GLGS Product Overview

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GlassLab Game Services Product Overview

Transcript of GLGS Product Overview

GlassLab Game ServicesProduct Overview

GlassLab SDKThe GlassLab SDK grants developers access to key features of GlassLab Games Services

within game applications, including secure authentication to the services platform, user management, data streaming, reporting, and more.

Supported Platforms

Playfully.orgPlayfully.org allows educators to use a single source to access all of the user management, learning

management, reporting, and community features being offered by games that utilize Game Services.

• Game Library – Each game that utilizes Game Services will have a product page that describes the game, hosts PD materials, and acts as a portal to the platforms on which the game is distributed.

• Curation – Playfully.org will have curation features that examine a number of factors in order to surface the most impactful games to educators.

• Multi-Platform – Playfully.org will initially be browser-based and mobile compatible. Next, Playfully will be ported to a native app on all major mobile platforms

• Optional – Participation in Playfully.org is optional for developers that utilize GlassLab Game Services. If a developer would like to opt out of Playfully.org, they must be an OAuth provider.

Distribution

Edmodo is one of the largest and fastest growing educational channels in the US. Game Services will be providing a toolset to integrate with the Edmodo LMS, app store, and Single Sign-on features.

Docent is an initiative of Digital Promise. The goal of the initiative is to bring together a “League” of innovative school districts to pilot and adopt cutting edge educational technology. GlassLab has been invited to be a content partner.

GlassLab is building a worldwide network of distribution partners and educational resellers. These partners have deep reach into K-12 and, once a business model is identified, will engage in selling Game Services powered games into schools.

User/Learning Management

• Single Sign-on – Integrate and authenticate with SSO providers.

• Registration– Give teachers the ability to quickly and easily create classes, enroll students, and manage profiles.

• Game Modes – Allow players the choice of playing your game in online mode, offline mode, or anonymous mode.

• COPPA Compliance – All processes, policies, and data collection in strict compliance with all COPPA regulations.

• LTI Integration – LTI is an industry standard technology used to integrate content into LMS systems. With this technology, districts will be able to integrate the Game Services learning management system with their own.

User/Learning Management

Learning Analytics

• Data Capture – Using the Game Services SDK, efficiently capture and tag the evidence of learning coming out of your game.

• Data Store – Scalable, secure, federated server infrastructure.

• Data Cleaning/Parsing – Streamline tedious data wrangling tasks.

• Data Access – Quickly access the data coming out of your game to make better design decisions and prove learning gains.

• Data Modeling – Use the Game Services assessment engine to model data to align to standards and demonstrate learning impact to teachers and administrators.

• Dashboard Library – Choose from a variety of ways to present educators with meaningful, actionable data that fits the context and design of your game.

• User Testing/Iteration – As classrooms, teachers, and technology change, so will the Game Services reporting tools.

• Delivery – Take advantage of the different platforms that educators may use on a day-to-day basis to give them the data they need, when they need it.

• Administrator Reports – Provide aggregate reports to school administrators to make the case for school and district wide adoption of games.

Reporting

• Share Lesson Plans/PD – Provide an easy way for teachers to create and share resources that help them implement your game in their classroom.

• Collaboration – Fellow teachers are the best people to help other teachers identify implementation strategies, give student insights, and brainstorm new ideas for how to best utilize games.

• Badges – Provide students with a way to carry their achievements with them wherever they go.

• Troubleshooting – No matter how good the tech, there will always be issues with procurement and IT. Game Services forums will allow teachers to ask the community for help before they come to you.

Community