GIANT-SIZE X-MEN—TOYS R US EXCLUSIVES CHARACTER CARDS · PLASTISTEEL ARMOR (Toughness)...
Transcript of GIANT-SIZE X-MEN—TOYS R US EXCLUSIVES CHARACTER CARDS · PLASTISTEEL ARMOR (Toughness)...
©2011 WizKids/NECA LLC. TM & © 2011 Marvel.
GIANT-SIZE X-MEN—TOYS R US EXCLUSIVES CHARACTER CARDS
Original Text
©2011 WizKids/NECA LLC. TM & © 2011 Marvel.
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©2011 WizKids/NECA LLC. TM & © 2011 Marvel.
Apocalypse, 4Frost Warrior™, 14Nemesis™, 12Onslaught™, 10Sentinel Mark II, 6Sentinel Mark V, 8
TABLE OF CONTENTS
Eternal Schemes If an opposing character within 4 squares uses Outwit, you may place an action token on that character after actions resolve.
FEARLESS ASSAULT (Running Shot)
UNRELENTING (Charge)
INCINERATING BLAST (Penetrating/Psychic Blast)
CELESTIAL DESTRUCTION (Pulse Wave)
REAL NAME: En Sabah NurSIGNIFICANT APPEARANCE: The Rise of Apocalypse #1 (1996)BACKGROUND: Born five thousand years ago, En Sabah Nur was cast out by his tribe but thrived in the wilderness, determined to prove that the strong will survive. Discovering his mutant ability to shapeshift made him immortal, Nur remade himself as Apocalypse, and set out to conquer the world. Uncovering a lost starship belonging to the powerful alien Celestials, Apocalypse was transformed into not just the world’s first mutant but one of its most powerful, defeating armies through the ages and challenging the X-Men in the modern day.
APOCALYPSE
G07
Armor, Horsemen of Apocalypse, Ruler, Warrior
POINT VALUE: 300©2011 WizKids/NECA LLC.. TM & © 2011 Marvel.
MY FOES WILL FALL (Quake)
BIO-MANIPULATED FORM (Blades/Claws/Fangs)
THE STRONG WILL SURVIVE (Impervious)
DAMAGE ABSORPTION (Invulnerability)
IMMORTAL CONQUEROR (Regeneration)
Master Manipulator Apocalypse can use Shape Change and Telekinesis. When he uses Telekinesis (option 1) and hits an opposing character with a roll of doubles, deal that character damage equal to Apocalypse’s damage value after actions resolve.
ELIMINATE WEAKNESS (Exploit Weakness)
To play Sentinel Mark II at the Experienced level (300 points), its dial starts the game at the blue starting line. To play it at the Rookie level (100 points), its dial starts at the yellow starting line.Coordinated Capture When an opposing character with zero action tokens is within 8 squares of Sentinel Mark II and is hit by another friendly character with the Robot keyword, you may place an action token on the opposing character after actions resolve.
AERIAL MANUEVERABILITY (Running Shot)
PROGRAMMED ASSAULT (Charge)
GRAVI-BLAST (Force Blast)
REAL NAME: Neo-SentinelsSIGNIFICANT APPEARANCE: X-Men #59 (1969)BACKGROUND: Sentinel creator Bolivar Trask sacrificed his life to destroy his creation--but his son Larry blamed the X-Men for his father’s death and built a new generation of the mutant-hunting robots. The improved Sentinels used their new ability to adapt their attacks to defeat each mutant’s abilities and captured not only the X-Men but even mutants as powerful as the Living Monolith. They were about to eliminate their mutant prisoners when Cyclops narrowly defeated the Sentinels by outwitting the logic of their programming.
SENTINEL MARK II
G08
Robot
POINT VALUE: 300/100
©2011 WizKids/NECA LLC. TM & © 2011 Marvel.
ANESTHETIC CLOUD (Incapacitate)
MUTANT ELIMINATION (Penetrating/Psychic Blast)
DESTROY ALL MUTANTS (Quake)
IMPROVED MODEL (Invulnerability)
PLASTISTEEL ARMOR (Toughness)
AUTO-REPAIR INITIATED (Regeneration)
Secure and Destroy Sentinel Mark II can use Outwit. When Sentinel Mark II hits an opposing character, increase the damage dealt by +1 for each action token on the hit character.
BUILT-IN LOGIC SYSTEM (Perplex)
INSTANT ADAPTION (Outwit)
To play Sentinel Mark V at the Veteran level (300 points), its dial starts the game at the red starting line. To play it at the Experienced level (150 points), its dial starts at the blue
Coordinated Assault Once per turn, when another friendly character with the Robot keyword hits an opposing character, Sentinel Mark V may make a close or ranged combat attack against the hit character as a free action after actions resolve.
AERIAL MANUEVERABILITY (Running Shot)
Capture Cables Sentinel Mark V can use Flurry and Plasticity. Once per turn, when Sentinel Mark V hits an opposing character with a ranged combat attack, you may place that character adjacent to Sentinel Mark V after actions resolve.
