GRAPHIC DESIGN...Graphic Design, at its core, is the union of visual art, imagination, and...

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©2021 Melissa Juren, HEP of TX, Inc. All rights reserved. GRAPHIC DESIGN Concepts MELISSA JUREN ------------------------ HEP OF TX Spring 2021

Transcript of GRAPHIC DESIGN...Graphic Design, at its core, is the union of visual art, imagination, and...

  • ©2021 Melissa Juren, HEP of TX, Inc. All rights reserved.

    GRAPHIC

    DESIGN

    Concepts

    MELISSA JUREN

    ------------------------

    HEP OF TX

    Spring

    2021

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    ©2021 Melissa Juren, HEP of TX, Inc. All rights reserved.

    Section 1 What is Graphic Design? 4

    Graphic Design The Creative Process 5

    Concepts Expression vs. Application 6

    Visual Elements 7

    Design Principles 7

    Section 2 Line 9

    Visual Elements Color 12

    Shape 15

    Texture 19

    Space 21

    Form 23

    Typography 25

    Section 3 Contrast 29

    Design Hierarchy 31

    Principles Alignment 33

    Balance 36

    Proximity 39

    Repetition 43

    Simplicity 45

    Function 48

    Section 4 Why Graphic Design? 52

    Graphic Design Pros and Cons 55

    Careers Design Fields 56

    Career Opportunities 58

    Position System 59

    Section 5 Equipment 63

    Becoming a Software 65

    Graphic Portfolio 66

    Designer Interview 67

    Section 6 Additional Skills #

    Beyond Graphic Specialize #

    Design Freelance Work #

    Starting a Business #

    Table of

    Contents

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    ©2021 Melissa Juren, HEP of TX, Inc. All rights reserved.

    CONCEPTS

    • What is Graphic

    Design?

    • The Creative Process

    • Expression vs.

    Application

    • Visual Elements

    • Design Principles

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    GRAPHIC

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    What is Graphic

    Design?

    Graphic Design, at its core, is the union of visual art, imagination, and

    expression (the graphic portion) with thinking, problem-solving, and

    practicality (the design portion). In other words, it is the organization

    and presentation of information developed through a creative process

    for a particular function.

    Graphic design is present in nearly every avenue of modern life.

    Advertisements, commercials, magazines, books, movies, websites,

    logos, and even product packaging all have elements of graphic design.

    The colors used, the shapes created, the images added – all have an

    impact of what is being communicated and how it might impact others.

    Businesses, organizations, even governments utilize graphic designers

    to encourage their targets demographics to buy something, believe in

    something, vote for something, or just do something in general. And

    graphic design isn’t just about motivating someone – it is also used on a

    daily basis to communicate very basic information.

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    The Creative

    Process

    Graphic Design is more than just art, even though art is a very large part

    of the final product. In order to start the creative process, one must have

    an idea at the center of the proposed project. That idea is essential and

    needs to be developed before any creative tools are used to bring the

    idea to life. Even pure artists have basic messages they wish to convey

    through their work, and it is no different in graphic design.

    Consider a simple example of graphic design, such as a business logo.

    Amazon’s business logo is incredibly simple and iconic, but it also has a

    subtle message (with more than one interpretation) it’s sending without

    most people even realizing it. The curved orange line below the

    company name seems at first glance as if it may be a smile. It conveys,

    in a warm color, happiness or perhaps satisfaction with their products.

    Look closer and an additional meaning emerges: the orange curve starts

    at the ‘a’ and ends with an arrow pointing at the ‘z’ in the name itself. It

    seems to say that Amazon can supply virtually all your needs from ‘a’ to

    ‘z’. It’s a wonderful example of a very well-designed logo. It’s

    conveying a message, it’s simple enough to be memorable, and it has

    quite a bit to say even in its simplicity. And it only uses two colors!

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    Expression vs.

    Application

    Graphic Design is almost a contradiction in terms. It is the union of two

    seemingly opposing forces – artistic expression and practical

    application. Creativity and practicality might look like opposites on the

    surface, but they can form beautiful and useful projects when joined

    together. Art can have a greater purpose than just to be observed or

    appreciated, and the practical can incorporate beautiful and evocative

    artistic expression.

    One thing graphic designers must remember is that more often than not,

    they must harness their creativity for someone else’s purpose and use

    someone else’s specifications and preferences. Art may get the

    recognition, but design gets the money! The question of art vs. design,

    as well as their similarities and differences, is a valid one. The main

    difference is deceptively subtle. Art is meant to inspire, while design is

    meant to motivate. Sounds simple enough, but the details and nuances

    of that statement are myriad.

    “The difference between art and design is that design is all about

    answers and art is about questions.” – Brendan Dawes

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    Visual Elements

    The graphic portion of graphic design, the part dealing with visual art as

    well as imagination and expression, consists of 7 visual elements:

    1. Line 5. Space

    2. Color 6. Form

    3. Shape 7. Typography 4. Texture

    Design Principles

    The design portion of graphic design, the part dealing with thinking as

    well as problem-solving and practicality, consists of 8 design principles:

    1. Contrast 5. Proximity

    2. Hierarchy 6. Repetition

    3. Alignment 7. Simplicity 4. Balance 8. Function

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    2 VISUAL ELEMENTS

    • Line

    • Color

    • Shape

    • Texture

    • Space

    • Form

    • Typography

    GRAPHIC

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    Visual Elements:

    Line

    One of the most basic visual elements of design is the ‘line’, and it should

    not be underrated because of its simplicity. As simple as lines may

    appear at first glance, they are crucial elements of design. Lines can be

    used to add structure to a composition, to frame information, and to

    divide information. Lines can be used to add hierarchy and emphasis,

    to decorate and to draw the eye to a specific point.

