Harry Potter and the Deathly Hallows Part 2 - Game Guide...Harry Potter and the Deathly Hallows Part...

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Harry Potter and the Deathly Hallows Part 2 Game Guide by guides.gamepressure.com Html version of this guide can be found at: http://guides.gamepressure.com/harrypotterandthedeathlyhallowspart2/ User comments for this guide can be submitted and read at: http://guides.gamepressure.com/harrypotterandthedeathlyhallowspart2/comments.asp More game guides can be found at: http://guides.gamepressure.com Copyright © GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. [8/6/2011]

Transcript of Harry Potter and the Deathly Hallows Part 2 - Game Guide...Harry Potter and the Deathly Hallows Part...

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Harry Potter and the Deathly Hallows Part

2

Game Guide by guides.gamepressure.com

Html version of this guide can be found at: http://guides.gamepressure.com/harrypotterandthedeathlyhallowspart2/

User comments for this guide can be submitted and read at: http://guides.gamepressure.com/harrypotterandthedeathlyhallowspart2/comments.asp

More game guides can be found at: http://guides.gamepressure.com Copyright © GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos

and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. [8/6/2011]

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Table of Contents: Introduction .......................................................................................................................................4

Game guide ...........................................................................................................................6

Gringotts ...............................................................................................................................6 Walkthrough ......................................................................................................................................6 Collectibles......................................................................................................................................11

The Streets of Hogsmeade ................................................................................................13 Walkthrough ....................................................................................................................................13 Collectibles......................................................................................................................................18

A Problem of Security ........................................................................................................20 Walkthrough ....................................................................................................................................20 Collectibles......................................................................................................................................23

The Basilisk Fang ...............................................................................................................25 Walkthrough ....................................................................................................................................25 Collectibles......................................................................................................................................29

A Job to Do .........................................................................................................................31 Walkthrough ....................................................................................................................................31 Collectibles......................................................................................................................................38

A Giant Problem..................................................................................................................40 Walkthrough ....................................................................................................................................40

The Lost Diadem.................................................................................................................43 Walkthrough ....................................................................................................................................43 Collectibles......................................................................................................................................47

The Battle of Hogwarts.......................................................................................................49 Walkthrough ....................................................................................................................................49 Collectibles......................................................................................................................................58

Surrender ............................................................................................................................60 Walkthrough ....................................................................................................................................60

A Turn of Events .................................................................................................................62 Walkthrough ....................................................................................................................................62 Collectibles......................................................................................................................................65

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Not My Daughter .................................................................................................................67 Walkthrough ....................................................................................................................................67 Collectibles......................................................................................................................................70

Voldemort’s Last Stand......................................................................................................72 Walkthrough ....................................................................................................................................72 Collectibles......................................................................................................................................74

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Introduction

This guide to Harry Potter and the Deathly Hollows – Part 2 contains:

• A thorough walkthrough of the game • Hints on spells and battles • A list of all the secrets

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Throughout the guide you will find fragments of text marked orange. They correspond to thesituation presented on the screen above them.

In the collectibles chapter you will find the locations of all the hidden items with characters and music. You can view them from the main menu. In some of the bonus orbs you will alsofind challenges. They activate a bonus gameplay mode, involving time-attacking given chapters in return for medals. The score can be influenced by the variety of spells you useand accuracy. Additional seconds are added for failed battles.

Experience the last part of the Harry Potter series while having this guide – containing over 100 screens showing the most important moment of the game – to your help.

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Game guide Gringotts Walkthrough

You begin your adventure in the basements of Gringotts. The path to the Lestrange vault and the horcrux stored inside is long and dangerous. Luckily you can always count on Ron andHermione. However don’t start off by following them, instead head onto the ledge on the rightand behind the waterfall you will find your first blue orb. Hidden inside there’s a piece of the soundtrack – one of the collectibles available in the game.

Following the main path, you will reach a door and the corridor behind will lead you to acave. On the left the game will suggest hiding behind a rock, but before you do that turnright for another orb. Once you’re behind the cover, wait for the guests to visit the vault and attack the guards by using the newly unlocked Stupefy spell. It’s an very general purposespell and is very good for eliminating enemies, especially at close distance. Don’t forget thatyou can aim better by pressing the right mouse button. Afterwards follow Hermione to the next door.

