Globaloria: The Future of Learning An Innovative Course (blending online and in-class) with a 21 st...

26
Globaloria: The Future of Learning An Innovative Course (blending online and in-class) with a 21 st -century STEM Curriculum for Empowering Students to create web-games, learn and collaborate online March 16, 2010 BY: David Lowenstein State Director, Globaloria WV www.WorldWideWorkshop.org 208 Hale Street, c/o WVCPD Charleston, WV 25301 304-957-8379 (office) 646-425-3020 (mobile) [email protected]

Transcript of Globaloria: The Future of Learning An Innovative Course (blending online and in-class) with a 21 st...

Globaloria: The Future of Learning

An Innovative Course (blending online and in-class)with a 21st-century STEM Curriculum

for Empowering Students to create web-games, learn and collaborate online

March 16, 2010     

BY: David LowensteinState Director, Globaloria WV

www.WorldWideWorkshop.org208 Hale Street, c/o WVCPD

Charleston, WV 25301304-957-8379 (office) 646-425-3020 (mobile) [email protected]

An Online Social Learning Network, Course Curriculum, Resources,

Tools and Tutorials for Playing and Making Games

Students and educators learn how to play and create their own STEM web-games, produce wikis,

publish blogs, and openly share and exchange ideas, game code, questions and progress

using the latest digital communication technology 

What is ?

Dr. Idit Harel CapertonFounder & President

• What is Globaloria?

• Learning Theory

• 21st Century Skills & Needs

“Practicing the making of games and simulations, not just playing them, within a virtual design studio, embedded in a social network and structured in-class activities, can help students develop knowledge and the contemporary learning abilities they need to be successful in today’s global innovation economy.”

A STEM-Enhancer Online Learning Platform

World Wide Workshop Teamhttp://www.worldwideworkshop.org/aboutus

Idit CapertonPh.D. Founder & President

Shannon SullivanDirector of Programs &Executive Producer

David LowensteinState Director, West Virginia

Amber OliverDirector of Partnerships & Operations

Rachel RosenfeltAssistant Programs Coordinator

Meredith BattjerWiki & Webmaster

Brian JudySr. Flash & Curriculum Developer

Ernesto SantosDatabase Architect, Lead Web Developer

Partners & Funders (2009)http://www.worldwideworkshop.org/partners

CLAUDEWORTHINGTON

BENEDUMFOUNDATION

FUND

West Virginia Advisory Board & References

Dr. Steven L. PaineState Superintendant of Schools,West Virginia Department of Education

Dr. Dixie BillheimerCEO, WV Center for Professional Development

Gaston Caperton Former West Virginia Governor (1989-97)President, College Board

B. Keith Fulton President, Verizon West Virginia, Verizon Communications

Lloyd JacksonFormer West Virginia State Senator (1947-70)Chair Senate Education Committee (1995-2003)

Tom Heywood Managing Director, Bowles Rice LLPFormer Chief of Staff and Counsel to WV Governor (1989-93)

Jay Cole Chief of Staff for President, West Virginia University

Dr. Bobbi Nicholson Professor, Graduate School of Education, Marshall University

Dr. Pam WhitehouseProfessor of Technology, Learning and Culture, West Virginia University

Dr. Doris RedfieldPresident, Edvantia, Inc.

Co-Chairs: First Lady Gayle C. Manchin and Dr. Idit Harel Caperton

“Globaloria helps West Virginia students - who often feel disconnected - to be creative and connected with the world. This global program inspires and prepares them for excellence in their future lives.” –Gayle Manchin, First Lady of West Virginia

“Globaloria helps West Virginia students - who often feel disconnected - to be creative and connected with the world. This global program inspires and prepares them for excellence in their future lives.” –Gayle Manchin, First Lady of West Virginia

“As leaders in education, it is critical for us to jointly transition the Globaloria program from a small pilot to a large scale implementation that offers a compelling model for the transformation of education in West Virginia.” -Dr. Steven L. Paine, WV Superintendent of Schools

“As leaders in education, it is critical for us to jointly transition the Globaloria program from a small pilot to a large scale implementation that offers a compelling model for the transformation of education in West Virginia.” -Dr. Steven L. Paine, WV Superintendent of Schools

“Games are a bright light for today’s youth. Imagine if we could turn the power of compelling game content into an effective learning and teaching tool. Well, that’s what Globaloria has done…it increases the likelihood of graduating motivated, lifelong learners with 21st-century skills.”

