College and Careers Dayna Bickley. Graphic Design Graphic Design.
GRAPHIC DESIGN...Graphic Design, at its core, is the union of visual art, imagination, and...
Transcript of GRAPHIC DESIGN...Graphic Design, at its core, is the union of visual art, imagination, and...
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©2021 Melissa Juren, HEP of TX, Inc. All rights reserved.
GRAPHIC
DESIGN
Concepts
MELISSA JUREN
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HEP OF TX
Spring
2021
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©2021 Melissa Juren, HEP of TX, Inc. All rights reserved.
Section 1 What is Graphic Design? 4
Graphic Design The Creative Process 5
Concepts Expression vs. Application 6
Visual Elements 7
Design Principles 7
Section 2 Line 9
Visual Elements Color 12
Shape 15
Texture 19
Space 21
Form 23
Typography 25
Section 3 Contrast 29
Design Hierarchy 31
Principles Alignment 33
Balance 36
Proximity 39
Repetition 43
Simplicity 45
Function 48
Section 4 Why Graphic Design? 52
Graphic Design Pros and Cons 55
Careers Design Fields 56
Career Opportunities 58
Position System 59
Section 5 Equipment 63
Becoming a Software 65
Graphic Portfolio 66
Designer Interview 67
Section 6 Additional Skills #
Beyond Graphic Specialize #
Design Freelance Work #
Starting a Business #
Table of
Contents
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CONCEPTS
• What is Graphic
Design?
• The Creative Process
• Expression vs.
Application
• Visual Elements
• Design Principles
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GRAPHIC
DESIGN
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What is Graphic
Design?
Graphic Design, at its core, is the union of visual art, imagination, and
expression (the graphic portion) with thinking, problem-solving, and
practicality (the design portion). In other words, it is the organization
and presentation of information developed through a creative process
for a particular function.
Graphic design is present in nearly every avenue of modern life.
Advertisements, commercials, magazines, books, movies, websites,
logos, and even product packaging all have elements of graphic design.
The colors used, the shapes created, the images added – all have an
impact of what is being communicated and how it might impact others.
Businesses, organizations, even governments utilize graphic designers
to encourage their targets demographics to buy something, believe in
something, vote for something, or just do something in general. And
graphic design isn’t just about motivating someone – it is also used on a
daily basis to communicate very basic information.
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The Creative
Process
Graphic Design is more than just art, even though art is a very large part
of the final product. In order to start the creative process, one must have
an idea at the center of the proposed project. That idea is essential and
needs to be developed before any creative tools are used to bring the
idea to life. Even pure artists have basic messages they wish to convey
through their work, and it is no different in graphic design.
Consider a simple example of graphic design, such as a business logo.
Amazon’s business logo is incredibly simple and iconic, but it also has a
subtle message (with more than one interpretation) it’s sending without
most people even realizing it. The curved orange line below the
company name seems at first glance as if it may be a smile. It conveys,
in a warm color, happiness or perhaps satisfaction with their products.
Look closer and an additional meaning emerges: the orange curve starts
at the ‘a’ and ends with an arrow pointing at the ‘z’ in the name itself. It
seems to say that Amazon can supply virtually all your needs from ‘a’ to
‘z’. It’s a wonderful example of a very well-designed logo. It’s
conveying a message, it’s simple enough to be memorable, and it has
quite a bit to say even in its simplicity. And it only uses two colors!
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Expression vs.
Application
Graphic Design is almost a contradiction in terms. It is the union of two
seemingly opposing forces – artistic expression and practical
application. Creativity and practicality might look like opposites on the
surface, but they can form beautiful and useful projects when joined
together. Art can have a greater purpose than just to be observed or
appreciated, and the practical can incorporate beautiful and evocative
artistic expression.
One thing graphic designers must remember is that more often than not,
they must harness their creativity for someone else’s purpose and use
someone else’s specifications and preferences. Art may get the
recognition, but design gets the money! The question of art vs. design,
as well as their similarities and differences, is a valid one. The main
difference is deceptively subtle. Art is meant to inspire, while design is
meant to motivate. Sounds simple enough, but the details and nuances
of that statement are myriad.
“The difference between art and design is that design is all about
answers and art is about questions.” – Brendan Dawes
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Visual Elements
The graphic portion of graphic design, the part dealing with visual art as
well as imagination and expression, consists of 7 visual elements:
1. Line 5. Space
2. Color 6. Form
3. Shape 7. Typography 4. Texture
Design Principles
The design portion of graphic design, the part dealing with thinking as
well as problem-solving and practicality, consists of 8 design principles:
1. Contrast 5. Proximity
2. Hierarchy 6. Repetition
3. Alignment 7. Simplicity 4. Balance 8. Function
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Se
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• Line
• Color
• Shape
• Texture
• Space
• Form
• Typography
GRAPHIC
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Visual Elements:
Line
One of the most basic visual elements of design is the ‘line’, and it should
not be underrated because of its simplicity. As simple as lines may
appear at first glance, they are crucial elements of design. Lines can be
used to add structure to a composition, to frame information, and to
divide information. Lines can be used to add hierarchy and emphasis,
to decorate and to draw the eye to a specific point.
Lines can also be used to build and represent information in
infographics, to help stress a word, and create borders. Lines
themselves can be straight, curved, thick, thin, solid, doubled, dotted,
dashed, and so much more.