    Lines can also be used to build and represent information in

    infographics, to help stress a word, and create borders. Lines

    themselves can be straight, curved, thick, thin, solid, doubled, dotted,

    dashed, and so much more.

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    Line:

    Mood Lines

    Lines can communicate so much more than just structure – they can also

    evoke emotion and frame the tone of an entire project. They can

    accomplish this is such subtle ways based on how the lines are drawn

    and how they interact with the rest of the project.

    Here are some examples of mood lines and their intended meanings.

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    Line:

    Line Examples

    Below are some examples of lines used to create an infographic, to stress

    a word, to create borders, to add structure, to divide information, and to

    add decoration.

    In order to focus on the lines and how they are used effectively, these

    sample projects are all in black and white with all color removed.

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    Visual Elements:

    Color

    One of the most integral visual elements is without a doubt color. Color

    can play a major part in creating effect graphic designs. It can be both

    obvious and subtle, and it has a significant impact on the way design

    projects are perceived. Because of the way human senses function, color

    is the most influential part of graphic design, followed by shapes,

    symbols, and finally words. Color tends to be the first thing noticed.

    The importance of color and wide range of choices often makes the idea

    of choosing the right color a bit daunting. However, there are some

    simple color rules that help any and every designer decide which colors

    to use. Palettes are easier to create than one might think. The first tool

    to consider is the color wheel.

    Color Wheel Color Spectrum

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    Color:

    Color Harmony

    In this color wheel, the primary colors are yellow, red, and blue, and are

    the basis for the rest of the colors. Secondary colors are made by mixing

    equal portions of the primary colors. In this case, they create orange,

    purple, and green. Tertiary colors are made by mixing a primary color

    with a neighboring secondary color. Warm colors consist of reds,

    oranges, and yellows – cool colors consist of blues, green, and purples.

    Monochromatic colors are shades and tints of the same color (shade is a

    color mixed with black – tint is color mixed with white). The

    monochromatic color scheme is typically balanced and easy on the eye.

    It is also guaranteed that the color will match as they are all variations of

    the same hue.

    Analogous colors are colors that are next to each other on the color

    wheel. These colors are still balanced but are typically more interesting

    as the colors have more contrast.

    Complimentary colors are colors that sit directly opposite each other on

    the color wheel. These colors have high contrast, which produce vibrant

    and exciting color schemes. As their name suggests, they compliment

    each other very well and allow for shades and tints to add some variety.

    Triadic colors are colors that are three colors that are spaced evenly on

    the color wheel. They balance each other out well while still producing

    vibrant effects. These colors may also be overpowering because of their

    vibrant nature, so it may be best to use them sparingly or to use one as a

    main color and the others as accent colors.

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    Color:

    Color Rules

    There are different color wheels as well as additional color harmony

    rules that can be used, so never be afraid to experiment.

    One additional tool designers may find very helpful is Adobe’s color

    page. Their color tool uses established color rules to quickly choose a

    palette to suit any designer’s needs. The tool can be found at

    https://color.adobe.com.

    Primary Colors

    Secondary Colors

    Tertiary Colors

    Cool and Warm

    Colors

    Monochromatic Colors

    Analogous Colors

    Complimentary Colors

    Triadic Colors

    https://color.adobe.com/

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    Visual Elements:

    Shape

    In graphic design, and in the eye of the public, shapes are right behind

    color as far as what the human eye notices first. When designers begin

    to place shapes together, they create a relationship between them in a

    subtle or more obvious way, depending on the project. Looking at

    shapes, or how different elements of design creates shapes, helps a

    person categorize and assign importance to the different parts of the

    project.

    However simple or complex, it’s this relationship between shapes that

    can trigger feelings, convey messages, engage an audience, add

    emphasis to a portion of a layout, and even create movement.

    In design, shapes have two dimensions

    and are measured by their height and

    width

    Shapes are defined by boundaries such

    as lines or color – shapes can also be

    created with negative space

    Height

    Width

    Shape

    as a

    line

    Shape

    in color

    Shape in

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    Shape:

    Shape Categories

    Shapes have two different categories: geometric and organic. Both

    geometric shapes and organic shapes are often combined when creating

    logos to represent something, usually a company or organization.

    Geometric and organic shapes are also used in typography letters and

    words that communicate meaning.

    Geometric shapes are shapes that can be represented in math and

    usually have perfect dimensions and form, such as a perfectly

    proportioned circle or a completely even square. Organic shapes are

    shapes that can be found in nature and are usually more freeform and

    less perfect than their geometric counterparts.

    Geometric Organic

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    Shape:

    Shapes in Logos

    While geometric shapes can appear very different, they are often best

    utilized when combined to make a more complicated shape. This is very

    often seen simply done in some of the most iconic company logos. By

    starting with one type of shape and using another to create negative

    space inside it, as in the CBS logo for example, designers have created

    a very simple eye which is easy to remember and very aptly represents

    that CBS is a television company and depends on its viewers for success.

    Below are several examples of logos that were created by combining

    geometric and organic shapes, as well as examples of using lines to

    create shapes, using contrasting color to create shapes, and using

    negative space to create shapes.

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    Shape:

    Shapes as Designs

    In design, shapes are not only used to create simple projects like logos.

    Sometimes, an entire project may be used to create one big shape as its

    sole purpose.

    For example, a group of individual shapes may form a much larger shape

    when viewed as a whole. Just like lines, shapes can be used to decorate,

    build, and illustrate something in a project. It is also possible to use a

    very large number of varying shapes to build a legible image as an

    illustration, one that might even look as detailed and realistic as a

    photograph when viewed from a distance. Shapes are also one of the

    main components of creating a texture, albeit the shapes in textures tend

    to be very small and create a pattern as opposed to a single shape.

