Global Games Investment Review 2015 Executive Summary · • Games software revenue could top $100B...
Transcript of Global Games Investment Review 2015 Executive Summary · • Games software revenue could top $100B...
© DIGI-CAPITAL 2015© Digi-Capital 2015www.digi-capital.com
Global Games Investment Review 2015
Executive Summary
Contact: [email protected]
Prepared exclusively for Kristien Wendt ([email protected]) Transaction: 0005054747
© DIGI-CAPITAL 2015
Executive Summary (in this free summary)
Detailed Data:
• Global games revenue forecast by sector• Games software revenue forecast by country/region• Global games M&A transaction value/volume• Games IPO market caps and volume• Games M&A transaction value/volume by sector• Games investment transaction value/volume by sector• Games 3 year investment returns• Games stock market valuation multiples• Games private M&A market valuation multiples
Growth and consolidation opportunities
Games sector reviews(economic analysis, sector dynamics, revenue forecasts, public stock market valuation comparables, public stock market performance, M&A transactions, investment transactions, sector growth and consolidation opportunities)*
• Mobile• Social/web• Massively Multiplayer Online (MMO)• Console/PC• Tech• Advertising
Contents (of Full Review)
* Where available - see detailed table of contents for individual sector contentsNote: investments <$250K included in total figures, but not listed separately
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See Detailed Table of Contents
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Games market consolidation accelerates as growth stabilizes
• Games industry consolidating with stable growth putting the Big Squeeze on mid-tier companies
• Games software revenue could top $100B by 2018 driven by mobile - virtual reality a potential breakout
• Asia the #1 games market to hit $45B by 2018 led by China, Japan and South Korea
• Record $15B acquisitions with investment recovering to $1.5B in 2014 as mobile dominates
• America and China the top 10 games acquirers in 2014
• China, Japan and South Korea continue to lead games IPOs
• Total $24B of games exits across M&A and IPOs in 2014 with mobile taking the lion’s share
• Private games investment 3 year exit returns >7x in 2014
• Global games public stock market index down by 14% in 2014
• Huge variation in public stock market and private games company valuations multiples
• Consolidation rules until next innovation wave accelerates market growthAll data available in Detailed Data/Charts and Full Review
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Games industry consolidating with stable growth from 2015
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Stable growth is putting the Big Squeeze on mid-tier companies
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HitIP
Userscale
Complete infrastructure
High cashflow
Lowcost
Hit IPpotential
Corporates
Indies
Mid-tier
Whatnext?
Cut costs and acquire indies with
hit potential
Slim down to be nimble
like an indie
Leapfrogmid-tier
to get acquired
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2011 2012 2013 2014 2015F 2016F 2017F 2018FDedicated hardware Console software Online Mobile PC Advertising
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Games software revenue could top $100B by 2018
Global Games Sector Revenue ($B)© Digi-Capital 2015
Note: Online includes MMO, social and web games
All data available in Detailed Data/Charts and Full Review
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© DIGI-CAPITAL 2015
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Driven by mobile games, with virtual reality a potential breakout
Global Games Sector Revenue 2018F ($B) vs CAGR (14-18F)© Digi-Capital 2015
Revenue CAGR (2014 - 2018F)
Reve
nue
2018
F ($
B)
Mobile
Advertising
Dedicated hardware
Online
Console software
PC
Virtual Reality?