— B. Keith Fulton, President, Verizon West Virginia

“Games are a bright light for today’s youth. Imagine if we could turn the power of compelling game content into an effective learning and teaching tool. Well, that’s what Globaloria has done…it increases the likelihood of graduating motivated, lifelong learners with 21st-century skills.”

— B. Keith Fulton, President, Verizon West Virginia

Idit Harel Caperton: “Our curriculum and R&D approach has roots in MIT and Harvard research and proven educational theories about multi-disciplinary, innovative and creative learning through design and programming.”

http://www.worldwideworkshop.org/reports

1980 1993

Seymour Papert Idit Harel

1985-88

Harel & Papert Seymour Papert

1985-1990

The Globaloria Learning Formula: Daily, year-long,project-based, student-centered, social learning

r :Students and educators learn by doin. They learn through game design and 

manage their own creative learning process.

Learning by design.

Peer-to-Peer Learning:Students learn from other students, and educators learn from 

other educators (online and offline).

Learning by teaching.

Co-Learning:Students and educators learn together (online and 

offline). Educators are co-learners, instead of traditional didactic 

instructors.Learning at the same time.

Expert-Guided Learning:Collaboration with experts happens on the Globaloria 

network. Professionals from around the 

country/world help inspire learning and help solve problems on demand.Learning just-in-time.

Learning

NetworkedParticipatory

PublicArchived

Self-Led LearningStudents and educators

learn by doing. They learn through game design and

manage their own creative process.

Learning by design.

Peer-to-Peer LearningStudents learn from

other students, and educators learn from other educators

(online and offline)Learning by teaching.

Expert-Guided LearningProfessionals from around

the country/world help inspire learning and help

solve problems on demand on the Globaloria network. Learning just-in-time.

Co-LearningStudents and educators learn together (online and offline). Educators are co-learners,

instead of didactic instructors.Learning at the same time.

10 Principles for Integrating Globaloria Course and Social Game Production into Education the Globaloria Way

1) Learn by creating functional, representational and educational games.

2) Master complex subjects or social issues by constructing pedagogical games for others.

3) Work on open-ended and creative design tasks that focus on topics of choice.

4) Learn in a transparent, collaborative studio setting where work is constructed and shared.

5) Spend significant time on task by engaging daily in year-long, project-based learning.

6) Have ample opportunities for social expression and discussion about game projects.

7) Have ample time for self-learning and reflection about games, wikis, blogs, and presentations.

8) Use programming and computational design tools as primary constructs and modes of learning.

9) Utilize multiple modalities in the learning process (text, imagery, audio, video, simulation).

10) Learn alongside educators (co-learning) and from experts (just-in-time learning).

MAIN OUTCOME: The Six Contemporary Learning Abilities Developing Games = Developing the New 21st-Century BrainIdit Harel Caperton: “THE NEW LITERACY IS GAME MEDIA LITERACY”http://www.worldwideworkshop.org/pdfs/Globaloria-NewLiteracyGameLiteracy.pdf

Abilities Set 1: Invention, progression, completion of an original project, ability to program an educational game, wiki or sim

Abilities Set 2: Project-based learning in Web2.0 environments, and processing complex project management (programmable wiki systems)

Abilities Set 3: Producing media, programming, publishing, and distributing interactive purposeful digital media in social networks

Abilities Set 5: Information-based learning, search, and exploration

Abilities Set 4: Social learning, active participation, and exchange

Abilities Set 6: Thoughtful surfing of websites and web applications

The West Virginia Model: Demonstrating the effect over 5 years

Actual Projected Game Design

Pilot Year 1 (2007-08)

Participants

114

7 schools8 groups

89 students18 educators7 principals30 games

Game Design

Pilot Year 2 (2008-09)

Participants 325

13 schools24 groups

291 students21 educators13 principals

95 games

Game Design

Pilot Year 3 (2009-10)

Participants996

22 schools53 groups

938 students36 educators22 principals300 games

Game Design

Pilot Year 4 (2010-11)

Participants3,000

37 schools120 groups

2940 students60 educators37 principals1000 games

Game Design

Pilot Year 5 (2011-2012)

Participants10,000

60 schools250 groups

9850 students150 educators60 principals3000 games

Research and Evaluation of Program Effectiveness and Impact

How we collect data:

