Ghoul Army List (Army Men PAZCIK)

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    Ghoul Army List

    Poisoned AttacksAll Ghoul models have Close Combat attacks that are

    Poisoned (any hit on a roll of 6 will automatically wound itstarget, but CANNO wound vehicles (!oon "uggy, #huttlerans$ort% or errain of any kind in this way& Models withFire Attacks or Electric Attacks in their profile arealways an exception to this rule.

    Irradiated'or each unsaved wound received by a Ghoul unit, they deal Poisoned #trength ) Attack against the enemy unit thatdealt the unsaved wound& *nemy !odels which sufferunsaved wounds in this way will contribute to the Ghoulunit+s CC (so if you wounded ) models in this way, youwould add ) to your -.6 / 0ounds tally%&

    DauntlessA11 Ghoul models have the .auntless rule& 2f this unit isdefeated in Close Combat, they receive wound (which can

    be saved if available% for each wound that they lost by, butthe .auntless unit will not be destroyed via CC (CloseCombat esolution%

    Liin! MutationsAll Ghoul models are alive and hence cannot include 3ndeadmodels (#keletons, 4ombies of any kind%

    Ghoul Prehistory5 CO* 3nits

    Ghoul "aemen with "lu#s 7$ts58, 0, 28, A, #), No save& educes Armour #aves by 5-

    Ghoul "aemen with Axes 7$ts58, 0, 28, A, #), No save& educes Numb #aves by 5-

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    Ghoul "aemen with $ocks 7$ts58, 0, 28, A, #), No #ave&hrows ocks in #hooting (9-+, Automatic, #), efle: #hotsalways when charged%, #hooting attacks are Poisoned&

    Ghoul !edieval5 CO* 3nits

    Ghoul %ni!ht with &word5 6$ts58, 0, 28, A-, #8, 8/ Armour #ave& Can re5roll missesonce in Close Combat&

    Ghoul %ni!ht with Axe5 6$ts58, 0, 28, A-, #8, 8/ Armour #ave& educes Numb #aves

    by 5-

    Ghoul %ni!ht with Mace56$ts58, 0, 28, A-, #8, 8/ Armour #ave& educes Armour#aves by 5-

    Ghoul %ni!ht with &pear5 6$ts58, 0, 2;, A-, #8, 8/ Armour #ave& #; against Cavalry&

    Ghoul "ross#owmen5 7$ts58, 0, 28, A, #), 6/ Armour #ave& Crossbow (

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    Ghoul Elen $an!er5 =$ts58, 0, #), 2;, A, ;/ .odge #ave, Armed with "ow,

    efle: #hots always, #hooting hits like #ni$ers (-/ againstnormal models and )/ against #hadow units%, #hootingattacks are Poisoned&

    Ghoul Fire Ma!e with Grey &taff5 -$ts58, 0-, #8, 28, A-, No #ave& Close Combat and #hootingattacks are 'ire attacks& 'ire attacks are #- against 'ire!ages& Fire#all(97+, #8, Automatic, 'ire attack, roll a .6for each 'ire !age shooting, total the result and divide it by

    - rounding u$ this is how many #8 shots you get%

    Ghoul Li!htnin! Ma!e with *hite &taff5 -$ts58, 0-, #8, 28, A-, No #ave& Close Combat and #hootingattacks are *lectric attacks& *lectric attacks are #- against1ightning !ages& "hain Li!htnin! (97+, #8, Automatic, -shots, Automatic, for each successful hit, it generates more #) *lectric attack at the most& Chain 1ightning is alsoused in Close Combat as their Close Combat attacks%&

    Ghoul !edieval5 #P*C2A12# 3nitsLimit of +, Mounted %ni!hts- Dwaren "lansmen androlls

    Mounted Ghoul %ni!ht with &word5 -=$ts58, 0, 28, A-, #8, )/ Armour #ave& Can re5roll missesonce in Close Combat& "aalry /moves 96+ as normal butcan Charge 9-+, this move can only be affected by

    !ovement "locking errain%

    Mounted Ghoul %ni!ht with Axe5 -=$ts58, 0, 28, A-, #8, )/ Armour #ave& educes Numb #avesby 5-, "aalry /moves 96+ as normal but can Charge 9-+,

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    this move can only be affected by !ovement "lockingerrain%Mounted Ghoul %ni!ht with Mace5 -=$ts

