Gymnastics Levels Program - Judging · Version 14.0 Final Page 3 of 44 The men's Levels Syllabus is...

44
Gymnastics Levels Program Levels 1-8 Syllabus

Transcript of Gymnastics Levels Program - Judging · Version 14.0 Final Page 3 of 44 The men's Levels Syllabus is...

Gymnastics Levels Program

Levels 1-8 Syllabus

Version 14.0 Final Page 1 of 44

Table of Contents

Introduction, rules, and general Page 2

Page 11

Page 12

Levels 1- Page 13

Page 14

Page 17

Page 20

Level 4 Competition Page 23

Page 27

Level 6 Competition Page 32

Page 38

Level 8 Competition Page 43

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Introduction

All the design elements and progressions are based on Long Term Participant Development (LTPD). The LTPD model is predicated on the idea that each

of physiological, mental/cognitive, and emotional development must be identified and taken into account when developing his optimal

training, competition and recovery program. LTPD is inclusive: the principles which underpin LTPD are equally applicable to people of all ages and abilities

whether they are participating in elite sport or recreational physical activity.

There are seven basic developmental stages for an athlete:

Stage Zone Festivals Gym Games National Championships

1. Active Start 0-6 years of age

2. FUNdamentals 6-9 years of age

3. Learn to Train 9-12 years of age

4. Train to Train 12-16 years of age

5. Train to Compete 16-18 years of age

6. Train to Win 18 and up

7. Active for Life - Enter any time

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The men's Levels Syllabus is aimed at catering for medium to long term recreational gymnasts.

MAG's Levels Syllabus is suitable for boys:

8 years and older

Who can commit to 120 to 180 minutes of moderate training per session 2 to 4 times per week;

Who practice gymnastics year round and enjoy one or two additional seasonal sports;

Who will be Active for Life

The Levels Syllabus conforms to contemporary gymnastics and includes basic routines and skills performed on all apparatuses. It accommodates many

gymnasts and coaches of varying abilities and with a variety of facilities at their disposal. Progress through the Levels Syllabus is skills based - a gymnast

may progress to the next level once he is able to satisfactorily perform the skills in his current level.

This syllabus is progressive in the way that the physical conditioning and skills in one level provides the basis for the skills in the next level.

Acknowledgements

The SAGF Men's Technical Committee extends its appreciation to the following institutions and persons for their guidance and assistance in producing the

current Levels Syllabus:

Allan Chadwick, Derick Scholtz, and Jesse Kitzen-Abelson for the coordination of input from members and related administration.

Warren Field, Robert Liefeldt and Sonja Winde for co-coordinating this project in its previous editions since first published in 2001.

A special thanks to Bobby Budai for the many hours spent on the previous editions.

The International Gymnastics Federation (FIG)

The International Olympic Committee (IOC)

We thank these organisations for their experts, academies and published research. They made available to South Africa invaluable

information and teachings from decades of experience.

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Thank you to all those coaches from around the country who sent in their recommendations. Furthermore to all those coaches,

judges, parents and gymnasts who brought to our attention problems and pitfalls of previous programmes.

Last but not least, thank you to those regions and clubs that helped us test the water and gave us invaluable feedback, and an

opportunity to fine-tune this work.

An Overview

Age Groups

Each Level is sub-divided into age groups in order to increase the number of competitive sections. Ages are taken as of 1 January in the year of competition,

as noted on page 11

Prescribed Routines

All routines are judged out of 9.4 points and have the possibility of an additional 0.60 points in bonus for difficulty.

Routine Construction

The routines have been developed to try and include all basic elements, and should serve as a guide to coaches. A majority of the bonus elements in each

Level become required elements within the routines of the following Levels.

Each routine has been constructed to try and include elements (modified or otherwise) from all the structure groups as they appear in the FIG Code of Points.

Expectations

Average gymnasts (the majority) - we expect these gymnasts to spend two years in each Level.

Above average gymnasts - we expect these gymnasts to spend one year in each Level.

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Layout

There are NO DRAWINGS of the routines. You will notice that the routine descriptions are very precise (and sometimes long-winded), but this has been done

to attempt to clarify.

Where possible we have always tried to use the FIG wording and terminology in our routine descriptions as found in the Code of Points (this should also

facilitate cross-referencing).

Where possible, we have divided the routines into the maximum number of separate sequences each with their own difficulty value.

These difficulty values will facilitate judging a gymnast who is unable to perform an element, or leaves out a portion of the routine, or does not complete his

routine.

Bonus Elements

The possibility to achieve bonus points exists in various forms:

Upgrading an element

Modifying an element

Adding an element

Increasing amplitude, strength or flexibility

Bonus elements or the bonus requirement are indicated in bold type between brackets within the routine description.

Bonus points will be awarded when the bonus element is attempted and achieved without any single large error.

Judging

All routines are judged as per the FIG Code of Points - an abridged version is available as an addendum to this manual. As a result, there are NO

DEDUCTIONS listed with each routine. The lists of general deductions and those specific to each apparatus will be found in the Rules section of the manual

and the abridged version of the Code of Points. However, there is a general list of deductions for Levels 1-3 addressing common problem areas on Page 13

It is very important that the gymnasts and coaches pay attention to proper technical execution of skills. In this regard judges can have an enormous impact on

the development of proper technique by awarding credit for skills when properly executed and by deducting appropriately for improper technique. Such

evaluation should only take place in the context of the FIG Code of Points - contemporary techniques should be understood and deductions should not be

invented.

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Coaching

This syllabus contains a development structure to steer coaches into deliberately preparing gymnasts with the necessary skills to enable them to cope with the

demands of competitive gymnastics. Gymnasts must strive to perform the required skills (elements) with excellence while developing the skills for the next

Level. It is commonly accepted that good form and clean routines will be successful.

To ensure safe, enjoyable, and memorable experiences for gymnasts the SAGF recommends that participants use the national syllabi guided by appropriately

accredited coaches in affiliated clubs.

Specialists

Gymnasts not yet ready on all apparatuses may participate on fewer apparatuses at Provincial, Regional, District, and/or Club competitions

Rules

Competitions

1. Only gymnasts registered with the South African Gymnastics Federation may learn, practice, and compete routines from the Levels Syllabus.

1.1. An exception is made for gymnasts registered in Zone 6 countries.

2. All competitions will be judged according to the latest edition of the FIG Code of Points.

Rules of Participation

3. Competitions may be arranged by SAGF affiliated Provinces, Regions, Districts, and/or Clubs.

4. Each Level is divided into age groups: ages are taken as at 1 January in the year of competition.

5. A gymnast must compete in the youngest age group relevant to his chronological age. Example: An 11 year old gymnast in Level 4 may not participate in

the 13-17 year old age group, as there is an 11-12 year old section more closely matched to his age.

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6. A gymnast may only compete in one Level during a competition.

District, Region, or Province at the forthcoming Zone Festivals, Gym Games, or National Championships, gymnasts must score the

following:

All-Around Gymnasts All-Around Totals- Prescribed Routines All-Around Totals- Optional Routines

Levels 1-3 AA (Zone Festivals) -

Levels 4-7 & Classes HP 1-2 AA (Gym Games) -

Level 8 - AA (National Championships)

Classes HP 3-5 AA (National Championships) -

Senior Olympic - .00 points AA (National Championships)

Specialist Gymnasts Specialist Scores- Prescribed Routines Specialist Scores- Optional Routines

Level 8 - 11.00 per app

Classes HP 4-5 8.50 points per app (National Championships) 11.50 per app

Senior Olympic - 13.00 per app (Vault = 2 averaged)

Scoring

8. A gymnast entering the individual All-Around competition in Levels 1 through 3 must perform prescribed routines on the Floor, Vault, Parallel Bars, and

Low Bar. A gymnast entering the individual All-Around competition in Levels 4 through 7 must perform prescribed routines on the Floor, Pommel Horse,

Rings, Vault (Levels 5-7 perform one of the prescribed vaults), Parallel Bars, and Horizontal Bar. Level 8 performs optional routines.