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You will reach a cave with guards riding in a mine cart. Once you see them in the distance (the cart’s lights to be precise), hide and wait for them to pass. Afterwards run quickly(sprint is activated by default with the spacebar) to the exit. If you are noticed, the bankworkers will attack you.

Eventually you will reach a gulf and notice strange smoke coming from below. However fornow go to the right and kneel down behind a cover when you learn of incoming guards.Confronting them however cannot be avoided.

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In the next location you will hear a terrifying roar which will also activate the Protego spell.Using it you can create a magical barrier that absorbs damage, great for protecting against enemy spells. It can also deflect, thanks to which you can knock down an enemy on contact.Unfortunately it has limited strength and will disappear after absorbing too much damage

Protego will come in handy at once, as a quickly attacking guard (the Crucio spell) willattack the party. He will be aided by him buddies, so prepare for a rather tough battle.Eventually you will reach a stones bridge which will unfortunately crumble under Ron andHermione.

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You will be separated from your friends, but not for long. Go up the indicated wooden bridgeand fight off enemy attack. You can ignore them for a moment and visit the nearby cave forthe third bonus orb. Eventually one of the guards will destroy the bridge and Harry will falldown. The three friends will now have to face the bank guards.

After numerous fights you will reach a magical door and Hermione will have some problemswith opening it. You have to protect her from attack and keep an eye on her health level displayed in the upper left corner of the screen. Afterwards you will enter a wide room withtreasures (inside one of them there’s a collectible) protected by guards.

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You’re nearing the end now. The rock ledge will lead to you a… dragon trapped inside a largecage. Its fiery breath will turn Harry to dust if only he gets near him, so use the pillars ascover. The beast breaths from side to side and you have to sense the right moment to run tothe next pillar. Eventually the dragon will destroy one of them and afterwards focus on you.Just like the game encourages you to, shoot to distract it and run forward. Eventually you will meet Griphook which will end the first chapter.

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Collectibles

Pretty much the starting location. Instead of following Ron aHermione, head right, up the hill.. the orb is behind waterfall.

Prize (music): Wandering Part 1 - Sorrow

After you go through the first door, the corridor will lead tcave with rail tracks. Instead of hiding behind the rock – as game suggest – go the other way. The collectible is well visfrom afar.

Prize (challenge): Gringotts

After the stone bridge crumbles below Ron and Hermione, game will suggest going to the wooden bridge. Insteadattacking the enemies, go a bit further.

Prize (character): Ron Weasley

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Having the Hermione protecting sequence behind, you willdown into a big room with mine carts. One of the vaultsopen…...

Prize (character): Scabior

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The Streets of Hogsmeade Walkthrough

You will find yourself inside the village of Hogsmeade, in which you will get to the Honeydukes and through it into Hogwarts. After just a few steps you will learn that HarryPotter isn’t welcomed here. Deal with the enemies (look out, as they’re more resistant thanthose from the bank) and in return you will receive a new spell – Expelliarmus.

This spell is capable of breaking through an enemy Protego – the most simple magic defence – and will prove very useful during this level. You will have the chance use it in the nextlocation, where Voldemort’s servants will attack you once again. One of them will activate theshield, so respond with Expelliarmus. During the fight you have to look out for the enemies not to flank you.

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Continue the journey. After Hermione opens the second door, you will fall into big trouble, as wizards will start attacking your party from afar. Getting hit even once can cause somesignificant damage, so using Protego is the only way out of this situation. Note that the shieldsustain only one hit and has to regenerate afterwards. Therefore you must be very careful and maybe use sprint. You need to get closer to the enemies for Stupefy to work. The bonusfound inside the building can be collected only after… finishing the game.

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After eliminating the threat, yet another one will show up – the courtyard will be attacked by Death Eaters. Defend from their attacks and remember about the properties of your new spell. Afterwards more problems will start on the other side of the street, so there’s a lot offighting waiting for you.

The road will lead you to a building with a highlighted entrance. Once you get near itenemies will run out. Before going inside you can turn left and collect the collectible hiddenthere.