All data available in Detailed Data/Charts and Full Review
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Asia the #1 games market led by China, Japan and South Korea
Global Games Software Revenue ($B)© Digi-Capital 2015
$45B
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China Japan South Korea Asia (other) Europe North America Latin America MENA
$27B
$24B
All data available in Detailed Data/Charts and Full Review
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Investment Value ($B) M&A Value ($B) Investment Volume M&A Volume
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Record $15B games acquisitions in 2014 as investment recovers
Global Games Investments and M&A ($B) (excluding IPOs)
Tran
sact
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Valu
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B) Transaction Volume
© Digi-Capital 2015
All data available in Detailed Data/Charts and Full Review
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“Consolidation Crush”: 5 drivers of record acquisitions in 2014
Mobile growth
$38B mobile games 2018F revenue (vs $17B 2014) Acquirers buying into large, high growth market E.g. Microsoft/Mojang $2.5B, Tencent/C J Games
(28%) $500M
Mobile cannibalization
Mobile cannibalizing console, PC, MMO, social, web Acquirers stopping mobile insurgents from eating
their lunch E.g. Zynga/Natural Motion $527M
Legacy pivots
Disruption by new platforms pushes legacy companies to buy their way into the future
E.g. Facebook/Oculus $2B, Amazon/Twitch $1B
Market cycle
Public/private games valuations trending downwards $1.1B investment to Q3 2014 (vs $2B high in 2012) King, Game Digital, iDreamSky IPOs, with several
Chinese reverse takeovers. Chukong IPO postponed due to reported valuation concerns
Acquirers taking advantage of investment cycle phase E.g. Giant Interactive take-private $1.6B
Regional realignment
Asia $45B, Europe $27B and North America $24B revenue by 2018F changes the balance
Pan-regional acquirers leveraging strength to target domination at home and abroad
E.g. Softbank/Supercell (51%) $1.5B
$2.5B
$2B
$1B
$1.6B
$1B
© Digi-Capital 2015
Global video games acquisitions 2014 ($B)
© Digi-Capital 2015
Mobile$6.2B
MMO$3.3B
Tech$3.2B Console
$2.1B
All data available in Detailed Data/Charts and Full Review
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US6
China4
America and China the top 10 games acquirers in 2014
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China6
Japan, 3
US, 12013
2014
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All data available in Full Review
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China, Japan and South Korea continue to lead games IPOs
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China Japan South Korea US UK Phillipines
Games IPOs by Country© Digi-Capital 2015
All data available in Detailed Data/Charts and Full Review
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Mobile$14.8B
MMO$3.3B
Console/PC$2.7B
Tech$3.2B
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Mobile dominated $24B exit value across M&A and IPOs in 2014
Games exit value by sector 2014 (M&A and IPO)
© Digi-Capital 2015
All data available in Detailed Data/Charts and Full Review
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Mobile also dominated $1.5B games investment in 2014
Games investment value by sector 2014 (excluding IPOs)
Mobile$0.9B
Tech$0.3B
MMO$0.1B
Console/PC$0.1B
Advertising<$0.1B
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All data available in Detailed Data/Charts and Full Review
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Private market games investment 3 year exit returns >7x in 2014
Private market games investment 3 year exit returns
0x
1x
2x
3x
4x
5x
6x
7x
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2007 2008 2009 2010 2011 2012 2013 20143 Year Investment Return Moving average
© Digi-Capital 2015
iPhone launch
Financial crisis
Mobile disruption
Social games bubble
All data available in Detailed Data/Charts and Full Review
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© DIGI-CAPITAL 2015
16%
2%
-9%
-14% -14%-15%
-10%
-5%
0%
5%
10%
15%
20%
All MMO Games All Console Games All Social / WebGames
All Mobile Games All Games
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Games public stock market returns broadly negative for 2014
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Games stock market sector 12 month returns to Q4 2014
All data available in Detailed Data/Charts and Full Review
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With huge variation in public stock market valuation multiples
© Digi-Capital 2015
Games stock market EV/Sales valuation ranges Q4 2014
0.0x 2.0x 4.0x 6.0x 8.0x 10.0x 12.0x 14.0x
Mobile
Social
MMO
Mean
Console
All data available in Detailed Data/Charts and Full Review
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And major variation in private games M&A valuation multiples
Games private M&A EV/Sales valuation ranges
0x 2x 4x 6x 8x 10x 12x
© Digi-Capital 2015
Mobile
Social
MMO
Console
Mean
All data available in Detailed Data/Charts and Full Review
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Consolidation rules until the next innovation wave
* Note: outlier deals may occur
Consolidation Curve by Sector
SectorLaunch
Sector Growthfor Scale
SectorConsolidation
SectorEquilibrium
SectorConsolidation
Low
High
Medium
Advertising
Mobile
Social/WebConsole/PC
ExpectedDeal
Activity*
- VC Investment - Some small M&A
- Limited M&A/ investment
- Cost focus- Alliances or spinoffs
- Growth equity investment- High volume, mid-market
strategic M&A
- Leveraged buyouts- Low volume, large scale
strategic M&A
Subscription MMO
Virtual Reality Messaging
Free-to-play MMO
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About Digi-Capital
Digi-Capital advises mobile, games and digital clientsacross America, China, Japan, South Korea and Europe
Sell-side M&A Buy-side M&A Management Consulting Industry Analysis
Selected Clients
Note: includes investment banking, management consulting and industry analysis clients, as well as clients of Digi-Capital professionals while at prior firms
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