GWC14: Jaume Juan - "Challenge: An incredible Game Dynamic for Massive Learning"

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Challenge An incredible game dynamic for Massive Learning Jaume Juan CEO, Compettia @JaumeJuan

description

Presentation from the talk of Jaume Juan at Gamification World Congress 2014

Transcript of GWC14: Jaume Juan - "Challenge: An incredible Game Dynamic for Massive Learning"

Page 1: GWC14: Jaume Juan - "Challenge: An incredible Game Dynamic for Massive Learning"

ChallengeAn incredible game dynamic for Massive Learning

Jaume Juan

CEO, Compettia

@JaumeJuan

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… Five Centuries !!

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+100 times

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¿What is “the challenge someone”

game dynamic?

A player challenges another player doing

something in a short amount of time

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Why it’s so great? … It’s massively

social

• A player needs to select another player

• Invited and “forced” to play

• ……. It’s viral !!!!!

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Who are the Players?• Coporate

– Sales forces

– Your Channel

– Franchises

– Stores

– My teammates

• Education

– My Class

– My School - University

• Who can play with Who?

– How I find people to challenge?

– Can I challenge everyone in the game?

– Teams?

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Using challenges in

serious quizzes

• Divide the knowledge in

Questions and Answers

• Include images

• Every challenge is a quiz of N

questions ( usually

7questions)

• Let the game repeat the

questions at a reasonable

rate to promote learning

• The player has a fixed time

for answering the questions

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Campaigns

A Campaign is a training battle with a specific set of questions. Challenges happens inside a Campaign.

– Sales Techniques Training –Level 1

– Summer Collection 2014 training

– Dissociated Diet

– Fix and Repair iPhone 4 models

– Know Who is Who in the Company

– Customer Stories 2014

– … your content …

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Product

Knowledge

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Cross-

selling recommendations

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Argue

against

competition

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Sales

techniques

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Service

Repairs

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Your

Company

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Real

Customer

Stories

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Product

Launches

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Education

K12High EducationAdult Learning

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Real case

• 4 days Campaign, 285

questions

• Subject: Knowledge about a

Nutrition Family of Products

• 20 Players

• 7 questions per challenge

• 3.778 challenges launched

• 2*7*3.778 = 52.892

questions answered

• An average of +2600 per

player

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Participation chart – game

engagement

438

10931233 1150

1 2 3 4

Num challenges per day

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Knowledge gain

44%

63%

81%89%

1 2 3 4

Correct answer ratio

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Knowledge comprehension

92%81%

76%

88%

Product Nutrition Args Other

Assimilation by knowledge type

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retaME“challenge ME”

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retaME Platform

retaME

Platform

Managers

Good Job

Campaign Ended

New

Campaign

Import your own Questions

Web Cloud

Game Master

Players and TEAMS

ANDROID & IOS

Phones & Tablets

Web Backend Platform Mobile app game

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2 minutes video

retaME video: http://goo.gl/s2XhYM

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Benefits of using

retaME in Learning

• It’s fun, engaging, social & viral

• Use it everywhere: it’s mobile

• Use it in every possible moment

• Transfer knowledge faster & massively

• Track knowledge gaps and map your organization’s real knowledge

• Reach everyone: internal employees, mobile workers, points of sales, franchises, channel, …

• Every minute played is a minute learning

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Thank [email protected]

@jaumejuan

@compettia