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As you have probably guessed, the square you reached will soon be attacked by enemies.They are no different from the ones you already know, so clear the area carefully. You canhide behind the wall, which gives you perfect conditions for counterattacking. Afterwardsmove closer to the marked passage. Just like last time, Death Eaters will come out of it, through in larger numbers.

You will be able to pass through the next location without being bothered by enemies.Hermione will take care of the door as always, but this time she will need some more timeand you will have to protect her from the enemies. Afterwards take a look behind the corner to collect a prize orb.

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Behind the door (on the right there’s one of the Collectibles) awaits you the last fight in Hogsmeade – Death Eaters will attack the market twice. Especially look out for those quickly casting Crucio (the hooded ones) – they’re considerably dangerous. also don’t let themsurround you. The chapter will end once Dementors appear in the distance.

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Collectibles

This house is occupied by two enemy wizards. A collectible been hidden inside, but the problem is that you can’t get insin any ordinary way. What to do? By the end of the game ywill acquire the ability to teleport. Play this level in challemode and fly through the barrels.

Prize (character): Professor Snape

At some point the road will lead you to a building from whDeath Eaters will suddenly attacks you. On the left therestreet with the collectible.

Prize (character): Death Eater

Once Hermione finishes with the door don’t go through it head forwards. The collectible is at the end of the road.

Prize (music): Wandering Part 2 - Determination

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It’s the last location in the level, with the market. Befheading towards it, go the other way.

Prize (challenge): The Streets of Hogsmeade

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A Problem of Security Walkthrough

The first boss fight. You will have to battle against professor Snape, the current headmaster of Hogwarts. His reign must finally come to an end. First however you will have to deal withAmycus and Alecto Carrow – two Death Eaters standing beside Snape

The fights isn’t much different from any other ones, apart from the fact that the enemies arenow much more resistant. It doesn’t matter who you attack, the health bar is common forboth enemies. When Carrows use Protego break their shield and keep attacking. You can use the benches as cover. You can also take a look around the room – two collectibles can befound here.

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Eventually Minerva will make an entrance (you will be able to control her). You will also learna new spell – Expulso. This offensive spell (hold down the mouse button) can causesignificant damage, but its power fades away rather quickly. I’d suggest alternating betweenit and Stupefy. Note that the teacher is very slow and cannot run, but on the other handuses magic protection. There are also two new collectibles nearby.

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The headmaster loves attacking with series of spells. Keep attacking him and breakingthrough his shields so he doesn’t have time for that. Around the middle of the battle he willpick up one of the benches and throw it at you. Start mashing 1 and the item will bereturned with a crash. The weakened headmaster will eventually start teleporting, throwing down magic bombs and attacking harder. Keep strafing and don’t stop attacking him. Theoffensive attitude will surely pay off.

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Collectibles

The orb is in the middle of the room, behind small barriers.

Prize (music): Wandering Part 3 - Mystery

The collectible has been hidden by the room entrance whstudents are cheering for Harry, meaning you have backtrack a bit.

Prize (character): Amycus Carrow

After taking control over Minerva, take a look to the right.

Prize (character): Alecto Carrow

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A hard to reach spot behind the headmaster. Remember abusing Protego as you slowly move there.

Prize (challenge): A Problem of Security

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The Basilisk Fang Walkthrough

The friends will split up, with only Ron and Hermione looking for the fang. The first one isterrified of the local tunnels, filled with spiders. Therefore he’ll serve mainly as a source oflight and a locksmith, leaving the fight to use. All the collectibles hidden in this level can befound at dead ends of the various tunnel branches. They’re not really hidden, all you have todo is search all the branches.

Follow Ron who knows which branch to take. Unfortunately he will eventually trip over andfall down which will draw in spiders. In accordance with what the game suggests, theExpulso spells is by far the best for eliminating them, however you can also use Stupefy if you want.

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Soon afterwards you will enter a room inhabited by a couple insects. Later on you will comeacross a locked door and Ron will take care of them. You on the other hand will have to provide him protection. If you can’t deal with the overwhelming amount of spiders, keep inmind the destructive properties of Protego. Just walk into an enemy with it activate to shred him to pieces.