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    Visual Elements:

    Texture

    In graphic design, texture tends to be subtler but can be very impactful.

    Texture is the way a surface feels or is perceived to feel. Texture can be

    used to create a visual tone and can influence the look and feel of a

    graphic design project. Texture can be very useful when applied to a

    project when used properly to attract or repel interest to an element

    depending on the pleasantness of the texture.

    Texture can refer to actual texture or visual texture. Actual texture

    makes the audience actually feel it, such as the feel and weight of paper

    used for business cards or brochures. Visual texture is implied through

    the style of the chosen design. Layers of text, shapes, and lines can

    simulate the feeling of texture on a page or screen, as can photography,

    illustration, and fine art combined with graphic elements.

    Environmental Biological Man-Made

    Image Textures:

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    Texture:

    Image vs. Pattern

    Texture

    Image texture is generated from a combination of organic and geometric

    shapes as well as color. Image texture can be simple or complex and

    usually appears more random to create a particular look and feel. This

    type of texture tends to tantalize the senses – the human eye is drawn to

    and like to look at image texture. Environmental, biological, and man-

    made are the three types of image texture.

    Pattern texture is also generated from a combination of organic and

    geometric shapes with color, but the result has a much more

    manufactured look to it. Pattern texture can be simple or complex, but it

    always appears more structured. Pattern texture tends to repeat a

    formation of shape and color to create a recognizable pattern, and it

    tantalizes the senses in a different way – it triggers the visual senses

    rather than emotional ones. It also can be environmental, biological, or

    man-made.

    Environmental & Biological

    Pattern Textures Man-Made Pattern Textures

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    Visual Elements:

    Space

    In graphic design, space is present throughout the entire project. Space

    could be considered the canvas with the other elements as the content,

    but space also represents how those other elements are included and

    put together.

    The two main categories of space are positive and negative space.

    Positive space can be 2D or 3D and refers to the shapes of objects.

    Positive space can also refer to anything that is considered the main

    focus of the page. Negative space is the “white” space or empty space.

    Negative space is the part of the design that is not there, the space

    between the shapes or other visual elements.

    Positive Space Negative Space

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    Space:

    Space Dynamics

    There are a few effects that can be applied to space to create dynamics

    such as proximity, overlap, opacity, light and shadow, and perspective.

    • Proximity is the distance shapes are from one another

    • Overlap is the effect where shapes are arranged to appear on top

    of each other

    • Opacity is the effect where objects appear transparent or

    translucent

    • Light and shadow can give an object a 3D look – shadow can create the illusion that an object is on top of another and can

    suggest how far apart they may be

    • Perspective is applied through the creation, arrangement, and

    manipulation of shapes to look like they appear in real life

    Proximity Overlap Opacity Light & Shadow Perspective / Depth

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    Visual Elements:

    Form

    In graphic design, a form can be described as any 3D object. Forms are

    the 3D equivalent of shapes, and as such as measured in three

    dimensions: height, width, and depth.

    Forms can be illustrated or constructed, and can be defined by the

    presence of shadows on surfaces or faces of an object. Forms can also

    be enhanced be tone, texture, and color. Forms add visual dimension

    and can be stimulating and engaging to the eye because they add

    realism and depth that draw the audience in.

    Shape Form

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    Form:

    Form Categories

    Because forms are so closely related to shapes, they share the same two

    categories as well: geometric and organic forms.

    Geometric forms are more structured and tend to be manmade. They

    can include 3D shapes with perfect 90° angles, three-dimensional type,

    and even the illusion of three dimensions hidden in perfectly repeated

    patterns.

    Organic forms tend to have more curves and have a much more abstract

    look and feel about them. They can include more imperfect and fluid

    shapes, freeform curves, and even the illusion of three dimensions

    hidden in naturally-occurring patterns.

    Geometric Forms Organic Forms

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    Visual Elements:

    Typography

    In graphic design, type is the most direct way to communicate visually.

    Type is typically set either as headers or in paragraphs. The audience

    may notice type after other visual elements, but it is the least ambiguous

    way of communicating and it is rare to see any graphic design project

    without at least a title, header, or phrase.

    As with many other elements, type is created using a combination of

    shapes, and has a specific way it can be broken down.

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    Typography:

    Type Categories

    Words are important in any communication, but in graphic design, the

    style of those words is potentially equally important as the words

    themselves, as is the way they are arranged on a page.

    Typefaces, or fonts, are like voices with accents and dialects which have

    their own pronunciation and characters – in this way, typefaces don’t just

    communicate literally, they also communicate visually. There are many

    typeface categories, but some of the most common are listed below.

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    Typography:

    Type Examples

    The choice of typeface is crucial to set the intended look and feel, set a

    tone, and add character to a piece of work. Even when type is being

    used more functionally, it can still have a creative flare to it. The

    alignment, orientation, size, and placement of words can have a large

    impact on how those words are viewed and what important they have in

    a project. Similarly, even more decorative type still serves a function,

    whether it is to create a stylized word, blend the difference between a

    word and an image, or even to create a texture with random letters.

    Functional Decorative / Creative

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    DESIGN PRINCIPLES

    • Contrast

    • Hierarchy

    • Alignment

    • Balance

    • Proximity

    • Repetition

    • Simplicity

    • Function

    GRAPHIC

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    Design Principles:

    Contrast

    In art, brightness refers to the overall lightness or darkness of an image,

    while contrast is the difference in brightness between different objects

    or regions. A white rabbit in a snowstorm has poor contrast, but a black

    cat in that same snowstorm has good contrast.

    Contrast as a design principle is very similar to its artistic meaning.

    Contrast occurs when two or more visual elements in a composition are

    different.

    In graphic design, we use contrast to generate impact, highlight

    importance, create exciting graphics, and create visual interest and

    dynamics.