INDEPENDENTLY CONTROLLED ARMS (Flurry)
REAL NAME: Epsilon Series SentinelsSIGNIFICANT APPEARANCE: New Mutants #2 (1983)BACKGROUND: Mark V Sentinels were built at the request of Project Wideawake, a classified government project intended to battle the mutant menace. To construct the new Sentinels, the government contracted Shaw Industries, owned by Sebastian Shaw--secretly an evil mutant. Abandoning the project once construction was complete, Shaw used the Mark V Sentinels to attack his enemies, including the X-Men.
SENTINEL MARK V
G09
Robot
POINT VALUE: 300 /150©2011 WizKids/NECA LLC.. TM & © 2011 Marvel.
ELECTRON BEAM GUNS (Penetrating/Psychic Blast)
STUNBLAST (Poison)
EVASION PROGRAMMING (Energy Shield/Deflection)
PLASTISTEEL SHELL (Toughness)
MICRO CHAINMAIL ARMOR (Invulnerability)
MUTANT ANALYZERS (Outwit)
OVERWHELMING FORCE (Close Combat Expert)
LIVING PSIONIC ENERGY (Phasing/Teleport)
NOW... ATTACK ONE ANOTHER! (Mind Control)
TASTE MY WRATH! (Pulse Wave)
PSIONIC MUZZLE (Incapacitate)
THE DREAM IS DEAD (Penetrating/Psychic Blast)
ALTER EGO: None / Charles XavierSIGNIFICANT APPEARANCE: Onslaught: X-Men (1996)BACKGROUND: A mysterious message from the future warning the X-Men that they would be destroyed by a threat from within called Onslaught haunted the team for months, until the mysterious traitor was revealed to be a powerful psionic being born from the mind of Professor X! As Onslaught absorbed the abilities of the most powerful psychics on the planet and assembled an army of Sentinels, the X-Men could only prepare to make the ultimate sacrifice to allow the slimmest hope of defeating him.
ONSLAUGHT™
G10
Armor
BEHOLD MY MIGHTY HAND! (Impervious)
POINT VALUE: 400/200©2011 WizKids/NECA LLC.. TM & © 2012 Marvel & Subs.
YOU CANNOT INTERFERE WITH MY PLANS (Invulnerability)
YOU SEE WHAT I LET YOU SEE (Super Senses)
I Take the Power I Desire Onslaught can use Invulner-ability and Regeneration; when he uses Regeneration, he heals a minimum value equal to the number of adjacent opposing characters with action tokens and a maximum of 4. This power can’t be countered.
I KNOW YOUR SECRETS (Perplex)
TRAITOR FROM WITHIN (Shape Change)
YOU ARE POWERLESS BEFORE ME (Outwit)
I’ve Been Stealing Your Life-Energy At the end of your turn, if Nemesis damaged an opposing character this turn, roll a d6; on a result of 3-6, heal Nemesis of 1 damage.
The Clock is Ticking Nemesis can use Running Shot. When he uses Running Shot, don’t halve his speed value.
THIS WORLD IS MINE! (Charge)
KILLING FLATSCANS (Penetrating/Psychic Blast)
REMOVING GENE-TRAITORS (Poison)
ALTER EGO: UnknownSIGNIFICANT APPEARANCE: Exiles #60 (2005)BACKGROUND: After nearly a year trapped on an alternate Earth, the former horseman Holocaust, now known as Nemesis, returned alongside the world-hopping Exiles to the world once ruled by his father, Apocalypse. At first planning to rebuild the Age of Apocalypse in his own image, he soon discovered that the power of the reality nexus called the M’Krann Crystal might allow him to conquer a thousand Earths--if he could convince the Exiles to help him.
NEMESIS™
G11
Armor, Exiles, Horsemen of Apocalypse
WALKING H-BOMB (Pulse Wave)
POINT VALUE: 300/200©2011 WizKids/NECA LLC.. TM & © 2012 Marvel & Subs.
SON OF APOCALYPSE (Energy Explosion)
NO GODS! NO MASTERS! (Willpower)
I WILL CONQUER A THOUSAND EARTHS (Invulnerability)
EXO-ARMOR (Toughness)
M’KRANN CRYSTAL (Probability Control)
Unstoppable as a Glacier Frost Warrior can’t be the target of Incapacitate and can use the Giant Reach ability.
BATTLE LUST (Charge)
Icy Blow When When Frost Warrior rolls doubles for an attack roll, give a hit character an action token.
JOTUN’S FIST (Quake)
DRAGONBONE ARMOR (Toughness)
SPIKED MACE (Blades/Claws/Fangs)
FROST WARRIOR™
G12
Asgardian, Brute, Monster, Warrior
POINT VALUE: 250/100©2011 WizKids/NECA LLC.. TM & © 2012 Marvel & Subs.
SONS OF YMIR (Invulnerability)
ASGARD IS AN ACCURSED LAND (Willpower)
BRUTE STRENGTH (Exploit Weakness)
BATTLE-HARDENED (Close Combat Expert)
ALTER EGO: VariousSIGNIFICANT APPEARANCE: Thor #9 (2008)BACKGROUND: The frost giants of Jotunheim have fought their bitterest battles against their own blood--the Asgardian All-Father Odin, himself son of an Asgardian father and a frost giantess mother. As heedless of fear as they are of the eternal cold that grips their homeland, frost giant warriors wage an endless war to destroy Asgard--or die trying.