Guide Mage Luna Plus
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Transcript of Guide Mage Luna Plus
[Guide] Mage Build DictionaryForum rules Post a reply
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[Guide] Mage Build Dictionary
by taldoomis » Thu Mar 10, 2011 2:03 am
Hello everyone. What this thread will be is a gigantic collection of updated Luna Plus guides and builds. If you are an experienced player with a lot of knowledge and want to submit a guide or even just tips, please PM me and I'll update or just post in thread and I'll try to update. Prefer PM's to keep thread more organized
Luna Plus Skill Calculator (Credits to Tabui)
Luna Plus level 75 Job Quest (All credits to Danea)
Luna Plus level 105 Job Quest (All credits to Danea)
Correction on 105 Job Quest[Quest] Look for a Clue only requires 50 of every pirate, not 150[Quest] A Sword only requires 100 pirates and 50 captains, not 300 and 200
Everything about Healing By Me.
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Small changes since Old Luna for Older Players
Magic attack has been lowered by number but not in valueMonks, Inquirers and Soul Arbiters no longer get Leather ArmorSome skills now use Item Craft Thingy which are obtained through destroying weapons and armor and accessories
Now just because your magic attack dropped doesn't mean you do less damage. This was an attempt to balance PVP which works. The actual damage on your spells has increased in Plus, meaning your old 10k magic attack that's now 2.5k is the same thing damage wise.
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Choosing the Right Race for You
Humans: Get more critical chance and cast speedElves: Get more mana (Need more info )
Humans: Can't go Elemental Master or Rune MasterElves: Can go Elemental Master or Rune Master to extremely buff their physical attack friends and buff their tanks too with shield.
Humans: Can go Monk or Inquirer to get Twinkle Magic (Magic Critical rate buff)Elves: Can't get Twinkle Magic until Soul Arbiter
What does this mean? Humans are the clearcut choice for damage dealing mages as they can get their beneficial damage buffs (critical is really important) and get to go Grandmaster. An Elf can go Grandmaster and have 15-20% less crit, or go Soul Arbiter and never get to go Grandmaster.
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Stats
Intelligence: Increases Magical Attack power and slightly increases Magical Critical Rate and slightly increases healing.Wisdom: Increases Mana, Mana regeneration rate, Magical Critical Rate by higher amount then Intelligence, and greatly increases healing.
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Luna Plus Mage jobs and skills (All credits to Eliteofsun)
Mage
Wind Strike 5Fire Ball 5Ice Arrow 5Heal 5Enhance MP 1Bless Heart 1Berceuse 10Skip Risk 15Reinforce Wisdom 2
Blessing Mage 2Intelligent Position 15Mental Position 15
Cleric
Holy Strike 5Fast Heal 5Divine Judgment 5Heal 10Enhance MP 3Wisdom 1Bless Heart 3Mana Aura 1Cure Poison 1Reinforce Wisdom 4Blessing Mage 4
Wizard
Wind Strike 10Fire Ball 10Burning Fire 5Chill Breeze 5Ice Arrow 10Envenom 5Bloodstream 1Wind Spike 5Intelligence 1Mana Aura 1Reinforce Wisdom 4Blessing Mage 4
Priest
Holy Strike 10Fast Heal 10Divine Judgment 10Revive 1Group Heal 5Great Heal 15Enhance MP 5Wisdom 3
Bless Heart 5Holy Barrier 1Wizardry 1Might 1Shield 1Beholder 2Shrewd Spell 1Mana Aura 3Cure Poison 3Reinforce Wisdom 6Blessing Mage 6
Sorcerer
Wind Strike 20Fire Ball 20Burning Fire 10Chill Breeze 10Ice Arrow 20Envenom 10Bloodstream 3Wind Spike 10Fire Blast 5Blizzard 5Lightning Stun 5Intelligence 3Mana Aura 2Reinforce Wisdom 6Blessing Mage 6
Monk (Human Only)
Holy Swing 5Holy Spike 5Holy Uppercut 5Cripple 2Robe Expertise 5Intelligence 2Wisdom 2Bless Vital 2Twinkle Magic 2Cure Poison 2Reinforce Wisdom 6Blessing Mage 6
Bishop
Divine Sword 10Fast Heal 15Divine Curse 10Revive 2Group Heal 15Great Heal 20Sacrifice 1Transfer Mana 5Enhance MP 7Wisdom 5Bless Heart 7Holy Barrier 3Wizardry 3Might 3Shield 3Beholder 4Shrewd Spell 3Mana Aura 5Cure Poison 4Reinforce Wisdom 8Blessing Mage 8
Warlock
Burning Fire 20Chill Breeze 20Envenom 20Bloodstream 5Wind Spike 20Fire Blast 10Blizzard 10Lightning Stun 10Fire Bursting 10Meteor 10Arctic Shock 10Venom Cloud 10Spell Craft 5Intelligence 5Mana Aura 3Reinforce Wisdom 8Blessing Mage 8
Inquirer (Human Only)
Holy Swing 10Holy Spike 10Holy Uppercut 10Holy Justice 10Tranquility 2Cripple 4Robe Expertise 10Intelligence 3Wisdom 3Bless Vital 4Concentration 2Twinkle Magic 5Cure Poison 3Reinforce Wisdom 8Blessing Mage 8
Elemental Master (Elf Only)
Divine Sword 10Divine Curse 10Revive 1Group Heal 10Enhance MP 5Wisdom 3Bless Heart 5Might 5Shield 5Pin Point 3Kiss Of Death 3Clout 3Mana Aura 4Cure Poison 3Reinforce Wisdom 8Blessing Mage 8