8.1. The sum of the final marks from all four apparatuses in Levels 1-3 and the sum of the final marks from all six apparatuses in Levels 4-8 determines the

individual All-Around rankings in each age-group. The winner in each age-group has the highest individual All-Around score.

9. The highest final mark for each apparatus determines the winner for that apparatus.

10. No ties will be broken.

Qualification/Specialisation

11. Specialisation in Levels 1-7 and Classes HP 1-2 is not permitted at the National competition.

11.1. Classes HP 4-5 specialists must qualify by obtaining both the prescribed and optional scores listed above.

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Progression/Regression

12. The Level into which a gymnast is entered remains entirely at the discretion of the coach notwithstanding the gymn score or Level at

previous competitions.

13. A gymnast may only participate at the Zone Festivals or Gym Games in the Level for which he qualified.

14. A gymnast should only be entered into a Level for which he is suitably prepared to participate safely.

Dress

15. Gymnasts competing in Levels 4 through 8 and Classes HP 1-5 must participate in FIG regulation competition attire.

16. Rights and duties of the gymnast during competition are as per the FIG Code of Points.

Warm-ups

17. General warm-up should be for a minimum of 15 minutes - not including grouping and numbering of the gymnasts.

18. Apparatus warm-up prior to the competition should be calculated at 1.5 minutes per gymnast of the largest group per apparatus.

19 one-touch is permitted during the competition for prescribed routines.

Coaches

20. Coaches must be formally accredited for the Level in which they wish to assist on the competition floor.

21. Coaches must be dressed neatly in the appropriate tracksuit and foot wear. NO SHORTS ALLOWED.

22. Rights and duties of the coach during competition are as per the FIG Code of Points.

Appeals

23. Appeals are allowed. Only the Start Value of an exercise may be questioned.

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24. The appeal, together with R100, must be submitted by the Team Manager/Coach to the Competition Manager before resumption of the competition in the

next rotation.

25. If it is the last rotation then the appeal must be submitted within 5 minutes after the end of the competition.

Apparatus

26. The heights of apparatuses for different age groups appear on page 12, otherwise refer to the FIG Code of Points.

27. Supplementary mats, modified apparatus and starting aids may be utilised where stated on page 12

28. All mounts must be performed as per FIG rules, except where stated on the apparatus specifications page (page 12)

Judging

29. If a move (except dismount) is attempted and not achieved it may be repeated to regain the value. Relevant deductions will be taken for extra swings, falls

and errors in execution.

30. Should a gymnast perform a ZERO vault, as defined by the FIG, he may repeat it once with a deduction of 1.00 point from the value of the second

attempt. No more attempts are permitted.

31. Execution deductions for specific skills may exceed a given assigned (difficulty) value.

32. Prescribed routines must be executed exactly as prescribed. The routine may, however, be changed from left to right bias in its totality.

33. In a prescribed routine, if the gymnasts leave out a skill, deduct:

The assigned value of the element (from the Difficulty score)

This does not apply to simple steps, turns or arm movements i.e. elements without a difficulty value

Leaving out simple steps, turns or arm movements will incur a small deduction each time.

34. Where the floor exercise states 2-3 running there is no limit to running steps in these instances. Gymnasts performing elements and turns on the

incorrect side, which result in a change in exercise pattern/routine construction, will incur a medium penalty (from the final score).

RULES SHOULD NOT BE MISINTERPRETED BY TAKING THEM IN ISOLATION, BUT MUST BE READ IN THE CONTEXT OF THE COMPLETE

DOCUMENT.

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J

General

All junior routines are judged using the Code of Points. An abridged version of the Code of Points is available as an addendum to this manual (the FIG

version is available from www.fig-gymnastics.com).

The version contained in this manual covers all rules regarding judging in general, judging as an E-jury member, and additional rules for the judging of

compulsory routines. All rules regarding Difficulty and Start Value, and the difficulty tables are excluded. These will be found in the full version of the Code

of Points.

We have tried to number the Articles in the abridged version with the same Article numbers as the full version of the Code of Points. As a result you will

notice This is intentional as the missing Articles refer to Start Value, Difficulty and D-jury. By maintaining the same Article

numbers for both versions, we hope to facilitate reference regardless of which version a judge is using.

Additional Articles and wording included for the purpose of judging compulsory exercises are printed in italics. These will not be found in the FIG Code of

Points.

Courses

Regions wishing to present courses at the various levels must apply with the MTC Administrator. Courses must be presented by approved Course Leaders

(facilitators) and are therefore subject to the availability of Course Leaders.

Previous Qualifications

In each and every FIG cycle all existing judges are required to re-qualify at the various levels. This re-qualification will include examinations. All judges,

regardless of level, are required to be registered members of the SAGF and must judge at least 6 competitions in a two-year period and 12 competitions each

cycle to keep their qualification valid. Separate courses will be held for each level.

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South African Gymnastics Federation

Age groups as of 1 January in the year of competition

Level Class Age Group(s) Events/Competitions

Level 1 6-7 years, 8-9 years, 10-12 years Zone Festivals

Level 2 7-8 years, 9-10 years, 11-13 years Zone Festivals

Level 3 7-8 years, 9-10 years, 11-13 years Zone Festivals

Class HP1 7-8 years Gym Games

Level 4 9-10 years, 11-12 years, 13-17 years Gym Games

Class HP2 9-10 years Gym Games

Level 5 11-12 years, 13-14 years, 15-17 years Gym Games

Class HP3 11-12 years National Championships

Level 6 12-13 years, 14-17 years, 18 years and older Gym Games

Class HP4 13-14 years National Championships

Level 7 14-15 years, 16-17 years, 18 years and older Gym Games

Class HP5 15-16 years National Championships

Level 8 13-15 years, 16 years and older National Championships

Senior Olympic 17 and older National Championships

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Apparatus Specifications

Level 1 Level 2 Level 3

Floor Ideal- FIG 12m x 12m, or 2m x 12m carpet Ideal- FIG 12m x 12m, or 2m x 12m carpet Ideal- FIG 12m x 12m, or 2m x 12m carpet

Vault Springboard and 20cm landing mat Springboard and 60cm landing mat Springboard and 80cm landing mat

Parallel Bars Low parallel bars that permit a jump to support Low parallel bars that permit a jump to support Low parallel bars that permit a jump to support

Low Bar Low horizontal bar set from 1.35m 1.55m Low horizontal bar set from 1.35m 1.55m Low horizontal bar set from 1.35m 1.55m

Level 4 Level 5 Level 6 Level 7 Level 8

Floor Ideal-

Pommel Horse 40cm mushroom 40cm mushroom

Springboard for

mounting permitted;

40cm mushroom

Springboard for

mounting permitted;

40cm mushroom

FIG standard height and

no mounting apparatus

Still Rings

FIG standard height

Additional 20-40cm

safety mats permitted

FIG standard height

Additional 20-40cm

safety mats permitted

FIG standard height

Additional 20-40cm

safety mats permitted

FIG standard height

Additional 10-20cm

safety mats permitted

FIG standard height

Additional 10cm safety

mats permitted

Vault

Springboard and 20cm

landing mats;