    58, 0, 28, A-, #8, )/ Armour #ave& educes Armour#aves by 5-, "aalry /moves 96+ as normal but can Charge9-+, this move can only be affected by !ovement "lockingerrain%Ghoul Dwaren "lansmen with *arhammer5 -=$ts58, 0-, #8, 28, A-, )/ Armour #ave, educes Armour#aves by 5-& Can re5roll CC (Close Combat esolution%olls if they lose Close Combat&

    Ghoul roll with 'i! Axe5 -=$ts58, 0), #;, 28, A), 8/ Numb #ave, .auntless, reducesArmour #aves by 5, 0eak against 'ire attacks ('ire attacksignore Ghoul roll Numb #aves%

    Ghoul *:$loration5 CO* 3nits

    $aft $einforcements

    Ghoul Pirate models (Pirates, Pirate !ilitia% can arrive aseinforcements via aft, which is a$$ro:imately 96+ inlength& oll a .6 and on a 5- the aft model arrives onyour left side of the table- on a )58 it arrives on your ri!htside of the table, on ;56 you can choose left or right& 2n theeinforcement Phase, when $lacing the aft model, $lace itflat against the table edge but facing the other side of thetable so that it $rotrudes about 96+ onto the table& hen$lace the unit 9-+ away from the aft, $iling out the front

    long edge of the model& he unit then functions as a normalunit and can link u$, move, shoot, fight Close Combat etc&

    Ghoul Pirate with Pistol5 =$ts58, 0, #8, 2;, A-, No #ave& Armed with Pistol&

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    Ghoul Pirate Militia 'anner 'earer5 >$ts58, 0, #), 28, A, 6/ .odge #ave& Armed with #word andholds "anner&Ghoul Pirate Militia &wordsmen5 7$ts

    58, 0, #), 28, A, No #ave& Can re5roll misses once inClose Combat&

    Ghoul Pirate Militia $iflemen5 7$ts58, 0, #), 28, A, No #ave& Armed with ifle&

    Ghoul Pirate Militia0 Drunken &ailors5 7$ts58, 0, #), 28, A, ;/ Numb #ave, Armed with Pistol OGun&

    Ghoul Pirate Militia &wash#ucklers5 ?$ts58, 0, #), 28, A-, No #ave& Armed with Pistol AN.

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    he unit then functions as a normal unit and can link u$,move, shoot, fight Close Combat etc&

    Ghoul Indian &hooters5 7$ts

    5), 0, #), 28, A, No #ave, Armed with ifles&

    Ghoul Indian Archers5 7$ts58, 0, #), 28, A, No #ave, Armed with "ows, #hootingAttacks are also Poisoned.

    Ghoul Indian &pearmen5 7$ts58, 0, #), 2;, A, No #ave, #8 vs Cavalry

    Ghoul Indian 'ulls with &hot!uns5 7$ts58, 0, #), 28, A, No #ave, Armed with #hotguns

    Ghoul Indian 'earmen5 ?$ts58, 0, #), 28, A-, ;/ .odge #ave, Armed with A:es,#words or Clubs, but none of these reduce #aves&

    Ghoul Indian 3i!ht )unters5 ?$ts58, 0, #), 28, A, ;/ .odge #ave, Armed with

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    Ghoul "ow#oy Marshal with &hot!un5 7$ts58, 0, #), 28, A, No #ave, Armed with #hotgun andwears Cowboy hat

    Ghoul "ow#oy with Pistol47$ts58, 0, #), 28, A, No #ave, Armed with Pistol (and hashand reaching into the holster of another $istol%, A10A@#gets efle: #hots when Charged

    Ghoul "ow#oy Deputy5 7$ts58, 0, #), 28, A, No #ave, Armed with Pistol and wearsno hat, bracing his $istol to fire& Can re5roll misses in#hooting and Close Combat&

    Ghoul 0ild 0est5 #P*C2A12# 3nitsLimit of +, "olonels and +, "hiefs

    Ghoul "ow#oy "olonels with ( Pistols5 $ts58, 0-, #), 28, A-, No #ave, Armed with - Pistols (gets -shots in #hooting Phase%

    Ghoul Indian "hief with 'ow5 -$ts

    58, 0-, #), 28, A-, No #ave, Armed with Gun and holds a"ow in the other hand, A10A@# gets efle: #hots whenCharged, #hooting attacks are Poisoned.

