Good Games Design is like a Good Cup of Tea
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Transcript of Good Games Design is like a Good Cup of Tea
Good games design is a lot like a good cup of tea.ADAM RUSSELL
FOUNDER & DESIGNER OF +ASDESIGNED GAMES
Choose your blendTurn up the heatLet it brewSweeten to taste
Good Tea = Good Design
Step 1 – The Tea
Tea Pot = VesselTea Leaves = Content
Step 1 – The Tea.
Step 2 – Fresh Water.
Tea Loves OxygenFresh Water =
Fresh Ideas
Step 2 – Fresh Water.
Familiarity is good“Leave the right
analogue stick alone. Its job is to control the camera […] you try and work it into combat and it gets frightened and confused”
Step 3 – Boil.
Boiling = Prototyping
“A prototype leads you from a vague idea to concrete questions”
Step 4 – Pour from Height.
Tea. Loves. Oxygen.
Take a step back Look at your work
from a player’s perspective
Step 4 – Pour from Height.
Step 5 – Stir.
“Welcome to my humble little side business over here. I, uh… infuse the potions my wife sells with new ingredients to increase their power”
Step 6 – Brew.
Brew = DevelopmentGive enough time to
let the flavours develop
Don’t leave it so long that it stews
Step 7 – Milk & Sugar.
Milk & Sugar = Polish
Not everyone likes it the same way as you do
Listen to your players
React to their feedback
SummaryTea leaves are your contentFresh water means fresh ideasBoil and prototypePour from height, get feedbackStir to get ideas movingBrewing time is incredibly
importantListen to players, add milk & sugar
But wait!
Step 8 – Biscuits!
Biscuits = Players
“A game isn’t a game until someone plays it”
Get in Touch!
Twitter: @AdamSRussell
@AsDesignedGames
Web: asdesignedgames.co.uk
E-mail:[email protected]