Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim

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Game Thinking Build a better, faster product with amyjokim.com getting2alpha.com shufflebrain.com Agile India 2016

Transcript of Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim

Page 1: Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim

Game ThinkingBuild a better, faster product with

amyjokim.com getting2alpha.comshufflebrain.com

Agile India 2016

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Welcome

I’m glad you’re here

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Is this you?

• need to accelerate early design process

• tough to filter & apply all the feedback

• hard to make a stripped-down MVP

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What You Will Learn

Actionable techniques for creating

a better product in less time

with Game Thinking

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• Social Game Designer

• Entrepreneur

• Startup Coach

Amy Jo Kim, Ph.D.

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• Social Game Designer

• Entrepreneur

• Startup Coach

Amy Jo Kim, Ph.D.

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As a

child

I loved

to play

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As a

child

I loved

to play

But I

didn’t

love to

compete

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one night

on a beach

in Greece

my creativity

was re-ignighted

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I found another way to play

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I developed my coop design skills

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then one day, I got THE CALL

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we created a breakthrough hit

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which led to more breakthrough hits

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and insights into Game Thinking

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4 Strategies for better faster product design

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Design your experience to evolve over time

Design is not just what it

looks like & feels like.

Design is how it works.

Steve Jobs

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is for Enthusiastswhat is my customer’s end-to-end experience?

Discovery

Onboarding

Habit-Building

Mastery

how does it evolve over time?

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is for Enthusiasts

Discovery

Discovery is for VisitorsIs this right for me? What’s the value proposition?

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is for EnthusiastsOnboarding is for Newbies

Discovery

Onboarding

How do I learn the ropes? When do I start getting value?

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is for EnthusiastsHabit-building is for Regulars

Discovery

Onboarding

Habit-Building

What pulls me back? What am I getting better at?

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is for EnthusiastsMastery is for Enthusiasts

Discovery

Onboarding

Habit-Building

Mastery

Can I leverage the skills & knowledge I’ve built?

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is for Enthusiasts

Discovery

Onboarding

Habit-Building

Mastery

end-to-end customer experience

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is for EnthusiastsStage 1: Discovery is for Visitors

Social Discovery via Friends & Colleagues

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is for EnthusiastsStage 1: Onboarding is for Newbies

Learn the ropes with a friendly bot

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is for EnthusiastsStage 1: Habit-building is for Regulars

Customized group chat with emojis, bots & integrations

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is for EnthusiastsStage 1: Mastery is for Enthusiasts

Launch a channel, program a bot, integrate your app

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by offering an extensible environment — built to enable player creativity

Slack evolves to match your skill level

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Fun is just another word for learning.

Raph Koster author, A Theory of Fun

Find the fun in your Core Loop

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Fun means different things to different people

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What is a game?

a system in which players engage in an artificial conflict, defined by rules, that results

in a quantifiable outcome* * Source: Rules of Play

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Zero-Sum Game

We are opponents

I Win You Lose

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Head-to-Head Battles War Simulations

Rank-Ordered Competitions Gambling

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a structured experience with rules and goals that’s fun to play together*

* Source: The Player’s Journey (forthcoming)

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We are partners

Non-Zero-Sum Game

Win-Win Lose-Lose

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Martial Arts Charity Walk

Double Dutch Pictionary

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What kind of fun are your customers looking for?

Do they want to be partners? or opponents?

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In a loop, you’re learning a skill and updating your mental model. That’s what leads to player delight.

Dan Cook co-founder, Spry Fox

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Operant Conditioning AKA Skinner Box?

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XOperant Conditioning AKA Skinner Box?

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Skill-building =

making customers more awesome

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Skill-building =

making customers more awesome

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Core Loop = skill-building habit loop

Skill-Building Core Loop

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Core Loop = your Day 21 experience

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Finding the fun in a co-op music game

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PartyTime! urge for a fun social activity

Play a Song Together

Get your Score, Accolades, $$

get better, play harder songs & bigger venues

Core Loop

Feedback & Progress

Investment Path

Activity

Internal Trigger

Beat the Song

Engaged Trigger

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Finding the fun in a team collaboration tool

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Check Updates urge to connect with your team

Read & Respond to

Updates

No More Updates Need

Attention

Customize your channel &

expressions

Activity Chain

Feedback & Progress

Investment Path

Internal Trigger

Core Loop

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Check Updates urge to connect with your team

Read & Respond to

Updates

No More Updates Need

Attention

Customize your experience

Trigger

Activity

Engaging activity satisfies an urge or need

Internal Trigger

Core Loop

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Feedback & progress promote learning & mastery

EscapeTime! urge to dive into an escapist world

Read & Respond to

Updates

No More Updates Need

Attention

Customize your experience

Feedback & Progress

Core Loop

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EscapeTime! urge to dive into an escapist world

Read & Respond to Updates

No More Updates Need Attention

Customize your experience

Investment Path

Investment & triggers pull people back

Engaged Trigger

Check Notifications

Core Loop

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Skill-building =

making customers more awesome

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Core Loop =

making customers more skillful

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Start with a skill-building Core Loop

Wanna build long-term engagement?

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Connect with your super-fans

“Create something that a few people love - even if most people don’t get it right away”

Paul Buchheit Partner, Y-combinator

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Crossing the Chasm Geoffrey Moore, 1991

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Everett Rogers, 1961

Innovation Diffusion Theory

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To cross the chasm…

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Find & delight

a few passionate

early customers

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the fans out there are entertaining us, the developers, with their creations!

Will Wright designer, The Sims

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Slack came to life as a collaboration tool for a distributed team building a co-op game

solve a real problem for a small group

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Leverage your relationships with Superfans

Wanna accelerate innovation?

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Build your roadmap with Game Thinking

You can use an eraser on the drafting table or a sledge hammeron the construction site

Frank Lloyd Wright Architect

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How to build aGame Thinking Roadmap

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Ideas

Design & Build

Product

Measure

Data

Learn

Test your high-risk assumptions

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Co-create mastery with your Superfans & enthusiasts

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Amy Jo’s MVP methodology is fantastic. The ROI you’ll see is a no-brainer.

Ofer Leidner President, Happify

Case Study:

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CHALLENGE

build prototype

identify early customers

prove business model

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SHORTCUTS

clarify product strategy

find passionate customers

prototype Core Loop

Skill-Building Core Loop

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RESULTS

iterated product with customer insights

market leader in digital happiness

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4 Strategies for smarter, faster product design

3 Connect with your Superfans

Design your product to evolve over time1

2 Find the fun within your Core Loop

4 Build your roadmap with Game Thinking

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What if you could…

• Accelerate your early product development?

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What if you could…

• Accelerate your early product development?

• Talk with EXACTLY the right customers early on?

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What if you could…

• Accelerate your early product development?

• Talk with EXACTLY the right customers early on?

• Turn those insights into a simple yet compelling MVP*?

*Minimum Viable Product

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What if you could…

• Accelerate your early product development?

• Talk with EXACTLY the right customers early on?

• Turn those insights into a simple yet compelling MVP*?

• Do all of this in just a few weeks?

*Minimum Viable Product

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getting2alpha.com/masterclass

Ready to accelerate product/market fit?

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let’s stay in touch @amyjokim

amyjokim.com

[email protected]