Cardinal
Fast Heal 20Revive 3Group Heal 20
Great Heal 20Sacrifice 3Transfer Mana 10Shield of Justice 10Holy Taker 10Enhance MPWisdom 7Bless Heart 9Holy Barrier 9Wizardry 5Beholder 6Shrewd Spell 5Intensive Mana 3Orpheus' Poem 3Mana Aura 9Cure Poison 5Reinforce Wisdom 10Blessing Mage 10
Soul Arbiter
Holy Swing 20Holy Spike 20Holy Uppercut 20Holy Justice 20Tranquility 4Cripple 6Holy Earthquake 10Mana Burn 5Robe Expertise 20Intelligence 4Wisdom 4Mind Barrier 5Bless Vital 6Concentration 4Twinkle Magic 8Reinforce Wisdom 10Blessing Mage 10
Grand Master
Bloodstream 7Fire Blast 20Blizzard 20
Lightning Stun 20Boost Spell 3Fire Bursting 20Meteor 20Arctic Shock 20Venom Cloud 20Tornado Uppercut 10Death Chilliness 10Greater Thunder 10Spell Craft 10Intelligence o7Mana Aura 5Reinforce Wisdom 10Blessing Mage 10
Necromancer (Human Only)
Diabolic Touch 10Curse Weakness 5Envenom 5Bloodstream 6Fire Blast 20Meteor 20Venom Cloud 20Vital Explosion 10Corpse Explosion 5Intelligence 6Devil Armor 10Reinforce Wisdom 10Blessing Mage 10
Rune Master (Elf Only)
Revive 1Group Heal 15Rune Silence 5Enhance MP 7Wisdom 6Bless Heart 7Might 7Shield 7Pin Point 5Kiss Of Death 5Clout 5
Heart Break 5Mana Aura 7Reinforce Wisdom 10Blessing Mage 10
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Tips about skills:
Tearjerker: Puts your target to sleep. At rank6 it becomes an AOE sleep.Heal: At rank10, this spell becomes Great Heal, overriding the old heal.Blessing of Quickness: Does not have a duration and stays on even if you have less then 70% mana, however the effect will not work.Shrewd: Cannot be casted on yourself.Holy Barrier: The duration of this spell is modified by the targets wisdom to last longer.Fireblast: Requires you to be next to your target and stand still while its in effect. Try not to use when solo AOEing as often times you stand still while the mobs smack you
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How to chose your Job
Wizard VS Cleric
Now in Plus, Clerics have very little use and are not recommended at all. They really have no beneficial worth and just slow down your leveling.
Monk VS Sorcerer VS Priest
Monk BeneficialMagical Critical Chance increase buff (self)High damage with small amounts of magic attack
Monk Negatives
Close RangeNo AOE
Sorcerer BeneficialAOEsBloodstreamAll spells have rangeHigher rank of Intelligence Buff
Sorcerer NegativesNo Magical Crit buffMuch more dependent on higher magic attack
Priest BeneficialHealsHoly BarrierShrewdSmall magical attack increase buff (self)Many starter ranks of useful buffs
Priest NegativesNot a DPS job. Soloing will be harder during this job
Warlock VS Inquirer VS Bishop VS Elemental Master
Warlock BeneficialMassive AoesCompletely rangeHigher intelligence buffMore matk passives
Warlock NegativesNo Magical Crit buffMore dependent on magic attack
Inquirer BeneficialLess dependent on magical attackstrong attacksmostly single targetHoly Justice is a very fast cast aoe (almost instant)Strong Magical Crit buff (self)Strong magical attack buff (Concentration)(self)
Inquirer NegativesClose rangeLimited to just 1 AOEWeaker Intelligence buff
Bishop BeneficialStronger buffsShrewdStronger healsMana transferMagical attack increase buff (self)Holy Barrier
Bishop NegativesNot a DPS jobShrewd is not self cast
Elemental Master BeneficialMany huge buffs to tanks and physical attack characters
Elemental Master NegativesSupport class but not a healer class (can heal though)No mana transferNo shrewdNo Holy Barrier
Grandmaster VS Necromancer VS Cardinal VS Rune Master VS Soul Arbiter
Grandmaster BeneficialVery Strong AOESHighest rank intelligenceA lot of magical attack increase passivesNot as dependent on magic attack as their spells hit for massive amounts
Grandmaster NegativesSLOW cast speed, drawback to high damage spells
Necromancer BeneficialTankier warlockHas more physical defense through a buff
Necromancer NegativesAOE's are limited to just meteor to keep up with GrandmasterNo longer have more physical defense than tanks (i had to sorry)
Cardinal BeneficialHoly BarrierEvery healMana transferShrewd
Magical Attack buff (self)All your damage spells either stun or immobilize
Cardinal NegativesCannot self shrewdOnly gets 2 new damage skills, Holy taker does not scale with magic attackCannot compete with other jobs for damage
Rune Master BeneficialIncrease physical defense buffIncrease physical attack power buffIncrease critical rate buffSilence
Rune Master NegativesLimited to only group heal for new healsNo shrewdNo intelligence buffPure support job
Soul Arbiter BeneficialMagical attack increase buff (Concentration)(Self)Magical Critical rate buff (self)Holy Justice is fast cast AOEClose range spellsMana burn
Soul Arbiter NegativesMore of a duel classClose rangeOnly way for elves to get a Magic Critical buff