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    Contrast:

    Contrast Examples

    Context is integral to contrast. Designers may think that the chosen visual

    object in a composition says something about itself, but it more often the

    visual elements around it that give it its meaning. Contrast creates

    interesting relationships between the visual elements, as it can:

    • Push visual elements away

    • Connect visual elements

    • Complement visual elements

    Without contrast, visual elements can be meaningless.

    Contrast provokes our visual senses. Our eyes like contrast because it grabs

    out attention and makes it easier to digest and make sense of what we are

    seeing, which is why it can be a way to visually communicate without type.

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    Design Principles:

    Hierarchy

    In graphic design, hierarchy is the control of visual information in an

    arrangement or presentation to imply importance. Hierarchy influences the

    order in which the human eye perceives what it sees. It can be used to:

    • Add structure

    • Create visual organization

    • Create direction

    • Add emphasis

    • Help a viewer navigate and digest information easily

    Hierarchy is typically created by contrast between visual elements in a

    composition. Usually, visual elements with the highest contrast are noticed

    first. Establishing clear visual hierarchy is important because it holds a

    design together. When used effectively, hierarchy can make a complex

    message simple.

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    Hierarchy:

    Hierarchy Principles

    and Examples

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    Design Principles:

    Alignment

    Anyone who has every written anything in a word processing program

    should be familiar with alignment, at least when it comes to text. Essays tend

    to be left-aligned, titles and more graphic documents tend to be center-

    aligned, books and newspapers are justified (meaning they have a straight

    margin on both the left and the right margin, like this supplement), and very

    few documents are every right-aligned.

    Alignment is the placement of visual elements so they line up in a

    composition. In design, alignment has several uses:

    • To organize elements

    • To group elements

    • To create balance, to create structure

    • To create connections between elements

    • To create a sharp and clear outcome

    There are two main alignment principles: Edge Alignment and Center

    Alignment. Edge alignment happens when designers align a composition to

    the left or the right, to the top or the bottom. Center alignment happens

    when designers align a composition to the center line down the middle of a

    project or across the horizontal line of a project.

    Alignment is often an invisible line to which visual elements are aligned, but

    it can also be hinted at physically. Alignment can be used to achieve a

    particular look and feel, and designers should always be conscious when

    working with alignment to achieve the intended result.

    Edge Alignment Center Alignment

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    Alignment:

    Good, Bad, and

    Mixed Alignment

    When visual elements are aligned properly, compositions can appear clear,

    confident, elegant, formal, and trustworthy.

    Good alignment is invisible.

    In design, one should try to avoid the appearance of having made arbitrary

    decisions. When visual elements are out of alignment, or aren’t aligned

    properly, it is noticeable, distracting, and can devalue a piece of work if

    done unintentionally.

    However, if mixed alignment is intended as part of a design, it can appear

    more radical, dynamic, free, and playful.

    Good Alignment Bad Alignment Mixed Alignment

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    Alignment:

    Alignment Examples

    In design, alignment can be simple or complex, and it is commonly achieved

    with the use of a grid. A grid can create an invisible structure, the invisible

    lines on which visual elements can be placed. These grids can ensure

    accurate alignment and consistency in a large piece of work.

    Alignment is typically used to organize and create a degree of structure, but

    it can also be used in more abstract ways as part of a visual message or to

    add interesting dynamics to a layout.

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    Design Principles:

    Balance

    Everything has a visual weight to it, whether it’s obvious or not. In a project,

    if a dark color is next to a light color, the dark element would feel heavier in

    the design. If someone walking down the street were to see a building

    leaning to one side, that person most likely wouldn’t walk too close to it.

    While not exactly the same as a leaning building, the same is true for design.

    It’s human nature to crave balance for the stability and structure it provides.

    Balance is the visual weight of elements in a composition. In design, balance

    has several uses:

    • To add stability

    • To add structure

    • To create emphasis

    • To create dynamics

    In design, one will attempt to place visual elements in an aesthetically

    pleasing or a particular arrangement to fulfill a purpose or achieve a

    particular look and feel.

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    Balance:

    Types of Balance

    There are three main types of balance in graphic design:

    1. Symmetrical (formal) 2. Asymmetrical (informal)

    3. Radial Balance

    Symmetrical balance is mirror-image balance. If one were to draw a line

    down the center of the project, all the visual elements on one side are

    mirrored on the other. They don’t have to be identical elements, but they

    can be similar in number, color, or shape and scale. When visual elements

    have equal weight, they are in balance. Symmetrical balance is used when

    one wishes to create a formal design, a sense of structure, or a feeling of

    organization and stability.

    Asymmetrical

    Symmetrical

    Radial

    Asymmetrical balance itself has nothing to do with

    balance. The term describes a type of balance that

    isn’t identical on both sides of the central line, and it

    the opposite of symmetrical balance.

    Asymmetrical balance occurs when several smaller

    visual elements on one side are balanced by a large

    one on the other side, or when smaller visual

    elements are placed further away from the center of

    the project than larger ones. This can be used when

    designer want a more casual or informal look and

    feel. Be mindful that this kind of balance can also

    create a feeling of tension or unease, as if the page

    or screen might tip or things might slide off the side.

    This is more dynamic and normally keeps the

    audience’s attention focused on the visual message.

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    Balance:

    Balance Examples

    Radial balance occurs when all elements radiate or spiral out from a center

    point in a circular fashion. This type of balance makes it easy to create and

    maintain a focal point in the project because all the elements lead the eye

    toward the center.

    Depending on the intended look and feel, a designer must determine which

    type of balance to use.

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    Design Principles:

    Proximity

    Humans have an innate tendency to organize images and design elements

    into logical groups. This is a simple truth that can be seen everywhere all

    the time – related information is placed closely together and it forms a visual

    unit. When designing, it is tempting to throw everything on the page and fill

    up every square inch of space with text and images, but this can make

    information difficult to digest and doesn’t look very good. By using

    proximity, a clear visual hierarchy begins to develop on the page or screen.

