Groundhogs in the Source Code (v2)
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Transcript of Groundhogs in the Source Code (v2)
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GROUNDHOGSin THE SOURCE CODEnavigation as cross-channel sense-making
ANDREA @RESMINI
UXCAMP CPH 2013
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WE SAY NAVIGATEWE REALLY MEAN
UNDERSTAND
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MNSU.EDU
KEVIN LYNCH, SKETCHES
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MNSU.EDU
KEVIN LYNCH, SKETCHES
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MNSU.EDU
KEVIN LYNCH, SKETCHES
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DISTINCTIONS WERE MADE AMONG THE DIFFERENT
PHYSICAL PARTS OF THE CITY
THESE PARTS WERE ORGANIZED IN A PERSONALLY
MEANINGFUL MESH
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PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN
MEANINGFUL PATTERNS
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THE ODYSSEY, 700 BC
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MONKEY ISLAND, 1990
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SORRY. WRONG PIRATES
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THE ODYSSEY, 700 BC
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MP & THE HOLY GRAIL, 1975
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MONKEY ISLAND, 1990
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QUESTS CONNECT MAPSWITH PERSONAL SPACE
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SUCKER PUNCH, 2011
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QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE
AND ACTIONABILITY
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DRACULA, 1897
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NOT CONSIDERING RIP-OFFS
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KHOONI DRACULA, 1992
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AS THAT’S A SLIPPERY SLOPE
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JAPANESE SPIDERMAN, 1978
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JAPANESE SPIDERMAN, 1978
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TURKISH BEDMEN, 1973
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ITALIAN BATHMAN, 1982
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WE WANT THE REAL THING
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BRITANNICA.COM
BRAM STOKER, 1906
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MONOLOGIC
DIALOGIC
POLYLOGIC
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DICTATIONCYLINDERS
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SHORTHAND
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SHIPS' LOGS
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DIARY ENTRIES
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NEWSPAPERS CLIPPINGSGRUNGERABBIT.COM
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TYPEWRITTEN TEXT
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DRACULASCASTLE.EU
PHASE #1
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DRACULASCASTLE.EUASSOMMOIR.WORDPRESS.COM
PHASE #2
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DRACULA3d
PHASE #3
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PHASE #4
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1 2 3 4
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NOW.WAIT A SEC THERE.
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WHOOPS. SORRY. I’VE SEEN THAT GUY SOMEWHERE THO
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NOT A REAL PLACE, RIGHT?
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THE HOBBIT, 2012
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NOT A REAL PLACE, EITHER
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“PLACE IS A WAY TO UNDERSTAND THE WORLD”
YI FU TUAN
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GROUNDHOG DAY, 1993
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“HE'S TRAPPED IN SOME KIND OF TIME WARP.”
“A SUPERNATURAL FORCE IS SHOWING HIM HIS
WEAKNESSES.”ROGER EBERT
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SOURCE CODE, 2011
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“IT'S A F***ING VIDEOGAME!”
EVERYONE
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DATABASE
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DATABASE
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3D NAVIGATION
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osatelegraph.org
3D NAVIGATION
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3D NAVIGATION
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BUT WHAT ABOUT OUR OWN PERSONAL CYBERSPACE?
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WE ARE RECONNECTING PERCEIVED FRAGMENTS IN
MEANINGFUL PATTERNS
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WE ARE LEARNING HOW TO NAVIGATE THE DATABASE
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PLACE IS WHERE WE PAUSESPACE IS WHERE WE MOVE
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SOME PLACES WE VISIT
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SOME PLACES WE LIVE IN
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NAVIGATION CHOREOGRAPHS THE BALLET OF CROSS-CHANNEL
USER EXPERIENCE
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DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
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THROUGH NAVIGATION WE BUILD SENSE AND WEAVE PLACES INTO A COHESIVE NARRATIVE ONCE AGAIN
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THE LANGUAGE WE USE FOR THIS SENSE-MAKING
PROCESS IS THAT OF INFORMATION ARCHITECTURE
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THANK YOU
@resmini