The situation will soon repeat itself. In the next cave you will come across insects attacking from a distance. The best way of fighting them is to use Protego and attack after aiming atthem. In the next room there’s another door and you will once again have to protect Ron. This time however the spiders will attack from two sides – from behind his back and fromabove.

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You will have to repeat this in the last (empty) room. As only Ron starts to open the door, start fighting off the enemies (they attack from below). The passage won’t however close afteryou enter the tunnel and the insects will be able to systematically attack. Defend yourself and Ron and use Protego on large groups. Eventually you will notice a large spider, but the door will luckily close this time.

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Eventually you will reach the Chamber of Secrets. Hermione will pierce the Horcrux with theBasilisk fang, which will unfortunately cause a small cataclysm. Water will start pouringinside the room and the only reasonable thing to do is run away. You control the heroinusing directional buttons and have to avoid the falling debris. Obstacles will be appearing (in order): left, right, left, right, left, middle, right, left.

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Collectibles

Every collectible in this level is easily noticeable. The presented can be found at the second tunnel branchiInstead of going right, look to the left.

Prize (character): Aberforth Dumbledore

After Ron opens the first door, check the second tuncrossroads.

Prize (music): Wandering Part 4 - Serenity

After going through the cave with shooting spiders, attention to the second crossroads.

Prize (character): Professor McGonagall

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Open the next door and take a look at the second crossroads

Prize (challenge): The Basilisk Fang

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A Job to Do Walkthrough

The forces of evil have attacked Hogwarts. The enemies will surely try to get across the bridgeand it’s your task to stop them. Neville, Ginny and Seamus have been chosen to blow up thestructure. You will take control of the last one, at least for at the beginning.

Go through the chamber and gather two collectibles on your way (the corridor on the left and the fountain). Outside you will be attacked from a distance, but luckily you have two friends there to help you. Neville, apart from using some powerful magic, will also tell you thebest moment to move to the next cover. Listen to his advice and nothing should happen toyou. That way you will reach the first of six spots where you need to plant explosives.

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Move forwards and you will learn a new spell. Confringo is a powerful magical missile thatcan even strike down groups of enemies. Unfortunately it takes a while to charge and israther slow. You will be able to test its power right away, as Seamus will be attacked by a group of Death Eaters. After dealing with the threat you will notice that Hogwarts’ protectivebarrier has disappeared and a second wave of enemies will attack. Defeat them and plant thesecond charge.

The road to the third bridge element is dangerous as well. At first you will have to look out forwizard shooting magic beams. Neville will tell you of their presence. Hide behind the rock and follow his suggestion of using Confringo on them. A bit further you will have to fightsome more Death Eaters.

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After you plant the third charge, the enemies will carry out a real assault. Take care of themand artillery will fire at the bridge. Enemies will attack once again afterwards. eventually youwill reach (take the collectible on your way) to a valley overflowing with enemies, where you should primarily focus on those who pose the biggest threat, that is the wizards shootingpurple projectiles. You will plant the fourth magic C4 unbothered by anyone. You will notetwo beacons on the road to the hill. Shoot them for a blue collectible.

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Move further and Neville will eventually tell you that enemies are attacking from behind. Theproblem is that enemies will come from the other side as well and you don’t want to becaught is a cross-fire. That’s why I’d suggest quickly running to the corner and hiding behind the rock. Clear the area of Death Eaters and plant the last charge.

The situation will repeat itself soon enough, with the only difference being that you will beattacked from above and from the side of the main road. Especially look out for the magesusing rapid fire.

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Once all the charges are planted, you will switch to Neville. Your task now will be protectingSeamus, who has to return to Hogwarts. The Death Easters however are far from giving upand he needs your help. You have a new spell at your disposal – Petrificus Totalus, capable of knocking down smaller enemies in one hit (two are needed for the bigger ones). Seamus is quite tough, so you don’t have to worry about his health too much (it regenerates).

During this part of the level you will visit four locations. You have to clear each of them ofenemies, but starting from the third they will attack you as well. They, meaning the distinctive wizards using exploding projectiles. They are very dangerous, so it’d good toeliminate them right at the beginning. There will be two of them in the third locations andfour in the last one.