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Line:
Mood Lines
Lines can communicate so much more than just structure – they can also
evoke emotion and frame the tone of an entire project. They can
accomplish this is such subtle ways based on how the lines are drawn
and how they interact with the rest of the project.
Here are some examples of mood lines and their intended meanings.
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Line:
Line Examples
Below are some examples of lines used to create an infographic, to stress
a word, to create borders, to add structure, to divide information, and to
add decoration.
In order to focus on the lines and how they are used effectively, these
sample projects are all in black and white with all color removed.
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Visual Elements:
Color
One of the most integral visual elements is without a doubt color. Color
can play a major part in creating effect graphic designs. It can be both
obvious and subtle, and it has a significant impact on the way design
projects are perceived. Because of the way human senses function, color
is the most influential part of graphic design, followed by shapes,
symbols, and finally words. Color tends to be the first thing noticed.
The importance of color and wide range of choices often makes the idea
of choosing the right color a bit daunting. However, there are some
simple color rules that help any and every designer decide which colors
to use. Palettes are easier to create than one might think. The first tool
to consider is the color wheel.
Color Wheel Color Spectrum
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Color:
Color Harmony
In this color wheel, the primary colors are yellow, red, and blue, and are
the basis for the rest of the colors. Secondary colors are made by mixing
equal portions of the primary colors. In this case, they create orange,
purple, and green. Tertiary colors are made by mixing a primary color
with a neighboring secondary color. Warm colors consist of reds,
oranges, and yellows – cool colors consist of blues, green, and purples.
Monochromatic colors are shades and tints of the same color (shade is a
color mixed with black – tint is color mixed with white). The
monochromatic color scheme is typically balanced and easy on the eye.
It is also guaranteed that the color will match as they are all variations of
the same hue.
Analogous colors are colors that are next to each other on the color
wheel. These colors are still balanced but are typically more interesting
as the colors have more contrast.
Complimentary colors are colors that sit directly opposite each other on
the color wheel. These colors have high contrast, which produce vibrant
and exciting color schemes. As their name suggests, they compliment
each other very well and allow for shades and tints to add some variety.
Triadic colors are colors that are three colors that are spaced evenly on
the color wheel. They balance each other out well while still producing
vibrant effects. These colors may also be overpowering because of their
vibrant nature, so it may be best to use them sparingly or to use one as a
main color and the others as accent colors.
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Color:
Color Rules
There are different color wheels as well as additional color harmony
rules that can be used, so never be afraid to experiment.
One additional tool designers may find very helpful is Adobe’s color
page. Their color tool uses established color rules to quickly choose a
palette to suit any designer’s needs. The tool can be found at
https://color.adobe.com.
Primary Colors
Secondary Colors
Tertiary Colors
Cool and Warm
Colors
Monochromatic Colors
Analogous Colors
Complimentary Colors
Triadic Colors
https://color.adobe.com/
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Visual Elements:
Shape
In graphic design, and in the eye of the public, shapes are right behind
color as far as what the human eye notices first. When designers begin
to place shapes together, they create a relationship between them in a
subtle or more obvious way, depending on the project. Looking at
shapes, or how different elements of design creates shapes, helps a
person categorize and assign importance to the different parts of the
project.
However simple or complex, it’s this relationship between shapes that
can trigger feelings, convey messages, engage an audience, add
emphasis to a portion of a layout, and even create movement.
In design, shapes have two dimensions
and are measured by their height and
width
Shapes are defined by boundaries such
as lines or color – shapes can also be
created with negative space
Height
Width
Shape
as a
line
Shape
in color
Shape in
negative
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Shape:
Shape Categories
Shapes have two different categories: geometric and organic. Both
geometric shapes and organic shapes are often combined when creating
logos to represent something, usually a company or organization.
Geometric and organic shapes are also used in typography letters and
words that communicate meaning.
Geometric shapes are shapes that can be represented in math and
usually have perfect dimensions and form, such as a perfectly
proportioned circle or a completely even square. Organic shapes are
shapes that can be found in nature and are usually more freeform and
less perfect than their geometric counterparts.
Geometric Organic
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Shape:
Shapes in Logos
While geometric shapes can appear very different, they are often best
utilized when combined to make a more complicated shape. This is very
often seen simply done in some of the most iconic company logos. By
starting with one type of shape and using another to create negative
space inside it, as in the CBS logo for example, designers have created
a very simple eye which is easy to remember and very aptly represents
that CBS is a television company and depends on its viewers for success.
Below are several examples of logos that were created by combining
geometric and organic shapes, as well as examples of using lines to
create shapes, using contrasting color to create shapes, and using
negative space to create shapes.
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Shape:
Shapes as Designs
In design, shapes are not only used to create simple projects like logos.
Sometimes, an entire project may be used to create one big shape as its
sole purpose.
For example, a group of individual shapes may form a much larger shape
when viewed as a whole. Just like lines, shapes can be used to decorate,
build, and illustrate something in a project. It is also possible to use a
very large number of varying shapes to build a legible image as an
illustration, one that might even look as detailed and realistic as a
photograph when viewed from a distance. Shapes are also one of the
main components of creating a texture, albeit the shapes in textures tend
to be very small and create a pattern as opposed to a single shape.
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Visual Elements:
Texture
In graphic design, texture tends to be subtler but can be very impactful.
