guess my x - the theory and practice of design for learning
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Transcript of guess my x - the theory and practice of design for learning
The Guess my X Pattern
Addressing the Process-Product duality, establishing argumentative norms
Yishay Mor,
The Institute of Educational Technology
Theory and Practice of Designing for Learning, Online Educa Berlin 2011
Pattern: Guess my X
Theory and Practice of Designing for Learning, Online Educa Berlin 2011 2
Use a CHALLENGE EXCHANGE game of BUILD THIS puzzles to combine construction and conversation, promoting an understanding of process-object relationships and leading to meta-cognitive skills such as equivalence classes, proof and argumentation.
Guess my X: scheme of solution
3Theory and Practice of Designing for Learning, Online Educa Berlin 2011
Example: Guess my Robot
4Theory and Practice of Designing for Learning, Online Educa Berlin 2011
Challenge
5Theory and Practice of Designing for Learning, Online Educa Berlin 2011
Response
6Theory and Practice of Designing for Learning, Online Educa Berlin 2011
Scenario: Guess my Calculator
• Challenge: set of numbers, operations, result.
• Response: order the numbers and operations to obtain the result.
(4 x 5 + 2) x 3 = 66
1 2 3
4 5 6
7 8 9
0
+
-
x
/ =
Theory and Practice of Designing for Learning, Online Educa Berlin 2011
Scenario: Guess my Reaction
• Challenge: chemical ingredients, lab tools, outcome chemical
• Response: a procedure for producing the outcome from the ingredients
Theory and Practice of Designing for Learning, Online Educa Berlin 2011
Thank You!
Yishay Mor, iet.open.ac.uk/Yishay.Mor
Institute of Educational TechnologyThe Open UniversityUK