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This however isn’t the end, as now the Death Eaters will reach the bridge and startattacking Neville. Note that the corridor is very narrow, so Confringo will be very usefulhere. The fight is very exhausting, mainly because of the sheer number of enemies, so it’s best you hide behind a cover right away and attack from there.

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The final part of the bridge operation will be very dynamic. The construction will start tocrumble and Neville will have to start running, however Scabior will appear right behind him.In order to survive you have keep running forward (there are no obstacles to avoid here) andattack the enemy from time to time. Keep in mind that Expulso needs a couple seconds torecharge.

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Collectibles

Turn left at the very beginning of the level. The collectible be found right behind the corner.

Prize (music): Wandering Part 5 - Dark Magic

The characteristic character triangle has been hidden behthe fountain. You can see it once the level loads.

Prize (character): Seamus Finnigan

After planting the third charge, turn left as the road leads. Tprize is right behind the bridge basis.

Prize (character): Neville Longbottom

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Having planted four charges, you will go down into a valYou will notice two beacons on the road leading to the otside of the hill. Destroy them and a musical present will down.

Prize (music): Wandering Part 6 - Tension

After you successfully protect Neville, don’t go to the exit walk along the bridge. The collectible has been hidden behone of the obstacles.

Prize (challenge): A Job to Do

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A Giant Problem Walkthrough

Hogwarts has problems from the front as well. Enemy forces are marching through thebridge, aided by a powerful giant. The already well-known Minerva stands against the Dark Lord’s army. This will be a real David and Goliath battle.

The mission unlock the last of the offensive spells – Impedimento. It can damage a couple enemies at once and will come in very handy now. The mission is to kill the giant, for whichyou can use the mentioned spell as well as others (for example Confringo). Luckily the powerful enemy will be blocked by stone knights, so you won’t have to engage in a directfight. The biggest problem will the teleporting Death Eaters. Focus on them and shoot the giant in the meantime. Use Protego for defence if needed.

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Your comrades won’t last too long and the giant will try to attack Minerva sooner or later. When he does, move back until new knights take place of the fallen ones. In the final part ofthe battle you will have to treat the giant with Impedimento to knock him down from the bridge. Before you can do that however, you will have to drain almost all of his health.

You won’t be able to celebrate victory for too long, as yet another giant will appear. Use anidentical tactic against him, that is shoot with various spells from a distance and look out forthe teleporting Death Eaters. Notice that the new giant will also hurl rocks at Minerva –avoid them by strafing. The second giant will have to be treated with Impedimento in the endas well.

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Afterwards you will have to fight the other wizards and… one of the giants, who managed to climb back up. To finish him off, you will have to press 2 at the right moment, afterwardmash 5 and eventually press 2 again.

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The Lost Diadem Walkthrough

We’re going back to the search for Horcruxes. Another one can be found in the Room ofRequirements, in the form of Rowena Ravenclaw’s diadem. Unfortunately, Draco Malfoy –Harry’s arch-enemy – is also here with his friends and you will have to face him. All three ofthem have hidden themselves and you can’t really know when and from where they will attack.

Collect the first of six collectibles nearby the starting point and move forward. In the nextlocation, Potter’s old friends will attack for the first time, so hide behind the first cover you find and counterattack from there. Eventually the enemies will give up and retreat. Wait forHermione to open the door.

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Inside the next room (there’s a shining character triangle here as well) your task will prove tobe a bit more difficult. One of Draco’s allies has barricaded himself in a makeshift bunker and is shooting dangerous series of projectiles. He however takes a break every now and then, so use that gap to cast your own spells. I’d especially suggest using Confringo, as yourtarget remains still.

Go forward until you are once again attacked by Malfoy’s friends. Fight off the attacks andgo to the left to gather the collectible hidden there. Hermione will move the junk which will letyou move further (after you go down, there’s a blue orb on the right side). soon you will bewarned of another „bunker”. Run to the nearest barricade and begin the fight.

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The situation will soon repeat itself. Inside the new location you will be shot at with a seriesof Crucio. After you deal with the aggressor, take a look around the area to find the fifthcollectible. The sixth one can be found where Draco will appear. Hurt him a bit and theyoung wizard will call in his friends, so you will have to deal with all three of them.Afterwards you will reach the destination point.