Texture is the way a surface feels or is perceived to feel. Texture can be
used to create a visual tone and can influence the look and feel of a
graphic design project. Texture can be very useful when applied to a
project when used properly to attract or repel interest to an element
depending on the pleasantness of the texture.
Texture can refer to actual texture or visual texture. Actual texture
makes the audience actually feel it, such as the feel and weight of paper
used for business cards or brochures. Visual texture is implied through
the style of the chosen design. Layers of text, shapes, and lines can
simulate the feeling of texture on a page or screen, as can photography,
illustration, and fine art combined with graphic elements.
Environmental Biological Man-Made
Image Textures:
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Texture:
Image vs. Pattern
Texture
Image texture is generated from a combination of organic and geometric
shapes as well as color. Image texture can be simple or complex and
usually appears more random to create a particular look and feel. This
type of texture tends to tantalize the senses – the human eye is drawn to
and like to look at image texture. Environmental, biological, and man-
made are the three types of image texture.
Pattern texture is also generated from a combination of organic and
geometric shapes with color, but the result has a much more
manufactured look to it. Pattern texture can be simple or complex, but it
always appears more structured. Pattern texture tends to repeat a
formation of shape and color to create a recognizable pattern, and it
tantalizes the senses in a different way – it triggers the visual senses
rather than emotional ones. It also can be environmental, biological, or
man-made.
Environmental & Biological
Pattern Textures Man-Made Pattern Textures
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Visual Elements:
Space
In graphic design, space is present throughout the entire project. Space
could be considered the canvas with the other elements as the content,
but space also represents how those other elements are included and
put together.
The two main categories of space are positive and negative space.
Positive space can be 2D or 3D and refers to the shapes of objects.
Positive space can also refer to anything that is considered the main
focus of the page. Negative space is the “white” space or empty space.
Negative space is the part of the design that is not there, the space
between the shapes or other visual elements.
Positive Space Negative Space
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Space:
Space Dynamics
There are a few effects that can be applied to space to create dynamics
such as proximity, overlap, opacity, light and shadow, and perspective.
• Proximity is the distance shapes are from one another
• Overlap is the effect where shapes are arranged to appear on top
of each other
• Opacity is the effect where objects appear transparent or
translucent
• Light and shadow can give an object a 3D look – shadow can create the illusion that an object is on top of another and can
suggest how far apart they may be
• Perspective is applied through the creation, arrangement, and
manipulation of shapes to look like they appear in real life
Proximity Overlap Opacity Light & Shadow Perspective / Depth
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Visual Elements:
Form
In graphic design, a form can be described as any 3D object. Forms are
the 3D equivalent of shapes, and as such as measured in three
dimensions: height, width, and depth.
Forms can be illustrated or constructed, and can be defined by the
presence of shadows on surfaces or faces of an object. Forms can also
be enhanced be tone, texture, and color. Forms add visual dimension
and can be stimulating and engaging to the eye because they add
realism and depth that draw the audience in.
Shape Form
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Form:
Form Categories
Because forms are so closely related to shapes, they share the same two
categories as well: geometric and organic forms.
Geometric forms are more structured and tend to be manmade. They
can include 3D shapes with perfect 90° angles, three-dimensional type,
and even the illusion of three dimensions hidden in perfectly repeated
patterns.
Organic forms tend to have more curves and have a much more abstract
look and feel about them. They can include more imperfect and fluid
shapes, freeform curves, and even the illusion of three dimensions
hidden in naturally-occurring patterns.
Geometric Forms Organic Forms
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Visual Elements:
Typography
In graphic design, type is the most direct way to communicate visually.
Type is typically set either as headers or in paragraphs. The audience
may notice type after other visual elements, but it is the least ambiguous
way of communicating and it is rare to see any graphic design project
without at least a title, header, or phrase.
As with many other elements, type is created using a combination of
shapes, and has a specific way it can be broken down.
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Typography:
Type Categories
Words are important in any communication, but in graphic design, the
style of those words is potentially equally important as the words
themselves, as is the way they are arranged on a page.
Typefaces, or fonts, are like voices with accents and dialects which have
their own pronunciation and characters – in this way, typefaces don’t just
communicate literally, they also communicate visually. There are many
typeface categories, but some of the most common are listed below.
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Typography:
Type Examples
The choice of typeface is crucial to set the intended look and feel, set a
tone, and add character to a piece of work. Even when type is being
used more functionally, it can still have a creative flare to it. The
alignment, orientation, size, and placement of words can have a large
impact on how those words are viewed and what important they have in
a project. Similarly, even more decorative type still serves a function,
whether it is to create a stylized word, blend the difference between a
word and an image, or even to create a texture with random letters.
Functional Decorative / Creative
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DESIGN PRINCIPLES
• Contrast
• Hierarchy
• Alignment
• Balance
• Proximity
• Repetition
• Simplicity
• Function
GRAPHIC
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Design Principles:
Contrast
In art, brightness refers to the overall lightness or darkness of an image,
while contrast is the difference in brightness between different objects
or regions. A white rabbit in a snowstorm has poor contrast, but a black
cat in that same snowstorm has good contrast.
Contrast as a design principle is very similar to its artistic meaning.
Contrast occurs when two or more visual elements in a composition are
different.
In graphic design, we use contrast to generate impact, highlight
importance, create exciting graphics, and create visual interest and
dynamics.
