Global Innovation Webinar Series: Design Thinking and Youth - 10 Oct 2013

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Engaging with Youth through Co-Creation and Design Thinking 1 Wednesday, October 9, 13

Transcript of Global Innovation Webinar Series: Design Thinking and Youth - 10 Oct 2013

Page 1: Global Innovation Webinar Series: Design Thinking and Youth - 10 Oct 2013

Engaging with Youth through Co-Creation and Design Thinking

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Sandjar Kozubaev

@sandjar

[email protected]

Amy Gustincic

@agustincic

[email protected]

Bokhodir Ayupov

[email protected]

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How it all began …

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Design Thinking

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collaborativehuman centeredculture of innovation and rapid prototyping—a bias toward action

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Business Sustainability

Design

Design Thinking

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This is what we mean when we say ‘design thinking’

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MBA in Design Strategy

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Main point. Explain where our thinking comes from and what is the Design MBA program.

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How might we create an educational experience to encourage social innovation?

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Interdisciplinary problem solving through design thinking,

strategy and leadership

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The idea for workshop was born through multiple conversations

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8 days

2 instructors

20 students

UNDP Uzbekistan Team

Project: Social Innovation and Volunteerism in Uzbekistan

facebook.com/SIV.Uzbekistan

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Day 1: Innovation

Day 2: Context & Empathy

Day 3: Storytelling

Days 4–5: Prototyping & Testing

Day 6: Strategy

Day 7: Making It Work

Day 8: Team Presentation

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Content overview

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Lessons Learned

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In this presentation we will share the main lessons learned.

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Avoid Cosmic Solutions

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Depending on how the educators sets the context for the brainstorming and discovery, the solutions may be very impractical. SIV project had some experience in the past when a discovery process lead to more confusion. Avoid unachievable solutions. Need to provide a pathway to something tangible.How do you provide an appropriate level of reference without “leading” the students down a pre-determined path. Need to strike a balance.

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Contextualize Locally

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Choose a problem in a context very familiar to the students. In this case we chose the bazaar, one of the most ancient institutions in the region.

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Choose Your Language Wisely

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Terminology was a key obstacle for us. Some of the terms don’t even exist in Uzbek or has a different tint to it. For example “prototyping” Students had to experience some things that we tried to explain before they really got it. (“hacks”)Obstacles to design thinking/innovation are amplified when there’s a language barrier.

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Making vs. Talking

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Incorporate the idea of making prototypes as early as you can. Less talking more doing. make clear to the students what the expectations of prototypes are—not finished solutions.

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Work vs. Play

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An example that playful interactions foster creativity even in a serious situation (UNDP workshop example)Problem: Make people feel comfortable enough to play. UNDP people did not want to draw. As soon as they got materials, they were much freer.

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Learning from Local Experience

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We involved people who work in local nonprofits. They shed light on what it means to do social-innovation and how you can do it.

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Perform vs. Present

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We didn’t let them use slideshows. Only what they can make by hand. Encourage storytelling. Students were angry and confused by it.Going beyond traditional activities/media was a challenge.

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Students Will AlwaysSurprise You

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Students will always take the knowledge and tools in unexpected directions. One of the exercise turned int a deep discussion about the meaning of brands, their promises and how to identify that.

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Managing Expectations

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Sometimes it helps to throw an unexpected challenge to the students but it may violate their trust. We had a panel of business leaders for critique but some students felt uncomfortable. Who gets to see their work and how it’s evaluated.

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•Training manual•Tools•Website •Creative commons

Sharable Knowledge

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Ensure that whatever you create is easily sharable. That doesn’t just mean giving the material away. It’s ensuring that you use the proper license (e.g. Creative Commons)

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Repeatable Knowledge

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How do you make sure people can iterate on the process further and independently. The second iteration of the learning experience is what matters most.

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Timing and Pacing

•Is 8 days too long? •What are the tradeoffs?•What is the goal? •How long does it take to change minds?

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How do you decided the length of the workshop. There are trade-offs and you need to think about them in advance.

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•Sources of funding

•Other institutions of support

•Identifying systemic opportunities

•Scaling up

The “Now what?” Issue

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Where do the students go from here? Make it work even if there are no grants.

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Q & A

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Sandjar Kozubaev

@sandjar

[email protected]

Amy Gustincic

@agustincic

[email protected]

Bokhodir Ayupov

[email protected]

facebook.com/SIV.Uzbekistan

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Thank You

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