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Unfortunately acquiring the diadem will bring a whole lot of trouble onto you and your friends. The whole room will start burning and the only reasonable thing to do will berunning away. It’s not much different from the other sections of such type that you hadalready played. Use the directional buttons to move and aim at the obstacles with the left mouse button, this time debris. Time will slow down at crucial moment, giving you time tolocate the obstacles. After they are highlighted, you have to cast the spell. Repeat five times.

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Collectibles

The starting area, just take a look around. The area isn’t big

Prize (music): Wandering Part 7 - Surrender

He collectible can be easily found where one of Draco’s friewill attack you from the bunker for the first time.

Prize (character): Gregory Goyle

During the next attack, go round the enemy barricade from left side.

Prize (character): Draco Malfoy

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The fourth collectible can be found nearby the third one. through the door opened by Hermione and head to the caon the right.

Prize (challenge): A Giant Problem

After destroying the third bunker, take a walk around location. You will find the orb between the junk.

Prize (challenge): The Lost Diadem

A collectible that pretty much collects itself on your way to final fight with Draco.

Prize (character): Blaise Zabini

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The Battle of Hogwarts Walkthrough

A very long level divided into four sections. You have to find Voldemort’s snake – the last of the horcruxes. You begin the mission in a relatively quiet place. However a real war withDeath Eaters will begin very soon.

Run forwards along the path (you can turn left to find one of the collectibles). The seeminglyempty corridor will be soon attacked by enemies. Then you will also learn the very useful skill of teleportation. By default you jump by pressing left Ctrl and a directional button (forexample forward). Note that the barricades are placed so that you can freely teleport to them.

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As you’re getting closer to the destination, Death Eaters on the left will break through the wall and attack furiously. It’s very likely that you will have to retreat (remember aboutteleportation). Aim primarily at the charging hooded enemies.

Afterwards you will enter the walls surrounding the courtyard, controlled by Voldemort’s men(I’d suggest using Impedimento and/or Petrificus Totalus). At this part of the level you should especially look out for masked bandits standing on the roof, attacking with a single but very powerful projectile. Harry’s weak body won’t be able to sustain many such hits. Look outat the beginning, when you get near the first corner and after the explosion on the path. Atsome points you will come across a gap in the ground. More bombardiers are waiting below,so it’s best to avoid this place by teleporting to the other side.

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The target door will take Hermione some more time and that means she will need help. Stand left of her and protect your beautiful friend. There will be four snipers on the roof in total, taking them out should be your priority.

Be fast about it, as the enemy will soon attack from the other side. There’s very little spacefor manoeuvring, so try to aim well an above all don’t get out of the cover.

Hermione will eventually open the door which will give you some time to catch your breath.As you will be going down the stairs, note the lamp on the left – shoot it for some bonusmusic. Listen how Harry’s enemies behind the wall are preparing for his arrival and headinside.

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Inside there are three fights waiting for you and afterwards the path will lead you to a largehall filled with Death Eaters. It’s good to eliminate some of them from the entrance level, as inside you would be attacked by multiple foes at the same time. Clear the room, defeatanother enemy wave and head to the door. However before you go further, you can take alook around the room – there’s a collectible to be found here.

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Hermione will step in once again and you will have to classically protect her. Once you’re done with that, the second part of the level will load.

The three friends will arrive at the staircase, with no need of a detailed description. You willbe going down all the time and each level won’t be that much different from the other. Youpretty much can’t get lost, as the game itself won’t allow it. After a few steps harry will be separated from his friends, but it won’t influence the gameplay too much. You will all reuniteat the ground floor. Afterwards you will just have to fight your way to the exit.

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On the way, keep your eyes opened for hooded thugs. Their magical Crucio series is lethal and there’s not much place to hide. Instead, you can use your teleportation skill while not forgetting to avoid the snipers’ sight. There are three easily accessible collectibles on thestaircase, closing the list for this chapter.

After leaving the location, you will have to fight a boss. Hermione couldn’t walk past the harm being done to the little girl and challenged the aggressor to a fight. Your enemy will bethe werewolf Fenrir, aided by Voldemort’s men. Take them out first for easier access to themain enemy.