Additional 10cm safety

mats permitted

Springboard

11 and 12 yrs - 1.15m

13 and 14 yrs - 1.25m

15 to 17 yrs - 1.35m

12 to 13 yrs - 1.25m

14 yrs and older - 1.35m

FIG standard height

Additional 10cm safety

mats permitted

FIG standard height

Additional 10cm safety

mats permitted

Parallel Bars

High enough to swing in

bent knee position without

touching floor (max FIG

height)

Additional 10-20cm safety

mats permitted

FIG standard height

Additional 10-20cm

safety mats permitted

FIG standard height

Additional 10-20cm

safety mats permitted

FIG standard height

Additional 10-20cm

safety mats permitted

FIG standard height

Additional 10cm safety

mats permitted

Horizontal Bar

FIG standard height

Additional 20-40cm

safety mats permitted

FIG standard height

Additional 20-40cm

safety mats permitted

FIG standard height

Additional 20-40cm

safety mats permitted

FIG standard height

Additonal 10-20cm

safety mats permitted

FIG standard height

Additional 10cm safety

mats permitted

2 1

3 2 1

3

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Level 1-3 General Judging Rules

Bunny hop- The be vertical. If the hop is low, give the value but deduct as follows:

o 16-30° = 0.1 deduction

o 31-45° = 0.3 deduction

o 46-90° = 0.5 deduction

o Below horizontal = no value

Parallel Bar swings- apply the usual deductions when deviating from the required angles

o 1-15° = 0.1 deduction

o 16-30° = 0.3 deduction

o 31-45° = 0.5 deduction

Low bar:

o Legs touching quickly = 0.3 deduction

o Quick sit = 0.5 deduction

o Sitting on the bar while doing the turns = 1.0 deduction

o Knee circles- deduct for bent legs only when the leg is bent in the hang phase

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FLOOR EXERCISE LEVEL 1

DESCRIPTION VALUE PERFORMANCE

EXPECTATIONS COMMON ERRORS

(A-D)

1. Stand with arms upward, lower arms sideways to shoulder height, walk 2 steps

forward with pointed feet and straight legs, step with back foot to close legs 0.7

2. Swing arms forward, roll forward to crouch, immediate stretch jump to stand with

arms upward

1.2 (0.8)

(0.4)

3. Crouch, lower arms forward, [ from stand fall to seat with straight legs ] ½

backward roll to momentary nape stand with arms extended behind head 1.0 (0.8)

(0.2)

- Smooth transition from fall to roll

- May use hands to break fall on

bonus

- Bent legs

- Large hip angle in nape stand

4. Roll forward to long-sit whilst keeping arms upward 0.8 - Poor flexibility

5. Circle arms backward, push up to rear support and turn to front support 0.8 - Show hip extension

6. Double-leg jump into tucked handstand (bunny-hop)

Lower legs together to end in crouch 1.2

- Hop from support on balls of feet - Hips and back too low

7. Raise arms forward, press to headstand with tucked legs (2s)

[ headstand with straight legs (2s) ]. Return to crouch and raise arms forward 1.7

- Push head off floor before feet

touch

- Insufficient hold

8. Lower arms to place hands flat on floor next to feet, straighten legs whilst keeping

hands touching floor (2s) 1.0

- Hands should be flat on the floor

and next to feet

- Most of hand touching = 0.1 deduction

- Fingers touching = 0.3 deduction

- Nothing touching = 0.5 deduction

- Insufficient hold

9. Raise torso to stand with arms upward. Lower arms sideways to shoulder height and

rise to toe stand (2s). Lower heels to stand with arms upward 1.0

- Insufficient hold

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

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VAULT LEVEL 1

:

PARALLEL BARS LEVEL 1

Stretch jump tuck stretch out before landing (Springboard and 20cm landing mat)

PERFORMANCE EXPECTATIONS COMMON ERRORS

- Show a distinct tuck by grabbing shins - Lack of amplitude

- Not grabbing shins on tuck = 0.5 deduction

Total

9.4

Bonus 1: [ clear kick out before landing ]

Bonus 2: [ stuck landing]

0.3

0.3

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Jump with straight arms to support

[ jump to L-tucked support (2s), straighten legs downward ]

1.4 - Hips at 90° on the bonus - Bent arms

2. Walk six (6) steps forward in support 2.4

(0.4 each)

- Keep body tight and stretched - Stopping

- Bent arms in support phases

3. Raise legs and straddle across bars, bend legs and swing upwards off bars to rear

support

1.1 - Keep legs straight when raising legs

to straddle on bars

- Bent legs when raising legs to

straddle on bars

4. Swing backward to horizontal,

swing forward with stretched body

1.4 (0.7)

(0.7)

- Hips lower than horizontal

- Piking in the hips

5. Swing backward to horizontal,

swing forward with stretched body

1.4 (0.7)

(0.7)

- Hips lower than horizontal

- Piking in the hips

6. Swing backward to horizontal [ swing > horizontal ],

Dismount to the side

1.7 (0.7)

(1.0)

- Keep hands off bar on landing

- Keep torso upright on landing

- Hips lower than horizontal

- Bent legs

- Holding bar on landing

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

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LOW BAR LEVEL 1

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Stand straight, hold the bar with both hands in overgrip, pull over the bar with

tucked legs [ pull over with straight legs ] to front support 2.6 (2.0)

(0.6)

- Shoulder width grip - Lack of rhythm

- Laying on bar

2. Swing right leg sideways over the bar

1.2

- Show a clear support from the bar - Sitting on bar

- Lack of rhythm

- Bent legs

3. Scissors support, change left hand to undergrip 1.0

- Show a clear support from the bar - Sitting on bar

- Lack of rhythm

4. ½ turn left and swing left leg backward over bar

1.5

- Show a clear support from the bar - Laying on bar

- Lack of rhythm

- Bent legs

5. Front support

0.6

- Show a clear support from the bar - Laying on bar

- Lack of rhythm

- Additional swings

6. Slow forward roll [ forward roll with straight legs ] 1.7

7. Lower feet to stand 0.8

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

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FLOOR EXERCISE LEVEL 2

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

(A-D)

1. Stand with arms upward, step forward, kick to handstand [ hold handstand 2s ] 1.2

- Keep arms straight - Bent arms

- Handstand < 90°

2. Lower legs atypically and step back to momentary lunge with arms

sideways/upward. Close back leg to stand with arms upward, lower arms sideways

to shoulder height

0.5

3. With straight legs roll forward,

Immediate stretch jump with 180° turn to stand and face D-A, arms upward

2.0 (1.0)

(1.0)

- No pauses - Bent legs before forward roll

(D-A)

4. Raise left leg up into single leg L-tuck scale, arms sideways at shoulder height (2s) 1.0

- 90° hip angle - Hip angle < 90°

- Insufficient hold

5. Extend left leg and step forward into cartwheel left 1.7 - No pauses

6. Momentary side lunge with trailing arm upward and leading arm sideways at

shoulder height. Close legs with ¼ turn backward lifting lead arm upward 0.5

- No pauses

7. Lower arms forward and fall rearward with straight legs into straddled backward

roll [ backward roll with straight legs and straight arms to straddled finish ] 1.0

- May use hands to break fall in

backward roll

8. Stand straddled raise arms forward/sideways with back held horizontal (2s) 0.5

- Insufficient hold

9. Lower arms and press with straddled legs to headstand with straight legs (2s),

Lower to crouch, rise to stand with arms upward 1.0 - Press should be continuous

- Push head off floor before feet touch

- Insufficient hold

- Bent legs

Total

9.4

`

Bonus 1

Bonus 2

0.3

0.3

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VAULT LEVEL 2

PARALLEL BARS LEVEL 2

Front handspring onto 60 cm mats lie on back in finished position (Springboard and 60cm landing mat)