    Proximity is the grouping and shaping of objects in a composition. In design,

    proximity is used for 2 main reasons:

    1. To create connections

    A. To create relationships between visual elements

    B. To create relevance C. To create hierarchy

    D. To create organization and structure

    2. To dispel connections A. To suggest no relationship between visual elements

    B. To break organization and structure

    By moving visual elements closer together or further apart, designers apply

    proximity. These two forces can be applied in varying degrees to help

    achieve a specific effect or outcome to communicate a message.

    In design, related elements should be grouped together so they will be

    viewed as a group. Unrelated elements should have distance and should not

    be in close proximity to each other. Audiences will assume that elements

    that are not near each other in a design are not closely related.

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    Proximity:

    Uses of Proximity

    A good sense of proximity can do several things in a graphic design project:

    • Help differentiate visual elements

    • Reduce visual clutter

    • Make design more comprehensible

    When designers begin to place shapes together, they create a particular

    relationship between those shapes. In this example, there are three

    individual yet identical shapes. The three black pie shapes, or Pac-Men, are

    obviously grouped together, but they aren’t really communicating anything.

    However, if the Pac-Men are placed together in just the right proximity,

    negative space is created that suggests a new visual shape entirely. This

    gives new meaning to the Pac-Men.

    Then again, if the Pac-Men are moved apart ever so slightly, this visual (the

    triangle) and the new message are lost.

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    Proximity:

    Purposeful Proximity

    Proximity is influential to both balance and hierarchy. Space between visual

    elements will communicate a particular dynamic on a page or screen.

    Depending on the intended purpose, a designer must determine which type

    of balance to execute to suggest hierarchy.

    Always use proximity to make a project more understandable and easily

    digestible. Audiences should NEVER have to work to figure out which

    caption goes with which graphic or whether or not a line of text is a subtitle

    or a line of text unrelated to the title. Viewers should NEVER have to work at

    trying to figure out the connection of information in a design. This makes for

    a poor user experience or an inability to digest information.

    Again, never give the impression that arbitrary decisions were made in the

    project. Randomly or poorly positioned elements are noticeable,

    distracting, and devaluing to projects if done unintentionally.

    From a young age, people learn shapes

    and symbols that are imprinted into

    memory, such as the alphabet. When a

    person thinks of all the symbols and logos

    he knows so well, it’s the combination of

    shapes and proximity that works to

    imprint images into the memory.

    However, simple or complex, it’s this

    relationship, or lack thereof, between

    shapes that can trigger feelings, convey

    messages, engage an audience, add

    emphasis to part of a layout, and create

    dynamics.

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    Design

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    Proximity:

    Proximity Examples

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    Design

    Principles

    Design Principles:

    Repetition

    In graphic design, repetition is the reusing of the same or similar elements

    throughout the design. Do not mistake repetition as a design principle for

    repetition of visual elements as a pattern. Repeated visual elements in a

    pattern is more to do with the visual style or artwork in an overall design.

    Good design practice seeks to repeat some aspects of a design throughout

    a piece of work, be it for a simple or complex project. Designers use

    repetition to create a sense of unity and consistency throughout the design.

    More specifically, repetition is used in several ways:

    • To create a particular style

    • To create cohesiveness

    • To create emphasis

    • To create hierarchy

    • To create structure

    • To strengthen a design

    The ultimate goal of any piece of graphic design is to make an impression,

    hopefully a lasting impression. If a design achieves this goal, it will be

    fulfilling its purpose – to communicate and insist upon a particular message

    that lingers and becomes familiar. It could be said that repetition in design

    is a type of visual brainwashing – the more we see something, the more we

    familiarize ourselves with it and remember it.

    Repetition Pattern Flowing Rhythm

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    Repetition:

    Repetition is

    Impressionable

    Whether we like it or not, repetition is IMPRESSIONABLE.

    It’s human nature to find comfort and attraction to familiarity. A good

    example of the use of repetition in design is in branding. In any good brand,

    there will be a consistent use of a graphic style or language. This can

    manifest in many forms, such as the use of a particular color or color scheme,

    a consistent use of a typeface or set of chosen typefaces, shapes and motifs,

    patterns, alignments, photography style, tone of voice and so on. This is at

    all done as a coincidence – rather it is a carefully orchestrated design to

    create a noticeable and memorable look and feel. It is valuable to any

    business that their brand is impressionable and memorable.

    The same can be said for presentations, leaflets, and brochures. It pays to

    maintain a visual structure throughout a brand to maintain focus and

    consistency which ultimately add value. Another good example of repetition

    is in magazines. Looking through any well-designed magazine will show you

    a consistent style throughout. This is done to create a particular user

    experience, which readers hopefully enjoy and want to experience again.

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    Design

    Principles

    Design Principles:

    Simplicity

    In graphic design, simplicity is the discipline of minimizing, refining, or

    editing back a design. Remember that the ultimate goal of any piece of

    graphic design is to make an impression, hopefully a lasting impression. If

    a design achieves this goal, it will be fulfilling its purpose to communicate

    and insist upon a particular message.

    More often than not, in graphic design, keeping it simple work very well. In

    design, there is a general consensus that LESS IS MORE. Less is more

    striking. We consider simplicity to ensure that a project has maximum

    clarity to create balance and impact. A simple design is easier to understand

    and is more likely to make a lasting impression.

    For beginners, it’s natural to assume that simplistic design might not be good

    or can’t be interesting. However, simplicity is recognized as adding a level

    of function, elegance, consideration, premium, and luxury to a design.

