Graphics

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1. What is windows and view port in graphics term? 2. Explain line attribute. 3. Write the homogenous transformation metrics for basic 2D transformation. 4. Define curved lines. 5. Define clip windows. 6. Explain polygon rending method 7. Explain any one multimedia elements. 8. What is animation? 9. Explain TIFT. 10. Define virtual reality. 11. a. write the Mid point circle drawing algorithm and explain how it works with an example. (or) b. Explain Ellipse generating algorithm in detail with example. 12. a. Explain basic transformation methods. (or) b. Explain Bezier curves in data. 13. a. Write short notes on following. (i). XYZ color model. (ii). RGB color model. (or) b. (i) Explain about back face detection method. (ii). Desecrate about dept buffer method for detection. 14. a. List and explain the basic tools that are required for multimedia. (or) b. Write in detail about the compression and decompression techniques in multimedia. 15. a. (i) Desecrate the issues in design synchronization. (ii) How is image data stored in multimedia database? (or) b. Write in detail about two of the most popular application for multimedia.

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Transcript of Graphics

1. What is windows and view port in graphics term?2. Explain line attribute.3. Write the homogenous transformation metrics for basic 2D transformation.4. Define curved lines.5. Define clip windows.6. Explain polygon rending method7. Explain any one multimedia elements.8. What is animation?9. Explain TIFT.10. Define virtual reality.11. a. write the Mid point circle drawing algorithm and explain how it works with an example.(or)b. Explain Ellipse generating algorithm in detail with example.12. a. Explain basic transformation methods.(or)b. Explain Bezier curves in data.13. a. Write short notes on following.(i). XYZ color model.(ii). RGB color model.(or)b. (i) Explain about back face detection method. (ii). Desecrate about dept buffer method for detection. 14. a. List and explain the basic tools that are required for multimedia.(or)b. Write in detail about the compression and decompression techniques in multimedia. 15. a. (i) Desecrate the issues in design synchronization. (ii) How is image data stored in multimedia database?(or)b. Write in detail about two of the most popular application for multimedia.

1. Write the principles of DDA algorithm.2. List the use of line clipping and text clipping.3. Give an example for 2D translation. Give the matrix representation.4. Present the 2D viewing pipeline.5. Distinguish splines from Bezier curves.6. What is color gamut?7. Define document image in multimedia elements.8. Name any two image compression standards.9. How to manage resource during multimedia transmission?10. What is the main difference between the target media for JPEG and GIF compression?11. a. State Bresenhams algorithm and illustrate the algorithm for the line with end points (2,10) and (30, 18), state the merits and demerits of the line algorithm.(or)b. Explain in detail about the filled area primitives.12. a. Write the 2D transformation with its matrix representation. illustrate with necessary examples.(or)b. Explain line clipping procedure and give an example.13. a. Explain in detail the RGB, Y1Q, (myk color model and the parameter involved in each of the above models. compare the essential features and uses of the there models.(or)b. Explain about parallel and perspective projection with examples and diagrams. 14. a. Explain how audio and video used for multimedia.(or)b. Explain in detail about the multimedia system Architecture.15. a. Discuss the design and use of multimedia database.(or)b. (i) what do you know about virtual reality? (ii) What is compression and decompression technique in multimedia?