PERFORMANCE EXPECTATIONS COMMON ERRORS

- Jump to both hands with a straight body through handstand

- Keep body rigid throughout

- Leg separation on pre-flight

- Bent arms

- Piking through handstand

- Lack of body tightness

Total

9.4

Bonus 1: [ correct arm swing on take off ]

Bonus 2: [ pass through nominal handstand post entry ]

0.3

0.3

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Jump with straight arms to L-tucked support (2s) [ jump to L-support (2s) ]

1.0

- 90° hip angle - Bent arms

- Insufficient hold

- Hips < 90°

2. Extend hips and kick legs forward 1.0

3. Swing backward to horizontal, swing forward to horizontal 1.2 (0.6)

(0.6)

- Piking in hips

- Low swings

4. Swing backward to horizontal, swing forward to horizontal 1.2 (0.6)

(0.6)

- Piking in hips

- Low swings

5. Straddle with straight legs across bars. Replace hands forward, ahead of legs 0.6 - Exercise should be continuous - Bent legs

6. Pull forward on bars with straight arms, swing backward with straight legs and close

to end in front support 1.0

- Exercise should be continuous

7. Swing forward to horizontal, swing backward to horizontal 1.2 (0.6)

(0.6)

- Piking in hips

- Low swings

8. Swing forward to horizontal, swing backward to horizontal [ swing to handstand ] 1.2 (0.6)

(0.6)

- Piking in hips

- Low swings

9. Dismount to the side 1.0

- Keep hands off bar on landing

- Keep torso upright on landing

- Bent legs

- Holding bar on dismount

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

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LOW BAR LEVEL 2

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Stand straight, hold the bar with both hands in overgrip, pull over the bar with

piked body to front support 1.2 (1.0)

(0.2) - Shoulder width grip

- Bent legs

2. Swing right leg sideways over the bar

Scissors support 1.2 (1.0)

(0.2) - Show a clear support from the bar

- Sitting on bar

- Lack of rhythm

3. Drop back and knee circle up with straight arms, front support

2.0

- Allowed to bend on the way down

and at the top to hook on

- Must show the scissor hang with

straight legs at the bottom

- Sitting on bar

- Bent legs at the bottom of the hang

phase

4. Change left hand to undergrip ½ turn to the left and swing left leg backward over

bar, front support

1.1 (0.9)

(0.2)

- Show a clear support from the bar

- Keep arms straight

- Sitting on bar

- Lack of rhythm

5. Cast to horizontal [ cast > horizontal ] 1.2

6. Backward hip circle through front support 1.7 - Keep arms straight - Bent arms

7. Underswing at bar height to dismount [ underswing > bar height ] 1.0

- Keep hips at bar during underswing

- Keep torso upright on landing

- Dropped hips

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

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FLOOR EXERCISE LEVEL 3

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

(A-D)

1. Stand, take 2 steps forward while circling arms backward and hurdle

Cartwheel-off, stretch jump to momentary stand and lower arms forward 1.6 (1.2)

(0.4)

- Hurdle from one leg

2. Fall rearward and backward roll with straight arms [ backward roll through

handstand ] to crouch 1.5

- Keep legs straight throughout - Bent arms

(D-A)

3. Place hands, bunny hop, extend to handstand

1.5

- Approach handstand with bent legs

then extend them to finish in

handstand

- Bent arms

- Angle deviations

4. Roll forward to stand 1.0 - Keep arms straight in roll - Bent arms

5. Step left leg forward to front scale on left leg, arms forward/sideways (2s)

[ shoulder and knee of left leg > hips ] 1.0

- Keep legs straight

- Shoulders and feet at same height

- Insufficient hold

6. Raise torso with shoulders extended, swing and step right leg forward to immediate

cartwheel right 1.2

7. Step left leg forward with ½ turn, arms up. Immediate cartwheel left 1.2

8. ¼ turn outward (left) to stand with arms upward and then lower arms against sides 0.4

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

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VAULT LEVEL 3

PARALLEL BARS LEVEL 3

Front handspring onto 80 cm mats lie on back in finished position (Springboard and 80cm landing mat)

PERFORMANCE EXPECTATIONS COMMON ERRORS

- Jump to both hands with a straight body through handstand

- Keep body rigid throughout

- Leg separation on pre-flight

- Bent arms

- Piking through handstand

- Lack of body tightness

Total

9.4

Bonus 1: [ correct arm swing on take off ]

Bonus 2: [ pass through nominal handstand post entry]

0.3

0.3

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Jump to front support with straight arms 1.0 - Bent arms

2. Swing forward to horizontal

Swing backward > 30° above horizontal

1.4 (0.6)

(0.8)

- Low swings

- Piking in hips

3. Swing forward to L-support (2s) 1.2

- 90° hip angle - Insufficient hold

- Hips < 90°

4. Press to straddled forward roll, pushing to rear support and straddle with legs across

bars 1.4

- Keep legs straight - Bent legs

5. Bend legs and swing upwards off bars to rear support with legs straight and together 0.5

6. Swing backward to horizontal, swing forward to horizontal 1.2 (0.6)

(0.6)

- Piking in hips

- Low swings

7. Swing backward to 30° above horizontal [ swing > 45° above horizontal ], swing

forward to horizontal

1.4 (0.8)

(0.6)

- Piking in hips

- Low swings

8. Swing backward to 30° above horizontal [ swing to handstand ]

Dismount to the side

1.3 (0.8)

(0.5)

- Keep hands off bar on landing

- Keep torso upright on landing

- Bent legs

- Holding bar on dismount

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Version 14.0 Final Page 22 of 44

LOW BAR LEVEL 3

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. From springboard, jump running glide and scissors kip with bent knee swing to

scissors support [ scissors kip with straight legs to scissors support ]

1.4 (1.2)

(0.2)

- To award bonus, legs must be

straight from start to finish

- Sitting on bar

2. Sit on bar and change both hands to undergrip 0.6

- Straighten legs in scissors support

- Change hands simultaneously

- Lack of rhythm

3. Lift to scissors support

Mill circle forward, scissors support

2.0 (0.2)

(1.8)

- Show a clear support from the bar - Sitting on bar

- Lack of rhythm

4. ½ turn to the left and swing left leg backward over bar

Front support 1.1 (0.9)

(0.2)

- Show a clear support from the bar - Sitting on bar

- Lack of rhythm

- Additional swings

5. Cast to 30° above horizontal 1.4

6. Backward hip circle through support 1.7

- Continuous swing from hip circle

and then cast for the dismount

- Bent arms

- Stopping before the next cast

7. Cast feet onto bar straddled and stoop dismount to stand [ underswing > bar

height ] 1.2

- Keep legs straight

- Dismount with upward motion

- Keep torso upright on landing

- Bent legs

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Version 14.0 Final Page 23 of 44

FLOOR EXERCISE LEVEL 4

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

(A-C)

1. Stand with arms upward, walk 2 steps forward while circling arms backward to

sides, step feet together, immediate stretch jump with 360° turn to stand 1.0

- Keep body tight and stretched on full

turn

2. 2-3 running steps, dive roll [ dive roll performed with swallow body shape ]

1.7

- Head height

- On dive roll contact with hands and

control roll

- Lack of amplitude

3. Stand, step left leg forward, arms sideways scissors jump 0.5 - Land scissors jump on right leg

4. Step left leg to front scale with arms forward/sideways and knee > hip height (2s)

Raise torso, swing right leg forward step turn to face C-B 1.0

- Keep legs straight

- Shoulders and feet at same height

- Bent legs

- Low chest

(C-B)