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Contrast:
Contrast Examples
Context is integral to contrast. Designers may think that the chosen visual
object in a composition says something about itself, but it more often the
visual elements around it that give it its meaning. Contrast creates
interesting relationships between the visual elements, as it can:
• Push visual elements away
• Connect visual elements
• Complement visual elements
Without contrast, visual elements can be meaningless.
Contrast provokes our visual senses. Our eyes like contrast because it grabs
out attention and makes it easier to digest and make sense of what we are
seeing, which is why it can be a way to visually communicate without type.
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Design Principles:
Hierarchy
In graphic design, hierarchy is the control of visual information in an
arrangement or presentation to imply importance. Hierarchy influences the
order in which the human eye perceives what it sees. It can be used to:
• Add structure
• Create visual organization
• Create direction
• Add emphasis
• Help a viewer navigate and digest information easily
Hierarchy is typically created by contrast between visual elements in a
composition. Usually, visual elements with the highest contrast are noticed
first. Establishing clear visual hierarchy is important because it holds a
design together. When used effectively, hierarchy can make a complex
message simple.
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Hierarchy:
Hierarchy Principles
and Examples
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Design Principles:
Alignment
Anyone who has every written anything in a word processing program
should be familiar with alignment, at least when it comes to text. Essays tend
to be left-aligned, titles and more graphic documents tend to be center-
aligned, books and newspapers are justified (meaning they have a straight
margin on both the left and the right margin, like this supplement), and very
few documents are every right-aligned.
Alignment is the placement of visual elements so they line up in a
composition. In design, alignment has several uses:
• To organize elements
• To group elements
• To create balance, to create structure
• To create connections between elements
• To create a sharp and clear outcome
There are two main alignment principles: Edge Alignment and Center
Alignment. Edge alignment happens when designers align a composition to
the left or the right, to the top or the bottom. Center alignment happens
when designers align a composition to the center line down the middle of a
project or across the horizontal line of a project.
Alignment is often an invisible line to which visual elements are aligned, but
it can also be hinted at physically. Alignment can be used to achieve a
particular look and feel, and designers should always be conscious when
working with alignment to achieve the intended result.
Edge Alignment Center Alignment
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Alignment:
Good, Bad, and
Mixed Alignment
When visual elements are aligned properly, compositions can appear clear,
confident, elegant, formal, and trustworthy.
Good alignment is invisible.
In design, one should try to avoid the appearance of having made arbitrary
decisions. When visual elements are out of alignment, or aren’t aligned
properly, it is noticeable, distracting, and can devalue a piece of work if
done unintentionally.
However, if mixed alignment is intended as part of a design, it can appear
more radical, dynamic, free, and playful.
Good Alignment Bad Alignment Mixed Alignment
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Alignment:
Alignment Examples
In design, alignment can be simple or complex, and it is commonly achieved
with the use of a grid. A grid can create an invisible structure, the invisible
lines on which visual elements can be placed. These grids can ensure
accurate alignment and consistency in a large piece of work.
Alignment is typically used to organize and create a degree of structure, but
it can also be used in more abstract ways as part of a visual message or to
add interesting dynamics to a layout.
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Design Principles:
Balance
Everything has a visual weight to it, whether it’s obvious or not. In a project,
if a dark color is next to a light color, the dark element would feel heavier in
the design. If someone walking down the street were to see a building
leaning to one side, that person most likely wouldn’t walk too close to it.
While not exactly the same as a leaning building, the same is true for design.
It’s human nature to crave balance for the stability and structure it provides.
Balance is the visual weight of elements in a composition. In design, balance
has several uses:
• To add stability
• To add structure
• To create emphasis
• To create dynamics
In design, one will attempt to place visual elements in an aesthetically
pleasing or a particular arrangement to fulfill a purpose or achieve a
particular look and feel.
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Balance:
Types of Balance
There are three main types of balance in graphic design:
1. Symmetrical (formal) 2. Asymmetrical (informal)
3. Radial Balance
Symmetrical balance is mirror-image balance. If one were to draw a line
down the center of the project, all the visual elements on one side are
mirrored on the other. They don’t have to be identical elements, but they
can be similar in number, color, or shape and scale. When visual elements
have equal weight, they are in balance. Symmetrical balance is used when
one wishes to create a formal design, a sense of structure, or a feeling of
organization and stability.
Asymmetrical
Symmetrical
Radial
Asymmetrical balance itself has nothing to do with
balance. The term describes a type of balance that
isn’t identical on both sides of the central line, and it
the opposite of symmetrical balance.
Asymmetrical balance occurs when several smaller
visual elements on one side are balanced by a large
one on the other side, or when smaller visual
elements are placed further away from the center of
the project than larger ones. This can be used when
designer want a more casual or informal look and
feel. Be mindful that this kind of balance can also
create a feeling of tension or unease, as if the page
or screen might tip or things might slide off the side.
This is more dynamic and normally keeps the
audience’s attention focused on the visual message.
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Balance:
Balance Examples
Radial balance occurs when all elements radiate or spiral out from a center
point in a circular fashion. This type of balance makes it easy to create and
maintain a focal point in the project because all the elements lead the eye
toward the center.
Depending on the intended look and feel, a designer must determine which
type of balance to use.
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Design Principles:
Proximity
Humans have an innate tendency to organize images and design elements
into logical groups. This is a simple truth that can be seen everywhere all
the time – related information is placed closely together and it forms a visual
unit. When designing, it is tempting to throw everything on the page and fill
up every square inch of space with text and images, but this can make
information difficult to digest and doesn’t look very good. By using
proximity, a clear visual hierarchy begins to develop on the page or screen.
