?• For gaming, exercising, dancing

Page 6: HCI: Activity 3

“Enjoy the video. Please grab your popcorn” - Afif