5. Step left leg forward, kick to handstand with shoulder block and hop

Roll forward with straight arms

1.5 (1.0)

(0.5)

- Keep arms straight - Bent arms

6. Stand, step forward and cartwheel-off 1.0

7. Fall rearward with straight legs and backward roll [ backward roll through

handstand ] to crouch then stretch jump with 45° right turn to face B-D 1.0

- Keep arms straight - Bent legs

- Bent arms

(B-D)

8. Power hurdle, round-off to

Controlled rebound with arms upward to stand and then lower arms against sides

1.7 (1.0)

(0.7)

- Complete extension on hurdle jump

- Keep legs straight

- Taking steps instead of power hurdle

- Landing round-off with chest in

front of feet

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

* Routine can be modified to favour other leg

Version 14.0 Final Page 24 of 44

MUSHROOM LEVEL 4

5 double leg circles + dismount oblique to the mushroom

STILL RINGS LEVEL 4

DESCRIPTION VALUE COMMON ERRORS

1. Double leg circle 1.8 - Beginning circle in a one handed support

- Angular deviation

- Finishing 5th circle behind the mushroom

2. Double leg circle 1.8

3. Double leg circle 1.8

4. Double leg circle 1.8

5. Double leg circle and finish oblique to the mushroom 2.2

Total

9.4

* The Schwabenflank to wende dismount is a 90° Czechkehr turn in front support

followed by a 180° wende turn to standing. Body lands next to hands, 270° in total.

* The dismount bonus is not awarded if performed as a 180° kehr off

vfff

Bonus 1: [ replace 3rd circle with a 180° spindle- in a maximum of 2 circles ]

Bonus 2: [ replace 5th circle with a Schwabenflank to wende dismount (270° turn)]

0.3

0.3

DESCRIPTION VALUE PERFORMANCE

EXPECTATIONS COMMON ERRORS

1. From hanging, lift legs to L-hang position (2s) 1.2

- 90° hip angle

- Keep legs straight

- Insufficient hold

- Hips < 90°

2. Pull with bent arms and lift with bent body and legs to stretched inverted hang

[ perform pull to inverted hang with straight legs ] 1.0

- Can bend legs after L when pulling

to inverted hang

- Keep head neutral

3. Lower rearward with piked body to drag hang

Pull to piked inverted hang 0.5

- Keep body stretched

4. Cast out forward 0.7 - Show extension prior to down swing

5. Swing backward, swing forward 2.4 (1.2)

(1.2)

- Knees < height of shoulders

- Hips < height of shoulders

6. Swing backward, swing forward 2.4 (1.2)

(1.2)

- Knees < height of shoulders

- Hips < height of shoulders

7. Swing backward and release to stretched dismount 1.2 - Keep torso upright on landing

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Version 14.0 Final Page 25 of 44

VAULT

LEVEL 4

PARALLEL BARS LEVEL 4

Tucked somersault forward from springboard

PERFORMANCE EXPECTATIONS COMMON ERRORS

- Show distinct tuck

- Kick out for landing

- Lack of amplitude

- Incomplete tuck

- Deep landing

Total

9.4

Bonus 1: [ piked somersault ]

Bonus 2: [ stuck landing ]

0.3

0.3

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Jump to long hang swing and swing forward, swing backward 0.8 (0.4)

(0.4)

- Legs can bend if necessary - Legs apart

2. Swing forward, swing backward 0.8 (0.4)

(0.4)

- Legs can bend if necessary - Legs apart

3. Rise to upper arm 0.6 - Keep legs straight in upper arm - Bent legs

4. Swing legs forward to momentary inverted pike position 1.0 - Keep legs straight in pike - Bent legs

5. Open legs upwards and roll forward to straddle sit on the bar, move hands in front

of hips 0.9

- Keep legs straight

- Bent legs

6. From sitting straddle, press to straddled forward shoulder roll [ press to shoulder

stand (2s) roll forward to straddle sit ] 1.4

- Press should be continuous

- Keep legs straight

7. Push to rear support, with legs straight and straddled across bars 0.6 - Keep legs straight - Bent legs on straddle

8. Bend legs and swing upwards off bars to rear support with legs straight and

together 0.5

9. Swing backward, swing forward 0.8 (0.4)

(0.4)

- Swings lower than horizontal

- Piking in hips

10. Swing backward, swing forward 0.8 (0.4)

(0.4)

- Swings lower than horizontal

- Piking in hips

11. Swing backward to 45° above horizontal [ to handstand ] push off dismount 1.2 (0.7)

(0.5)

- Keep hands off bar on landing

- Keep torso upright

- Knees < height of shoulders in back

swing

- Holding bar on dismount

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Version 14.0 Final Page 26 of 44

HORIZONTAL BAR LEVEL 4

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Overgrip hang: hip pull over to front support [ Pre swing whip start (lift feet

forward, arch backward, underswing forward), swing backward, swing

forward to ¾ giant ]

1.5

- Keep legs straight

- Use bent arms for both pull over

variations

- Additional whips

- Bent legs

2. Cast to horizontal,

Backward hip-circle through support

1.8 (0.8)

(1.0)

- Keep arms and legs straight - Bent arms

3. Underswing forward [underswing > horizontal] 1.0 - Hips dropping from bar

4. Swing backward,

Swing forward 2.0 (1.0)

(1.0)

- Maintain correct tap swing - Swing lower than horizontal

5. Swing backward,

Swing forward 2.0 (1.0)

(1.0)

- Maintain correct tap swing - Swing lower than horizontal

6. Swing backward and stretched dismount to stand 1.1 - Keep torso upright on landing

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Version 14.0 Final Page 27 of 44

FLOOR EXERCISE LEVEL 5

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

(A-C)

1. Stand, 2-3 running steps, dive roll [ front somersault ],

headspring, fall forward to front support

3.0 (1.5)

(1.5)

- Head height, contact with hands and

control the roll

- Extend body on push from the

headspring

- Lack of amplitude

2. With a push-up action swing right leg forward and turn 90° left to end in straddled

stand with back held horizontal and arms forward/sideways 0.5

(C-B)

3. Place hands on floor, jump to handstand, turn 45° to face C-B, and roll forward

with straight arms,

Stretch jump with 180° turn to stand

1.5 (1.0)

(0.5)

- Keep arms straight

- Legs should be straight when feet

leave floor

- Bent arms

- Bent legs approaching handstand

4. Fall rearward with straight legs and backward roll through handstand to stand 1.0

- Keep arms straight - Bent legs

- Bent arms

5. Swing left leg backward with 180° pirouette on right foot, step left leg forward into

front scale, arms forward/sideways (2s), return back to standing on two feet with

arms up

1.2

- Keep legs straight

- Shoulders and feet at same height

- Bent legs

- Insufficient hold

6. Step forwards and kick to momentary handstand, roll forward to kneeling on left

knee, stand up with 135° left turn 1.0

- Extra steps before kicking to

handstand

(B-D)

7. Stand, 2-3 running steps, round-off [ flic-flac ] controlled rebound with arms

upward to stand and then lower arms against sides

1.2 (0.7)

(0.5)

