GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

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Social-as-a-Service. August 2014 By Gramble

description

The Market today, you can integrate your game with WeChat or Line. As games get more competitive and more games are added, your game will soon disappear because of the massive fragmentation and disconnectedness. You as a developer can now take control over your own community with GetSocial and put the power of social in your games. Your User Acquisition campaigns will be more successful via social engagement campaigns of your users, but also virality will decrease your effective price per install. It is a combination of loyalty that in the end leads to an increase of the number of paying users. If you have several games in your portfolio then users can „connect & engage” through the different games in your portfolio. Let your audience engage with you if new games are "wanted” or not. GetScocial is "the” social engagement service for the gaming industry. The success of WeChat and amongst others Line has been the talk of the day lately. Tencent is looking for more and more games in the Western world in order to bring those games to their network of 400+mio users. Does this mean that also these platform will soon be over-crowded with game offerings? Having said that; what makes a game successful. Everyone will ask that question and I will say; “Community”. In the recent past Facebook was enjoying that quite well. Lots of people are/were spending marketing dollars with Facebook ads. Besides the the targeting and the increase cost per install, you don’t “own” that user and lots of developers had to re-acquire that user for their other portfolio games. Don’t forget how some of the “old” game in the “early days” like WoW, EveOnline and League of Legends has mega communities that made people stick, engaged and paying. It is still crucial! In that light I am happy to say that, next to the articles below (iQU.com ingame-analytics with user acquisition and Tinyloot paying the gamers), social engagement can now be reached by integrating the service “GetSocial”. Instead you integrate on WeChat or Line, where you will soon disappear because of the many games that will get added too, you as a developer can now take control over your own community. Your User Acquisition campaigns will be more successful via social engagements of your users but also the viral will decrease your effective price per install. It is a combination of loyalty that in the end leads to an increase of the number of paying users. If you have several games in your portfolio then users can „connect & engage” through the different games in your portfolio. Let your audience engage with you if new games are wanted or not. GetSocial is the social engagement service for the gaming industry.

Transcript of GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Page 1: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Social-as-a-Service. August 2014

By Gramble

Page 2: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Foreword

“In Asia, mobile chat services like WeChat and LINE form the backbone of gaming networks.

Mobile games synchronize with chat logins, then piggyback on the back of a user's contacts to convince friends to play the game -- similar to the early days of Facebook and Zynga. The

world is ready to Get Social!”

Page 3: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

What makes team GetSocial awesome?

Plug and play

technology

Complete Communication

Stack

Social Commerce

Platform Agnostic

Our F.I.R.S.T.T

Culture

320+ yrscollectiveindustry

experience

Page 4: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

The Senior Team

Adam PalmerCOO

Success working with early, mid-stage and public companies including AGI, TIC, Fast Track, CBA in various leading management roles.

Peter BrenninkmeijerCFO

20-year financial veteran. Has grown start-ups and turned SME companies to profit. CFO at gaming companies Mikohn Europe, Octavian, CFO of Perot Systems Benelux.

Demian DenkerCTO

At C-level, built applications for Movisol Media SL with more than 70 million downloads worldwide with #1 rankings in the US and other key app-store markets.

Reinout te BrakeCEO

One of the leading thought leaders of the gaming industry. Previously a strategist at Spil Games and Founder of IQU. Over 20 years experience in gaming technology.

Page 5: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Our vision is to become leading social-as-a-service technology provider for mobile

developers.

Leveraging social data to create additional revenue

Providing a complete social communication stack for

mobile apps

Page 6: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Why Get Social

User acquisition costs are increasing, more market fragmentation.

Low paying conversion of players (1% - 5%). Existing revenue models are at saturation point.

No off-the-shelf solution that allows completely secure and reliable in app communication.

Page 7: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

A powerful communication stack (SaaS)

• No need for developers to build an entire communication stack in their apps.

• GetSocial is just plug and play, with just 3 lines of code.

• LTV & engagement is improved with a social environment.

• Built-in social network integration.

The social components

Instant Messaging

Activity Feeds

Moments(Screenshot

sharing)

Page 8: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Built for Indies, Studios and top tier!

Before and After with GetSocial for Enterprise.

Social-as-a-Service means a modular

integration, which allows our services to be

integrated to look and feel like for like for any

app.

Ruzzle, Before Ruzzle, After

Page 9: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

GetSocial-as-a-Service cont...

Before and After with GetSocial for Enterprise.

Built for any app, to become the beating

heart of any app. GetSocial instantly

increases engagement and

retention.

Ruzzle, Before Ruzzle, After

Page 10: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Elevating Revenue with Social-as-a-service

• Stickers as a revenue stream - via Instant Messaging

• Increasing percentage of paying players by making in-app purchases social

• Driving revenues through social recommendations.

Powered by…

Social In-App

Purchases

Stickers as a

Service

Page 11: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Get Social IP

• App generated feeds• User generated

discussions• In-App Notifications• User Discovery• Following / Followers

• Stickers• Moments • 1-1 chat• Group chat• Developer to player

communication

InstantMessaging

Social Bar

SIAP CrossPlatform

• Platform agnostic features

• Social in-app purchase• Asset store

+ App Management Platform

Page 12: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Our Roadmap

Building & testing out the technology

Developer use cases. feedback and optimisations

Developing processes and tools to scale up our business

Focus on Europe

Test cases in the US

2014 2015 2016

GetSocialReleased

Secure key partnerships

Improve product based on feedback

Expand revenue models into new markets

Focus on Europe and US

Test cases in Asia

Series A Series B Expansion & Growth

We Become the Standard

Becoming the Leader

Become a global business

Potential acquisitions

Global focus to all markets

Page 13: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Revenue Model

A recurring monthly membership fee for using GetSocial

10 cents CPC on Social In-app Purchase.

Revenue share on stickers

Publishers can license to get completely customizable, and dedicated instance

Rev Share Subscriptions Enterprise Solutions

Page 14: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

A scalable revenue model that works.

Page 15: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

Our long term goal

Scale-Up

Become Industry Standard

Market Leader as a

Mobile Social Solutions Provider

Page 17: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

GetSocial Integration Process

40 SECONDS (press play to view)Step 1: Register with GetSocialStep 2: Add app information and get App key

Page 18: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

GetSocial Integration Process

30 SECONDS (press play to view)Step 3: Download the GetSocial SDKStep 4: Add files to the project

Page 19: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

GetSocial Integration Process

100 SECONDS (press play to view)Step 5: Adding 3 lines of codeStep 6: Test and Confirm

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Engagement Metrics

• Data proves that GetSocial increases player engagement.

• On average, 51% of users open the social bar and are engaged for up to 10 times longer in the app.

• It is proven that developer to player, and player to player communication improves app LTV.

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Social event tracking (before & after)

Get Social shows that by adding socialization and platform agnostic features, the number of social events and triggers increases; creating greater engagement

and retention and indirectly affecting monetization.

Page 22: GetSocial; the first social-as-a-service (SAAS) platform for mobile game developers

User Case: Engagement

DAU/MAU of 15% for social bar compared to the DAU/MAU of 17% for the app itself

“The DAU/MAU ratio is one of the hot metrics in social apps. Comparing Daily Active Users to Monthly Active Users shows

roughly how many days per month your average user engages with your app.”

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User Case: Devices and Users

Most of our current integrations are on Android

Top Countries:

1. USA2. Netherlands3. Germany4. Canada5. United Kingdom