    In graphic design, it’s much harder to take away than it is to add. This is one

    of the things that separates amateur designers from professionals, and it

    takes experience, confidence, and discipline to apply it properly.

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    Design

    Principles

    Simplicity:

    Simplicity Applied

    One of the hardest and most skillful disciplines in graphic design is knowing

    how to edit a design project. When applying simplicity in a design, one

    should avoid an overwhelming number of visual elements. Designers

    should try to communicate one strong idea instead of incorporating many.

    When considering simplicity, designers should remove or edit down

    information and details that are not needed.

    The more simplistic an idea is, the more striking and easier to understand it

    will become. Too many things included in a composition will make for a

    confusing and bad experience.

    Simplicity is not about stripping a design down to the point that it’s

    completely soulless – it’s about harmony and balance between visual

    elements. In design, try to avoid visual competition and achieve visual

    harmony. Don’t forget that complex elements can work together to

    communicate a simple message. For example, an image texture or a pattern

    texture may be seen as a complex, but they work to suggest a mood, a

    feeling, or a notion. Coupled with a simple logo placement or bold message,

    this combination can be very striking.

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    Design

    Principles

    Simplicity:

    Simplistic Ads

    When thinking about some of the most prestigious brands, it’s common to

    see simplicity set on a backdrop of complex beauty. It’s a striking dynamic

    to see in advertisements. Often, an ad will only have a few seconds to

    communicate a message, so it must be as striking and easy to understand as

    possible. Advertisements typically seek to charm you with some sort of

    dazzling visual art coupled with a simple bold tagline message. What is seen

    as simple can often be complex. This clever achievement in design highly

    sought after, and it is regarded as elegant, premium, and luxurious.

    If this visual harmony is not executed well, it may lead to a busy and

    confusing message which will not fulfill its purpose. Consideration of

    simplicity is often seen in good brand logos. Poorly designed logos can be

    too complex and busy with too many colors. Some of the best logos are some

    of the simplest.

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    Design

    Principles

    Design Principles:

    Function

    In graphic design, function is the consideration of the main objective for a

    piece of graphic work, and how well a design is explored and executed to

    meet that end. Again, remember that the ultimate goal of any graphic design

    is to communicate and make an impression, but what’s equally important is

    that the right impression is made and the intended outcome is achieved.

    When creating graphic design projects, more often than not, there will be

    specific requirements that will have to be fulfilled. Depending on the

    complexity of the task, there might be one or many requirements. In the

    professional world, designers typically receive those requirements in the

    form of a brief from a client, either written or verbal. Before a designer starts

    any piece of work, there is key information that will need to be understood.

    This ensures a designer is put in the best position to produce the right

    creative solution.

    A good and thorough brief will include at least 3 key things:

    1. Overview

    2. Requirements 3. Intended Outcome

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    Design

    Principles

    Function:

    Design Brief

    The overview should introduce the idea of a project and what exactly the

    design is intended for. It should clearly highlight the target audience that

    the client wishes to address along with any other relevant information which

    may be of importance.

    The requirements should outline exactly what will be needed creatively

    across printed and digital media. This could be anything from an attractive

    poster, a brochure, or a website.

    The intended outcome should clearly state what the client hopes to achieve

    with the graphic work, how the client wants people to respond to the work,

    and how the client wants people to think, feel, or act.

    A brief may go as far as to suggest what is required visually, a particular style

    or color scheme to be used, or even a typeface. A brief may be creatively

    limiting or open to exploration. A brief sets out all the challenges and

    boundaries a designer must deal with in order to produce the right creative

    solution. The details outlined in the brief will most influence the solution.

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    Design

    Principles

    Function:

    Form vs. Function

    If a piece of design fails to deliver what the brief asks, then it fails in its

    function. This is where form vs. function often comes into play. Remember

    that for beginners, it is easy to assume that simplistic or practical design

    might not be good or interesting, so form (how good something looks) may

    be seen as a priority. However, in professional design, it is well understood

    that FORM FOLLOWS FUNCTION, that priority should always be given to

    function over form.

    During research, development, and design, one must always take into

    account the function of the design. One of the most important things

    designers can do is to understand their audience and the required goal.

    Considering language, color, and layout enable designers to communicate

    well and engage with a particular audience to encourage the intended

    result.

    As a rule, designers can always ask themselves, “Why?” For example, “Why

    am I using that color? Why am I using that typeface? Why am I arranging

    my elements in this way? Why am I using these shapes/photos/etc.? Is it

    adding anything to the piece of design, or is it distracting or misleading?”

    ALWAYS ASK WHY. Have a good rationale for each design decision.

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    GRAPHIC DESIGN

    CAREERS

    • Why Graphic Design?

    • Pros and Cons

    • Design Fields

    • Career Opportunities

    • Position System

    GRAPHIC

    DESIGN

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    Graphic Design Careers:

    Why Graphic Design?

    Graphic design is everywhere. At its core, graphic design is visual

    communication. Not everything can be communicated verbally only, and

    those concepts must be put into a design that can visually get the message

    across. Stop reading this supplement and look around the room for a

    moment. The posters on the wall, the logo on your computer or phone, the

    magazine or book cover, the graphic on your t-shirt or hoodie, even the

    format of the TV commercial or YouTube ad you just watched are all

    examples of graphic design.

    Graphic design is a massive part of everyday life but is barely noticed.

    However, imagine life without it. Everything would be in a plain white paper

    wrapper. No pictures. No text. No color variation. A trip to the grocery

    store would be incredibly difficult. How would anyone tell the difference

    between Special K and Apple Jacks? How would you find your favorite

    restaurant? How would you know what’s on the menu? Clearly, graphic

    design is needed to convey messages clearly and effectively.

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    Graphic Design Careers:

    Questions to Ask Yourself

    • Are you good at drawing?

