Guru Eye Tracking Experiment
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Transcript of Guru Eye Tracking Experiment
Where do we look?
An investigation of attention and
learning with eye tracking
Patrick Hays& Sidney D’Mello
Why Eye Tracking?
• Common use of eye trackers is usability research
to evaluate interfaces
• Eye tracking may also help get a glimpse of
underlying cognitive processes
• The more a user (especially good students) looks
at an area, the more important that area is for
learning
Eye Tracking Background
• Saccades– Rapid eye movements
– Occur 3-4 times a second
• Fixations– Resting points of gaze
– Occur between saccades
Our Software: Guru Tutor
• Guru is an Intelligent Tutoring System, learning
software that speaks to the user via text-to-
speech
• Guru is designed to model expert Biology
teachers pedagogical strategies
• We are running this experiment with an alpha
version of the software
Guru and Eye Tracking
• Can we determine if a user was engaged
based on eye tracking data?
• Do people who learned more look at the
divisions of the screen differently?
Experiment
• 90 undergraduates at U of M
• Viewed 8 biology lectures taught by a computer tutor
• 3 Conditions– Monologue (no interaction with tutor agent)
– Dialogue (user types responses to tutor agent)
– Vicarious (user watches simulated student type responses to tutor agent)
• Pre-test and post-test
• Engagement measures throughout
• Areas of Interest (AOI’s) – i.e. logical divisions of the screen
• The AOI gets an “AOI hit” when the eye tracker detects the user’s gaze change to that AOI
Eye Tracking and Engagement
• AOI Hits for Image and Mean engagement– Monologue: r = -.083
– Dialogue: r = .569**
– Vicarious: r = .165
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Monlogue Dialogue Vicarious
Corr
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Image AOI Hits and Engagement
Condition
• AOI Hits for Image and Learning gains– Monologue: r = .452*
– Dialogue: r = .587**
– Vicarious: r = .057
Eye Tracking and Learning
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Monlogue Dialogue Vicarious
Corr
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Image AOI Hits and Learning
Condition
Implications• Users with higher reported engagement and
higher learning performance spend more time looking at the image AOI
• Implications for tutoring systems: design rich, high quality images to improve engagement
• Dialogue condition seems to the preferred interaction style for engaged and high performing students