- Keep legs straight during snap down

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

* Routine can be modified to favour other leg

Version 14.0 Final Page 28 of 44

MUSHROOM LEVEL 5

9 double leg circles + Schwabenflank to wende dismount

DESCRIPTION VALUE COMMON ERRORS

1. Double leg circle 1.0 - Beginning circle in a one handed support

- Completing bonus spindle in more than two circles

- Not square to horse after spindle

- Not square to horse after Czechkehr

- Not completing the required 270° turn on the dismount

- If the dismount is performed as a kehr off, no value is given

2. Double leg circle 1.0

3. Double leg circle 1.0

4. Double leg circle 1.0

5. Double leg circle 1.0

6. Double leg circle 1.0

7. Double leg circle 1.0

8. Double leg circle 1.0

9. Double leg circle 1.0

10. Schwabenflank to wende dismount (270° turn) 0.4

Total

9.4

Bonus 1: [ replace 3rd circle with a 180° spindle in a maximum of two circles ]

Bonus 2: [ replace 6th circle with a Czechkehr ]

0.3

0.3

Version 14.0 Final Page 29 of 44

STILL RINGS

LEVEL 5

VAULT LEVEL 5

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. From hanging, lift legs to L-hang position (2s) 1.1

- 90° hip angle - Insufficient hold

- Hips < 90°

2. Pull with straight arms and lift with bent body and straight legs to stretched inverted

hang 1.1

- Neutral head position - Bent legs

3. Lower rearward with stretched body and straddled legs through back lever [ hold

straddled back lever (2s) ] 1.2

- Keep head in line with body, open hip

angle

- Keep body stretched on drag hang

- Hip angle > 15°

- Angle deviation of lever

4. Pull to piked inverted hang 0.5

5. Cast out forward 0.7 - Show body extension prior to down swing

6. Swing backward,

Swing forward 1.4 (0.7)

(0.7)

-

-

- Low swing

7. Swing backward,

Swing forward 1.4 (0.7)

(0.7)

-

-

- Low swing

8. Swing backward to inlocate 1.2 - Keep body stretched - Piking in hips

9. Swing backward and release to stretched

dismount 0.8

- Keep torso upright on landing

Total

9.4

`

Bonus 1

Bonus 2

0.3

0.3

Front handspring to land on feet over vault table with springboard Front handspring with ¼ turn in on flight and ¼ off flight to stand

PERFORMANCE EXPECTATIONS COMMON ERRORS PERFORMANCE EXPECTATIONS COMMON ERRORS

- Clean pre-flight entry

- Pass through handstand and block off

- Leg separation on pre-flight

- Bent arms

- Pike in body

- Clean pre-flight entry

- Pass through handstand and block off

- Leg separation on pre-flight

- Angle deviation through the top

Total

9.4

Total

9.7

Bonus : [ stuck landing ] 0.3

Version 14.0 Final Page 30 of 44

PARALLEL BARS LEVEL 5

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Jump to long hang and swing forward,

Swing backward

0.6 (0.3)

(0.3)

- Legs can bend if necessary

2. Swing forward,

Swing backward 0.6 (0.3)

(0.3)

- Straighten legs prior to kip

- Keep arms straight

- Bent arms

3. Swing forward to glide kip to support,

swing backward [ swing 45° ]

1.3 (1.0)

(0.3)

- Swings lower than horizontal

- Piking in hips

4. Swing forward,

Swing backward

0.6 (0.3)

(0.3)

- Swings lower than horizontal

5. Swing forward and straddle with straight legs across bars

Replace hands forward, ahead of legs 0.8

- Keep legs straight - Bent legs

6. Press to shoulder stand (2s)

1.2

- Press should be continuous

- Keep legs straight

- Shoulders should contact the bars

- Insufficient hold

7. Shoulder roll forward through to backward swing in upper arm hang 1.0

8. Backward uprise to support swing forward to L-support (2s) 1.0 (0.5)

(0.5)

- 90° hip angle - Insufficient hold

- Hips < 90°

9. From L-support lift and swing backward to horizontal [ L press to handstand ] 0.8

10. Swing forward 0.3

- Piking in hips

- Swings lower than horizontal

11. Swing backward to handstand 0.7

- Handstand < 45°

- Handstand 45°-90°

12. Dismount through front support to stand 0.5

- Keep hands off bar on landing

- Keep torso upright

- Holding bar on dismount

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Version 14.0 Final Page 31 of 44

HORIZONTAL BAR LEVEL 5

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Overgrip hang: Pre swing whip start (lift feet forward, arch backward, underswing

forward), swing backward

1.0 (0.5)

(0.5)

- Keep legs straight - Additional whips

- Bent legs

2. Swing forward, swing backward 1.0 (0.5)

(0.5)

- Swings lower than horizontal

3. Swing forward, swing backward 1.0 (0.5)

(0.5)

- Swings lower than horizontal

4. Swing forward, swing backward [ replace with Swing forward ½ turn, swing

forward, swing backward to horizontal with mixed grip, regrip to overgrip ]

1.0 (0.5)

(0.5)

- Swings lower than horizontal

- Leg separation

5. Swing forward and glide kip up through front support 1.4

- Keep arms straight

- Kip to cast should be continuous

- Bent arms

- Pausing after kip

6. Cast > horizontal 1.2 - Angle deviation

7. Backward hip-circle through support 1.2 - Keep arms straight - Bent arms

8. Underswing forward > horizontal 1.0 - Low underswing

9. Swing backward and stretched dismount to stand [ swing forward and somersault

backward in tuck, pike, or layout ] 0.6 - Keep torso upright on landing

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Version 14.0 Final Page 32 of 44

FLOOR EXERCISE LEVEL 6

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

(A-C)

1. Stand, 2-3 running steps front handspring,

Dive roll [ front somersault ]

Headspring, step right leg forward with 135° pirouette on right foot to face C-B

2.7 (1.2)

(0.5)

(1.0)

- Extended arm trunk angle as hands

touch floor

- Head height

- Extended body after push

- Lack of amplitude

(C-B)

2. Stand, power hurdle Round-off,

Arabian stretch jump (jump with 180° turn) to momentary landing

1.4 (0.5)

(0.9)

- Round-off should land square before

jump

- Angle deviation of feet prior to

Arabian stretch jump

3. Roll forward to straddled stand with back held horizontal and arms

forward/sideways (2s) 1.0

4. Place hands on floor, jump to handstand turn 180°, pike and lower legs, to stand 1.2 - Keep legs straight after jump - Bent legs approaching handstand

5. Fall rearward with straight legs and backward roll through handstand, lower legs

and jump with 45° right turn to stand to face B-D 1.0

- Keep arms straight - Bent arms

(B-D)

6. Stand, 2-3 running steps, round-off,

Flic-flac [ flic-flac ]

Controlled rebound with arms upward to stand and then lower arms against sides

2.1 (0.5)

(1.1)

(0.5)

- Keep legs straight during snap down

- Land round-off with feet in front of

body

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

* Routine can be modified to favour other leg

Version 14.0 Final Page 33 of 44

POMMEL HORSE LEVEL 6

* Total score will be determined by AVERAGING the deductions from the Pommel Horse and Mushroom routines and then subtracted from the SV

* Special note: If the bonus is performed, skip sequence 5 (but still give credit) and proceed to swing left leg forward to dismount with ¼ turn right to stand

* Routine can be modified for clockwise swing

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. From stand at end of horse, jump to ½ circle in cross support (inward loop) with ¼

turn left to rear support sideways with right hand on the pommel 0.8

- Mount with feet together from floor - Jumping with legs apart

- Sitting

2. Swing left leg backward,

Swing right leg backward, front support

1.0 (0.5)

(0.5)

- Lead foot should reach shoulder

height

- Lack of amplitude

3. Swing left leg forward and move right leg forward while moving left hand onto left

pommel in front of right hand. Swing left leg back swing right leg back while

moving right hand onto right pommel

1.2

(0.3 per swing)

