guess my x - the theory and practice of design for learning

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The Guess my X Pattern Addressing the Process- Product duality, establishing argumentative norms Yishay Mor, The Institute of Educational Technology Theory and Practice of Designing for Learning, Online Educa Berlin 2011

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Transcript of guess my x - the theory and practice of design for learning

Page 1: guess my x - the theory and practice of design for learning

The Guess my X Pattern

Addressing the Process-Product duality, establishing argumentative norms

Yishay Mor,

The Institute of Educational Technology

Theory and Practice of Designing for Learning, Online Educa Berlin 2011

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Pattern: Guess my X

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Use a CHALLENGE EXCHANGE game of BUILD THIS puzzles to combine construction and conversation, promoting an understanding of process-object relationships and leading to meta-cognitive skills such as equivalence classes, proof and argumentation.

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Guess my X: scheme of solution

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Example: Guess my Robot

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Challenge

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Response

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Scenario: Guess my Calculator

• Challenge: set of numbers, operations, result.

• Response: order the numbers and operations to obtain the result.

(4 x 5 + 2) x 3 = 66

1 2 3

4 5 6

7 8 9

0

+

-

x

/ =

Theory and Practice of Designing for Learning, Online Educa Berlin 2011

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Scenario: Guess my Reaction

• Challenge: chemical ingredients, lab tools, outcome chemical

• Response: a procedure for producing the outcome from the ingredients

Theory and Practice of Designing for Learning, Online Educa Berlin 2011

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Thank You!

Yishay Mor, iet.open.ac.uk/Yishay.Mor

Institute of Educational TechnologyThe Open UniversityUK