    • Can you communicate well

    verbally?

    • Can you present your work?

    • Do you like to research?

    • Do you like to problem solve?

    • Are you good at conceptual

    thinking?

    • Can you harness your creativity

    into realistic solutions?

    • Can you work with limitations?

    • Can you pay close attention to detail?

    • Are you happy creating

    commercial work?

    • Do you have a passion for

    typography?

    • Do you like working in teams?

    • Can you take direction from

    others?

    • Can you work under

    pressure?

    • Can you work to a specific

    brief?

    • Can you take criticism?

    • Are you prepared to work

    on a computer most of the

    time?

    • Can you see yourself being

    creative on demand for the

    foreseeable future?

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    Graphic

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    Graphic Design Careers:

    Skills

    Practical

    Psychological

    Talent

    • Verbal communication

    • Drawing & sketching

    • Research

    • Software skills

    • Time management

    • Attention to detail

    • Objectiveness

    • Creative Discipline & Judgement

    • Confidence

    • Receive criticism

    • Coping with failure

    • Determination

    • Team player

    • Patience

    • Imagination

    • Curiosity

    • Open mindedness

    • Passion

    • Conceptual thinking

    • Problem solving

    • Harness creativity

    • Craftsmanship

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    Graphic

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    Graphic Design Careers:

    Pros and Cons

    Pros:

    Cons:

    1. Creative

    2. Fun 3. Challenging

    4. Educational

    5. Contains multiple creative disciplines

    6. Something to show for your

    work

    7. Expressive

    8. Rewarding

    9. Collaborative 10. Career Prospects

    1. Location specific

    2. Competitive 3. The road is long

    4. Learning creative software

    tools

    5. Finding the right job can be

    hard

    6. It’s a desk job 7. Long hours

    8. Working under pressure

    9. Have to do things you do not want while working under

    others direction

    10. Dealing with difficult clients

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    Graphic Design Careers:

    Design Fields

    Field Description

    Graphic Design Creates compelling visuals through use of

    typography, imagery, color theory, etc.

    Animation

    Design

    Produces moving images and motion effects for

    movies, TV, websites, and other media

    Interior Design Creates improvements for interior environments to

    ensure quality of life without compromising safety

    Web Design Translates information and visual communication

    into a website using HTML, CSS, JavaScript, etc.

    Fashion Design Creates aesthetically beautiful clothing and

    garments to meet demands of consumers

    Industrial Design

    Develops products and systems for mass

    production that create higher value, functionality,

    and appearance benefiting both manufacturer and

    consumer

    Jewelry Design Produces shapes of valuable and finely detailed

    jewelry designs

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    Graphic Design Careers:

    Design Field Subjects

    Field Subjects

    Graphic Design

    • Digital Imaging & Visualization

    • Typography

    • Illustration

    • Advertising Principles

    • History of Arts & Design

    Animation

    Design

    • Animation & Visual Effects

    • 3D Animation

    • Visual Effects Design

    • Character Animation

    • Visual Communication

    Interior Design

    • Furniture Design

    • Design Communication

    • Materials & Finishes

    • Technical Drawing

    Web Design

    • Layout & Composition

    • Web Graphics

    • Web Programming (HTML, CSS, JavaScript, etc.)

    • Flash Design

    Fashion Design

    • Fashion Illustration

    • Textile Studies

    • History of Fashion

    • Trends & Forecasts

    Industrial Design

    • Technical Drawing

    • Digital Visualization

    • Model & Prototypes

    • Design Technology

    • Computer-Aided Design

    Jewelry Design

    • Design Principles

    • Model Making

    • Gemstone Identification

    • Stone Setting

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    Graphic Design Careers:

    Career Opportunities

    Career Description

    Multimedia

    Designer

    Uses art, sound, and design skills to create video,

    audio, and animated images – produces sketches,

    plans, scale models, and drawings to design props,

    sets, costumes – also may use lighting and sound to

    ensure production quality – may work in television

    or film production, set design, etc.

    Web Designer

    Develops websites by creating pages, layout, web

    graphics, navigation design, and basic site

    structure – must have skills in computer graphics,

    graphic design, and computer and internet

    technology

    Logo Designer

    Creates a logo, the brand identity image of a

    company or product – companies may spend a lot

    of money updating and implementing logos in

    order to appear modern and innovative

    Brand Identity

    Designer

    Designs the visual elements that represent how a

    company wants to be seen by creating the

    complete visual identity or image of the company –

    brand identity is integrated in business cards,

    stationary, media advertising, promotions, etc.

    Photo Editing /

    Photoshop Artist

    Photographs products, people, and locations and

    digitally edits and enhances those photos – uses

    digital images and manipulates, crops, color-

    corrects, and sharpens them – almost every

    professional photographer or photo editor uses

    Photoshop to edit or enhance work

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    Graphic Design Careers:

    Position System

    Graphic design is a broad field and can contain many specialties, but

    graphic design roles are usually defined by experience and ability and

    break down into 2 main categories: creative workforce and direction.

    In the creative workforce category, the four main roles include intern

    designer, junior designer, middleweight designer, and senior designer.

    In the direction category, the four main roles include head of design (or

    lead designer), art director, senior creative, and creative director.

    Depending on the company, there may be additional levels or different

    terms for these levels, but this is a generalization of the position system.

    Creative workforce roles include roles of research, creative thinking and

    problem solving. They take care of the manual task of creating work on a

    computer and delivery of the work. Direction roles usually guide and direct

    the creative workforce. They use the skills and talents of the creative

    workforce to develop a professional creative solution.

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    Graphic Design Careers:

    Creative Workforce

    The intern designer is an entry level position usually given to students,

    recent graduates, or those new to the industry. The position is usually

    temporary, lasting weeks or months, and has little or no responsibility.