4. Swing left leg forward, undercut to the right [ scissor swing forward to swing

support ] 0.7

- Upper leg should not pike forward - Piking forward with upper leg

5. Swing left leg forward

0.5

- Skip if bonus is performed

- Lead foot should reach shoulder

height

- Lack of amplitude

6. Swing right leg forward to dismount with ¼ turn left to stand

0.5

- Swing left leg forward to dismount

with ¼ turn right if bonus is

performed

- Lead foot should reach shoulder

height

- Lack of amplitude

Total

4.7

Bonus 1 0.3

Version 14.0 Final Page 34 of 44

MUSHROOM LEVEL 6

* Routine must include a Czechkehr OR flair, 360° spindle, and a Schwabenflank to wende dismount in this order

* There is no set number of circles in the routine outside of the required skills

STILL RINGS LEVEL 6

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Assisted to support, [ muscle up to support] raise legs to L-support (2s)

1.2

- Fully straighten arms

- Turn rings out

- 90° hip angle in L-support

- Bent arms

- Rings turned in

- Insufficient hold

- Hips < 90°

2. Lower backward to stretched inverted hang 0.5

3. Lower rearward with stretched body and straddled legs to straddled back lever (2s).

Lower to drag hang

1.2 (1.0)

(0.2)

- Open hip angle

- Keep body stretched on drag hang

- Insufficient hold

- Hip angle > 15° in lever

- Angle deviation of lever

4. Pull to piked inverted hang 0.5

5. Cast out forward 0.6

- Show body extension prior to down

swing

6. Swing backward,

Swing forward 1.6 (0.8)

(0.8)

-

-

- Low swing

7. Swing backward to inlocate 1.5 - Keep body stretched - Piking in hips

8. Swing backward 0.8 - - Low swing

9. Swing forward to dislocate and release to

dismount. 1.5

- Keep torso upright on landing

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Czechkehr OR flair 1.6

- 360° spindle may use a maximum of 4

circles to complete (¼ each circle)

- Beginning circle in a one handed support

- Not square to horse after turns

- Lack of amplitude in flair

- Not completing the required 270° turn

- If the dismount is performed as a 180°

kehr off, no value is given

2. 360° spindle 1.6

3. Schwabenflank to wende dismount (270° turn) [ dismount upgrade to 360° Russian

wende swing (540° turn) ] 1.5

Total

4.7

Bonus 2 0.3

Version 14.0 Final Page 35 of 44

VAULT LEVEL 6

Gymnast chooses 1 of the 3 vaults

Front handspring Tsukahara handspring Yurchenko handspring

PERFORMANCE

EXPECTATIONS COMMON ERRORS

PERFORMANCE

EXPECTATIONS COMMON ERRORS

PERFORMANCE

EXPECTATIONS COMMON ERRORS

- Clean pre-flight entry

- Pass through handstand

and block off

- Bent arms

- Pike in body

- Bent legs

- Clean pre-flight entry

- Pass through handstand

and block off

- Leg separation on pre-flight

- Angle deviation through the

top

- Bent legs

- Clean pre-flight entry

- Pass through handstand

and block off

- Bent arms

Total

9.0

Total

9.4

Total

9.7

Bonus : [ stuck landing ] 0.3

Version 14.0 Final Page 36 of 44

PARALLEL BARS LEVEL 6

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Jump glide kip to support,

Swing backward to 45°

1.0 (0.5)

(0.5)

- Mount inside the uprights if not

performing Moy

- Bent arms

- Bent legs

2. Layaway to upper arm and swing forward [ Moy to upper arm hang ] 0.7

- Layaway with straight legs, delay leg bend

if Moy is performed

- Early bend

- Swiping the floor on the bonus

3. Swing backward, back uprise to support 0.5

4. Swing forward to L-support (2s) 0.5 - 90° hip angle - Insufficient hold

- Hips < 90°

5. Press to shoulder stand (2s) [ press to handstand (2s) lower to momentary

shoulder stand ] 1.0

- Press should be continuous - Insufficient hold

6. From shoulder stand roll forward to upper arm,

Swing backward and swing forward

1.2 (0.4)

(0.4)

(0.4)

7. Front uprise to sit in straddled support, bend legs and swing upwards off bars to

rear support, swing backward 0.6

- Enter straddle with straight legs - Bending legs prior to rear

support in straddle

8. Swing forward, swing backward to handstand 1.0 (0.4)

(0.6)

- Handstand 45°-90°

9. Swing forward and straddle with straight legs across bars. Replace hands forward

ahead of legs, pull forward on bars with straight arms, swing backward with

straight legs and close to end in front support

0.4

- Bent legs

10. Swing forward, swing backward to layaway 0.8 (0.4)

(0.4)

11. Bail to long hang swing flyaway 1.7

-

- Open shoulder angle on bail

- Low bail

- Swiping the floor

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

* Special note: If the gymnast is not performing the Moy, mount inside the uprights to ensure that the dismount will finish off the end of the bars

Version 14.0 Final Page 37 of 44

HORIZONTAL BAR LEVEL 6

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Overgrip hang: Pre swing whip start (lift feet forward, arch backward, underswing

forward), swing backward

1.0 (0.5)

(0.5)

- Keep legs straight - Additional whips

- Bent legs

2. Swing forward, swing backward 0.8 (0.4)

(0.4)

3. Swing forward, swing backward [ back uprise to horizontal and clear hip circle

to horizontal ]

0.8 (0.4)

(0.4)

- Swings lower than horizontal

4. Swing forward, ½ turn > horizontal to double over grip 1.2

- Change both hands - Swings lower than horizontal

- Leg separation

5. Swing forward, swing backward 0.8 (0.4)

(0.4)

- Swings lower than horizontal

6. Swing forward, glide kip up through front support 1.1

- Keep arms straight

- Kip to cast should be continuous

- Swings lower than horizontal

- Stopping after kip

7. Cast to horizontal 1.0 - Low cast

8. Backward hip-circle through support 0.5 - Keep arms straight - Bent arms

9. Underswing forward, swing backward 1.0 (0.6)

(0.4)

- Swings lower than horizontal

10. Swing forward to back somersault dismount (tucked, piked or stretched) 1.2

`Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Version 14.0 Final Page 38 of 44

FLOOR EXERCISE LEVEL 7

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

(A-C)

1. Stand, 2-3 running steps, front handspring,

Tucked front somersault

2.8 (1.1)

(1.7)

- Tight arch and head back

- Head height

- Lack of amplitude

2. Straddle jump to prone (Shushanova), push up to front support 0.5

3. Pull knees inward between hands and kneel, circle arms backward and place hands

on floor

Jump with legs together to handstand [ press to handstand (2s) ]

Turn 135°, pike stoop down to face C-B

1.0 (0.5)

(0.5)

- Keep legs straight when feet leave

floor

- Press should be continuous

- Bent legs approaching handstand

- Bent legs on stoop

C-B

4. Power hurdle, round-off Arabian jump,

Punch dive roll, immediate stretch jump ½ turn 1.8 (0.8)

(1.0)

- Round-off should land square before

jump

- Angle deviation of feet prior to

Arabian jump

5. Fall rearward with straight legs and backward roll through handstand,

Lower legs and jump with 45° right turn to stand to face B-D

1.0 (0.7)

(0.3)

- Keep arms straight - Bent arms

B-D

6. Stand, 2-3 running steps, round-off flic-flac,

Flic-flac [ replace second flic-flac with tucked somersault ]

Controlled rebound with arms upward to stand and then lower arms against sides

2.3 (0.9)

(0.9)

(0.5)