Proximity is the grouping and shaping of objects in a composition. In design,
proximity is used for 2 main reasons:
1. To create connections
A. To create relationships between visual elements
B. To create relevance C. To create hierarchy
D. To create organization and structure
2. To dispel connections A. To suggest no relationship between visual elements
B. To break organization and structure
By moving visual elements closer together or further apart, designers apply
proximity. These two forces can be applied in varying degrees to help
achieve a specific effect or outcome to communicate a message.
In design, related elements should be grouped together so they will be
viewed as a group. Unrelated elements should have distance and should not
be in close proximity to each other. Audiences will assume that elements
that are not near each other in a design are not closely related.
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Design
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Proximity:
Uses of Proximity
A good sense of proximity can do several things in a graphic design project:
• Help differentiate visual elements
• Reduce visual clutter
• Make design more comprehensible
When designers begin to place shapes together, they create a particular
relationship between those shapes. In this example, there are three
individual yet identical shapes. The three black pie shapes, or Pac-Men, are
obviously grouped together, but they aren’t really communicating anything.
However, if the Pac-Men are placed together in just the right proximity,
negative space is created that suggests a new visual shape entirely. This
gives new meaning to the Pac-Men.
Then again, if the Pac-Men are moved apart ever so slightly, this visual (the
triangle) and the new message are lost.
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Design
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Proximity:
Purposeful Proximity
Proximity is influential to both balance and hierarchy. Space between visual
elements will communicate a particular dynamic on a page or screen.
Depending on the intended purpose, a designer must determine which type
of balance to execute to suggest hierarchy.
Always use proximity to make a project more understandable and easily
digestible. Audiences should NEVER have to work to figure out which
caption goes with which graphic or whether or not a line of text is a subtitle
or a line of text unrelated to the title. Viewers should NEVER have to work at
trying to figure out the connection of information in a design. This makes for
a poor user experience or an inability to digest information.
Again, never give the impression that arbitrary decisions were made in the
project. Randomly or poorly positioned elements are noticeable,
distracting, and devaluing to projects if done unintentionally.
From a young age, people learn shapes
and symbols that are imprinted into
memory, such as the alphabet. When a
person thinks of all the symbols and logos
he knows so well, it’s the combination of
shapes and proximity that works to
imprint images into the memory.
However, simple or complex, it’s this
relationship, or lack thereof, between
shapes that can trigger feelings, convey
messages, engage an audience, add
emphasis to part of a layout, and create
dynamics.
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Design
Principles S
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Proximity:
Proximity Examples
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Design
Principles
Design Principles:
Repetition
In graphic design, repetition is the reusing of the same or similar elements
throughout the design. Do not mistake repetition as a design principle for
repetition of visual elements as a pattern. Repeated visual elements in a
pattern is more to do with the visual style or artwork in an overall design.
Good design practice seeks to repeat some aspects of a design throughout
a piece of work, be it for a simple or complex project. Designers use
repetition to create a sense of unity and consistency throughout the design.
More specifically, repetition is used in several ways:
• To create a particular style
• To create cohesiveness
• To create emphasis
• To create hierarchy
• To create structure
• To strengthen a design
The ultimate goal of any piece of graphic design is to make an impression,
hopefully a lasting impression. If a design achieves this goal, it will be
fulfilling its purpose – to communicate and insist upon a particular message
that lingers and becomes familiar. It could be said that repetition in design
is a type of visual brainwashing – the more we see something, the more we
familiarize ourselves with it and remember it.
Repetition Pattern Flowing Rhythm
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Design
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Repetition:
Repetition is
Impressionable
Whether we like it or not, repetition is IMPRESSIONABLE.
It’s human nature to find comfort and attraction to familiarity. A good
example of the use of repetition in design is in branding. In any good brand,
there will be a consistent use of a graphic style or language. This can
manifest in many forms, such as the use of a particular color or color scheme,
a consistent use of a typeface or set of chosen typefaces, shapes and motifs,
patterns, alignments, photography style, tone of voice and so on. This is at
all done as a coincidence – rather it is a carefully orchestrated design to
create a noticeable and memorable look and feel. It is valuable to any
business that their brand is impressionable and memorable.
The same can be said for presentations, leaflets, and brochures. It pays to
maintain a visual structure throughout a brand to maintain focus and
consistency which ultimately add value. Another good example of repetition
is in magazines. Looking through any well-designed magazine will show you
a consistent style throughout. This is done to create a particular user
experience, which readers hopefully enjoy and want to experience again.
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Design
Principles
Design Principles:
Simplicity
In graphic design, simplicity is the discipline of minimizing, refining, or
editing back a design. Remember that the ultimate goal of any piece of
graphic design is to make an impression, hopefully a lasting impression. If
a design achieves this goal, it will be fulfilling its purpose to communicate
and insist upon a particular message.
More often than not, in graphic design, keeping it simple work very well. In
design, there is a general consensus that LESS IS MORE. Less is more
striking. We consider simplicity to ensure that a project has maximum
clarity to create balance and impact. A simple design is easier to understand
and is more likely to make a lasting impression.
For beginners, it’s natural to assume that simplistic design might not be good
or can’t be interesting. However, simplicity is recognized as adding a level
of function, elegance, consideration, premium, and luxury to a design.