    Intern designers usually shadow more senior designers and spend most of

    their time learning on the job.

    The junior designer is another entry level position given to recent graduates

    or those new to the industry, but unlike the intern designer, it is always a

    paid position. Junior designers are briefed and report to senior designers

    and have little responsibility, and the position usually lasts a few years.

    The middleweight designer is the first mid-level position and like entry-level

    positions is responsible for producing creative work, albeit at a higher

    standard and shorter timeline. Middleweight designers occasionally are

    trust to interact directly with clients and produce design briefs. They still

    report to senior designers but may start to choose a specialty.

    The senior designer has much more responsibility and expectations. Senior

    designers design and execute original ideas, oversee other designers, and

    report to designers in a directing role.

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    Graphic Design Careers:

    Direction

    The head of design (lead designer) is not common in design firms but is

    found more in inhouse design teams. Lead designers are usually directly

    responsible for the creative workforce as well as for other administrative

    tasks such as meeting deadlines and maintaining an overall creative

    standard. They usually oversee and direct their own team of designers.

    The art director is a common role in large design firms and is responsible

    for a visual style and image. They don’t manage creative workforces and

    don’t meet specific deadlines but are often on location directing photoshoots

    or films. Art directors create the overall design and direct the creative

    workforce to implement their artwork or layout ideas.

    The senior creative is common in large prestigious design firms and is

    responsible for the concept or idea for a project. Senior creatives usually

    develop ideas and create sketches for them. They generally ensure that

    creative vision is being met at a high standard.

    The creative director is responsible for using the creative workforce and

    other director roles to create an entire vision for a project, usually working

    with other departments to develop that vision. Creative directors shape the

    work of all other designers into finished design campaigns.

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    BECOMING A

    GRAPHIC DESIGNER

    • Equipment

    • Software

    • Portfolio

    • Interview

    GRAPHIC

    DESIGN

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    Becoming

    a Graphic

    Designer

    Becoming a Graphic Designer:

    Essential Equipment

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    The essential equipment for a designer might not include what you might

    think, at least not the essential equipment. Some of the most important tools

    are some of the simplest kind: drawing equipment, graphic layout paper,

    and other miscellaneous yet inexpensive items.

    • Drawing Equipment – graphic pencils, markers, color pens, etc.

    • Graphic Layout Paper – layout pad, graph pad, etc.

    • Miscellaneous Items – clips, PostIt notes, tabs, scrapbook folder, etc.

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    Becoming

    a Graphic

    Designer

    Becoming a Graphic Designer:

    Accessory Equipment

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    Accessory equipment is not essential but can prove to be very useful. Even

    though a camera, computer, and software have recently become essential

    equipment, things that are more technological and expensive have become

    incredibly useful to the modern designer. Printers, scanners, color

    calibration devices, and other pieces of equipment could prove invaluable.

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    Becoming

    a Graphic

    Designer

    Becoming a Graphic Designer:

    Creative Software

    • Adobe InDesign – most powerful desktop publishing program,

    designed for layouts, and used most often to create flyers, posters,

    banners, business cards, interactive PDFs, and typesetting

    • Adobe Photoshop – most ubiquitous image editing program,

    designed for raster images, and used most often for image

    retouching, digital art, web design layouts, posters, and social media

    • Adobe Illustrator – most widely used vector graphics editing program, designed for vectors, and used most often for logo design,

    iconography, t-shirt and clothing design, creating typefaces,

    presentations, infographics, and blueprints and plans

    • Adobe After Effects – very popular graphic program, designed for

    film and television production, and used most often for visual effects,

    motion graphics, keying, tracking, compositing, and animation

    • Adobe Muse – very useful website building program, designed for

    webpage creation, and used most often to create fixed, fluid, and

    adaptive websites without having to write any code

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    Becoming

    a Graphic

    Designer

    Becoming a Graphic Designer:

    Portfolio

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    There are several key points to consider to compile a good portfolio:

    • Don’t overdesign – keep it simple

    • Spread the work out – present simple projects first

    • Include examples of your design process

    • Include in situ examples

    • Start on a high and end on a high

    • Tailor your portfolio

    Consider whether you need a print or digital portfolio, or if you should have

    both – it all depends on the type of work you want to portray

    Having a website might make it easier for potential employers and clients,

    and there are many companies that offer website templates that can be

    quickly and easily created and edited

    When deciding how many projects to include, make certain to convey who

    you are, what you do, and what you want to do in the future. Always put forth

    the best work, and if there is anything you have doubts about, leave it out.

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    ©2021 Melissa Juren, HEP of TX, Inc. All rights reserved.

    Becoming

    a Graphic

    Designer

    Becoming a Graphic Designer:

    Graphic Design Interview

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    If you find yourself invited to a company for an interview, make certain to

    prepare for it properly. Practice your portfolio presentation. Be prepared

    to only talk about three of your projects and choose those three wisely.

    Tailor your portfolio depending on the details of the job. Have your physical

    portfolio ready or your digital portfolio ready on a device. Have examples

    ready to present. And finally, bring something to leave behind after the

    interview.

    Make certain you do your research about the company before the interview.

    Choose a few of their projects to talk about. Have an ideal project in mind.

    Know what you want to achieve at the company. And finally, have at least 6

    questions for them, such as the following:

    • What are the factors that drive results for this company?

    • What clients are the company looking to acquire?

    • What team building programs do you have?

    • How does the team work together?

    • What does the company pride itself on the most?

    • What is the company’s greatest passion?

    • What are the common attributes of your top employees?

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    ©2021 Melissa Juren, HEP of TX, Inc. All rights reserved.

    BEYOND

    GRAPHIC DESIGN

    • Additional Skills

    • Specialize

    • Freelance Work

    • Starting a Business

    GRAPHIC

    DESIGN

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