- Keep legs straight on snap down

- Land round-off with feet in front of

body

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

* Routine can be modified to favour other leg

Version 14.0 Final Page 39 of 44

POMMEL HORSE LEVEL 7

* Total score will be determined by AVERAGING the deductions from the Pommel Horse and Mushroom routines and then subtracted from the SV

* Routine can be modified for clockwise swing

MUSHROOM LEVEL 7

* Routine must include a Czechkehr, 360° spindle, Direct stockli A, and a 360° Russian wende swing dismount in this order

* There is no set number of circles in the routine outside of the required skills

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. From stand at end of horse, jump to 1 x circle in cross support (inward loop) 0.7

- Mount with feet together from floor - Jumping with legs apart

- Loop not square to horse

2. ½ circle with ¼ turn left to rear support sideways with right hand on pommel 0.3 - Sitting

3. Swing left leg backward,

Swing right leg backward 0.4 (0.2)

(0.2)

- Lead foot must reach head height

- Lack of amplitude

4. Swing left leg forward and move right leg forward while moving left hand onto left

pommel in front of right hand. Swing left leg back swing right leg back while

moving right hand onto right pommel

0.8

(0.2 per swing)

- Left hand in front of right hand in

travel

- Lack of amplitude

5. Swing left leg forward, undercut to the right 0.4 - Lead foot must reach head height - Lack of amplitude

6. Swing left leg forward, scissor to the right 0.6 - Lead foot must reach head height - Lack of amplitude

7. Feint left leg forward over horse and right leg backward over the pommels to

momentary straddled support in cross support 0.3

8. 1 x circle in side support on the pommels [ 2 x circles in side support ] 0.7 -

9. Dismount with ¼ Russian wende (wende forward) to stand 0.5

Total

4.7

Bonus 1 0.3

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Czechkehr 1.1

- 360° spindle may use a maximum of

4 circles to complete (¼ each circle)

- Beginning circle in a one handed

support

- Not square on horse after turns

- Not completing the required 540° turn

2. 360° spindle 1.2

3. Direct stockli A 1.1

4. 360° Russian wende dismount (540° turn) [ dismount upgrade to 720° Russian

wende swing dismount (900° turn) ] 1.3

Total

4.7

Bonus 2 0.3

Version 14.0 Final Page 40 of 44

STILL RINGS LEVEL 7

VAULT LEVEL 7

Gymnast chooses 1 of the 5 vaults

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Muscle up to support (no assistance),

Lift to L-support (2s) 1.8 (1.0)

(0.8)

- Fully straighten arms and turn rings out

- 90° hip angle in L-support

- Bent arms in support

- Rings turned in

- Insufficient hold

- Hips < 90°

2. Press to shoulder stand (2s) and lower to stretched inverted hang 1.0 (0.7)

(0.3)

- Press should be continuous

- Arms should stay clear of rings and

straps

- Insufficient hold

- Resting on straps

3. Lower rearward with stretched body to back lever (2s), lower rearward with

stretched body to drag hang [ pull from back lever to invert hang ] 1.0 (0.8)

(0.2)

- Open hip angle in lever

- Keep body stretched on drag hang

- Insufficient hold

- Hip angle > 15° in lever

- Angle deviation of lever

4. Pull to piked inverted hang, cast out forward 0.5

- Show body extension prior to down

swing

5. Swing backward, swing forward 1.0 (0.5)

(0.5)

-

- swing

- Low swings

6. Swing backward to 2 x inlocates

2.4 (1.2)

(1.2)

- Body should be stretched

- Piked body

7. Swing backward 0.5 - - Low swing

8. Swing forward to [ dislocate ] tucked backward somersault dismount 1.2 - Keep torso upright on landing

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Front handspring with ½ turn Front handspring with 1/1 turn Front handspring tucked somersault Tsukahara tucked somersault Yurchenko tucked somersault

PERFORMANCE EXPECTATIONS COMMON ERRORS PERFORMANCE EXPECTATIONS COMMON ERRORS

- Clean pre-flight entry

- Pass through handstand and block off

- No rise of centre of gravity

- Clean pre-flight entry

- Pass through handstand and block off

- Show a distinct tuck

- Tucking too early

- Shoulder angle in support phase

- No rise of centre of gravity

- No distinct kick out

Total

8.4

Total

8.9

Total

9.4

`

Bonus 1: [ stuck landing ] 0.3 Bonus 1: [ preparation of landing ]

Bonus 2: [ stuck landing ]

0.3

0.3

Version 14.0 Final Page 41 of 44

PARALLEL BARS

LEVEL 7

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Jump glide kip to support,

1.2 (0.5)

(0.7)

- Keep arms straight

- Straight legs, delay leg bend for Moy

- Bent arms

- Early bend

2. Moy to upper arm,

Swing backward

1.7 (1.3)

(0.4)

- Swiping the floor

3. Swing forward to

Front uprise

1.4 (0.4)

(1.0)

- Finish front uprise with hips at elbow

height

- Hips below elbows

4. Swing backward,

Swing forward

0.8 (0.4)

(0.4)

5. Swing backward through handstand and lower to shoulder stand roll forward

[ from handstand lower through L support to under swing cast to upper arm

hang ]

1.2 (0.8)

(0.4)

- Show momentary handstand prior to

lowering into shoulder stand

6. to support, swing forward 0.9 (0.5)

(0.4)

- Low back uprise

7. Swing backward ½ pirouette to handstand 1.0

- Complete pirouette in two steps

- Maintain extended handstand position

- Extra steps

- Shoulder angle

8. Swing forward, Stutz dismount to 45° [ tucked somersault dismount ] 1.2 - Dismount < 45°

`Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Version 14.0 Final Page 42 of 44

HORIZONTAL BAR LEVEL 7

DESCRIPTION VALUE PERFORMANCE EXPECTATIONS COMMON ERRORS

1. Overgrip hang: Pre swing whip start (lift feet forward, arch backward, underswing

forward), swing backward

0.8 (0.4)

(0.4)

- Keep legs straight - Additional whips

- Bent legs

2. Swing forward, swing backward 0.8 - Swings lower than horizontal

3. Swing forward, glide kip up through front support 1.0 - Keep arms straight

4. 45° above horizontal,

Clear hip-circle to horizontal [ handstand ]

1.3 (0.8)

(0.5)

- Keep arms straight - Bent arms

- Arched body in clear hip

- Clear hip < horizontal

5. Swing forward [ full giant swing ], ½ turn to overgrip 1.2

- Change both hands - Swings lower than horizontal

- Leg separation

6. Swing forward, ½ turn to overgrip 1.2

- Change both hands - Swings lower than horizontal

- Leg separation

7. Swing forward, glide kip up through front support 1.0

- Keep arms straight

- No stopping

- Bent arms

- Stopping after kip

8. Cast away 1.0 - Low cast

9. Swing forward to stretched backward somersault dismount 1.1

- Centre of rotation at bar height, keep

torso upright on landing

- Lack of amplitude

Total

9.4

Bonus 1

Bonus 2

0.3

0.3

Version 14.0 Final Page 43 of 44

LEVEL 8 OPTIONAL EXERCISE REQUIREMENTS

EXERCISE CONTENT COMMENT

Difficulty Value of the 6 highest counting elements (5 + dismount)

Structure groups 0.5 for each structure group

Number of Vaults 1 as per FIG code

Start Value Difficulty + Stucture groups + Execution value

Short Routines 5 elements only = FIG deduction for 6 elements (Deduction of 4.0 points)

Dismounts B value or higher as listed in Code of Points = 0.5 (full credit)

A value as listed in Code of Points = 0.3 (partial credit)