In graphic design, it’s much harder to take away than it is to add. This is one
of the things that separates amateur designers from professionals, and it
takes experience, confidence, and discipline to apply it properly.
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Design
Principles
Simplicity:
Simplicity Applied
One of the hardest and most skillful disciplines in graphic design is knowing
how to edit a design project. When applying simplicity in a design, one
should avoid an overwhelming number of visual elements. Designers
should try to communicate one strong idea instead of incorporating many.
When considering simplicity, designers should remove or edit down
information and details that are not needed.
The more simplistic an idea is, the more striking and easier to understand it
will become. Too many things included in a composition will make for a
confusing and bad experience.
Simplicity is not about stripping a design down to the point that it’s
completely soulless – it’s about harmony and balance between visual
elements. In design, try to avoid visual competition and achieve visual
harmony. Don’t forget that complex elements can work together to
communicate a simple message. For example, an image texture or a pattern
texture may be seen as a complex, but they work to suggest a mood, a
feeling, or a notion. Coupled with a simple logo placement or bold message,
this combination can be very striking.
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Design
Principles
Simplicity:
Simplistic Ads
When thinking about some of the most prestigious brands, it’s common to
see simplicity set on a backdrop of complex beauty. It’s a striking dynamic
to see in advertisements. Often, an ad will only have a few seconds to
communicate a message, so it must be as striking and easy to understand as
possible. Advertisements typically seek to charm you with some sort of
dazzling visual art coupled with a simple bold tagline message. What is seen
as simple can often be complex. This clever achievement in design highly
sought after, and it is regarded as elegant, premium, and luxurious.
If this visual harmony is not executed well, it may lead to a busy and
confusing message which will not fulfill its purpose. Consideration of
simplicity is often seen in good brand logos. Poorly designed logos can be
too complex and busy with too many colors. Some of the best logos are some
of the simplest.
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Design
Principles
Design Principles:
Function
In graphic design, function is the consideration of the main objective for a
piece of graphic work, and how well a design is explored and executed to
meet that end. Again, remember that the ultimate goal of any graphic design
is to communicate and make an impression, but what’s equally important is
that the right impression is made and the intended outcome is achieved.
When creating graphic design projects, more often than not, there will be
specific requirements that will have to be fulfilled. Depending on the
complexity of the task, there might be one or many requirements. In the
professional world, designers typically receive those requirements in the
form of a brief from a client, either written or verbal. Before a designer starts
any piece of work, there is key information that will need to be understood.
This ensures a designer is put in the best position to produce the right
creative solution.
A good and thorough brief will include at least 3 key things:
1. Overview
2. Requirements 3. Intended Outcome
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Design
Principles
Function:
Design Brief
The overview should introduce the idea of a project and what exactly the
design is intended for. It should clearly highlight the target audience that
the client wishes to address along with any other relevant information which
may be of importance.
The requirements should outline exactly what will be needed creatively
across printed and digital media. This could be anything from an attractive
poster, a brochure, or a website.
The intended outcome should clearly state what the client hopes to achieve
with the graphic work, how the client wants people to respond to the work,
and how the client wants people to think, feel, or act.
A brief may go as far as to suggest what is required visually, a particular style
or color scheme to be used, or even a typeface. A brief may be creatively
limiting or open to exploration. A brief sets out all the challenges and
boundaries a designer must deal with in order to produce the right creative
solution. The details outlined in the brief will most influence the solution.
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Design
Principles
Function:
Form vs. Function
If a piece of design fails to deliver what the brief asks, then it fails in its
function. This is where form vs. function often comes into play. Remember
that for beginners, it is easy to assume that simplistic or practical design
might not be good or interesting, so form (how good something looks) may
be seen as a priority. However, in professional design, it is well understood
that FORM FOLLOWS FUNCTION, that priority should always be given to
function over form.
During research, development, and design, one must always take into
account the function of the design. One of the most important things
designers can do is to understand their audience and the required goal.
Considering language, color, and layout enable designers to communicate
well and engage with a particular audience to encourage the intended
result.
As a rule, designers can always ask themselves, “Why?” For example, “Why
am I using that color? Why am I using that typeface? Why am I arranging
my elements in this way? Why am I using these shapes/photos/etc.? Is it
adding anything to the piece of design, or is it distracting or misleading?”
ALWAYS ASK WHY. Have a good rationale for each design decision.
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GRAPHIC DESIGN
CAREERS
• Why Graphic Design?
• Pros and Cons
• Design Fields
• Career Opportunities
• Position System
GRAPHIC
DESIGN
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Graphic
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Graphic Design Careers:
Why Graphic Design?
Graphic design is everywhere. At its core, graphic design is visual
communication. Not everything can be communicated verbally only, and
those concepts must be put into a design that can visually get the message
across. Stop reading this supplement and look around the room for a
moment. The posters on the wall, the logo on your computer or phone, the
magazine or book cover, the graphic on your t-shirt or hoodie, even the
format of the TV commercial or YouTube ad you just watched are all
examples of graphic design.
Graphic design is a massive part of everyday life but is barely noticed.
However, imagine life without it. Everything would be in a plain white paper
wrapper. No pictures. No text. No color variation. A trip to the grocery
store would be incredibly difficult. How would anyone tell the difference
between Special K and Apple Jacks? How would you find your favorite
restaurant? How would you know what’s on the menu? Clearly, graphic
design is needed to convey messages clearly and effectively.