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Fenrir shoots green beams and throws kind of bombs, resembling those used by Snape (third chapter). Nothing should happen to you if only you keep stay behind the closestobstacle. From time to time check whether Hermione is behind a cover (she has a tendency toleave it occasionally).

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As for the fight itself, it’s based on very simple rules. You just need to shoot at the werewolf,Petrificus Totalus should be best for that. Impedimento also works fairly well. Fenrir is veryquick and very often uses a magical shield, so you have to be determined in your attacks.Also note that there are many lanterns around – when the opponent approaches one of them, cause an explosion with one precise shot – his health will take a considerable hit.

Fenrir will regenerate his health twice throughout the fight (though not completely) and willsystematically keep on calling reinforcements. Once he’s also out of health, you will have toface him directly. Just a few more hits will take him down for good.

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In the last part of the battle of Hogwarts, you will be back into Harry’s skin. The path here israther short and filled with Death Eaters. The battles here won’t surprise you with anything and you will only meet well-known enemies. Remember that the lanterns found here andthere can be used to your advantage.

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Collectibles

You can get Fenrir at the beginning of the level. Go through wooden bridge and keep looking left until you notice triangle.

Prize (character): Fenrir Greyback

After Hermione opens the first door, you will enter a room wlanterns. Shoot one of them.

Prize (music): Combat Part 1 - Courage

Inside the big ruined room, stick to the left side and you bump into the third collectible.

Prize (character): Bellatrix Lestrange

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The second part of the chapter. Follow Ron and Hermiohowever go forward instead of turning right like them.

Prize (music): Combat Part 2 - Fear at Hogwarts

You can easily spot the fifth collectible from where the fouone was hidden.

Prize (character): Hermione Granger

The orb can be found more or less in the middle of downward road. It’s hard to miss.

Prize (challenge): The Battle of Hogwarts

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Surrender Walkthrough

A very short chapter without any collectibles. Potter has realized his fate and is headingtowards the Forbidden Forest to meet with Lord Voldemort. His minions however don’t knowthat yet and will attack you.

Before going onto the bridge you will be able to defend normally, using natural covers.Problems will start further, as there will be no more covers around and you will have to useProtego. In order to survive, use a variety of spells. When one is recharging, switch to another one and keep on attacking. There’s little space on the bridge, so using Confingro might be agood idea. Impedimento will also prove useful, though use other offensive spells from time totime as well.

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Once you cross the bridge, the Death Eaters will note that Harry is willing to give up and willstop attacking. Listen out to what the ghosts have to say and go to Voldemort.

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A Turn of Events Walkthrough

Lord Voldemort triumphs. He demands the Hogwarts student to pay him homage, however inan unexpected turn of events, Harry return to life and the battle between him and the DarkLord begins.

Despite the appearance, the fight isn’t really hard. Voldemort will be using similar spellsthroughout the whole battle and even though they’re very powerful, you can easily dodgethem. Above all try strafe at all times, hide behind covers and activate teleport in diremoments. The opponent will eventually start moving throughout the courtyard. Keep an eyeon the black trace to know where he’s going to appear. Attack him relentlessly, as by waiting you only create danger for yourself.

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The defeated Voldemort will start chasing Harry, which will be presented in the form of thewell-known sequence. The challenge is not only controlling the hero, but also shooting the slightly highlighted objects. Destroying them will slow down the cloud chasing Harry. Note that the fragile objects can be found on both sides. If you’re not doing well with hitting them,try focusing on one side only.

For now, we put the main plot aside and focus on Ron and Hermione who are looking forVoldemort’s snake. The problem is, the whole area is crawling with Death Eaters. The darkwizards will attack you once you set foot on the stairs. The second attack, this time much more serious, will take place at the ground floor. Inside you will also find a blue orb and yetanother one on the upper floor.

