GP 01 Lesson Plans

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01 |Lesson Plans Eriq Muhammad Adams J | [email protected]

description

Pemrograman Game

Transcript of GP 01 Lesson Plans

  • 01 |Lesson PlansEriq Muhammad Adams J | [email protected]

  • Lesson Plans :Lesson PlansIntroduction to Game EngineTexture, Sprite, AnimationInput Handling & Collision DetectionAudio & Particle Systems UI & HUD, Fonts+ Assignment 1Discussion & Presentation 1 Mid ProjectStorage Maps & Level Builder + Assignment 2Discussion & Presentation 2Final Project Proposal Final Project Presentation 1st ProgressFinal Project Presentation 2nd Progress Final Project Presentation 3rd ProgressFinal Project Presentation 4th Progress

  • GradingGrading components : 20% Assignment + 30% Mid Project + 50% Final Project.80% of attendancesAvoid plagiarism, please respect authors

  • Assignment & Final ProjectAssignment & Final Project are written by group of students (3 students per group).Assignment submission via e-learning (moodle).Focus on technical aspect.Goal of this course are Game Product.

  • Framework & IDEEclipse IDE 3.5+libGDX cross-platform 2D game framework for Win/Mac/Lin/Android/HTML 5.

  • ReferencesBeginning Android Games, Mario Zechner, 2010, Apress.