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Graphic
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Graphic Design Careers:
Questions to Ask Yourself
• Are you good at drawing?
• Can you communicate well
verbally?
• Can you present your work?
• Do you like to research?
• Do you like to problem solve?
• Are you good at conceptual
thinking?
• Can you harness your creativity
into realistic solutions?
• Can you work with limitations?
• Can you pay close attention to detail?
• Are you happy creating
commercial work?
• Do you have a passion for
typography?
• Do you like working in teams?
• Can you take direction from
others?
• Can you work under
pressure?
• Can you work to a specific
brief?
• Can you take criticism?
• Are you prepared to work
on a computer most of the
time?
• Can you see yourself being
creative on demand for the
foreseeable future?
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Graphic
Design
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Graphic Design Careers:
Skills
Practical
Psychological
Talent
• Verbal communication
• Drawing & sketching
• Research
• Software skills
• Time management
• Attention to detail
• Objectiveness
• Creative Discipline & Judgement
• Confidence
• Receive criticism
• Coping with failure
• Determination
• Team player
• Patience
• Imagination
• Curiosity
• Open mindedness
• Passion
• Conceptual thinking
• Problem solving
• Harness creativity
• Craftsmanship
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Graphic
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Graphic Design Careers:
Pros and Cons
Pros:
Cons:
1. Creative
2. Fun 3. Challenging
4. Educational
5. Contains multiple creative disciplines
6. Something to show for your
work
7. Expressive
8. Rewarding
9. Collaborative 10. Career Prospects
1. Location specific
2. Competitive 3. The road is long
4. Learning creative software
tools
5. Finding the right job can be
hard
6. It’s a desk job 7. Long hours
8. Working under pressure
9. Have to do things you do not want while working under
others direction
10. Dealing with difficult clients
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Graphic
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Graphic Design Careers:
Design Fields
Field Description
Graphic Design Creates compelling visuals through use of
typography, imagery, color theory, etc.
Animation
Design
Produces moving images and motion effects for
movies, TV, websites, and other media
Interior Design Creates improvements for interior environments to
ensure quality of life without compromising safety
Web Design Translates information and visual communication
into a website using HTML, CSS, JavaScript, etc.
Fashion Design Creates aesthetically beautiful clothing and
garments to meet demands of consumers
Industrial Design
Develops products and systems for mass
production that create higher value, functionality,
and appearance benefiting both manufacturer and
consumer
Jewelry Design Produces shapes of valuable and finely detailed
jewelry designs
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Graphic
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Graphic Design Careers:
Design Field Subjects
Field Subjects
Graphic Design
• Digital Imaging & Visualization
• Typography
• Illustration
• Advertising Principles
• History of Arts & Design
Animation
Design
• Animation & Visual Effects
• 3D Animation
• Visual Effects Design
• Character Animation
• Visual Communication
Interior Design
• Furniture Design
• Design Communication
• Materials & Finishes
• Technical Drawing
Web Design
• Layout & Composition
• Web Graphics
• Web Programming (HTML, CSS, JavaScript, etc.)
• Flash Design
Fashion Design
• Fashion Illustration
• Textile Studies
• History of Fashion
• Trends & Forecasts
Industrial Design
• Technical Drawing
• Digital Visualization
• Model & Prototypes
• Design Technology
• Computer-Aided Design
Jewelry Design
• Design Principles
• Model Making
• Gemstone Identification
• Stone Setting
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Graphic
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Graphic Design Careers:
Career Opportunities
Career Description
Multimedia
Designer
Uses art, sound, and design skills to create video,
audio, and animated images – produces sketches,
plans, scale models, and drawings to design props,
sets, costumes – also may use lighting and sound to
ensure production quality – may work in television
or film production, set design, etc.
Web Designer
Develops websites by creating pages, layout, web
graphics, navigation design, and basic site
structure – must have skills in computer graphics,
graphic design, and computer and internet
technology
Logo Designer
Creates a logo, the brand identity image of a
company or product – companies may spend a lot
of money updating and implementing logos in
order to appear modern and innovative
Brand Identity
Designer
Designs the visual elements that represent how a
company wants to be seen by creating the
complete visual identity or image of the company –
brand identity is integrated in business cards,
stationary, media advertising, promotions, etc.
Photo Editing /
Photoshop Artist
Photographs products, people, and locations and
digitally edits and enhances those photos – uses
digital images and manipulates, crops, color-
corrects, and sharpens them – almost every
professional photographer or photo editor uses
Photoshop to edit or enhance work
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Graphic
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Graphic Design Careers:
Position System
Graphic design is a broad field and can contain many specialties, but
graphic design roles are usually defined by experience and ability and
break down into 2 main categories: creative workforce and direction.
In the creative workforce category, the four main roles include intern
designer, junior designer, middleweight designer, and senior designer.
In the direction category, the four main roles include head of design (or
lead designer), art director, senior creative, and creative director.
Depending on the company, there may be additional levels or different
terms for these levels, but this is a generalization of the position system.
Creative workforce roles include roles of research, creative thinking and
problem solving. They take care of the manual task of creating work on a
computer and delivery of the work. Direction roles usually guide and direct
the creative workforce. They use the skills and talents of the creative
workforce to develop a professional creative solution.
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Graphic Design Careers:
Creative Workforce
The intern designer is an entry level position usually given to students,
recent graduates, or those new to the industry. The position is usually
temporary, lasting weeks or months, and has little or no responsibility.