    Ghoul Plastic 0ar5 CO* 3nitsAll Ghoul Plastic *ar models with $ifles are assumedto hae 'ayonets and !ain 25 Initiatie included inprofile

    Ghoul Prone Machine Gunner5 7$ts58, 0, #), 28, A, 6/ .odge #ave

    Ghoul with 'ayonet $ifle5 7$ts58, 0, #), 2;, A, No #ave, Armed with ifle

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    Ghoul Plastic 0ar5 #P*C2A12# 3nitsLimit of +, 6fficers- GrenadiersLimit of (, &nipers

    Ghoul Grenadier5 7$ts58, 0, #), 28, A, No #ave, Armed with Grenades (#eePage -; and -6in the rulebook%

    Ghoul 6fficer with &cimitar5 -$ts58, 0-, #), 2;, A-, No #ave, can re5roll misses in #hootingand Close Combat

    Ghoul Plastic 0ar5

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    Ghoul Miners with ( )anded Pickaxes5 7$ts58, 0, #;, 2-, A, No #ave, Armed with -< Picka:e

    Ghoul Fireman with Fire Axe5 7$ts

    58, 0, #8, 28, A, No #ave, Armed with 'ire A:e (educesNumb #aves by 5-%Ghoul &*A with Assault $ifle5 ?$ts58, 0, #), 28, A, ;/ Armour #ave, Armed with Assaultifles

    Ghoul Police4 Do! Patrol5 $ts, !oves 9?+, Charges 96+58, 0-, #8, 28, A-, ;/ Armour #ave, Armed with Pistol and

    a .og attached by a leash to the Officer, A10A@# getsefle: #hots when Charged&

    Ghoul Modern4 &PE"IALI& 8nits0Limit of +, Grenadiers- 6fficers- "ommandos andMonsters

    Ghoul Grenadier5 7$ts58, 0, #), 28, A, No #ave, Armed with Grenades

    Ghoul "ommandos w1 Assault $ifles5 ?$ts58, 0, #), 28, A, ;/ .odge #ave, Armed with Assaultifles

    Ghoul 6fficer with Pistol5 $ts58, 0-, #), 28, A, No #ave, can re5roll misses once in#hooting Phase and Close Combat Phase&

    Ghoul Monster5 -$ts, !oves 9?+58, 0-, #8, 28, A-, No #ave, Armed with their bare hands,shar$ teeth, claws, knives or other wea$ons of littlesignificance

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    Ghoul Modern4 )EA9: 8nits0Limit of 7 'a;ookas O&*A with 'a;ookasLimit of 7 )eay MGs- MortarsLimit of 5+ Flamethrowers

    Limit of (, &nipers

    Ghoul &niper5 ?$ts58, 0, #), 28, A, No #ave, Armed with #ni$er ifle

    Ghoul &*A with 'a;ooka5 ;8$ts58, 0, #), 2), A, ;/ Armour #ave, Armed with "aooka

    Ghoul )eay Machine Gun (

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    Ghoul Alien 'rute -$ts, !oves 9?+8, 0, A-, #;, 28, No save, Armed with - handed a:e&

    Ghoul Alien 'om#er =$ts, !oves 9?+

    8, 0, A, #8, 28, No save, Armed with Grenades, &wiftCan always !ove 96+ in un AN. Bictory un moves&

    Ghoul Astronauts with 'lasters =$ts58, 0, #8, A, 28, ;/ Armour #ave, Armed with "lasters(9)=+, #8, Automatic%

    Ghoul 9eteran 'rawler =$ts8, 0, 28, A-, #8, ;/ Armour save, armed with "are 'ists&

    Ghoul 9eteran Gunner =$ts8, 0, 28, A, #8, ;/ Armour #ave, Armed wD

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    Ghoul "olonial Marines 5

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    Ghoul &pace4 )EA9: 8nits0Limit of +, Golems- Assault Droids- "y#or! 'rawlers

    Ghoul Alien Golems --$ts5;, 0), A-, #;, 2), No #ave, #low, .auntless, Armed withtheir ocky fists, &low- Dauntless&

    Ghoul 9eteran "y#or! 'rawler --$ts5;, 0-, A-, #;, 2-, 8/ Armour save, Armed with oboticfists, &low, Dauntless&

    Ghoul Assault Droid 7$ts

    58, 0, 2-, #8, A-, -/ Armour #ave, Armed with .ualCombat #hotguns (9-+, #8, - shots, Automatic, can re5rollmisses once in #hooting and Close Combat% Always getsefle: #hots when Charged, Dauntless&

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    Golems were left lifeless and irradiated, covered inradioactive acid and only a handful of Ghouls remained& 7!achine Gunners, -