Hardware Hacking in schools (ACEC2014)
description
Transcript of Hardware Hacking in schools (ACEC2014)
http://bit.ly/computingacecdanbowen @dan_bowen
Objectives
• To understand the maker movement a little more
• To have a quick overview of some of the latest maker technology for education
• To think about your own maker spaces at school (use the diagram provided)
• To have a play
Children learn best when they are actively engaged in constructing something that has personal meaning to them – be it a poem, a robot, a sandcastle or a computer program
- Seymour Papert
Digital Technologies &Computing Curriculum
Phoenix from the fames
Google glass, oculus rift, Stem, xbox Kinect, ps3, old retro games, old toys
MIT App Inventor
Table courtesy of @pipcleaves
Raspberry Pi
Linux based computerCan run softwareCan access the internet
Scratch Python
Needs peripheralsHDMI output
Exposed board to illustrate hardware
Arduino
Circuit boardGPIO PINSBreadboard breakoutPaperduino
Open source examplesCoded in C derivative
Sphero
Induction charged ballMoves and lights up
Programmable
Sequencing of instructionsMacros
Tricks and jumps
Navigate a maze
Makey Makey
USB powered
Create simple input
Devices such as gameControllers
Plug and play
Lego …
Plug and play
Links easily to scratch as well asIts own software
Very easy to use
Several sensors
3D printing
3D design3D prototyping
CreateDevelop
ArtefactsFashionSpaceFood
Ethical, Social links to theCurriculum
Sequencing, hardware, software
Maker Space
• Place• Tools• Safety• Training• Learning Pathways• Funding• Resourcing
Every maker of video games knows something that the makers of curriculum don't seem to understand. You'll never see a video game being advertised as being easy. Kids who do not like school will tell you it's not because it's too hard. It's because it's--boring” ― Seymour Papert
Further resources
• Maker space playbook• Maker space online course
– Techtownlearning.com.au– Email [email protected] for access
– Bit.ly/computingacecdanbowen