Intern designers usually shadow more senior designers and spend most of
their time learning on the job.
The junior designer is another entry level position given to recent graduates
or those new to the industry, but unlike the intern designer, it is always a
paid position. Junior designers are briefed and report to senior designers
and have little responsibility, and the position usually lasts a few years.
The middleweight designer is the first mid-level position and like entry-level
positions is responsible for producing creative work, albeit at a higher
standard and shorter timeline. Middleweight designers occasionally are
trust to interact directly with clients and produce design briefs. They still
report to senior designers but may start to choose a specialty.
The senior designer has much more responsibility and expectations. Senior
designers design and execute original ideas, oversee other designers, and
report to designers in a directing role.
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Graphic Design Careers:
Direction
The head of design (lead designer) is not common in design firms but is
found more in inhouse design teams. Lead designers are usually directly
responsible for the creative workforce as well as for other administrative
tasks such as meeting deadlines and maintaining an overall creative
standard. They usually oversee and direct their own team of designers.
The art director is a common role in large design firms and is responsible
for a visual style and image. They don’t manage creative workforces and
don’t meet specific deadlines but are often on location directing photoshoots
or films. Art directors create the overall design and direct the creative
workforce to implement their artwork or layout ideas.
The senior creative is common in large prestigious design firms and is
responsible for the concept or idea for a project. Senior creatives usually
develop ideas and create sketches for them. They generally ensure that
creative vision is being met at a high standard.
The creative director is responsible for using the creative workforce and
other director roles to create an entire vision for a project, usually working
with other departments to develop that vision. Creative directors shape the
work of all other designers into finished design campaigns.
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BECOMING A
GRAPHIC DESIGNER
• Equipment
• Software
• Portfolio
• Interview
GRAPHIC
DESIGN
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Becoming
a Graphic
Designer
Becoming a Graphic Designer:
Essential Equipment
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The essential equipment for a designer might not include what you might
think, at least not the essential equipment. Some of the most important tools
are some of the simplest kind: drawing equipment, graphic layout paper,
and other miscellaneous yet inexpensive items.
• Drawing Equipment – graphic pencils, markers, color pens, etc.
• Graphic Layout Paper – layout pad, graph pad, etc.
• Miscellaneous Items – clips, PostIt notes, tabs, scrapbook folder, etc.
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Becoming
a Graphic
Designer
Becoming a Graphic Designer:
Accessory Equipment
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Accessory equipment is not essential but can prove to be very useful. Even
though a camera, computer, and software have recently become essential
equipment, things that are more technological and expensive have become
incredibly useful to the modern designer. Printers, scanners, color
calibration devices, and other pieces of equipment could prove invaluable.
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Becoming
a Graphic
Designer
Becoming a Graphic Designer:
Creative Software
• Adobe InDesign – most powerful desktop publishing program,
designed for layouts, and used most often to create flyers, posters,
banners, business cards, interactive PDFs, and typesetting
• Adobe Photoshop – most ubiquitous image editing program,
designed for raster images, and used most often for image
retouching, digital art, web design layouts, posters, and social media
• Adobe Illustrator – most widely used vector graphics editing program, designed for vectors, and used most often for logo design,
iconography, t-shirt and clothing design, creating typefaces,
presentations, infographics, and blueprints and plans
• Adobe After Effects – very popular graphic program, designed for
film and television production, and used most often for visual effects,
motion graphics, keying, tracking, compositing, and animation
• Adobe Muse – very useful website building program, designed for
webpage creation, and used most often to create fixed, fluid, and
adaptive websites without having to write any code
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Becoming
a Graphic
Designer
Becoming a Graphic Designer:
Portfolio
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There are several key points to consider to compile a good portfolio:
• Don’t overdesign – keep it simple
• Spread the work out – present simple projects first
• Include examples of your design process
• Include in situ examples
• Start on a high and end on a high
• Tailor your portfolio
Consider whether you need a print or digital portfolio, or if you should have
both – it all depends on the type of work you want to portray
Having a website might make it easier for potential employers and clients,
and there are many companies that offer website templates that can be
quickly and easily created and edited
When deciding how many projects to include, make certain to convey who
you are, what you do, and what you want to do in the future. Always put forth
the best work, and if there is anything you have doubts about, leave it out.
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Becoming
a Graphic
Designer
Becoming a Graphic Designer:
Graphic Design Interview
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If you find yourself invited to a company for an interview, make certain to
prepare for it properly. Practice your portfolio presentation. Be prepared
to only talk about three of your projects and choose those three wisely.
Tailor your portfolio depending on the details of the job. Have your physical
portfolio ready or your digital portfolio ready on a device. Have examples
ready to present. And finally, bring something to leave behind after the
interview.
Make certain you do your research about the company before the interview.
Choose a few of their projects to talk about. Have an ideal project in mind.
Know what you want to achieve at the company. And finally, have at least 6
questions for them, such as the following:
• What are the factors that drive results for this company?
• What clients are the company looking to acquire?
• What team building programs do you have?
• How does the team work together?
• What does the company pride itself on the most?
• What is the company’s greatest passion?
• What are the common attributes of your top employees?
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BEYOND
GRAPHIC DESIGN
• Additional Skills
• Specialize
• Freelance Work
• Starting a Business
GRAPHIC
DESIGN
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