•Pre- and Post-Program Surveys

•Observations of educators and student activities online and on-location

•Feedback and testimonials on the program

•Digital media artifacts created by participants

•Video ethnographic transcripts of filmed interviews, discussions and presentations

•Analysis of peer group interactions and self-presentation observed on-location, in video footage, and on the wiki

•Ongoing feedback from bi-weekly interviews with educators and administrators

•Email communications

•Activity on the Wikis and Blogs

•Formal evaluation of games using innovative rubrics and holistic coding schemes

What we research and evaluate:

Learning, engagement and knowledge development of

students and educators http://www.worldwideworkshop.org/rep/Globaloria-WV_YR2_ExecutiveReport.pdf

Three Curriculum Units:•Unit 1. Getting Started: This unit introduces learners to the course structure, helps learners set up their own Profile and Blog, and presents rights and responsibilities as a member of this online learning community.

•Unit 2. Game Design: Learners conceive and design an original game about a complex topic (science, math, health, civics) and a social issue that matters to them. Using Flash text, drawing and animation techniques, they create an interactive demo of their game concepts.

•Unit 3. Game Development: Learners take their game concepts and demos and develop it into a complete, playable interactive game. No two games are exactly alike, so each learner develops a customized Development Plan based on the specific features of their games (working as individuals or teams).

Each Unit contains a structured set of topics. Each Topic contains Assignments for learners to complete. Each Assignment helps learners create a critical part for their own original game.

Go through the Units and Topics in order. By the end of the Course learners complete an original game in Flash and publish it on the community wiki. They can also submit it for publishing on Globaloria site.

Comprehensive Game Design Curriculum

Learning to research, share, explore content with social media tools

Design and Collaboration Using Customized Community WikisLearning by using Wikis, a

common space for project-based learning

Learning to reflect, persuade and critique using Blogs

Additional Support to Educators Provided 24/7, Scheduled and On-Demand

Globaloria Mentor EducatorsMentor educators receive additional stipends to check in with their mentee educators on a weekly basis and support them in:

• Modeling Globaloria style learning

• Guiding students to develop Globaloria style learning practices

• Fostering open communication within class & with other classes in the virtual community

• Focusing student games on educational and social issues

• Following the curriculum and providing insights for improving it

• Utilizing Globaloria platform regularly and rigorously

Constructionist Model for Creating Leaders Educators learn by doing and grow by teaching others

“Hands On” Training Sessions • Globaloria Academy – In-person, intensive trainings (3)

• Online Mini Webinars - Web-based workshops (7)

Globaloria Mentors ProgramExperienced educators take on a leadership role by supporting other educators

“24/7” Virtual Support • Expert Support via wikis, blogs, email, WebEx

• Educator Community Development – private educators community wiki, peer-to-peer mentoring, weekly educators newsletter, sharing teaching & learning reports

Rewards and Recognition• Stipends, Graduate credits and Certificates earned

Professional Development: Educators

Globaloria Internship Program – Creating a path to help students find professional success in the 21st century workforce is a key program component.

Spirit and Goals for Internship:• Establish a network of Globaloria graduates who stay involved and continue to learn • Offer students leadership, economic and professional development opportunities • Leverage graduates’ knowledge and skills to benefit the program and other students

Initiatives:•Interns gain paid job experience plus high school or college credit. •Teachers Aide internships where experienced students help educators at their school for credit

Professional Development: Students

Partnership with school principals and county superintendents is vital for establishing a sustainable and scalable implementation model at each school.

Spirit and Goals:• Program Expansion in current & new schools•Growing teams of passionate, collaborative educators at each school• Increased engagement and support• Lead Program excellence• Principal and Superintendent Colloquium• Hands On Workshops

Cultivating Local Vision and Leadership

2009-10 WV Pilot Schools

• Who: Educators who are passionate for new pedagogies (not technology experts)

• Time commitment: 8+ hours per week, plus three Globaloria Academies (Jul, Aug, Jan)

• Target: Middle, High School, Alternative Education, Community College, University

• 1:1 for Students: Each participant must have daily access to a PC/laptop (no sharing)

• 1:1 for Teachers: must have a personal laptop

• Tech: School PCs must support:

• High-Speed Broadband Internet

• Flash CS3 software

• Photo editing software

Program Requirements“This is am ideal model for a year-long program, motivating & engaging project-based learning, using Broadband and 1 Computer/ Student.”

THANK YOU