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Nothing shall trouble you on your way to the next savepoint. Afterwards however, the DeathEaters will carry out a massive attack. You will learn of it from Hermione, who will notice theincoming enemies (go right for a collectible). The biggest threat will be probably the hooded ones. They will attack from both sides and large in numbers, which will make things evenmore difficult. There will be quite a lot of fighting now overall. Voldermort’s men will start coming down from above and hide behind pillars. Luckily they will prove to be lessdemanding with time. A bit higher there’s the fourth shining collectible – the character of Harry Potter himself (accessible from the menu). Once the fighting is over, you can head towards the marker.

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Collectibles

All collectibles are placed in the Ron and Hermione level. Tfirst one can be found under the stairs at the very beginning

Prize (music): Combat Part 3 - Battle to the Vault

Go up one floor from the previous collectible. The orb is behthe pillar.

Prize (challenge): Surrender

After you reach the savepoint, go up the stairs and head righ

Prize (challenge): A Turn of Events

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The highest-placed collectible. Keep checking the niches on right as you’re going up.

Prize (character): Harry Potter

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Not My Daughter Walkthrough

Harry, Ron and Hermione are all fighting their battles, but other Hogwarts students aredefending their school as well. Ginny, in order to help her loved one, wants to stop the DeathEaters’ march. It won’t be easy, as they’re very determined to achieve their goal.

The whole action takes place between the debris at the school’s courtyard. The enemies willattack in three waves. There will be an automatic save after the first two, but it’s still a lots offighting before you reach that point. I’d suggest retreating from the starting location andgoing a bit to the back, as otherwise the enemies could flank you. Shoot the appearing mages and check the sides from time to time, as some of them will try to surround you. Usea wide variety of spells, so that you don’t have to wait for only one of them to recharge.

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In the second wave, you will have to face the dangerous hooded Death Eaters and thoseattacking with exploding projectiles. With the third group you will probably have to fallback a bit, as enemy units will appear a bit closer to the school than before. Throughout thefights, try to move around the courtyard and find all the collectibles. After you win, theenemies will start bombarding the school, forcing the students to retreat inside.

Inside, Ginny will bump into Bellatrix, who will try to change the young witch into a shootingrange. Her mother will try to defend her, ending up in a fight between the two ladies.

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The enemy’s main advantage is definitely her speed, she won’t stay in one place even for acouple second. She will try to teleport all the time, shooting projectiles in the meantime. Eventhrough Molly is much slower, you should be able to dodge most of her attacks by juststrafing. If need be, you can also hide behind some covers. Stay in motion and attacks (in accordance with the hint, use Expulso) and Bellatrix should quickly lose her confidence.

Once the Death Eater’s health bar is reduced considerably, she will pick up some debris andthrow it at Molly. At that moment, keep quickly pressing 2 to eliminate the threat.Afterwards end the fight using the previous tactic.

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Collectibles

Looking at the bridge, go left from the starting location.

Prize (music): Combat Part 4 - Securing the Bridge

By the courtyard entrance, on the left side.

Prize (character): Ginny Weasley

By the courtyard entrance, on the right side.

Prize (character): Molly Weasley

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At the back, on the right side.

Prize (challenge): Not My Daughter

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Voldemort’s Last Stand Walkthrough

It’s time for the final confrontation with Voldemort. The battle isn’t much different from theothers you came across during the game, through it has been divided into two parts. In thefirst one, you will be fighting the Dark Lord on a hanging bridge. The talkative enemy will be throwing powerful offensive spells at you, through you can reduce the potential damage bystrafing. It’s best to attack yourself when the enemy is charging up between attacks.

The first part of the fight is divided into four segments. They aren’t really any different, apartfrom the fact that you will be moving throughout the bridge. There are also three collectibles to be found in this location, check out the further part of the guide for more details.

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Once Voldemort’s health is depleted, the decisive part of the battle will begin, during whichyou will have to duel the Dark Lord. The key to success is keeping the orb at the enemy’s height which can be done by using the directional buttons (by default WSAD). The screenwill start getting closer. Your enemy will push back the spell once, but will be helpless duringyour second attempt.

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Collectibles

After the start of the battle, turn around to see the orb.

Prize (challenge): Voldemort’s Last Stand

After the first teleportation, head right.

Prize (character): Lord Voldemort

The last collectible can be found during the fourth stage of battle. Once again you have to turn around and walk a bit.

Prize (music): Combat Part 5 - The Final Duel

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